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Is this gonna be the SFO thing all over again? Stop giving rascist fucks attention. Also Rats rule, but as much as I hate their smug guts I love the idea of the High Elves intreige mechanic and really fancy sitting back and playing puppet-master as my vassals do all the dirty work for me, like a smart Skaven.
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# ¿ Sep 26, 2017 23:38 |
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# ¿ May 21, 2024 01:15 |
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Any idea when the Workshop's gonna be up and running? I'm a big baby who hates playing if they don't have their extra-skillpoints mod installed.
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# ¿ Sep 28, 2017 18:47 |
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Finally got some free time to actually play the game. Dipped my toes with a bit of everyone but the High Elves and Mazdamundi. -Southlands loving sucks. Both Queek and Kroq-Gar's starts are boring and worse for being so close together. Inevitably playing one I'd run into a doomstack of the other and we'd sit a settlement apart glaring angrily while building emergency stacks to drum up the numbers. -Malakith's start also sucks. Beastmen pop up if you so much as sneeze, everyone hates you and inevitably one of the Norse factions will crush a lesser Delf faction and start rolling around with at least 4 stacks full of chariots. -Caster Lords are so much fun holy poo poo. Skrolk, Mothrai and Malakith can pretty much solo things with a well-placed Pestilant Breath/Bladewind and that's hilarious. -Maybe it's just the way I play games, but the ritual mechanic always makes me feel rushed, even if things haven't gotten dire yet. Even with the Chaos endgame in 1 I felt like I could take a breather, build up what I have. This game I feel like I have to constantly be on the assault, even if things seem quiet. -The AI seems to have regressed since 1. Multiple times they'd abandon a built up city in favour of a smaller settlement, or even go colonise a ruin once they spotted me getting too close. They've still retained their lust for building redundant buildings in the same province. Skaven AI seems to love clumping up on one spot on the battlefield, any flanking is purely accidental.
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# ¿ Sep 29, 2017 23:41 |
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Wafflecopper posted:AI seems way, way more willing to engage in this game, which is nice. It maybe goes a little too far though as the AI keeps march stancing and parking right next to my stacks to get smashed. I've had multiple Skaven lords dive against my walled+garrisoned settlements with only a few clanrats for support. It was cute the first time, by the 6th it was getting worrying.
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# ¿ Sep 30, 2017 01:10 |
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If Deathmaster Snikch gets added and he doesn't get 3 weapon slots I'll riot.
SteelMentor fucked around with this message at 01:34 on Sep 30, 2017 |
# ¿ Sep 30, 2017 01:25 |
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I'd avoid 1d4chan for anything but their surprisingly well-kept tabletop tactics articles. Everything else is endless links to the Rape article, porn and 15 year old memes spammed ad-nausium. Gonna start a Tyrion campaign when I get home proper tomorrow. Any tips for starting out in Poncy Elf Island? My first instinct is to paint it pastel blue.
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# ¿ Sep 30, 2017 19:02 |
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Rookersh posted:Fun lore facts. -First contact between High Elves and Lizardmen actually went pretty well at first. The Skink scouts that found the first Elven expedition led them into a nearby Temple City, the Elves amazed at the grandeur and the riches in arcane knowledge the two civilisations could share. The Skinks took them to the head Slaan in the city, who unfortunately hadn't quite woken up yet, and only started to stir after a few hours of getting prodded by his attendants. He groggily half opened one eye, glanced at the Elves and slurred something to the effect of "They shouldn't be here", then trailed off and fell back asleep. The Lizardmen, not getting that he meant escort them back to Ulthwan, promptly turned around and slaughtered the Elves. -There's only ever been two official Skaven civil wars. Both times it was because Pestiliens was acting themselves and generally being the Worst Rats. Eshin made mad bank by selling assassins to everyone. -The Slaan have influenced multiple major events without being aware of it. Firstly instigating the fall of the Great Dwarfen Empires by shifting a continent a little and loving up the mountain-holds because of a plaque they found with a world map on it, then shifting it back when they figured out it was meant to be where it was. The second time some routine maintenance of the Geomantic Web caused a massive power drain amongst the ranks of wizards across the world, allowing the armies of Emperor Magnus the Pious to push back the (at that point) largest Chaos invasion of the Old World who'd been enjoying nearly god-like sorcerers carrying most of the weight. -Thanquol survived into AoS, somehow. He hasn't shown up yet, all we know is that it is the same Thanquol as WFB (though not the same Boneripper, he's went through a few dozen more since then) and the lore team has 'plans' for him.
