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azren
Feb 14, 2011


I was watching the little text crawl during the preview, and I think you guys might be in trouble:

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Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

ModeWondershot posted:

Dropping by to say this game rules and perfects its absurd aesthetic.

The escalating soundtrack courtesy of Marc Canham and Richard Aitkin is a favourite feature of mine as well, and you can get it on Soundcloud pretty easily if you want to hear it.

Though the thing I am looking most forward to is fighting back against helicopters.

Keep up the delightful LP!

I was playing the first episode to conclusion a few days ago and drat if I didn't get amped up when the main theme really started kicking in right at the end of the final race of the episode.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)

SulphagneSocialist posted:

I was playing the first episode to conclusion a few days ago and drat if I didn't get amped up when the main theme really started kicking in right at the end of the final race of the episode.

The Elite Race theme is the super best.

Polaron
Oct 13, 2010

The Oncoming Storm
I remember playing the demo for this and falling in love with it, but I somehow never got around to playing the full game. It's nice to see it getting LPed by someone who is clearly having a blast.

diacorn
Aug 6, 2016

Sorry for the delay in this week's update. I'm actually out of town and can't get to the video to upload it, but it'll be up by Saturday. The next update will happen on the Sunday after this one, as usual.

CommissarMega posted:

God Almighty, but that was an awesome episode :circlefap: That triple kill with the yacht was magnificent!

MarquiseMindfang posted:

Port Bridge is absolutely my favourite track. The yacht is an amazing power play and that final corner is so goddamn satifsying to drift.
The yacht is probably my favorite part of Port Bridge, just because it looks so weirdly unassuming as you pass by it the first time. Given its sheer scale, it could easily be a part of the scenery. Then someone who doesn't like you very much grinds you into the harbor with it.

It's also one of the Level 2 Power Plays in the game that's quite capable of netting an Ultimate Wreck, in which every other racer is wrecked.

ModeWondershot posted:

Though the thing I am looking most forward to is fighting back against helicopters.
It's one of the surprises I've been trying to keep hush-hush about just because of how awesome it is.

You can look forward to plenty of blooper footage when we get there, though. Probably set to Benny Hill. I haven't decided yet.
I didn't even notice that, so good catch. Unfortunately, we're now four episodes in, and Turtle and I are much too invested in this project to just stop now.

SulphagneSocialist posted:

I was playing the first episode to conclusion a few days ago and drat if I didn't get amped up when the main theme really started kicking in right at the end of the final race of the episode.
The Elite Race theme is one of my favorite parts of the game just because of how it's handled.

Every track in the game hops around and skips as the audio effects from Power Plays and wreck shots fade in and out, but the Elite Race theme has two separate arrangements, A and B, each of which has three sections of increasing intensity (Intensity 1 to Intensity 3). So in total there are six parts to the Elite Race theme. At the start of the race, one of the Intensity 1 tracks plays.

From what I've gathered playing, past a certain point in the event, if you wreck a rival or do something cool, one of the Intensity 2 tracks will play, and then again for Intensity 3 later on. It really helps not only convey the gravity of the race, but also keeps things fresh so the core bass/guitar loop the mix is built around doesn't wear on you too long.

Polaron posted:

I remember playing the demo for this and falling in love with it, but I somehow never got around to playing the full game. It's nice to see it getting LPed by someone who is clearly having a blast.
I was amazed that I couldn't find an existing LP of the game, so I did what any goon would. :patriot:

Since the game was distributed by Disney, it's not available on Steam, but the game still shows up from time to time for direct download if you're interested in playing it. I picked my copy up on Amazon during one of its Christmas PC game sales.

diacorn fucked around with this message at 22:22 on Oct 27, 2017

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

diacorn posted:

Since the game was distributed by Disney, it's not available on Steam, but the game still shows up from time to time for direct download if you're interested in playing it. I picked my copy up on Amazon during one of its Christmas PC game sales.

