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discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?










A long time ago, a group of French guys decided that they wanted to make a game. Drawing inspiration from a number of cosmic horror stories, along with parts of voodoo and a plethora of other sources they made what would become considered by most to be the start of mainstream success for a horror game. And that game was called 'Alone in the Dark'....but while the gif above says that, we aren't going to be playing the original installment in the franchise. After three sequels of slowly decreasing quality and a relatively well received reboot, the franchise had lost most of it's sheen as a number of other horror titles had come to outshine 'Alone in the Dark' over the years. Which brings up to the real subject of our let's play this time around, Alone in the Dark (2008).

Developed by Eden Games (a company mostly known for making massively lackluster driving games) and published by Atari (who had recently been bought out by Alone in the Dark's previous publisher Infogrames and who would go bankrupt completely in 2013), AiTD 2008 is considered by most people to be a fairly poo poo game. The devs tried to make a cinematic and expansive open world horror experience and sadly they just weren't able to deliver. Features feel poorly implemented, unnecessarily complicated, or just downright not user friendly. And to top it all off, it was also meant originally to be a tie-in for the abysmal Uwe Boll feature film for the series. This was inevitably partially scrapped leaving the game's lore and backstory a jumbled mess that touches on some parts of the movie while also trying to tie into the previous game. Needless to say, the story is a mess and the writing/dialogue doesn't help things much.

And that's just all the tip of the iceberg, but the question remains. Is it really that bad? Well, there's only one way to find out and that's what we're going to get to with these videos.

discworld is all I read fucked around with this message at 10:16 on Nov 8, 2017

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discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



100% positive throughout this entire affair. That's my plan.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Mr. Fortitude posted:

Oh nice. I was wondering when you'd get to the Alone in the Dark games but didn't expect you to jump into this one. I'm also a little surprised you aren't doing the PS3 version subtitled Inferno, which changes the controls and rebalances the game and fixes the most egregious bugs, which help make the game more playable than the PC and 360 releases.
I'm a cheap rear end in a top hat and decided to go the least costly route. But I don't mind a few glitches (as long as they don't actively crash the game) here and there, they'll either be good for a laugh or lead me to die in dumb ways. I did plan on showing off the Wii version though as that one was also fairly different (though it's apparently the same as the PS2 version) but with a whole lot of added motion controls: https://www.youtube.com/watch?v=w3nGk5geCdA

Drakenel posted:

I remember this... way back when it came out, I was getting another game at gamestop (Yeah I know) and I basically had a large t-shirt thrown at me. I was like 'eh free clothes', so I still have an Alone in the Dark t-shirt somewhere.
Aye, I know that feeling. I still wear a Dead Space 3 shirt out and about, and people go "Oh, is that your favorite one?" and I only know the truth deep down inside.

Crane Fist posted:

This game has one of the biggest gaps between ambition and execution I've ever seen
That it certainly does, especially when you hear the music of Olivier Deriviere:https://www.youtube.com/watch?v=0F7BYZ5KGTw after a dude is blown comically out of a bathroom.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Aye, he also did the soundtrack to Obscure: https://www.youtube.com/watch?v=yU21vutCTUc where he brought in the same Bulgarian choir. It all comes together really with former French LP man Coulis; who did Obscure and Alone in the Dark: A New Nightmare....who had co-commentary done by Psycho Serum who later did co-commentary work done on Hbomberguy's LP of this very same game! It all fits together perfectly...we all have poo poo taste!

But I still have been meaning to get around to Get Even; I mean it's a narrative horror game with Condemned-esque forensic stuff by the studio that made loving Necrovision. It sounds like my dream game.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



So we continue on through some more tutorials, we meet some supporting characters, I light some demons on fire, and perhaps there might be an earthquake in there too. Ya just never know what this game will decide to chuck at you.