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# ¿ Sep 30, 2017 22:03 |
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NoNotTheMindProbe posted:Each faction is missing a few things that we will inevitably see in DLC. Off the top of my head there's: Let's not discount the Forge World units these factions had available! Lizardmen could get the Dread Saurian, a goddamn kaiju sized dino: Skaven meanwhile could get Brood Horrors as both feral monsters and character mounts: And Elves get nothing because gently caress Elves.
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# ¿ Oct 1, 2017 12:48 |
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Mans posted:Anyone noticed that in Queek's Warp Shard's Armor your artillery pieces are able to fire during Queek's speech? A strong-smart Skaven knows to hit the foe-things while they're not-not looking! That's actually hilarious.
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# ¿ Oct 2, 2017 01:00 |
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Josef bugman posted:I really want to see a teclis vs Lord Kroak. Or just Lord Kroak in general. One of the few really good moments in End Times was Kroak casually ressurecting himself from the dead during the last stand of Lustria, bringing the full brunt of his power to prevent the shattered shards of Morrseleb from crashing into the Warhammer World (the Skaven had blown it up, you see). Also, like Thanquol, Kroak also inexplicably survived into Age of Sigmar, tho ablit dead again. His prestigious might can create and maintain entire armies of
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# ¿ Oct 2, 2017 09:44 |
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-Vlad came back, everyone took turns slapping Manfred around. -Grimgor got to headbutt the Everedgelord again. -Settra. -The Skaven buffed up the Far-Squeaker, somehow managed to bend space-time and accidentally contacted the Eldar from 40k. They promptly freaked out at the prospect of Elves on other worlds and filled the machine full of Ratling Gun fire. -Malakith finally moved out of Mom's basement, sent Mom to the Shadow Realm. -Settra -Skaven blew up the moon intentionally, even the Chaos Gods were a little freaked out by this. -Throgg backhanded Sigvald to death, pissed on his corpse to stop him from getting up. -SETTRA DOES NOT KNEEL, SETTRA RULES *cuts Kholek Suneater in half, dives into the Realm of Chaos*
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# ¿ Oct 2, 2017 10:15 |
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Yvonmukluk posted:I thought Archaon chumped Grimgor in End Times because GW were still sore over Orc players loving up Storm of Chaos for them (which lead to the original headbutting). True, but Grimgor still got the headbutt in first so he still won. He wuz da best .
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# ¿ Oct 2, 2017 10:32 |
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Just about finished my first full campaign as Edgelord McFuckshismom, it's been a little weird. -Momrai went loving crazy, confederated all the minor Delf factions bar one then ran off to ravage the far side of Ulthuan while holding off the equally as expansionist Mazdamundi in a brutal back and forth over the Mirror Pool region. -Southlands got decimated by the Strigos Empire of all people, wiping out Kroq, Queek and all but one Lizardman faction in the region. When I finally encountered them they were spamming stacks full of Zombies/Skeletons/Dire Wolves and were somehow taking out doomstacks that by all rights should have smashed them. -Malakith with all his gear+Seraphon is a scary contender. 4th ritual he rampaged through all the Chaos/Skaven stacks that spawned on my capital and didn't dip below 350~ kills each battle. -Corsairs disappoint me. Delf Swords/Spears outperform them every fight and are just more reliable with their shields. Once you unlock Witch Elves there's no reason to ever use them. Even the auto-resolve seems to prefer to decimate Corsair units than Witch Elf units, surprising due to it's hate on for low armoured units. -Skaven are so bad at sieges on both sides of the wall.
