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SteelMentor
Oct 15, 2012

TOXIC
Is this gonna be the SFO thing all over again? Stop giving rascist fucks attention.

Also Rats rule, but as much as I hate their smug guts I love the idea of the High Elves intreige mechanic and really fancy sitting back and playing puppet-master as my vassals do all the dirty work for me, like a smart Skaven.

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SteelMentor
Oct 15, 2012

TOXIC
Any idea when the Workshop's gonna be up and running? I'm a big baby who hates playing if they don't have their extra-skillpoints mod installed.

SteelMentor
Oct 15, 2012

TOXIC
Finally got some free time to actually play the game. Dipped my toes with a bit of everyone but the High Elves and Mazdamundi.

-Southlands loving sucks. Both Queek and Kroq-Gar's starts are boring and worse for being so close together. Inevitably playing one I'd run into a doomstack of the other and we'd sit a settlement apart glaring angrily while building emergency stacks to drum up the numbers.

-Malakith's start also sucks. Beastmen pop up if you so much as sneeze, everyone hates you and inevitably one of the Norse factions will crush a lesser Delf faction and start rolling around with at least 4 stacks full of chariots.

-Caster Lords are so much fun holy poo poo. Skrolk, Mothrai and Malakith can pretty much solo things with a well-placed Pestilant Breath/Bladewind and that's hilarious.

-Maybe it's just the way I play games, but the ritual mechanic always makes me feel rushed, even if things haven't gotten dire yet. Even with the Chaos endgame in 1 I felt like I could take a breather, build up what I have. This game I feel like I have to constantly be on the assault, even if things seem quiet.

-The AI seems to have regressed since 1. Multiple times they'd abandon a built up city in favour of a smaller settlement, or even go colonise a ruin once they spotted me getting too close. They've still retained their lust for building redundant buildings in the same province. Skaven AI seems to love clumping up on one spot on the battlefield, any flanking is purely accidental.

SteelMentor
Oct 15, 2012

TOXIC

Wafflecopper posted:

AI seems way, way more willing to engage in this game, which is nice. It maybe goes a little too far though as the AI keeps march stancing and parking right next to my stacks to get smashed.

I've had multiple Skaven lords dive against my walled+garrisoned settlements with only a few clanrats for support.

It was cute the first time, by the 6th it was getting worrying.

SteelMentor
Oct 15, 2012

TOXIC
If Deathmaster Snikch gets added and he doesn't get 3 weapon slots I'll riot.

SteelMentor fucked around with this message at 01:34 on Sep 30, 2017

SteelMentor
Oct 15, 2012

TOXIC
I'd avoid 1d4chan for anything but their surprisingly well-kept tabletop tactics articles. Everything else is endless links to the Rape article, porn and 15 year old memes spammed ad-nausium.


Gonna start a Tyrion campaign when I get home proper tomorrow. Any tips for starting out in Poncy Elf Island? My first instinct is to paint it pastel blue.

SteelMentor
Oct 15, 2012

TOXIC

Rookersh posted:

Fun lore facts.

- Malekith, Tyrion, and Teclis are all related. Of course they are, they are Elves.

- Malekith's dad pulling out the Sword of Khaine cursed the whole family. This curse is represented by both madness and fragility. In the case of the twins Tyrion and Teclis, they each inherited one half. Tyrion is loving INSANE. He hides it pretty well, and he's a great swordmaster/strategist, but he's constantly got voices in his head telling him to murder everyone. Teclis got the fragility. To note, Teclis wasn't able to lift his staff for most of his life, and his clothes weigh him down. A stiff breeze could easily knock him over. He got over this when the Loremasters of Hoeth, who also happen to be swole motherfuckers that can deflect arrows with their swords took him in and had him lift to the point he could stand in place and at least lift a staff.

- Mazdamundi is considered an aggressive rear end in a top hat by the other Slann. He's constantly pushing to move things forward, rather then sit and think more about the Old Ones.

- Kroq'gar's Carnosaur is named Grym'loq. Yup.

- Malekith is a monster, but he's also actually the real Phoenix King. All the current Phoenix Kings had to fake the ceremony to get coronated, and the gods have basically wholly abandoned the Elves because of it. For how haughty and self righteous the Elves are about their superiority, they are also wrong.

