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Ventana
Mar 28, 2010

*Yosh intensifies*

Dr. VooDoo posted:

Does this game play with an arcade fight stick like the ones Hori sells?

Well, there was that Hori Stick that was listed to work with the Pokken Switch port, which they had to take down that listing because it was before the port was officially announced. My guess is that it will work if it's generally Switch compatible.

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Ventana
Mar 28, 2010

*Yosh intensifies*

Neo_Crimson posted:

This game is fun as hell, but waaaay deeper than I thought. I'm a little overwhelmed just going through Scizor's moves/combos.

Are there any BnB combo lists and stuff out there?

Well, the game is literally not a day old and most americans haven't played him, so I don't think there's any one definitive bnb yet. People on pokken arena are making combos in this topic though no idea whats good/bad/easy/difficult so ymmv.

Pyswagoras posted:

Are people using the PokeGoons Discord for this game?

There was a specific pokken one that was made last year I think, though it didn't get used much. I don't care much where its made (pokegoon or fg goon) if people were deciding.

Ventana
Mar 28, 2010

*Yosh intensifies*
Crossposting RE: skill points

For local play, stats are optional, but for online play you can't turn them off (at least you couldn't on Wii U, I can't get switch version for a while and I don't expect it to change).

Fwiw, the stats don't seem to matter too much aside from the assist cooldown one. You can see the differences here. And while there is a noticeable difference in the assists, overall they're still too slow I think for them to be a huge deal. It's disappointing and not ideal, but not really a game changer from local play and won't change how important actual skill is to winning.

Ventana
Mar 28, 2010

*Yosh intensifies*
Pokken is legit better than a bunch of other fgs out now imo. But I'm biased because I like projectiles/getting around projectiles which typically annoys some other people.

The systems in Pokken are pretty simple/straightforward, but there is very good character diversity and the assists are good. Projectiles are strong but every character has some way to deal with them or fight back. I don't play every Pokken character but the few I've invested in (Braixen, Chandelur, Gardevoir, looking into Machamp and Empoleon) feel cool. Gardevoir is kinda difficult for me to play but she's definitely good.

Close Pressure/setplay is kinda weird since the game forces neutral every so often with phase shifts, so if you're a super purist when it comes to fgs you might not like it. But I think it works well in practice because most people don't like knockdown/setplay gameplay in general.

Ventana
Mar 28, 2010

*Yosh intensifies*

Jade Mage posted:

This got lost as the last post of last page, anyone have any answers for a Tekken/Pokken noob?

I can't even look at Croagunk and tell you anything that's going on, so idk dude. The new characters are new to us as well, and we don't have much on the arcade characters either. Just gotta tough it out for now until people figure out how to best play the character.

Ventana
Mar 28, 2010

*Yosh intensifies*
I'll admit, I wasn't looking forward to Scizor much, but watching Slippingbug play him at SCR made him seem super cool. I really like how the new characters turned out.

Ventana
Mar 28, 2010

*Yosh intensifies*

Real hurthling! posted:

If sceptiles' backA is listed as a counter, why do i get owned doing it to catch enemy attacks?

Not sure what to tell you, but it appears to be unchanged from the Wii U version, and it works kinda like Lucario's counter from Smash. Put it out there for a while, and whatever physical attacks hit you make sceptile disappear and he swings over the opponent and a log drops on them which gives them a debuff. While swinging overhead you can press a button and just come down with that instead but it's still pretty invincible. If you hold it down then he'll just go into swinging.

Idk if it works on projectiles or not, but I sorta doubt it would. It might not work against every attack either (like maybe it'd fail against anti-air moves with high hitboxes). But it does work.

Ventana
Mar 28, 2010

*Yosh intensifies*

Real hurthling! posted:

Yeah projectiles seem to be an issue. Also seem like you need to release the hold once you are attacked to trigger the counter? If you keep holding it doesnt work? Maybe not hard to tell in match.