It actually is on Steam. :20bux: right now, sadly not on sale.

diacorn
Aug 6, 2016

ShootaBoy posted:

It actually is on Steam. :20bux: right now, sadly not on sale.
Great find! They must have added it fairly recently. If it goes on sale, I'd encourage picking it up.

diacorn
Aug 6, 2016



New Cars




Body Count



Let's wreck up a bunch more stuff in the docks. I started off the carnage a little slow with only five wrecks in the first event, but we more than made up for it with the Elites, who really, really didn't want us to win that day.

By now we've gone from Sort of Pokey to Respectably Fast, which is noticeable in the shorter average video and event length of our most recent endeavor. The other drivers are on to our wily tricks, and they're starting to present a serious threat to our safety and well-being. As always, though, it's hard to hit something you can't catch, and our new cars will help us keep at the front of the pack.

These two cars have a lot going for them. The Hanzo GT in particular is an amazingly flexible car, and I used it through most of the mid-game during at least one of my off-camera practice runs. I may have poked fun at its lack of subtlety, but it's got a great 5/10 Speed and 10/10 Drift, so if you can swing it around corners, anything else at this stage of the competition is hard-pressed to keep up. I like using it in wide-open tracks like Airport Terminal and Construction Site, where going wide on your exit isn't the end of the world. The Hanzo Bayonet R handles similarly to the Vortex, but it's a little grippier at speed, and sacrifices some of the Vortex's explosion-proofing for a more controllable drift. I still prefer the Vortex, which doesn't demand such fine control when you drift it in order to avoid losing speed, but we don't see very many cars in flash green and that counts for a lot in a game where the majority of cars are orange, red, or black.

diacorn fucked around with this message at 20:47 on Oct 29, 2017

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
I'm just waiting to unlock Hanzo's Dragon Ultimate Powerplay.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
I like that the route change on Dry Docks puts you on Port Bridge for a while. Also those side-to-side things at the start of the lap on Dry Docks are some of the most lethal Power Plays in the game. Really hard to dodge.

ModeWondershot
Dec 30, 2014

Portu-geezer
Sorry if I am forgetting a comment from a prior episode, but I think it came up at some point that the car brands in this game have something of a naming motif. I didn't notice it at first but then Wikipedia helped remind me:

Ryback
Cobretti
Hanzo

Also, Turtle picked up on the fact that the races seem to take place primarily around sunset where the sun is at about 5-10 degrees from the horizon. That's something called "magic hour" in the film/TV business and shooting scenes around that time helps colours look a bit better on camera since the light hits subjects evenly and at a good colour temperature. Michael Bay in particular is known for using it in his movies, and even calling attention to it by featuring some establishing shots showing where the sun is positioned in the sky at the time (and a helicopter).

Again, this game knows what it is doing in terms of presentation.

BallisticClipboard
Feb 18, 2013

Such a good worker!


Everything in this game is so red. So red. And you were not kidding about the AI getting super difficult. They're getting right in your face.

diacorn
Aug 6, 2016

MarquiseMindfang posted:

I like that the route change on Dry Docks puts you on Port Bridge for a while. Also those side-to-side things at the start of the lap on Dry Docks are some of the most lethal Power Plays in the game. Really hard to dodge.
The side-to-side crates are one of my favorite Power Plays specifically because getting through them normally predisposes you to a racing line that passes close to each container, which means that you're dead if they move at all. This next Episode shows why driving fast around them is a bad idea.

ModeWondershot posted:

Also, Turtle picked up on the fact that the races seem to take place primarily around sunset where the sun is at about 5-10 degrees from the horizon. That's something called "magic hour" in the film/TV business and shooting scenes around that time helps colours look a bit better on camera since the light hits subjects evenly and at a good colour temperature. Michael Bay in particular is known for using it in his movies, and even calling attention to it by featuring some establishing shots showing where the sun is positioned in the sky at the time (and a helicopter).
I did not know that this was a thing! Maybe the Split/Second helicopters are more on-the-nose than I realized. Wouldn't the magic hour be a bad choice for scenes with high contrast, though, like when I'm driving a bright blue car on the very-brown Dry Docks track (such as in the GT500 Detonator event)?