- The Wood Elves and Dark Elves actually get along alright. They had bad blood in the past, but moved past it. Namely, the High Elves act like the Wood Elves are a faction of High Elves and treat them like wayward children that are still under the Phoenix Kings rule. Malekith treats them like their own people. As such, they also refer to him as the Phoenix King. To be fair, they also call Finubar the Phoenix King because they don't really care either way, but Malekith is stoked regardless. Being Elves that he likes, they are basically the only faction in the world Malekith treats as something resembling equals on the few times they interact. Morathi however hates the Wood Elves because they tried to gently caress with her plans in the past.

- Tyrion and Teclis aren't actually the rulers of Ulthuan. The Phoenix King is Finubar. However during the last invasion of Chaos, both helped stave off the invasion as basically Elf Teenagers, and Finubar took them on as trusted advisers. Right now the High Elves are actually going through an Age of Heroes of a sort, where out of the woodwork valiant sorts with actual names are lining up behind the brothers to help protect/expand the High Elven race.

- On that note, the Phoenix King's wife is actually screwing Tyrion. The Phoenix King knows and is fine with it. It's a political marriage.

- Skaven are the best race.

-First contact between High Elves and Lizardmen actually went pretty well at first. The Skink scouts that found the first Elven expedition led them into a nearby Temple City, the Elves amazed at the grandeur and the riches in arcane knowledge the two civilisations could share. The Skinks took them to the head Slaan in the city, who unfortunately hadn't quite woken up yet, and only started to stir after a few hours of getting prodded by his attendants. He groggily half opened one eye, glanced at the Elves and slurred something to the effect of "They shouldn't be here", then trailed off and fell back asleep. The Lizardmen, not getting that he meant escort them back to Ulthwan, promptly turned around and slaughtered the Elves.

-There's only ever been two official Skaven civil wars. Both times it was because Pestiliens was acting themselves and generally being the Worst Rats. Eshin made mad bank by selling assassins to everyone.

-The Slaan have influenced multiple major events without being aware of it. Firstly instigating the fall of the Great Dwarfen Empires by shifting a continent a little and loving up the mountain-holds because of a plaque they found with a world map on it, then shifting it back when they figured out it was meant to be where it was. The second time some routine maintenance of the Geomantic Web caused a massive power drain amongst the ranks of wizards across the world, allowing the armies of Emperor Magnus the Pious to push back the (at that point) largest Chaos invasion of the Old World who'd been enjoying nearly god-like sorcerers carrying most of the weight.

-Thanquol survived into AoS, somehow. He hasn't shown up yet, all we know is that it is the same Thanquol as WFB (though not the same Boneripper, he's went through a few dozen more since then) and the lore team has 'plans' for him.

SteelMentor
Oct 15, 2012

TOXIC

NoNotTheMindProbe posted:

Each faction is missing a few things that we will inevitably see in DLC. Off the top of my head there's:

High Elves
White Lion Chariot: A chariot pulled by white lions and manned by White Lions
Shadows: Hybrid battlefield scouts/assasins
Sisters of Athelorn: Elite archers with magic flaming bows
Skycutter Chariot: Flying chariot pulled by a bird. Comes with a mounted bolt thrower
Archmage: Caster Lord

Dark Elves:
Warlocks: Magic light cavalry with bound spells
Medusa: Magic monster that makes thing bleed to death by looking at them
Bloodwrack Shrine: A big chariot with a medusa on it
Charybdis: Similar to a hydra but more geared to take down other large monsters rather then ranked units
Scourgerunner chariot: Light skirmishing chariot with a harpoon gun
Sisters of Slaughter: Gladiator light infantry

Lizardmen:
Ark of Sotek: Bastiladon variant that can shoot snakes and deploy snake swarms
Hunting pack: Large lizards that shoot volleys of spines
Salamander pack: Large lizards that shoot fire
Ripperdactyls: Melee/shock focused dactyls
Troglodon: Big bipedal dino that can spit acid and has a special skink with bound spells.

Skaven:
Ratling gun: Rapid fire gun that's very inaccurate and unreliable
Poison gas mortar: Mortar that gasses units
Choppy thing: I can't remember its name but it's a chainsaw/lawnmower thing that gets pushed into enemy units
Warplock Jezzails: Long range sharpshooters with pavise shields
Giant rats: War hound style unit for taking down skirmishers

Let's not discount the Forge World units these factions had available!

