|
Stephen9001 posted:This reminds me, Legend of total war (unless I'm misremembering) is doing a Tyrion campaign, and one of the first things he did was dismiss the starting pheonix on the grounds the upkeep is too high, and is more efficiently spent on more archers. I don't care if he seemed to prove that was in fact the mechanically optimal choice, if you decided to replace a monster you get to start with with more archers, you are terminally boring. Yeah, this is the Legend way. I respect that he doesn't give a gently caress, and sometimes I find it interesting how he breaks the game but mostly he's just a bit of an abrasive dong and his battles are super boring because of the hot cheese. Also sup WH2 thread. I expect goons to take cool screenshots for the thread because I can't play this game until November. Please help me get my fix until then. blindwoozie fucked around with this message at 22:53 on Sep 26, 2017 |
# ¿ Sep 26, 2017 22:51 |
|
|
# ¿ May 21, 2024 09:45 |
|
My hot take is that Turin and PartyElite are the best, milkandcookies is decent and everyone else can hit the road!! Heirofcarthage's obsession with lothern sea guard hurt me too fellow goon
|
# ¿ Sep 27, 2017 00:11 |
|
can we rename the thread to 'steamhead duardin'
|
# ¿ Sep 27, 2017 13:10 |
|
Re: witch elf poison Dark Elves seem to be quite the Swiss army knife, their roster looks fun as hell even if they are edgelords
|
# ¿ Sep 27, 2017 14:31 |
|
Junkenstein posted:Do any of them have big gaps like no cavalry or no ranged? Skaven are lacking entirely in the cavalry department. They are highly mobile, but Rat Ogres are the closest thing to cav they have. Lizardmen don't have any traditional archer units either, instead relying on lower range skirmishers. I don't think they're as drastic as Dwarfs or VC but there are some clear strengths and weaknesses. Both Elf factions have a good selection of all unit types.
|
# ¿ Sep 28, 2017 11:32 |
|
You can turn the auto skirmish off in game options also, chameleon skinks are the most adorable unit
|
# ¿ Oct 2, 2017 20:11 |
|
# of kills. If you hover over the Murderous Prowess bar in battle it will tell you how many enemies you need to kill for it to proc. It scales depending on the size of the enemy army. Also I just had the craziest battle as Mazdamundi vs Skrolk. blindwoozie fucked around with this message at 10:57 on Oct 4, 2017 |
# ¿ Oct 4, 2017 10:49 |
|
Third World Reggin posted:I really do love this nah totally intentional
|
# ¿ Oct 4, 2017 19:34 |
|
Randarkman posted:Speaking of skinks... is it just me or do they say "hola skinks!" when you select them? Yes it's an Estalian loan word
|
# ¿ Oct 5, 2017 13:43 |
|
Please put this in the OP for high elves https://youtu.be/hm17meYVbcY
|
# ¿ Oct 6, 2017 14:15 |
|
KPC_Mammon posted:Dwarf changes look amazing. I'm excited about the improved irondrakes gaining knock back, larger unit size, ap damage, and morale debuffs. Artillery being improved is also very nice. Where are you seeing these changes? I would love see what lovin' the Dawi received.
|
# ¿ Oct 11, 2017 16:40 |
|
SteelMentor posted:So apparently the Chaos invasion's still in Mortal Empires. I seriously hope they drastically tweak it otherwise playing as a Old World faction is gonna suck until you deal with it. Nobody wants to be stuck milling around Kislev, ignoring the other bloody half of the map until Archaon shows up for his customary swirly. I mean, I'm sure the New World factions will have to deal with Chaos too.
|
# ¿ Oct 11, 2017 18:11 |
|
NoNotTheMindProbe posted:Some people on the official forums tried to line up the snippet of map in the announcement to the dataleak: Yeah I'm not too worried about some parts being chopped, it's gonna be loving huge. Now imagine the Mortal Empires with Warhammer 3's campaign tacked on... drat.