Also I was thinking of some ideas for bonus videos and I thought it might be fun to try out a few of the 360 achievements (since the PC version doesn't have any). In this case, it's going to be doing the driving section from the driver section and believe it or not I got it on the first try: Bonus 1: Cockpit Addict

Crane Fist posted:

I actually completely forgot about doing this one with Hbomb, holy poo poo
I quite enjoyed your work back in the day and also Coulis, that's mostly why I'm able to remember any of it. Was a bit bummed to see all the video for his AiTD 2008 LP were gone.

discworld is all I read fucked around with this message at 06:57 on Oct 10, 2017

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

CommissarMega posted:

Say, Niggurath, would it be possible for you to turn up the brightness just a tad? I was literally seeing nothing but a black screen at certain parts in your video.
Yeah, I can try to bump it up more. I noticed it was a bit of an issue in the first video and tried to turn it up more in this one, but it seems it didn't help.

edit: I don't know if it helps at all, but I tried to futz around with the brightness in avisynth: https://www.youtube.com/watch?v=9pcjbGoYUe8. If that looks any better then I can probably try to up the brightness overall in this video to maybe help it out.

discworld is all I read fucked around with this message at 17:47 on Oct 4, 2017

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Yeah, it's a situation where rose-tinted hyperbole has probably made the game out to be something a lot worse than it was. Like there's so much venom spit regarding the driving and I expected the worst ever, and really...it's not that bad. It's not amazingly precise or amazing, but it's serviceable. Overall I'd just say the game is overly complicated; there's no reason for the inventory to be the way it is, there's no reason to have to blink, there shouldn't be this odd system when trying to wield a gun and a flashlight.

I poo poo you not, you can choose to hold a flashlight and the gun, or you can hook the flashlight into your jacket to wield a two handed weapon. But when it's on your jacket, you can't easily turn it off and on; so you have to keep that in mind. And I'm sure it's 'realistic' but it's also cumbersome as gently caress. And you have to keep the button combinations to do these things in your mind while in combat and it can be overly cumbersome. Not awful, mind you; just unnecessary. And then you have to deal with an equal amount of nonsense when operating the car, but I'll leave that for later when we have to drive more.

But yeah, my basic point is that this is a fairly ambitious game by every definition and it's not really that bad.

get that OUT of my face posted:

Came for what I thought was a ban me, stayed for an LP of a terrible game.
I gotta spice up the experience. An LP superstar has to upsell to get those sweet karma views on the ol' SA.

But yeah, were there any feelings on this? Does it seem worth doing?

discworld is all I read posted:

edit: I don't know if it helps at all, but I tried to futz around with the brightness in avisynth: https://www.youtube.com/watch?v=9pcjbGoYUe8. If that looks any better then I can probably try to up the brightness overall in this video to maybe help it out.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Drakenel posted:

For all the things it flops on, the game does some noteworthy things. For one, the whole 'building is collapsing' is done well and seems legit tense. The idea of using fire to finish off enemies for good, even if you have to make your own fire to make it happen, is a good one. And really, the inventory system wouldn't be so bad if it was more easily controlled. Hotkeys to pull out certain things would be of immense use since the game expects you to gently caress with it during combat too.
After you get the lighter, they do present the idea of 'favorites' where you can hotkey certain items for easier access but they really introduce the idea fully in the third chapter. So I was going to cover that more there.

Samizdata posted:

That seems a good bit better to me, so, cheers!

OutofSight posted:

The avisynth fix seems to make things better than the original state.
That's good to hear; I'll fix up the video tonight and re-upload it so hopefully it's not as bad. Then for future videos pump up the in-game brightness more.

coleman francis posted:

The potty mouths on these people, my word. I'd heard stories about New York but I never thought it'd be like this.

Thanks for all the new music you've introduced me too over the years thru your various bonus videos Mr. Rath.
Yeah, they definitely go overboard with cursing in the game. I assume they thought it'd be cool for ol' Edward 'gently caress'em poo poo Cocks' Carnby to pepper an expletive every couple of sentences.

