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I bought this game, drat you. I keep restarting as I learn new things which inevitably lead me to conclude that my current setup is woefully inefficient. I feel like that's probably normal? Does Iron continue being a ridiculous bottleneck forever, because I'm getting to the point where one belt just isn't enough.... or I have way too many diverters on it and the constant halving means things downstream just don't get enough. Does this mean I should use power switches to turn off production lines I don't need right now so it can continue downstream? And do diverters work "in reverse"? Can I put two input streams in and extend only one output and it'll merge them, or is there something to do that later? I don't like what this is doing to me.
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# ¿ Oct 9, 2017 07:30 |
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# ¿ May 11, 2024 15:17 |
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Cheers guys. I've made progress in expanding my understanding of the game, but I'm waiting for a few things to be covered in the LP before playing too hard with them. Like Uranium and its associated mess, and logistics, and trains. I know there's a bunch of stuff on the wiki and such, but that's such a dense block of information, it's been much easier understanding things from the LP. I've gotten red/green/blue/black science up and running, but I've hit a power (steam doesn't cut it no more) and space (can't physically jam any more conveyors in) wall, so I'm just messing around refining my standard templates for constructing research, smelting and construction areas to be as space-efficient (yet infinitely expandable) as possible. Part of me wishes this game had a Wii U/Switch version so I could draw all over the map. No, I don't know why I'm like this.
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# ¿ Oct 12, 2017 11:29 |
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Veloxyll posted:Multiple locomitoves in your pants I'm just happy to see you. *train falls out of pants leg.*
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# ¿ Nov 21, 2017 15:50 |