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That's an impressive-looking tech tree. All fully implemented?
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# ¿ Sep 20, 2017 04:00 |
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# ¿ May 10, 2024 04:54 |
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You can automate research. How far off are you from a grey goo scenario?
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# ¿ Sep 24, 2017 00:34 |
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Are walls taller than turrets, or can turrets shoot over walls?
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# ¿ Sep 27, 2017 04:07 |
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As long as factories can't place factories, we're probably alright. What would a machine to do that even look like?
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# ¿ Oct 2, 2017 21:55 |
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Yeah, there's something about getting the gears of industry meshing that looks oddly compelling. How many tiers of science flask have you got to work through, anyway?
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# ¿ Oct 5, 2017 04:01 |
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Well, it'll be interesting to see the steps you take to expand.
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# ¿ Oct 7, 2017 01:13 |
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A three-pronged production split with oil seems like some fun to manage.
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# ¿ Oct 7, 2017 23:47 |
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Petrogas gets pumped around like it's a liquid, I imagine? The logistics are fairly similar.
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# ¿ Oct 15, 2017 03:14 |
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Aw man trains. Trains do look a whole lot more convenient than conveyors for moving things around.
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# ¿ Oct 17, 2017 03:29 |
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Yeah, the tech tree seems designed to put you off your game like that, when suddenly you can combine two things on the opposite sides of your sprawl.
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# ¿ Oct 18, 2017 03:32 |
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Wow. I did not expect solar would need so much space, but I guess it's to balance out pollution being a big drat deal.
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# ¿ Nov 2, 2017 05:41 |
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Can you, like, recycle your old furnaces or anything? Or is the only option to just smash them into oblivion?
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# ¿ Dec 3, 2017 16:17 |
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Oh, interesting. You can set yourself up with an overflow that automatically gets pointed to master storage?
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# ¿ Dec 9, 2017 05:53 |
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Does all that paved ground happen automatically or is it something you're doing deliberately?
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# ¿ Dec 12, 2017 07:44 |
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Those collision-based achievements seem like they might get kind of risky to acquire.
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# ¿ Dec 23, 2017 07:53 |
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Does greater productivity help you get more out of the resources that are there, or does it just use them up faster?
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# ¿ Dec 29, 2017 03:43 |
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I love that logistics are sufficiently advanced to create gridlock in this game. Also I imagine you hate it a little.
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# ¿ Jan 22, 2018 05:37 |
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# ¿ May 10, 2024 04:54 |
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Ah, mods. Enjoy the game of "modding Factorio", and I look forward to seeing what it produces in the end.
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# ¿ Jan 30, 2018 13:32 |