And anytime I can foist my out of date hipster music tastes on people, then I'm more than happy to.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Aight, hopefully clearer and brighter version of part 2 is up: https://www.youtube.com/watch?v=zL4rLRfh4dU. Also the OP link should be pointing to it as well.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Mr. Highway posted:

The quality in this games shoots off in different directions. The action set pieces and the music so far have been good. The game really captures that "cinematic" feel games were trying to emulate at the time. But, man, that dialogue and story are whole gradations of terrible. Actually, this game is reminding me so much of a movie, I wouldn't be surprised if the writers made judicious use of a how-to-write-a-blockbuster-movie book. So far, the plot is contrite enough and the dialogue is enough of a mixture of poor exposition and awkward wittiness ("The only son of a bitch I see is..." our female protagonist says, with little provocation) to be another summer movie.
Overall playing this really makes me think of an odd mixture of Uncharted and Disaster: Day of Crisis. It's this combination of action set pieces and combat, sprinkled with scaling and parkour that I'd see in Uncharted. But then it's got these over the top disaster set pieces, fighting the environment, and just abysmal writing while still trying to be cinematic that I remember so fondly from Disaster (along with plenty of singular use mechanics that are promptly forgotten at times). It's just so unpolished but oddly endearing.

HerpicleOmnicron5 posted:

Blame Uwe Boll.
I think I'd like this game more if they had modeled in-game Edward after Christian Slater and his female cohort after Tara Reid. I think people could have forgiven the game more because of that.

Also...how did they make a sequel to the Alone in the Dark movie? I guess I shouldn't be surprised since I saw Bloodrayne 2 the movie where she has to fight vampire Billy the Kid played by the guy who played the Postal dude in the Postal movie.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



The heat is on as Edward has to take a slightly slimy detour into darkness. But what's the real terror that is lying in what for him down in the sewer...the answer is sassy cult leader phone calls.

And for our bonus this time around, we get a very slightly upgraded gun and we do a lil gardening: Bonus 2- Getting to the root of the issue

Mraagvpeine posted:

It's funny, I remember downloading the videos of a previous AitD LP from these forums and never got around to watching them. I guess I'll watch this LP first.
Really, I'd say if you still had the videos to give them a watch. I seem to recall that Hbomb was a lot less ummm forgiving than I was with the game and his group commentary was a much more comedic take on the game. So it can be a nice counter point to how I'm trying to approach things.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Aye, I definitely like the ability to use healing items in a pinch (or if you just have a surplus of stuff) and especially with the limited inventory space it becomes necessary to figure out what works best for a person's play style. But it's a bit weird how the game decides to introduce the player to all the crafting system can offer. I mean, right off the bat there are a bunch of recipes in the phone and if you were curious you could find them there, but then there's also forced tutorials in the next couple of chapters that seem to force the player into using the more in-depth crafting. It's like they realized they needed people to see more of their cool crafting system, so they had to shoe horn in reasons to use it outside of the player's own creativity.

I am hoping though that with the next chapter, and a specific encounter therein, that we can do something extra fun with crafting.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



Alright, so we've regrouped with Sarah and we can finally go the museum and meet the ghost of Theo...or whatever is supposed to be waiting for us there. It's all still a bit of a mystery but it might involve Lucifer now, so there is that. More importantly things are starting to get a bit buggy and that's a good thing for us as long as I can keep progressing. Thankfully we can start to harness favorites now and get easier use of our armaments, which does work out since combat encounters are going to be getting more difficult. I assume that's because there's only 8 total chapters in the game and we just managed to finish the 4th...so we're technically half way through the game but rest assured there's going to be some reasons why our journey might extend.