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# ¿ Oct 4, 2017 17:09 |
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Help me out thread, because it feels like either Skaven campaign is a loving diceroll at start right now. Either Kroq/Some other Lizardmen/Dwarfs come and skullfuck you with their much, much better low-tier troops or you luck out and they get distracted long enough that you can rush for Rogres/Stormvermin. What's the best way to start with either Lord and get around the handicap that is Clanrats and Skavenslaves?
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# ¿ Oct 5, 2017 02:23 |
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Sexy Elves mod, but it sticks all the guys in Witch Elf attire. Including Malekith.
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# ¿ Oct 5, 2017 18:08 |
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Apparently the RRoR bug works for regular ol' Fire wizards as well. As long as you have the winds, you to can get in on that hot rat-cookin' action. I'm not ashamed to say I abused it when I got blindsided by a triple-stack of Mazdamundi's Jurassic Park Experience. The modded Dragon Mage I had was a spinning-top of fiery wrath.
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# ¿ Oct 5, 2017 22:08 |
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Krazyface posted:I got a lizard named Ss'impssyn. Multiple times I've gotten a Sorceress called "Evyl-Lyn", and every time I've started imagining Malakith speaking his lines as Skeletor.
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# ¿ Oct 6, 2017 05:06 |
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Ze Pollack posted:I am not sure how I missed until now that executing captives only gets you one turn of +100 xp as lizardmen When you're born from the biggest murder-orgy of rats the world has ever seen, you develop a taste for it. Fun lore fact! Said mass-sacrifice has been burned into the collective Skaven psyche down to a primal level. In Age of Sigmar the first horde of Skaven to witness the reappearance of the reborn
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# ¿ Oct 6, 2017 05:59 |
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Tag yourself, I'm spooky Halloween Durthu
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# ¿ Oct 6, 2017 17:11 |
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Well that was a reference I wasn't expecting.
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# ¿ Oct 7, 2017 03:28 |
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cheese posted:God they really blew the implementation of Dark Arks. Instead of being terrifying fortresses of death and destruction they are a huge PITA special army that needs an insane amount of extra babysitting and that is always one reinforcement range miscalculation away from being obliterated by some level 5 lord with a mediocre 3/4 stack. I've had to reload my current Malekith game several times because my MAX level Dark Ark with a full stack of tier 1 troops as a garrison was out of reinforcement range and it got killed by some garbage high elf stack. The only way I have found to keep them secure to have both of my arks next to each other at all times, with 4k worth of garrison troops lest some random 5 dragon HE stack obliterate 50 turns of hard work. Surely it wouldn't be too much work to make a Black Ark specific map, they're giant floating castles. A simple siege map would do, then the standard "closest applicable terrain" map for fights the Black Ark instigated like in 1. Man I hope the mod scene gets to it. At the very least let them engage coastal cities.
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# ¿ Oct 7, 2017 23:23 |
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Bilge Rats. Give 'em little pirate hats and hooks. There's canon Skaven Pirate Clans, c'mon CA.
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# ¿ Oct 7, 2017 23:40 |
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Scrub-Niggurath posted:CA should introduce naval battles but only if they bring in all the ridiculous poo poo from Dreadfleet like You forgot the Chaos Dwarf Mechasquid.