|
# ¿ Oct 12, 2017 11:16 |
|
Yeah, that would make Slayers own a lot more. They've received a small price reduction in Warhammer 2 but no other changes afaik, sadly. Artillery is apparently massively improved though, excited to see Dwarfs get buffs. I've said it before and I'll say it again, give the Master Engineer cool 'mounts' like a gyrocopter/bomber of his own, maybe some different weapon loadouts too. Especially now that he's just a lovely version of the Warlock engineer. The Dwarf Heroes need some more utility and flavor. blindwoozie fucked around with this message at 08:50 on Oct 13, 2017 |
# ¿ Oct 13, 2017 08:45 |
|
Ra Ra Rasputin posted:On the campaign map, it would be nice if dwarfs had a way to reach their higher tier tech units a bit earlier, their growth is the lowest of anyone for thematic reasons but it means you got to go most of the campaign on just warriors/longbeards and quarrelers/grudge throwers with gunpowder sidegrades. Yeah, the Dwarfs can feel bland for a while because of it. They have some really interesting and fun units but you don't see them for so long. It doesn't help that their tier 1 units are absolute badasses on their own, but that's the Dawi. Also forgot to add Daemonslayer Heroes to the Dawi roster. A singular angry Dwarf with the bite of a Carnosaur who gets bonuses to assassination on the campaign map. More of a hero/Lord/monster assassin than the Thane who would be an army buffer.
|
# ¿ Oct 13, 2017 11:12 |
|
Cythereal posted:Skaven are already pretty drat powerful with a tool for nearly every occasion. I don't think they need anything more. What a lame opinion, of course they need Pavise Sniper Squads, Gatling guns and lawnmower chariots.
|
# ¿ Oct 13, 2017 22:37 |
|
I think I'm more excited for blood than the ME campaign, though the fact that they coincide is nice. I'm loving Warhammer 2 but it just feels off without my Saurus warriors turning Skaven into a red paste, I'm excited to see how bloody magic is now considering it's buffs.
|
# ¿ Oct 17, 2017 19:19 |
|
Motherfuckers didn't put Ungrim in Karak Kadrin
|
# ¿ Oct 20, 2017 17:21 |
|
It'd be cool if Bugman's Rangers were melee capable, making them into a Shade/Lothern Sea Guard-esque ranged hybrid for the Dwarfs. You don't see them much and it's a shame because they look rad as gently caress and why haven't we got Josef Bugman himself as a character?????
|
# ¿ Oct 21, 2017 22:06 |
|
Yeah, I mean Quarrellers can defend themselves, but Bugman's Rangers could have more impressive melee stats allowing them to cut through foes in melee quicker, on the account of them being all liquored up or something. Maybe it's not the most inspired idea, but some improvement would be welcome imo
|
# ¿ Oct 21, 2017 22:14 |
|
Some early access Mortal Empires videos up PartyElite going over factions new start positions/win conditions https://www.youtube.com/watch?v=TNU75e2alLc Also, not only will Norsca be unavailable in Mortal Empires, the entire patch that came with them won't, and neither will the new Regiments of Renown. Bit of an awkward mess, feels like the ULTIMATE CAMPAIGN MAP EDITION is a bit hamstrung without that stuff, but whatever. blindwoozie fucked around with this message at 15:59 on Oct 23, 2017 |
# ¿ Oct 23, 2017 15:47 |
|
@Hieronymus: All of the 30th Anniversary free ones. Bretonnia, Beastmen, Wood Elves & Warriors of Chaos.
|
# ¿ Oct 23, 2017 15:55 |
|
THE THRONG IS MUSTARD
|
# ¿ Oct 25, 2017 01:49 |
|
Pretty good patch notes. Happiest to see the order bug fixed, that was the biggest issue imo So excited for Blood & Gore back tomorrow
|
# ¿ Oct 25, 2017 14:24 |
|
The Hellpit Abominations apparently aren't working very well against massed infantry and people were saying the animations were the issue, perhaps thats the fix? I don't have much experience using the HPA, I'm not sure. The Tyrion buffs are cool but I think it's funny he doesn't have flaming attacks considering his sword, SUNFANG, is literally on fire.