BallisticClipboard posted:

Everything in this game is so red. So red. And you were not kidding about the AI getting super difficult. They're getting right in your face.
No more kid gloves for us. I'm fine with this, because it means the races stay close and over-the-top.

diacorn
Aug 6, 2016



New Cars



Body Count



As of now, our new record of kills in an Episode is 45 (!).

We also unlocked a shiny new Cobretti GT500, which is totally not an Aston Martin DBR9. I explained in Episode 4 during the Dry Docks Detonator event why I personally don't like driving it, but we're going to get very familiar with it during the Mid-Season Spectacular, and I intend to give it a good showing. Approaching corners with a perfect line is critical in the GT500, because it needs to be kept just a few degrees away from straight to do well-- but if we can keep it thinking it's carving up sweepers, it's frighteningly fast.

A couple notes about this Episode:
  • On my first couple runs through the game, the 1:49 target in the Expressway Detonator event was the first 1st Place time that seemed truly impossible. After this, pretty much all the Detonator events become crazy hard, though often for different reasons. A lot of it comes down to knowing the vehicles provided and how to work with them. Expressway in particular is hard because of the endurance required to complete it with a good time, and that sweepers are in general very difficult to drift without losing control of the car. As we do more Detonators, I'll try to point out the difficulty spikes in each one.
  • The Space Needle is one of the best spots to score an Ultimate Wreck in the game. This isn't the last time we'll be seeing Downtown Central, and I'll be making every effort to get an Ultimate Wreck on video.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
WHAT THE CRAP THAT LAST PREVIEW HOLY poo poo :hawaaaafap:

I don't know how the gently caress this game does it, but it tops itself with every episode preview!

ModeWondershot
Dec 30, 2014

Portu-geezer

diacorn posted:

I did not know that this was a thing! Maybe the Split/Second helicopters are more on-the-nose than I realized. Wouldn't the magic hour be a bad choice for scenes with high contrast, though, like when I'm driving a bright blue car on the very-brown Dry Docks track (such as in the GT500 Detonator event)?

That's normally solved by something called "white balancing". Cameras tend to interpret source lights as having different baseline colours that the human eye usually just interprets as white. Artificial light sources are typically sort of sky-blue while sunlight is orange-red. Cameras these days have a white balancing function to normalize the colours of subjects under different source lights. In practical terms, you point your camera at something white and use the white balancing function to force the rest of the colour palette to adjust to the light source so that the object in front of it is correctly interpreted as "white", which allows colours of various contrasts to show up accurately to how the eye perceives them normally when caught on film.

Again, though, if you are Michael Bay and want to really, really draw attention to the fact that it's the magic hour, you might deliberately white balance incorrectly to make everything that would normally be white or yellow look that aggressive shade of orange.

Oh, and the first Monster Hunter came out in 2004. Turtle tried to make a joke about how a group of velociraptor-like bird wyverns have names that end in "-drome".

Having watched the video, that was a really good kickoff race and I must ask that you continue to blow up Raptor for our amusement as hearing Turtle die a little inside every time you do so is hilarious.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS

ModeWondershot posted:

That's normally solved by something called "white balancing". Cameras tend to interpret source lights as having different baseline colours that the human eye usually just interprets as white. Artificial light sources are typically sort of sky-blue while sunlight is orange-red. Cameras these days have a white balancing function to normalize the colours of subjects under different source lights. In practical terms, you point your camera at something white and use the white balancing function to force the rest of the colour palette to adjust to the light source so that the object in front of it is correctly interpreted as "white", which allows colours of various contrasts to show up accurately to how the eye perceives them normally when caught on film.

Again, though, if you are Michael Bay and want to really, really draw attention to the fact that it's the magic hour, you might deliberately white balance incorrectly to make everything that would normally be white or yellow look that aggressive shade of orange.