Also I was thinking of making a bonus video to show off some odds and ends in the park (such as a very random usage of the outdated anti-car theft device known as The Club) but after taking a look at the map I realized I had something more important to do....Bonus 3: The gardening continues. It may seem a bit pointless right now but it'll pay off in the long run, trust me.

discworld is all I read fucked around with this message at 04:41 on Oct 19, 2017

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

marshmallow creep posted:

I am unsure why Sarah really decided to stick with Carnby aside from narrative conceit. They don't really get along and what on earth makes her think he can protect her better than literally anyone else? But she wants to help and the story needs her around so here we go.
She clearly wants to stick around cause Edward is a stone cold bad rear end who's got all the right answers to what he's presented with. Case in point, I managed to find some extra footage of him being good at what he does- Bonus 4: Missing footage showing Edward's competence

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Yeah, apparently the short music clip I used not only hit me with dumb ads on the video but it also limited what devices could play the video. So to support the lovely folks that probably watch these on mobile devices or what have you then I decided to use youtube's editing tool to eliminate the offending song. Apparently though it didn't just delete the audio but instead decided to splice in other audio. Needless to say I'm debating on whether or not to re-upload a version of the video with that audio cut out. I'm honestly leaning towards no because it's such a relatively small part of the video, but if it annoys enough people then I can upload a fixed version when I get home from work.

The thing is though that the audio will fix itself once you get past that last bit of the driving section, so it does not affect the rest of the video.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

marshmallow creep posted:

Weird. Did I watch the video before that took effect or something?
Yeah, youtube is lovely like that sometimes. But I'll just upload a new version tonight and it'll be fine like wine.

edit: alright, updated version up on youtube and OP has been updated: https://www.youtube.com/watch?v=Q1xsbpcbhKU

discworld is all I read fucked around with this message at 04:41 on Oct 19, 2017

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Kibayasu posted:

I don't remember too much of what 2008 gaming trends were like but its still a bit interesting to see so many of the things that every other action-y game has now (basic crafting, open world which adds nothing, side quests) and can do at least somewhat competently show up here and be so low rate. Now I'm wondering if we have Alone in the Dark to blame for every single overly simple crafting system and terrible over world.
Hmm, that's a bit hard to say. I don't think most of the people who worked on the game went on to anything else (at least in this genre) and I doubt many other developers were looking to this game for any inspiration. I think Uncharted had come out in 2007 and probably inspired this game a bit and then there was poo poo like Farcry 2 (which came out in 2008) that combined an open world with driving and tedious side-tasks, so it could have been that Alone in the Dark was cribbing from those games rather than vice versa.

If anything it was a bit surprising that they dumped this game's formula entirely in the next installment, Illumination, where they decided to make a Left 4 Dead clone. Cause I mean, granted this game has some jank and problems, but it wasn't that poorly received. Illumination on the other hand....well it did terribly and was received terribly to say the least.

Keldulas posted:

That is so adorably janky with the car just materializing below you and the atrocious dialogue and story. Honestly I'd like the story a great deal better if it was just an unrelated story to Alone in the Dark, the tie-in really isn't doing them any favours.
I was actually pretty fearful that I was going to make it through the game relatively bug free and thus miss out on the inherent humor of the game bugging out, but thankfully things worked out pretty well.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



So, feeling pretty good. I don't think I'll have to re-upload this video and did pretty well in getting through a massive difficulty spike in the game. Also I managed to swallow bits of vomit as Sarah's Stockholm Syndrome kicked in and she made out with Edward "I'm not the public and I will shoot you" Carnby. Outside of that though, my greater question is mostly...why the sudden change in difficulty? Up to the point the player is maybe dealing with one or two 'humanz' (and yeah, that is apparently the humanoid enemy's name if the achievements are to be believed) and suddenly we're being hit up by six or seven of them at once with next to no items in the general area. And that's after probably burning through a lot of bullets shooting endless swarms of ratz and vampirz...gently caress those names are terrible. Either way, while I do make it look comparatively easy, it's a massive spike that could be a bit of a hurdle to get over. But at least the boss was cool and called Carnby names.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Trust me when I say that she does become super useful to the plot but it's a bit hamfisted...along with the entire next chapter. It's one of the shorter ones in the game but it's so bizarre after this chapter. I guess it does make sense if you consider each episode kind of a self contained gimmick. Action set pieces and parkour leading into driving set pieces and chases, then suddenly you're puzzle platforming in a sewer and now you're in an open world exploration setting, and leading into a punishing series of arenas and puzzles testing the player's limits. Oh yeah, there's also romance, CPR mini-games, and quite possibly Satan. It's honestly a bit surprising for the bizarre mixture of good and poo poo that this game presents that there aren't more LP's of it. It seems like perfect fodder for a snarky adventure.

