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Real hurthling! posted:Hes like a blue dog man Manectric??? E: oh, Gaomon Dizz fucked around with this message at 01:01 on Sep 25, 2017 |
# ? Sep 25, 2017 00:49 |
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# ? May 16, 2024 18:11 |
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He's Ryu's dog, tired of his neglectful owner and out for revenge
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# ? Sep 25, 2017 01:41 |
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I switched from croagunk to scizor and my win rate skyrocketed, I love my giant metal bug.
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# ? Sep 25, 2017 01:45 |
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i scream every time a croagunk throws a boulder at me
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# ? Sep 25, 2017 04:12 |
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If sceptiles' backA is listed as a counter, why do i get owned doing it to catch enemy attacks?
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# ? Sep 25, 2017 05:16 |
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not nearly enough pikachus in this game
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# ? Sep 25, 2017 05:57 |
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So having spent the past 4 games in a row on ranked being bodied by the same croagunk (rip matchmaking), I have a statement and a question. Croagunk is a hell of a scummy dude if you're playing to win ahaha! Also what are scizors approach options against zoning characters, mostly in the field phase but also in the duel phase versus suicune?
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# ? Sep 25, 2017 06:03 |
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Real hurthling! posted:If sceptiles' backA is listed as a counter, why do i get owned doing it to catch enemy attacks? Not sure what to tell you, but it appears to be unchanged from the Wii U version, and it works kinda like Lucario's counter from Smash. Put it out there for a while, and whatever physical attacks hit you make sceptile disappear and he swings over the opponent and a log drops on them which gives them a debuff. While swinging overhead you can press a button and just come down with that instead but it's still pretty invincible. If you hold it down then he'll just go into swinging. Idk if it works on projectiles or not, but I sorta doubt it would. It might not work against every attack either (like maybe it'd fail against anti-air moves with high hitboxes). But it does work.
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# ? Sep 25, 2017 06:11 |
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I got this game to give my play group another local multiplayer switch game and it's pretty cool. I went wanting to main Garchomp because he's one of my favorites but I fell in love with Braixen's playstyle so I guess it's my main now
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# ? Sep 25, 2017 06:33 |
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Jade Mage posted:So having spent the past 4 games in a row on ranked being bodied by the same croagunk (rip matchmaking), I have a statement and a question. A lot of hover turns and prayer has been my answer so far. In duel phase I usually alternate between hover and counter canceling forward, then try and tag them with a long range bullet punch
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# ? Sep 25, 2017 11:32 |
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Ventana posted:Not sure what to tell you, but it appears to be unchanged from the Wii U version, and it works kinda like Lucario's counter from Smash. Put it out there for a while, and whatever physical attacks hit you make sceptile disappear and he swings over the opponent and a log drops on them which gives them a debuff. While swinging overhead you can press a button and just come down with that instead but it's still pretty invincible. If you hold it down then he'll just go into swinging. Yeah projectiles seem to be an issue. Also seem like you need to release the hold once you are attacked to trigger the counter? If you keep holding it doesnt work? Maybe not hard to tell in match.
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# ? Sep 25, 2017 11:58 |
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Real hurthling! posted:Yeah projectiles seem to be an issue. Also seem like you need to release the hold once you are attacked to trigger the counter? If you keep holding it doesnt work? Maybe not hard to tell in match. I think that gets into what I said near the end there, where holding Detect turns into a swing. I don't know if that transition is invincible, but I'd guess not (and from your report, it sounds like it isn't). You don't need to hold down to make Detect work normally though.
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# ? Sep 25, 2017 14:14 |
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I'm not good at croagunk, but friendly dittos are great. Jade Mage fucked around with this message at 17:24 on Sep 25, 2017 |
# ? Sep 25, 2017 17:22 |
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As a Scizor main I would like to have pikachu removed from the game please
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# ? Sep 25, 2017 18:40 |
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I haven't really gotten deep into a fighting game since 3rd Strike. Should I buy this non-turn-based Pokemon game?