Lizardmen could get the Dread Saurian, a goddamn kaiju sized dino:




Skaven meanwhile could get Brood Horrors as both feral monsters and character mounts:




And Elves get nothing because gently caress Elves.

SteelMentor
Oct 15, 2012

TOXIC

Mans posted:

Anyone noticed that in Queek's Warp Shard's Armor your artillery pieces are able to fire during Queek's speech?

It pretty much ends the battle as soon as it begins.

A strong-smart Skaven knows to hit the foe-things while they're not-not looking!

That's actually hilarious.

SteelMentor
Oct 15, 2012

TOXIC

Josef bugman posted:

I really want to see a teclis vs Lord Kroak. Or just Lord Kroak in general.

To explain who "The Venerable Lord Kroak" is, he is the last remaining first generation of Slann priests. He is also dead. Like he died during the big invasion of chaos, and yet he is still sort of around. You see when Slann "die" sometimes they can keep themselves together through sheer willpower. To put it in perspective Lord Kroak when he was alive was able to chew up and spit out greater demons, shatter continents and beat the ever loving hell out of philosophical concepts, he maintained a magic barrier around an entire city for years then fought for about a week when he had to collapse the barrier and even then it seemed to take a good dozen bloodthirsters to finally stop him. Now that he's dead he is not as powerful, but his spirit can still do things like "pop demons like flies" and "set fire to the undead if they approach him".

One of the few really good moments in End Times was Kroak casually ressurecting himself from the dead during the last stand of Lustria, bringing the full brunt of his power to prevent the shattered shards of Morrseleb from crashing into the Warhammer World (the Skaven had blown it up, you see).

Also, like Thanquol, Kroak also inexplicably survived into Age of Sigmar, tho ablit dead again. His prestigious might can create and maintain entire armies of Lizardmen Seraphon with a thought, something that takes at least a good dozen Slaan to pull off.

SteelMentor
Oct 15, 2012

TOXIC
-Vlad came back, everyone took turns slapping Manfred around.
-Grimgor got to headbutt the Everedgelord again.
-Settra.
-The Skaven buffed up the Far-Squeaker, somehow managed to bend space-time and accidentally contacted the Eldar from 40k. They promptly freaked out at the prospect of Elves on other worlds and filled the machine full of Ratling Gun fire.
-Malakith finally moved out of Mom's basement, sent Mom to the Shadow Realm.
-Settra
-Skaven blew up the moon intentionally, even the Chaos Gods were a little freaked out by this.
-Throgg backhanded Sigvald to death, pissed on his corpse to stop him from getting up.
-SETTRA DOES NOT KNEEL, SETTRA RULES *cuts Kholek Suneater in half, dives into the Realm of Chaos*

SteelMentor
Oct 15, 2012

TOXIC

Yvonmukluk posted:

I thought Archaon chumped Grimgor in End Times because GW were still sore over Orc players loving up Storm of Chaos for them (which lead to the original headbutting).

Like, I got the impression that a lot of The End Times was basically GW calling a mulligan on Storm of Chaos only without the pesky players having any say this time around.

True, but Grimgor still got the headbutt in first so he still won. He wuz da best :911:.

SteelMentor
Oct 15, 2012

TOXIC
Just about finished my first full campaign as Edgelord McFuckshismom, it's been a little weird.

-Momrai went loving crazy, confederated all the minor Delf factions bar one then ran off to ravage the far side of Ulthuan while holding off the equally as expansionist Mazdamundi in a brutal back and forth over the Mirror Pool region.

-Southlands got decimated by the Strigos Empire of all people, wiping out Kroq, Queek and all but one Lizardman faction in the region. When I finally encountered them they were spamming stacks full of Zombies/Skeletons/Dire Wolves and were somehow taking out doomstacks that by all rights should have smashed them.

-Malakith with all his gear+Seraphon is a scary contender. 4th ritual he rampaged through all the Chaos/Skaven stacks that spawned on my capital and didn't dip below 350~ kills each battle.

-Corsairs disappoint me. Delf Swords/Spears outperform them every fight and are just more reliable with their shields. Once you unlock Witch Elves there's no reason to ever use them. Even the auto-resolve seems to prefer to decimate Corsair units than Witch Elf units, surprising due to it's hate on for low armoured units.