Also if you're looking for more moxie driven female characters, I just finished an LP of Koudelka and that stars a gypsy prostitute who doesn't take poo poo from anyone (whether they be the clergy, roguish thieves, or even Shub Niggurath).

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Samizdata posted:

Cheers on the new installment. Turns out I was your first thumbs up.

Link to the Koudelka LP also please?
Yeah, had a bit of a brain fart since I updated the thread and didn't make the video public. So I was just sitting there for two hours going "gently caress, did I mess up the video again..." but nope, just forgot to make it live.

And here's the Koudelka link since it's already in the archive: https://lparchive.org/Koudelka/. I had sworn there was one done before, then I checked the master list and realized why it was gone (cause of that ol' rapist Azure Horizon).

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

marshmallow creep posted:

Resources and technicalities probably meant they planned the level with the dialogue recorded and everything and then realized it couldn't be done on time or on budget or without obnoxiously padding an already dense and challenging level. Or maybe it is a joke about the other version. Were they released simultaneously?
Well spoiler alert but there will be forklifts soon. But it looks like everything, sans the PS3 version, were made at the same time.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hel posted:

Wait, that's the intended way to beat the boss? no wonder it always felt weird and anticlimactic to me and had me wondering why there where far to many pillars for it to knock down. Apparently I was skipping the first half of the boss fight by going straight for the moltovs.
Speaking of molotovs a thing I hadn't noticed about the favourite system until your LP is that if you don't have something but have the resources for it, the game automatically crafts it for you, that's a pretty neat QoL thing I wish more games did.
Yeah, it's honestly a huge time saver for molotovs and possibly for more complex things...though I'm not sure where I'd need them. Especially the most dangerous weapon: empty bottle+wick+emergency flare! If anything, there's probably one more thing that I'll make sure and make to see how destructive it is, but the more complex crafting seems very superfluous. I'm kinda wondering now if I can favorite fire bullets though, cause I realize I'm using though a lot and I'm slowly getting better at hitting weak spots.

For the boss, I don't know; I was worried about running out of molotovs or general supplies, so I tried to be conservative with it. I get the impression though, if you duct taped him with three molotovs and blew them up all at once he'd just insta-die.

Skrewtape posted:

I'm really enjoying this LP. Your deadpan commentary over the garbage fire that is this game cracks me up on a regular basis.

I was going to say a bunch of other stuff about what's going on, but I think the third post in this thread really just sums it up:
Oh, it's ain't that bad. I'm just surprised that even gamefaqs defines this game as a difficult one. It's definitely getting rougher the further in the game you go.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



To tide everyone over for the weekend (and because the next chapter is a bit on the lean side), I decided to go ahead and do the next update. And it certainly is a strange way to further the plot...

But yeah, it's nice to hear people enjoyed Koudelka; I was sincerely worried that doing a solo LP of a turn based RPG wouldn't go well but it worked out. Now the question is if I want to do something dumb and spooky for a Halloween special; not to say that Alone in the Dark isn't scary but it's a special time of year.

Samizdata posted:

I will have to check it out. Baldurk is doing God's work, BTW.

Wow, I have ZERO context on Azure Horizon.