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# ¿ Oct 8, 2017 02:13 |
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Finished my first full campaign as the Cult of Pleasure. Wew Mothrai becomes a hell of a character at high levels. -Grabbing the province to west of Quintex then murdering my way south worked out great. I was rolling in scrolls, cash and trade goods super early. -Mazda got squished in the most embarassing way. Rather than secure his opening province he got into a pissing match with Toxer and kept throwing Skink stacks at Mirror Pool. I caught him forced marching up for the umpteenth time and wiped him out. He sued for peace for a lot of cash then somehow popped Primeval rite and ran up to fight Toxer again. I ate the diplo penalty and smashed the dino stack, then grabed his capital. -Mid final-ritual Skavenswarm caught me by surprise with all but two of my stacks busy harassing Skrolk. After her buddy got mauled in a ratty gangbang one of my dreadlords went HAM and Lightning Striked her way through all six Skaven stacks. -It feels like at some point in every campaign I have to pack up my strongest forces and race for Ulthwan because the pointy-eared bastards have confederated and are now kicking my rear end at the ritual race. At least this time the Elven Ponce Alliance got caught up fighting an unusually beefy Naggarythe and left Lothern open for a blitzkrieg takeover. -Final battle was fun but it didn't feel as difficult as it was hyped up to be. Between the vortex abilities and the staggered entry of each race it was all to easy just to pivot around and smash them good before they'd even got into formation. I barely noticed the final Skaven wave as they spawned right on top of my dudes and one good Soulblight had them scurrying off the map. -Guess we can cross Shadowblade off the list of potential DLC characters. Poor oracle tho, she was fun.
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# ¿ Oct 11, 2017 03:59 |
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There's something to be said that Elf-hate in nerd circles is somewhat performative and often rooted in homophobic presumptions about femininity in masculine figures. But on the other hand gently caress the Asur, they deserve all the bad poo poo that happens to them. Buncha racist fuckos who can't stop squabbling and loving their cousins long enough to deal with any problem bigger than a banquet. At least Malakith's edgelord brigade dropped any pretence of moral superiority, and the Wood Elves just do not give a gently caress.
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# ¿ Oct 11, 2017 13:54 |
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But only High Elves got it represented on the tabletop. Farewell to thee Intrique At Court, gone are the days of a lovely lv1 manabattery Mage getting promoted to general over Prince Murderelf McDragondick.
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# ¿ Oct 11, 2017 14:36 |
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Mordja posted:Honestly, I doubt those dug up balance changes are set in stone, but we'll see when ME comes out. Speaking of, here's a bigger interview with PCGamer that goes into victory mechanics a little bit. http://www.pcgamer.com/how-total-war-warhammer-2s-free-mortal-empires-campaign-plans-to-glue-both-games-together/ So apparently the Chaos invasion's still in Mortal Empires. I seriously hope they drastically tweak it otherwise playing as a Old World faction is gonna suck until you deal with it. Nobody wants to be stuck milling around Kislev, ignoring the other bloody half of the map until Archaon shows up for his customary swirly.
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# ¿ Oct 11, 2017 18:06 |
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Amuys posted:Chariots I can't wait for minor Tomb King factions to run around like little skeletal Surtha Eks.
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# ¿ Oct 13, 2017 03:10 |
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This is certainly a mod, that exists.
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# ¿ Oct 23, 2017 13:02 |
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ME trip reports, gently caress the new Chaos invasion, installing that delaying mod asap. -Wood Elf campaign is hilarious, even without their Foundation updates. Tirion declared war on me before I'd even set sight on Ulthwan so that gave me an excuse to run over with a trio of stacks and turn it into the largest floating forest in the world. Managed to strike a lucrative alliance with Skavenblight of all people, they managed to maintain 3 doomstacks despite only holding Skavenblight itself, they ran around that little bay where the Bjornlings spawn and kept it Chaos free. -Vampires seem to go absolutely nuts every game I'm not playing them. Twice now they've bee-lined for Franz and ate most of the Empire. One time they essentially swapped positions with Karl, with the Empire being relegated to Sylvania and the Vamps to Reikland. -Had a weird bug or something happen as Tirion. Vassalised a bunch of provinces because I needed the extra cash and they just refused to Confederate. Built a second stack and sent both over to Athel Loren to begin some weed-pruning. Then the Chaos invasion triggered and every single Vassal turned on me. No notifications of war, just 5 suddenly angry factions with stacks all over my territory in inner Ulthwan. Needless to say I abandoned that campaign. -Queek good but Grimgor best. I essentially had a friendly rivalry with the little twitchy bastard. He'd declare war, throw a doomstack at me then sue for peace for a lot of loot. Repeat until I got bored and burned his little stronghold in Lahmia to the ground.