Oh, and the first Monster Hunter came out in 2004. Turtle tried to make a joke about how a group of velociraptor-like bird wyverns have names that end in "-drome".

Having watched the video, that was a really good kickoff race and I must ask that you continue to blow up Raptor for our amusement as hearing Turtle die a little inside every time you do so is hilarious.

Aerodrome would be a pain to fight, it'd fly around all the time and steal your weapons, like a big magpie.

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
Yessssss, cooling towers! I love that track! I really can't wait! :allears:

Turtlicious posted:

Aerodrome would be a pain to fight, it'd fly around all the time and steal your weapons, like a big magpie.

Isn't Kut-ku basically Aerodrome?

diacorn
Aug 6, 2016

CommissarMega posted:

WHAT THE CRAP THAT LAST PREVIEW HOLY poo poo :hawaaaafap:

I don't know how the gently caress this game does it, but it tops itself with every episode preview!
The klaxons really make it for me. :siren: :siren: :siren:

ModeWondershot posted:

Having watched the video, that was a really good kickoff race and I must ask that you continue to blow up Raptor for our amusement as hearing Turtle die a little inside every time you do so is hilarious.
I try to make it a point to wreck out Raptor at least once an event. At this point in the game, it's basically the only way to compete in the Elite Races consistently.

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
You leave my special boy alone, I love Raptor and he is real and my friend.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
If Vixen isn't your waifu and Hammer your husbando, then your case is terminal, I'm sorry.

azren
Feb 14, 2011


CommissarMega posted:

WHAT THE CRAP THAT LAST PREVIEW HOLY poo poo

:torgue::fh:

ilmucche
Mar 16, 2016

I remember this game as super fun, but it had some incredible rubber banding didn't it?

diacorn
Aug 6, 2016

CommissarMega posted:

If Vixen isn't your waifu and Hammer your husbando, then your case is terminal, I'm sorry.
What does that make Raptor in this happy nuclear family?

ilmucche posted:

I remember this game as super fun, but it had some incredible rubber banding didn't it?
I address this some in the first Episode, but basically, the rubber-banding gets more intense as the game goes on. In the first couple Episodes it isn't too bad, but you can see in Episodes 4 and 5 how competitive it can get.

I'm of the belief that this isn't altogether a bad thing, and that it helps make sure that there are always plenty of targets to explode.

diacorn
Aug 6, 2016



New Cars





Body Count



Lots of cool stuff to talk about in this Episode! We just got our first introduction to the Power Plant set and all the fun that comes with racing through some of the narrowest, most dangerous roads in the game. Every track in Split/Second is dangerous, but the sheer volume of explosive possibilities jacks up to another level when you race there. The Detonator event also gives us one of the first Really Fast cars in the game, and we'll see how the game changes when that level of speed becomes the norm.

We've also unlocked a new mode, which is awesome. Air Revenge was talked about earlier in the thread, and while it doesn't hugely change the core objective of Air Strike (i.e. drive really fast and avoid missiles), it's a nice bit of catharsis after spending our whole career running from choppers.

Things are about to change as we go into the back half of the game, and the producers have smiled on us and given us three killer new rides. The Ryback Thunder is the next upgrade in the Ryback truck line, and handles similarly to the Bandit and Tornado we've driven in the past. The biggest difference is that in spite of having a Drift of only 2/10, the Thunder breaks loose relatively easily. That means that if you can control the weight and get a good approach, it can thread chicanes like the ones in Airplane Graveyard. We've also received the Ryback Coyote, which is probably my personal favorite vehicle in the game just because its drift is so controllable. It has a 10/10, but unlike the GT500, which has a 9/10, it responds super fast when you give it gas, and doesn't break loose. This means in turn that just about every corner in the game can be taken at speed, which is exhilarating. Also it has a 6/10 in Strength, so it's hard to push around.