EDIT: Lovely LP, BTW. And ALWAYS feel free to show me the way to cheese bosses. Only way to go, IMO.
I could probably try a bonus video to see if there'd be a way to cheese that fight...especially since there seems to be a way to somehow light that blood trail on fire and not try to stick a loving timed molotov to that rat. I have no idea how that works though.

And ummmm long story short regarding Azure Horizon. He did quite a few RPG lp's and then I guess he decided to brag about getting his male friends drunk and seeing if he could get straight drunk guys to have sex with him? I guess he justified it as being alright cause they were his friends and not rando's...but yeah, it was skeezy all around. Trainwrecks like that get my attention and it's good to remember the good and bad that comes with the forums.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hel posted:

I just figured out how to do this and it makes the puzzle make so much more sense than the timing solution I've seen in every FAQ/walkthrough. It also makes me wish more than ever that you didn't have to share inventory slots between normal & key items.
Actual intended solution to the puzzle : combine plastic bottle + tape, then use the knife on the bottle(like lighting a molotov not combining in inventory) to poke a hole and then throw it at the rat thing, there is a knife in the kitchen if you need one.
Shiiiiiiiiittttttttttt...you gotta be kidding me. I guess I know what I'm going to record when I get home (obviously giving all the credit to you, Hel), cause man, is that ever explained that you can do that anywhere? I only ever knew you could stab the gas tanks to let them drain out (and apparently use that to fill up empty bottles).

Skrewtape posted:

The cinematic at the end of this video kicks a lot of rear end.
"Dammit Carnby! I'm done with your poo poo! NOW GIVE ME THE STONE....*grumble* please."

They really tried their best to make Crowley as non-threatening as possible. And then they build up that huge flying enemy as this visible threat and it just dies. Kinda makes me think they had to scrape a boss fight during production or something.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hooray for learning with Hel and things go...ummm differently this time around: Bonus 6- Multiple ways to skin all your flesh off. Also we get to see the many singularvaried ways to use the blood pack.

But the footage for the next bit is recorded, and I was able to get it in under 35 minutes...and there's a bonus video that was about 20 minutes of additional content. Those that have played the game can probably guess what the bonus footage is of.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



So here we are at the second to last chapter of the game and the developers decide to throw us a massive curve ball. Thankfully, I'm a benevolent person and cut out the tedium for you the viewer (though if you really want to see what I cut out, there is a video covering that: Bonus 6- Forced extreme gardening!

But since we are near the end, let's cover the plot so far. Edward Carnby wakes from a 70 year stupor where he was a vaguely evil jerk carrying around the Philosopher Stone which houses Lucifer's soul and he now has to do a test to see if he's actually a cool dude or just a jerk. Meanwhile a guy who's possibly a Templar is also trying to get the stone for reasons as yet undisclosed and there's a art dealer/love interest who coincidentally is also necessary in this fated path towards Lucifer. Seems about par for the course for the Alone in the Dark franchise honestly.

p.s. this is my attempt at a Halloween treat. I was thinking of making a Remothered video but I figured it'd be better to finish this up before doing something else.

marshmallow creep posted:

I loved how you exploded so suddenly and violently the explosion didn't have time to render; unless I blinked it was just light the bug, turn into a ragdoll glitch with no inbetween.
So I was a bit curious myself and went frame by frame with the original video and this is the best I could get.



I assume this leaves more questions than answers though.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
Speaking of awkward poo poo, my evening was spent trying to figure out exactly what the game expects for the final chapter (which involves being told to get 50 spectral vision to see something....but then needing to actual get 70 spectral vision to reach the final, final bit) and that took roughly an hour. Then spending the next hour getting the next part down...only to have the game hard lock and crash during a cutscene. So the question is now whether I can bypass the cutscene, if the cutscene fails every time (in which case finishing the LP might not be possible), or what I can do. Sigh, hopefully I can try more tomorrow and do a recording, but it's nice to give you lovely people a glimpse into the tedium that went into making this roughly 4 hour LP. Here's a hint:

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Hel posted:

Sounds like an excellent opportunity to show off the chapter skipping stuff :P , No but seriously I hope it works out for you, It'd be sad to have the LP fail at the last moment.
Well that's the ol' rub. For the final chapter you can't just skip to that part until you've done certain stuff. So I might have to record up until the roots are taken care of, save, and then hope that it'll open up the chapter select for that mission. Or it could have just been a cutscene that triggered; sadly won't know till I waste another hour getting up to that point.