|
# ¿ Oct 25, 2017 14:33 |
|
Yeah the Gemstone Mines in Karaz-a-Karak give bonuses to Hammerers and Ironbreakers now iirc, we can expect to see other resources give bonuses to other units. I really like this change a lot, resource buildings were really poo poo in Warhammer 1. Between the extra effects and the improved trade income in Warhammer 2 they're real good. blindwoozie fucked around with this message at 15:49 on Oct 25, 2017 |
# ¿ Oct 25, 2017 15:46 |
|
in the mean time, there is a pretty amazing Araby mod in the works for Warhammer 2, check out this showcase https://www.youtube.com/watch?v=SL9NbuohIDk
|
# ¿ Oct 25, 2017 21:03 |
|
A skeleton, that is dead: hmm I don't like this climate it makes my rattly bones all moist
|
# ¿ Oct 26, 2017 14:56 |
|
Didn't think they'd even make a blood trailer again, nice! Malekith's fancy shield decapitation was pretty great.
|
# ¿ Oct 26, 2017 15:08 |
|
John Charity Spring posted:I was getting the payment method error thing in Steam itself but clicking download on the page here worked for me. It's an extra 680mb download on top of the 4.5gb of the patch. Yeah this worked just fine for me, I didn't encounter a purchase page.
|
# ¿ Oct 26, 2017 15:30 |
|
As if Mazdamundi wasn't the most beautiful being?? bask in his girth, warmblood
|
# ¿ Oct 26, 2017 17:17 |
|
The Dwarf public order building now produces Kegs and at level 2 it allows recruitment of Bugman's Rangers so you don't need a brewery. Bugman's Rangers also got a melee defence and big health boost.
|
# ¿ Oct 26, 2017 19:50 |
|
Anybody else's Greenskins going hog wild in their Dwarf campaign? I don't remember them being this aggressive, it's pretty fun though, Grombrindal's axe has never been happier. I managed to confederate Karak Kadrin early on because they were getting stomped by Red Eye, Skarsnik took Izor from Belegar real early but he's taking the province back and Barak Varr has been smashed down to their capital by Grimgor. Urks, Urks everywhere.
|
# ¿ Oct 26, 2017 21:14 |
|
Surtha Ek rides again It's so weird that this campaign is a big step forward in some ways but we lost an entire substantial patch worth of changes and we're fighting hordes of Marauder Horsemen again
|
# ¿ Oct 26, 2017 22:42 |
|
Mr Luxury Yacht posted:120 turns into my Vlad Mortal Empires game and all I can say is gently caress the dorfs. See, I'm playing the Dwarfs and the both Mannfred and Vlad are going hog wild, they annihilated Zhufbar and while they aren't in an alliance they've never fought each other, instead in a mutual agreement yo gently caress up the Dawi and Empire sub factions. Had to get a peace treaty with Vlad because I'm at war with so many Greenskins and every other Dwarf realm is failing save maybe Belegar. The Greenskins feel like a big threat this campaign, and the Vampires occupying Dwarf holds adds some stress, it's really fun.
|
# ¿ Oct 27, 2017 15:39 |
|
Kainser posted:I'm pretty sure Chameleon skinks are the best units on the lizardmen roster. they're also the most adorable units, those toad pelts!!!!!!!!
|
# ¿ Oct 30, 2017 00:13 |
|
'Khazukan Kazakit-Ha' did a lot of those things, any chance we'll see it ported over Gejnor?
|
# ¿ Oct 30, 2017 16:06 |
|
ChickenWing posted:Helman GHOST PUMPKING Louen Leoncoeur
|
# ¿ Oct 30, 2017 17:08 |
|
Holy poo poo thats a long time for Norsca, but I have to give them some props for admitting they've hosed up. I've kinda shelved WH2 for a little bit playing Empire Divided and other games, but Tomb Kings in January will definitely bring me back.
|
# ¿ Dec 5, 2017 17:23 |
|
|
# ¿ May 21, 2024 09:45 |
|
Put the laboratory sliders in my campaign and then we'll be talkin'
|
# ¿ Dec 7, 2017 23:51 |