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# ? Sep 25, 2017 20:40 |
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Oh boy, if you liked third strike this game with either make you super happy or piss you off. It's simple on execution and basically everything is safe on block unless you do a hard call-out, (grab a gaurdattack, gaurdattack through a normal, normal through a grab) which is kinda reminiscent of making a hard read parry. If you want to get in deep, the game totally allows that; all the characters have their own quirks and the game is deep enough for them to matter. If you just want to play a fighting game on your switch that isn't Arms or a non-existent smash brothers, this is a must have. I wish this game got as much traction as smash because It's frankly a more well designed game.
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# ? Sep 25, 2017 20:56 |
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Well, unlike 3rd strike, projectiles are really really good and there are no parries. It's a good fighting game that allows both zoning and rushdown to be strong and viable that switches between traditional 2D fgs and 3D arena fights. If you're okay with that + having SF4 focus attacks, then you'll like this game.
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# ? Sep 25, 2017 20:57 |
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Will character guides made for the WiiU version still basically function?
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# ? Sep 25, 2017 21:36 |
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Basically yes. There are a bunch of changes all around, but no one character is completely different. They're at most like, 7% different.
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# ? Sep 25, 2017 22:03 |
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I'm ok with SF4's Focus Attacks. They're like parries that don't take skill! [much like the rest off SF4 amirite ] (I actually liked SF4, I just never got into it.) I got the demo to fiddle around with, but the demo locking it at 15 games is dumb and bad. I need to decide if it's worth a full $60 retail price.
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# ? Sep 26, 2017 03:02 |
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How do you deal with Suicune Spam? Is Chandelure good for Zoning? I keep getting my rear end kicked, and I'm not sure he has enough tools for getting people out of his face. I wanna spam projectiles, and gently caress people up for trying to approach, whose good at that?
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# ? Sep 26, 2017 03:46 |
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Turtlicious posted:How do you deal with Suicune Spam? The penguin thing has some good projectiles
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# ? Sep 26, 2017 04:07 |
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Turtlicious posted:How do you deal with Suicune Spam? For suicune, I don't think I can say anything specific without more detail, you do gotta be patient and block/CA-dash your way in a bunch. A lot of his projectiles have lots of startup, so generally if you make the correct guess on when to jump/dash you'll cover ground well. And watch out for his CA because it moves forward which can be tricky. If you're gonna counter zone, beware mirror coat as well. Chandelure is really good at zoning, and if people get in too close, try using minimize or overheat to escape pressure. I think other than maybe Gardevoir, all the zoning characters should have some sort of good defensive options to keep off approachers. And Gardevoir still has somethings too, like having a midair CA which is very useful.
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# ? Sep 26, 2017 04:29 |
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Are counter attacks (X+A) in the counter stance from frame 1 or is there some leadup time before you're protected? Also, sometimes I'm holding X+A through a block string and my opponent hits me in the end anyways. Is this because the counter can only absorb so many attacks, or is it because the actual attack doesn't have protection and I'm being hit out of it?
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# ? Sep 26, 2017 05:50 |
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cheetah7071 posted:Are counter attacks (X+A) in the counter stance from frame 1 or is there some leadup time before you're protected? There's no real answer I can find in the frame data about that. There is a weird note about how every move from a neutral position has an additional 6 frames startup, so thats the only guess I could have about that. In general though, the jabs in this game are not very fast, so I don't think that there is any significant delay for the armor of CA's even if it's not frame 1. The startup of CA's have infinite armor, but the only research I could find was conflicted between if there is a vulnerable period at the start of the CA's actual attack portion or if it was limited armor points for partial-charged CAs. I don't have the proper tools to try and test myself, and it's a bit tricky of a scenario to test completely, but I *feel* like it should be that there is a vulnerable period in the attack portion. I generally try to stick to holding out the CA until I know the opponent's attack is over to punish and it felt more consistent for me after that.