Samizdata posted:

As always, we appreciate the love, time, and effort that go into a quality LP.

So cheers to you, and there's beers on me if ever we shall meet.
It's nice to hear; just sometimes weird to think how much time I end up investing in some of these endeavors. Like with Koudelka, it's maybe a seven hour game but I probably ended up putting 50 hours into it doing test runs, grinding up magics, doing hidden items that required me to idle for 20 hours. But in the end, I think it's worth it.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Samizdata posted:

I gotta say, I find it ironic that our host decided to LP a game about what is functionally Hell.

To hear his offhand stories, it is apparently actually Hell.
Oh, it's not ever quite that bad. I think the worst experience I had was way earlier when I did Silent Hill 2; now on the PC version it had an option after you beat the game that was just called 'Ending Cinematics', so in my mind that meant it would save the ending cinematic and I'd just unlock them then record them later. So I get all the endings by playing through the game probably 8 or 9 times (just cause I hosed up sometimes with abusing Maria or not looking at something enough), and I've got all them ready to go....but then I tried to actually view the cinematics. Now it thankfully didn't crash (since it did take a bit of workings to get the PC version to run properly on Win 7 and a multi-core processor), but the issue was that when the game said ending cinematic it apparently meant just the credits. Now obviously the credit sequences are great and useful, but I kinda needed to show the actual endings (though yes, I know there are probably a billion videos out there already showing all the endings) and thus I then tried my best to speed run through Silent Hill 2 another 8 or 9 times while trying to fill the mysterious criteria to get the endings. And that would take roughly about 4 hours a piece and considering I was unemployed, I basically shoved all this into a week solid of nothing but speed running Silent Hill 2 and learning to just absolutely loathe the game. That's why, even now, I look back on that LP and cringe at the quality and it being spliced up to support the 10 minute time limit I had and the one random episode I decided to test out subtitles and think to myself "gently caress I should really re-do this"....then I think about the dumb poo poo I did and I think "Nah"....

But good news is that avoiding that one cutscene allowed me to not crash and the footage for the final AiTD update is recorded and edited down, so hopefully that'll get up in the next couple of days. Also was trying to find some way to play the Wii version of the game but am coming up short, though it looks like the PS2 version is the same as the Wii. So maybe I can show that off.

Scaramouche posted:

Every time you hold the flash light up Edward's weirdly large rubbery hands make me think that he's actually a Spitting Image puppet from the 80s.
Edward is almost entirely made of jellybones. That's the only way he's been able to survive at all.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?



Well there you have it; the ending. We spent a third of the game in a hotel, a third of the game escorting and saving Sarah, and the final third of the game doing random bits of gardening in a mostly empty, open-world environment with all that leading up to a cliffhanger ending with a follow-up game that never existed. So looking back in retrospect, I still stand by the fact that this is at least a somewhat competent game with interesting (albeit shallow) game mechanics that just never really gets past the tutorial stage to get to an actual story. Instead we get constant text messages near the end of the game trying to fill us in on Templars and all sorts of other stuff that culminates in a rather awe-inspiring, but ultimately lackluster, 'Path of Light'....which is just a series of short puzzle rooms and suddenly a new character who's never mentioned anywhere else in the game. I don't know, I hate to paint it this way but a lot of my good will towards the game was squandered with the final chapter. I should let you guys watch it before you take in the full girth of my input though.