-Skaven are so bad at sieges on both sides of the wall.

SteelMentor
Oct 15, 2012

TOXIC
Help me out thread, because it feels like either Skaven campaign is a loving diceroll at start right now. Either Kroq/Some other Lizardmen/Dwarfs come and skullfuck you with their much, much better low-tier troops or you luck out and they get distracted long enough that you can rush for Rogres/Stormvermin. What's the best way to start with either Lord and get around the handicap that is Clanrats and Skavenslaves?

SteelMentor
Oct 15, 2012

TOXIC
Sexy Elves mod, but it sticks all the guys in Witch Elf attire. Including Malekith.

SteelMentor
Oct 15, 2012

TOXIC
Apparently the RRoR bug works for regular ol' Fire wizards as well. As long as you have the winds, you to can get in on that hot rat-cookin' action.

I'm not ashamed to say I abused it when I got blindsided by a triple-stack of Mazdamundi's Jurassic Park Experience. The modded Dragon Mage I had was a spinning-top of fiery wrath.

SteelMentor
Oct 15, 2012

TOXIC

Krazyface posted:

I got a lizard named Ss'impssyn.

Multiple times I've gotten a Sorceress called "Evyl-Lyn", and every time I've started imagining Malakith speaking his lines as Skeletor.

SteelMentor
Oct 15, 2012

TOXIC

Ze Pollack posted:

I am not sure how I missed until now that executing captives only gets you one turn of +100 xp as lizardmen

unless it's skaven, in which case sotek is on that poo poo like snakes on the hideous ratling abominations

When you're born from the biggest murder-orgy of rats the world has ever seen, you develop a taste for it.

Fun lore fact! Said mass-sacrifice has been burned into the collective Skaven psyche down to a primal level. In Age of Sigmar the first horde of Skaven to witness the reappearance of the reborn Seraphon Lizardmen promptly suffered near fatal cases of PTSD flashbacks to Sotek's birth and freaked out hard enough that even the Great Horned Rat felt a twinge of fear as he realised "OH poo poo THEY'RE BACK".

SteelMentor
Oct 15, 2012

TOXIC


Tag yourself, I'm spooky Halloween Durthu

SteelMentor
Oct 15, 2012

TOXIC


Well that was a reference I wasn't expecting.

SteelMentor
Oct 15, 2012

TOXIC

cheese posted:

God they really blew the implementation of Dark Arks. Instead of being terrifying fortresses of death and destruction they are a huge PITA special army that needs an insane amount of extra babysitting and that is always one reinforcement range miscalculation away from being obliterated by some level 5 lord with a mediocre 3/4 stack. I've had to reload my current Malekith game several times because my MAX level Dark Ark with a full stack of tier 1 troops as a garrison was out of reinforcement range and it got killed by some garbage high elf stack. The only way I have found to keep them secure to have both of my arks next to each other at all times, with 4k worth of garrison troops lest some random 5 dragon HE stack obliterate 50 turns of hard work.

They need to be mobile settlements with legit garrisons. Implementing them as regular armies always in boat stance just highlights the games terrible naval combat.

Surely it wouldn't be too much work to make a Black Ark specific map, they're giant floating castles. A simple siege map would do, then the standard "closest applicable terrain" map for fights the Black Ark instigated like in 1.

Man I hope the mod scene gets to it. At the very least let them engage coastal cities.

SteelMentor
Oct 15, 2012

TOXIC
Bilge Rats.

Give 'em little pirate hats and hooks.

There's canon Skaven Pirate Clans, c'mon CA.

SteelMentor
Oct 15, 2012

TOXIC

Scrub-Niggurath posted:

CA should introduce naval battles but only if they bring in all the ridiculous poo poo from Dreadfleet like

A frankensteined sea monster corpse filled with skaven and guns


A dwarf ironclad aircraft carrier


An Arabian djinni-propelled ship


A zombie boat made up of shipwrecked boats gathered around a small mountain with a castle on it


You forgot the Chaos Dwarf Mechasquid.

SteelMentor
Oct 15, 2012

TOXIC
Finished my first full campaign as the Cult of Pleasure. Wew Mothrai becomes a hell of a character at high levels.