We've also unlocked our first Elite ride, the S510. This is the same S510 that Raptor and Vixen use, but this one doesn't have magic start-in-the-front-row powers. It only has a 3/10 in Speed, but with its 6/10 in Acceleration, this car gets there very fast. It's also exceptionally easy to drive-- it corners like it's on rails, and has a very shallow, controllable drift like the Slipstream, which makes it shine on sweeper-heavy tracks like Expressway and Airport Terminal. I'd do a little blurb about Elite as a manufacturer, but it really isn't one; they just make the special cars the Elite racers use.

As usual, more things I wanted to mention in the video but couldn't:

  • The sharp-eyed among you might have noticed the audio/video desync in the opening and closing cutscenes of the Midway Pass Episode. This isn't a glitch with the game or anything, believe it or not, it's just how they are for some reason. Probably just a QA oversight, but I don't know if this bug exists in the 360 or PS3 versions of the game.
  • The routes involving the standing boat on Dry Docks are weird in that if you approach the ramps onto the boat from the wrong side, you can catch air. Not enough to wreck you, but in the case of the second Route Change that leads to the jump over the harbor, it can lose you enough speed to make it impossible to make the jump.

berryjon
May 30, 2011

I have an invasion to go to.
I wouldn't mind seeing that playlist linked.

diacorn
Aug 6, 2016

berryjon posted:

I wouldn't mind seeing that playlist linked.
This is the link to the developer's SoundCloud page, which has 19 tracks.

I also found this, which looks like a collection of audio stems for the dynamic soundtrack (and maybe some unreleased or cut songs from the soundtrack).

Should I post these in the OP?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
All right, you mentioned voting for cars in the OP, and nobody seems to ahve done it, but I'm gonna start off asking for the Ryback Coyote, since it seems like it'd be the most exciting car to drive and to see driven.

Also, thanks for the soundtrack! I for one do think it belongs in the OP, especially since it's free.

CommissarMega fucked around with this message at 08:04 on Nov 16, 2017

MarquiseMindfang
Jan 6, 2013

vriska (vriska)
AIR REVENGE! :allears:

Mr Phillby
Apr 8, 2009

~TRAVIS~
Oh man I loving love this game, It just rules on nearly every level. It's pretty difficult in places but even as someone who isn't super great at racing games I found it pretty accessible. I certainly had a worse time with BLUR, which failed to click with me to the extent I just couldn't keep up with even the early game AI.

Nice to see a play-through from someone who very clearly knows what they're doing, I could never get anywhere near most of the gold Detonator times. Hell I needed that running start trick on a couple of them just to get third place. In hindsight I should have paid more attention to how each individual car handled, I remember having success in a couple of them after reading that drifting was a bad idea, that obviously wasn't applicable to the one with the car that can gain speed from drifts. I always thought the detonators were unreasonably difficult, but it's actually really cool to see just how much they can push even a really good player.

Also the soundtrack in this absolutely superb, and the sound-design is just loving phenomenal. The mix of orchestral film score and electronic is pretty unique, and fits the gameplay and presentation too a tee. It's a shame we'll never get a sequel at this point, I'd love to see more done with the game show conceit, it's a shame that we never really get to meet the elite drivers for example.

BallisticClipboard
Feb 18, 2013

Such a good worker!


I WANT MORE CARS

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


BallisticClipboard posted:

I WANT MORE CARS

less cars instead, i wish to see the mighty motorbike represented in high stakes murder races, preferably with sidecar

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Mr Phillby posted:

It's a shame we'll never get a sequel at this point, I'd love to see more done with the game show conceit, it's a shame that we never really get to meet the elite drivers for example.

According to the wikipedia page Split/Second only sold 86k copies, which is all kinds of :psyduck: to me. Did the devs play poker with a witch? Flip off a gypsy? What the gently caress?

Polaron
Oct 13, 2010

The Oncoming Storm
I feel like Split/Second came out at the same time as a few much bigger racing games which probably didn't help things.

I also never saw a single ad for it that I can remember, which is bonkers given how the game's entire concept should have made advertising really easy.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

Polaron posted:

I feel like Split/Second came out at the same time as a few much bigger racing games which probably didn't help things.