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# ¿ Oct 29, 2017 01:14 |
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Trick-or-Queek http://woobox.com/rvxxxo
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# ¿ Oct 30, 2017 16:20 |
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Well you see, deep in the Great Book of Grudges a merchant from (insert country/nation/alliance here) shorted a FAIR AND JUST Dwarven merchant by 2 whole coppers, so now we're coming to ram an axe in your skull. Now lick my boots clean umgi.
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# ¿ Nov 3, 2017 02:38 |
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A Renaissance Nerd posted:You guys weren't kidding when you said Teclis' ME start sucks. I tried bypassing the Vampire's corruption-infested shithole provinces by going after the Skaven instead. Turns out that the Headhunter's Jungle also has corruption to deal with, it's just Skaven flavored instead. Also doesn't help his expansion options are so limited by his terrain preferences. Are there any good tips for starting off with Teclis? Start as Tyrion instead and shower your brother in Influence and cash money until he comes home. Seriously, Teclis' start is the absolute pits. I've just spent about 40~ turns running back and forth putting down rebellions while Clan Eshin and one of the Lizardmen factions nearby nibble my most isolated settlements until Teclis sprints over to drop Phoenixes all over them. And then the game crashed and I felt free. All seriousness, abandoning Lustria and smashing the poo poo out of one of the weaker Southlands or Ulthwan factions might be a better ME start for Nerd Elf.
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# ¿ Nov 7, 2017 03:52 |
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RVT posted:Did they fix Norsca/Dwarf AI dominance in ME or do I need to grab a couple mods? I'm wrapping up my Vortex campaign and I'm about to start ME. I don't want to get 50 turns in and discover the world is all horse archers and dwarves. Yes to both, at the moment the Varg will Mad Max their way across the northern Empire without Wulfrik or Throgg to kick their rear end, as pre-dlc Norsca can settle anywhere. Meanwhile the Dwarves will confederate super quick and sweep the southern part of the Old World in a bearded tide unless Grimgor gets super lucky.
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# ¿ Nov 19, 2017 06:25 |
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I keep getting that weirdo Dark Elf/Warriors of Chaos Rogue Army popping up in my ME runs. The AI must love them because they crush pretty much everything they touch, last game with Bretonnia I sailed down to Araby and the edgelord brigade had formed a mini-empire and were in the middle of finishing off Queek. They're also bi-polar as gently caress, sometimes they'll instantly declare war and hellmarch towards my capital and sometimes they'll throw fat stacks for alliances and trade deals, it's absurd.
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# ¿ Nov 25, 2017 01:58 |
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Let's get crazy. https://twitter.com/totalwar/status/938785348506865664 https://t.co/5beVlzvlbr
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# ¿ Dec 7, 2017 16:10 |
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I can't wait to make my PC melt through the floor by pitting two all Skavenslave armies against each other at max unit size and dropping a Vortex in the middle.
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# ¿ Dec 7, 2017 16:24 |
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Devorum posted:So has anyone else had Crysnos' Unlocker remove Kemmler from the game? Not entirely from the game, I've seen it give Kemmler to Mousillon as a second LL depending on the version (and in the process make Mousillon a million times more dangerous, usually eating up most of Bretonnia unless you interfere).
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# ¿ Dec 10, 2017 16:11 |
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Gejnor posted:He used to add in Krell as a 3rd Legendary Lord for Mousillon as well, which i personally thought was a bit too much but hey whatever floats your boat! It wouldn't be so bad if he didn't have it spawn the Red Duke, Kremmler and Krell from turn 1. With the AI's upkeep and money cheats it's a miracle if the neighbouring provinces aren't swimming in undead by turn 10.
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# ¿ Dec 10, 2017 23:49 |
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# ¿ May 21, 2024 01:15 |
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GuardianOfAsgaard posted:hehehehehehehehehhehehehehe Skelington time is near.
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# ¿ Dec 16, 2017 01:40 |