I think that gets into what I said near the end there, where holding Detect turns into a swing. I don't know if that transition is invincible, but I'd guess not (and from your report, it sounds like it isn't). You don't need to hold down to make Detect work normally though.

Ventana
Mar 28, 2010

*Yosh intensifies*
Well, unlike 3rd strike, projectiles are really really good and there are no parries. It's a good fighting game that allows both zoning and rushdown to be strong and viable that switches between traditional 2D fgs and 3D arena fights. If you're okay with that + having SF4 focus attacks, then you'll like this game.

Ventana
Mar 28, 2010

*Yosh intensifies*
Basically yes. There are a bunch of changes all around, but no one character is completely different. They're at most like, 7% different.

Ventana
Mar 28, 2010

*Yosh intensifies*

Turtlicious posted:

How do you deal with Suicune Spam?

Is Chandelure good for Zoning? I keep getting my rear end kicked, and I'm not sure he has enough tools for getting people out of his face.

I wanna spam projectiles, and gently caress people up for trying to approach, whose good at that?

For suicune, I don't think I can say anything specific without more detail, you do gotta be patient and block/CA-dash your way in a bunch. A lot of his projectiles have lots of startup, so generally if you make the correct guess on when to jump/dash you'll cover ground well. And watch out for his CA because it moves forward which can be tricky. If you're gonna counter zone, beware mirror coat as well.

Chandelure is really good at zoning, and if people get in too close, try using minimize or overheat to escape pressure.

I think other than maybe Gardevoir, all the zoning characters should have some sort of good defensive options to keep off approachers. And Gardevoir still has somethings too, like having a midair CA which is very useful.

Ventana
Mar 28, 2010

*Yosh intensifies*

cheetah7071 posted:

Are counter attacks (X+A) in the counter stance from frame 1 or is there some leadup time before you're protected?

Also, sometimes I'm holding X+A through a block string and my opponent hits me in the end anyways. Is this because the counter can only absorb so many attacks, or is it because the actual attack doesn't have protection and I'm being hit out of it?

There's no real answer I can find in the frame data about that. There is a weird note about how every move from a neutral position has an additional 6 frames startup, so thats the only guess I could have about that. In general though, the jabs in this game are not very fast, so I don't think that there is any significant delay for the armor of CA's even if it's not frame 1.

The startup of CA's have infinite armor, but the only research I could find was conflicted between if there is a vulnerable period at the start of the CA's actual attack portion or if it was limited armor points for partial-charged CAs. I don't have the proper tools to try and test myself, and it's a bit tricky of a scenario to test completely, but I *feel* like it should be that there is a vulnerable period in the attack portion. I generally try to stick to holding out the CA until I know the opponent's attack is over to punish and it felt more consistent for me after that.

Ventana
Mar 28, 2010

*Yosh intensifies*
Oh, yeah wake up CA is a thing. Haven't heard any setups yet that beat it out or anything as a meaty (that aren't already some piercing property or covering up activity time of the CA attack) or w/e so go for it

Ventana
Mar 28, 2010

*Yosh intensifies*
I can't tell what you're asking for? If you're looking for individual character guides, the ones on Pokken arena (linked in the OP) are mostly fine? It's a bit of a grab bag since some are more detailed/active than others, and some have old links, but most of the info is still there to read up on to get most details you'd want.

If you mean, "I want a quick rundown on what all the characters are supposed to play like", then I guess this thread is what you want?

Between these they should cover the info you want about a character if you just dig a little about which one you're interested in.

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Ventana
Mar 28, 2010

*Yosh intensifies*

Pyswagoras posted:

I think this is the most active Pokken Discord:
https://discord.gg/FuSgqRB

Team battles are the 3v3 ones, right?

Yup, the KoF/Pokemon style ones. They function pretty well too. It'd be nice if the game had a big enough scene to have people running events of this mode as well cause, while I prefer 1v1, 3v3 allows for cool team planning things that's kinda unique.

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