-Grabbing the province to west of Quintex then murdering my way south worked out great. I was rolling in scrolls, cash and trade goods super early.

-Mazda got squished in the most embarassing way. Rather than secure his opening province he got into a pissing match with Toxer and kept throwing Skink stacks at Mirror Pool. I caught him forced marching up for the umpteenth time and wiped him out. He sued for peace for a lot of cash then somehow popped Primeval rite and ran up to fight Toxer again. I ate the diplo penalty and smashed the dino stack, then grabed his capital.

-Mid final-ritual Skavenswarm caught me by surprise with all but two of my stacks busy harassing Skrolk. After her buddy got mauled in a ratty gangbang one of my dreadlords went HAM and Lightning Striked her way through all six Skaven stacks.

-It feels like at some point in every campaign I have to pack up my strongest forces and race for Ulthwan because the pointy-eared bastards have confederated and are now kicking my rear end at the ritual race. At least this time the Elven Ponce Alliance got caught up fighting an unusually beefy Naggarythe and left Lothern open for a blitzkrieg takeover.

-Final battle was fun but it didn't feel as difficult as it was hyped up to be. Between the vortex abilities and the staggered entry of each race it was all to easy just to pivot around and smash them good before they'd even got into formation. I barely noticed the final Skaven wave as they spawned right on top of my dudes and one good Soulblight had them scurrying off the map.

-Guess we can cross Shadowblade off the list of potential DLC characters. Poor oracle tho, she was fun.

SteelMentor
Oct 15, 2012

TOXIC
There's something to be said that Elf-hate in nerd circles is somewhat performative and often rooted in homophobic presumptions about femininity in masculine figures.

But on the other hand gently caress the Asur, they deserve all the bad poo poo that happens to them. Buncha racist fuckos who can't stop squabbling and loving their cousins long enough to deal with any problem bigger than a banquet.

At least Malakith's edgelord brigade dropped any pretence of moral superiority, and the Wood Elves just do not give a gently caress.

SteelMentor
Oct 15, 2012

TOXIC
But only High Elves got it represented on the tabletop.

Farewell to thee Intrique At Court, gone are the days of a lovely lv1 manabattery Mage getting promoted to general over Prince Murderelf McDragondick.

SteelMentor
Oct 15, 2012

TOXIC

Mordja posted:

Honestly, I doubt those dug up balance changes are set in stone, but we'll see when ME comes out. Speaking of, here's a bigger interview with PCGamer that goes into victory mechanics a little bit. http://www.pcgamer.com/how-total-war-warhammer-2s-free-mortal-empires-campaign-plans-to-glue-both-games-together/

So apparently the Chaos invasion's still in Mortal Empires. I seriously hope they drastically tweak it otherwise playing as a Old World faction is gonna suck until you deal with it. Nobody wants to be stuck milling around Kislev, ignoring the other bloody half of the map until Archaon shows up for his customary swirly.

SteelMentor
Oct 15, 2012

TOXIC

Amuys posted:

Chariots

I can't wait for minor Tomb King factions to run around like little skeletal Surtha Eks.

SteelMentor
Oct 15, 2012

TOXIC


This is certainly a mod, that exists.

SteelMentor
Oct 15, 2012

TOXIC
ME trip reports, gently caress the new Chaos invasion, installing that delaying mod asap.

-Wood Elf campaign is hilarious, even without their Foundation updates. Tirion declared war on me before I'd even set sight on Ulthwan so that gave me an excuse to run over with a trio of stacks and turn it into the largest floating forest in the world. Managed to strike a lucrative alliance with Skavenblight of all people, they managed to maintain 3 doomstacks despite only holding Skavenblight itself, they ran around that little bay where the Bjornlings spawn and kept it Chaos free.

-Vampires seem to go absolutely nuts every game I'm not playing them. Twice now they've bee-lined for Franz and ate most of the Empire. One time they essentially swapped positions with Karl, with the Empire being relegated to Sylvania and the Vamps to Reikland.

-Had a weird bug or something happen as Tirion. Vassalised a bunch of provinces because I needed the extra cash and they just refused to Confederate. Built a second stack and sent both over to Athel Loren to begin some weed-pruning. Then the Chaos invasion triggered and every single Vassal turned on me. No notifications of war, just 5 suddenly angry factions with stacks all over my territory in inner Ulthwan. Needless to say I abandoned that campaign.