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# ? Sep 26, 2017 06:37 |
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Yeah Deicidueye is the only one who can ever hit me out of CA because his block string lasts foreeeeeeever. I guess I can see it as punishing me for pressing the buttons too early. I guess the first question I had can be rephrased as "is wake up CA a thing that makes sense or a horrible idea" because that's what I really cared about with the frame data
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# ? Sep 26, 2017 06:40 |
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Oh, yeah wake up CA is a thing. Haven't heard any setups yet that beat it out or anything as a meaty (that aren't already some piercing property or covering up activity time of the CA attack) or w/e so go for it
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# ? Sep 26, 2017 09:32 |
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Yeah, wake up CA is definitely a thing....that will get you thrown and ending up taking a shitton of damage due to critical hit. Or of course, hit by piercing attacks by the several characters that actually have ones that don't need to be charged.
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# ? Sep 26, 2017 13:39 |
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Thanks, it's hard to tell the difference between something being impossible and lag sometimes
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# ? Sep 26, 2017 19:16 |
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If you really hate pressure characters consider a character who has a fully invincible attack, note that these moves actually do leave you unsafe unlike anything else in the game. If you don't want to play Gengar, Croagunk, Mewtwo, Chandellure or half-solutions like Charizard and Garchomp, you have to learn to deal with it the hard way,
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# ? Sep 27, 2017 00:46 |
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Nah I don't mind being pressured I just wanted more details on what exactly my options were. Running Fennekin helps since it's kind of an insane reversal
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# ? Sep 27, 2017 00:49 |
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Are all the assists good at what they do or are there some cool broken ones?
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# ? Sep 27, 2017 03:06 |
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Does the Braixen combo 8X FCC 5X still work? I've been trying for like half an hour and even when I get the FCC it doesn't connect. If FCC got nerfed and none of the combos work anymore then I'm not gonna bother learning the timing
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# ? Sep 27, 2017 04:40 |
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Real hurthling! posted:Are all the assists good at what they do or are there some cool broken ones? The ones that were broken have been patched several times. Most of them are decent or good; just pick what suits your style.
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# ? Sep 27, 2017 08:46 |
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cheetah7071 posted:Does the Braixen combo 8X FCC 5X still work? I've been trying for like half an hour and even when I get the FCC it doesn't connect. If FCC got nerfed and none of the combos work anymore then I'm not gonna bother learning the timing yes it does. you have to press X the moment you get the cancel, its tight but you can just try for it every time, since you wont do anything if you miss the cancel. from what i can tell nothing about fcc was changed, i was doing 8X loops in training mode for a bit a couple hours ago
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# ? Sep 27, 2017 09:09 |
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8X FCC 5X still isn't working for me but I've got some success doing 8X loops and they're immensely satisfying
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# ? Sep 27, 2017 10:09 |
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Croagunk is a struggle. It's almost not even worth it - almost.
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# ? Sep 28, 2017 06:13 |
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Chandelure is my baby, and she's going to get me to E3... Once I learn her piercing attacks
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# ? Sep 28, 2017 11:17 |
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Are there any basic and concise character guide videos? Something that just goes over all the moves and general playstyles of each character. There's too many times I have no idea what I'm even being hit with. The simple command lists in the training area aren't really comprehensive enough to explain the contexts and proper uses of the moves.
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# ? Sep 28, 2017 15:29 |
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# ? May 16, 2024 18:11 |
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I can't tell what you're asking for? If you're looking for individual character guides, the ones on Pokken arena (linked in the OP) are mostly fine? It's a bit of a grab bag since some are more detailed/active than others, and some have old links, but most of the info is still there to read up on to get most details you'd want. If you mean, "I want a quick rundown on what all the characters are supposed to play like", then I guess this thread is what you want? Between these they should cover the info you want about a character if you just dig a little about which one you're interested in.
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# ? Sep 28, 2017 16:53 |