But yeah, the bonus videos this time around are: Bonus 7- The Good Ending and while I was loving around to see if Crowley had more to say near the end: Bonus 8- The True Ending.

discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?
I get the feeling that the 'good' ending would be canon and the next game would have you fighting Luci-Sarah and her hordes as they take over the world. Or as she slowly takes over some neighboring borough of New York. Or maybe they'd do half the game focusing on that and spend the other half interspersing parts of Edward's past 70 years to show what he's been up to to show his real fall from grace or what not. I don't know really...the endings were just odd as you say.

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discworld is all I read
Apr 7, 2009

DAIJOUBU!! ... Daijoubu ?? ?

Fiendly posted:

I always wanted to see an LP of this game, and the one on the archives by Hbomberguy taught me a valuable lesson for my own LPs: Don't overly praise a flawed game just because you like it and want others to like it as well. If not for the part where it makes you trudge through the "open" world and do three quarters of the sidequests to progress, this game would've had more good ideas and charm than sloppy design and atrocious dialogue. I love that they let you kill the love interest, it's such a terrible idea that undercuts all the annoying interactions with her throughout the game and leads to nothing. They really burned everything to the ground with that ending, as though they didn't even want a sequel and just wanted to make everyone unhappy.
It was truly the end of the second season of Twin Peaks where Lynch comes back long enough to make a truly bizarre troll.

But yeah, I was a bit torn during the credits if I really wanted to push the idea that people should play the game themselves. I can't say it's something truly unbearable to play like 'Escape from Bug Island' or the bizarre and boring FPS 'Legendary' but it's hard for me to say that people would actually get anything more out of playing this themselves that I didn't show off. I guess if they wanted to see some of the weird landmarks in the park? Or question why they didn't actually want to model anything in the park after things in Central Park itself? I just mostly bring up the option since it is fairly cheap if people are curious; I mean it's not like Splatterhouse which will run you like $15 used.

coleman francis posted:

So wait, what would have happened if Edward said 'nah' and never brought his half of the stone to the gate or even had the 'key' not opened it, would lucifer just not have showed up? Does beating the game mean you lost the game??

Thanks for the LP duder. I have the urge to go back and replay New Nightmare now.
Yeah, that part is sadly a bit vague. If you let the timer run out there's just a blinding flash of white light...and ummmm everyone regrets it? They kinda make it out to be that the gate will still open even without the keys and it's just a matter of time. In the end though, both endings are kinda bad because Lucifer still gets out; it's just a question if Edward is around to still stop it afterwards or not with his new pal Hermes.

And I think I always meant to play New Nightmare, but watching videos of it makes it seem like all the enemies are just massive bullet sponges.

Samizdata posted:

Well, that was...a game. Cheers for the LP. I look forward to the next, as I have previously enjoyed all your LPs I was aware of. What was the "gardening" music? Whatever it was was a hoot.

Also, more kudos for calling it as you see it. If there is a bad thing in a game, call it a bad thing.
It's from a band called The Mae Shi and they were good until they broke up and moved on to other things.

And I don't really ever have qualms about calling something bad, I just find it's too easy sometimes to jump to negativity. This game is actually pretty straight forward and it's difficult to get lost or not know what to do; it's just janky and weird sometimes with design choices. So I tried my best to stay positive and show that this supposedly difficult game wasn't really that bad...but yeah, fully had no issues saying that the last bit of the game was really dumb, and somehow felt overly padded and rushed at the same time.

Hel posted:

Also Clock Tower 2? Which one? The one that's actually a sequel or the one that's really dumb?
I think in your heart of hearts, you know the answer...The Struggle Within

Still, someone in the comments did mention the old Elvira adventure game and that made me curious about doing an LP of Waxworks instead (just because that's more straight horror) but that overall just seems like a frustrating mess. And my girlfriend is still in my ear about doing Shadow Hearts but I just don't think that'd work.

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