I also never saw a single ad for it that I can remember, which is bonkers given how the game's entire concept should have made advertising really easy.

Also taste probably had a part to play - I generally don't enjoy most straight Racing games, so whenever my eye wandered over it it just slid right off again.

ModeWondershot
Dec 30, 2014

Portu-geezer

CommissarMega posted:

According to the wikipedia page Split/Second only sold 86k copies, which is all kinds of :psyduck: to me. Did the devs play poker with a witch? Flip off a gypsy? What the gently caress?

What I most remember about the release of Split/Second was that around its release in May 2010, a friend of mine who played the demo who was super into racing games mentioned that it looked interesting enough to get his attention. That said,
what he was REALLY looking forward to that year was the remake of Need for Speed: Hot Pursuit that Criterion was making, got covered at E3 in June of the same year and was released a few months later.

Also, an additional note about the soundtrack that I enjoyed immensely (but may not make it into the LP): The official release of the soundtrack does not include the unique tracks used for Air Strike/Revenge and Survival courses, though the fan-OST Diacorn linked does have them (they are called, by the playlist author anyway, "Wreckage of a Race" "Helluvacopter Chase" and "Time Trial on Steroids"). What is interesting is if those courses go into their sudden death phases (in which the clock runs out so the next crash ends the course) the soundtrack plays a new horn sting followed by a string section playing what seems to be a variant of an endlessly escalating Shepard tone that makes it the whole sequence seem that much more intimidating.

It's also a hell of a thing to try listening to for 3 minutes trying to beat a record score on either of those modes.

ModeWondershot fucked around with this message at 01:57 on Nov 19, 2017

Agean90
Jun 28, 2008


This game rules. I'll always remember when I fell into last place then got all the way back up to 1st with a really well time route switch that wrecked drat near everyone ahead of me and flew on by to victory with the rad as gently caress soundtrack screaming my triump.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Haven't caught up yet, but wanted to let everyone know that :siren: the game is currently :5bux: :siren: right now.

diacorn
Aug 6, 2016

We're finally getting to the monster truck next Sunday Sunday Sunday!

BallisticClipboard posted:

I WANT MORE CARS
There will be more cars! Fast cars! Exploding cars! Sometimes both at once!

Polaron posted:

I also never saw a single ad for it that I can remember, which is bonkers given how the game's entire concept should have made advertising really easy.

ModeWondershot posted:

What I most remember about the release of Split/Second was that around its release in May 2010, a friend of mine who played the demo who was super into racing games mentioned that it looked interesting enough to get his attention. That said,
what he was REALLY looking forward to that year was the remake of Need for Speed: Hot Pursuit that Criterion was making, got covered at E3 in June of the same year and was released a few months later.
Funny you mention this, because Hot Pursuit did come out later that same year and was a solid game in its own right. However, it wasn't like Split/Second was competing with NFS in the same sales cycle: like you said, Hot Pursuit came out in November, two weeks before Gran Turismo 5. Split/Second competed much more directly with Bizarre's Blur, which came out on May 25 in North America, a week after Split/Second did.

Split/Second did actually have a pretty bonkers TV spot in the U.S.

Agean90 posted:

This game rules. I'll always remember when I fell into last place then got all the way back up to 1st with a really well time route switch that wrecked drat near everyone ahead of me and flew on by to victory with the rad as gently caress soundtrack screaming my triump.
The soundtrack has a good sense for when to kick in. I love it.

ShootaBoy posted:

Haven't caught up yet, but wanted to let everyone know that :siren: the game is currently :5bux: :siren: right now.
:siren: :siren: This is not a drill! :siren: :siren:

Hope you enjoy the new episodes!

diacorn fucked around with this message at 02:11 on Nov 23, 2017

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Aerdan
Apr 14, 2012

Not Dennis NEDry
I really wish you could mod the game so you could turn all the cars either avocado green or pimpin' purple.

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