-Queek good but Grimgor best. I essentially had a friendly rivalry with the little twitchy bastard. He'd declare war, throw a doomstack at me then sue for peace for a lot of loot. Repeat until I got bored and burned his little stronghold in Lahmia to the ground.

SteelMentor
Oct 15, 2012

TOXIC
Trick-or-Queek

http://woobox.com/rvxxxo

SteelMentor
Oct 15, 2012

TOXIC
Well you see, deep in the Great Book of Grudges a merchant from (insert country/nation/alliance here) shorted a FAIR AND JUST Dwarven merchant by 2 whole coppers, so now we're coming to ram an axe in your skull. Now lick my boots clean umgi.

SteelMentor
Oct 15, 2012

TOXIC

A Renaissance Nerd posted:

You guys weren't kidding when you said Teclis' ME start sucks. I tried bypassing the Vampire's corruption-infested shithole provinces by going after the Skaven instead. Turns out that the Headhunter's Jungle also has corruption to deal with, it's just Skaven flavored instead. Also doesn't help his expansion options are so limited by his terrain preferences. Are there any good tips for starting off with Teclis?

Start as Tyrion instead and shower your brother in Influence and cash money until he comes home.

Seriously, Teclis' start is the absolute pits. I've just spent about 40~ turns running back and forth putting down rebellions while Clan Eshin and one of the Lizardmen factions nearby nibble my most isolated settlements until Teclis sprints over to drop Phoenixes all over them.

And then the game crashed and I felt free.

All seriousness, abandoning Lustria and smashing the poo poo out of one of the weaker Southlands or Ulthwan factions might be a better ME start for Nerd Elf.

SteelMentor
Oct 15, 2012

TOXIC

RVT posted:

Did they fix Norsca/Dwarf AI dominance in ME or do I need to grab a couple mods? I'm wrapping up my Vortex campaign and I'm about to start ME. I don't want to get 50 turns in and discover the world is all horse archers and dwarves.

Yes to both, at the moment the Varg will Mad Max their way across the northern Empire without Wulfrik or Throgg to kick their rear end, as pre-dlc Norsca can settle anywhere. Meanwhile the Dwarves will confederate super quick and sweep the southern part of the Old World in a bearded tide unless Grimgor gets super lucky.

SteelMentor
Oct 15, 2012

TOXIC
I keep getting that weirdo Dark Elf/Warriors of Chaos Rogue Army popping up in my ME runs. The AI must love them because they crush pretty much everything they touch, last game with Bretonnia I sailed down to Araby and the edgelord brigade had formed a mini-empire and were in the middle of finishing off Queek.

They're also bi-polar as gently caress, sometimes they'll instantly declare war and hellmarch towards my capital and sometimes they'll throw fat stacks for alliances and trade deals, it's absurd.

SteelMentor
Oct 15, 2012

TOXIC
Let's get crazy.

https://twitter.com/totalwar/status/938785348506865664

https://t.co/5beVlzvlbr

SteelMentor
Oct 15, 2012

TOXIC
I can't wait to make my PC melt through the floor by pitting two all Skavenslave armies against each other at max unit size and dropping a Vortex in the middle.

SteelMentor
Oct 15, 2012

TOXIC

Devorum posted:

So has anyone else had Crysnos' Unlocker remove Kemmler from the game?

Not entirely from the game, I've seen it give Kemmler to Mousillon as a second LL depending on the version (and in the process make Mousillon a million times more dangerous, usually eating up most of Bretonnia unless you interfere).

SteelMentor
Oct 15, 2012

TOXIC

Gejnor posted:

He used to add in Krell as a 3rd Legendary Lord for Mousillon as well, which i personally thought was a bit too much but hey whatever floats your boat!

It wouldn't be so bad if he didn't have it spawn the Red Duke, Kremmler and Krell from turn 1. With the AI's upkeep and money cheats it's a miracle if the neighbouring provinces aren't swimming in undead by turn 10.

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SteelMentor
Oct 15, 2012

TOXIC

GuardianOfAsgaard posted:

hehehehehehehehehhehehehehe



HEHEHEHE

Skelington time is near.

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