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Ah, Alone in the Dark 2008, I love this game, it's so heavily flawed but it has some really cool stuff that I keep being surprised no one has tried to steal for other games.
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# ¿ Oct 1, 2017 12:01 |
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# ¿ May 10, 2024 02:32 |
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discworld is all I read posted:Yeah, it's a situation where rose-tinted hyperbole has probably made the game out to be something a lot worse than it was. Like there's so much venom spit regarding the driving and I expected the worst ever, and really...it's not that bad. It's not amazingly precise or amazing, but it's serviceable. Overall I'd just say the game is overly complicated; there's no reason for the inventory to be the way it is, there's no reason to have to blink, there shouldn't be this odd system when trying to wield a gun and a flashlight. Ok, I'm going to defend this a just a tiny bit, not because it's actually great but it has some reason. Blink is actually useful but only once you get a bit into the game , only if you are playing on a TV and only if you are playing in the most boring way possible(firebullets only) otherwise it's just a button to remove a status effect from I think a single enemy type, I really think the idea behind it is pretty cool though. The inventory works pretty much like a more cluttered weapon wheel if you use a controller, but it's pretty responsive for how often you need stuff from it, you haven't even shown off my biggest issue with it the crafting animations. But yeah you are right the flashlight should have a dedicated button and should probably always be stuck to your jacket instead of requiring a hand, also I think a few specific items should probably have a dedicated slot like the gun instead of taking up regular slots. But yeah you are right it's like the rest of the game: Not awful, but overambitious and a bit too fiddly., still wish someone would have stolen these things and fixed them in a better game. Or if Eden actually got a chance to make a sequel. I really love the end of the second video : "Meet me at the museum Edward" and then he blows his own head off. It's the perfect blend off goofy and meaningful you only really get in survival horror games Hel fucked around with this message at 12:06 on Oct 5, 2017 |
# ¿ Oct 5, 2017 12:02 |
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discworld is all I read posted:
See the crafting system is great, you can make Impact Molotovs, Bouncy Molotovs, Sticky Molotovs & Extra Damage Sticky Molotovs, it's an almost entirely Molotov based crafting system . But dumb jokes aside this game gets right what 99% of other crafting systems fail at: Letting you use similar items to make the same thing, like both handkerchiefs & bandages are valid fuses and you can use any kind of spray can to make they flame-thrower not just the anti-insect one.
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# ¿ Oct 10, 2017 12:23 |
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discworld is all I read posted:
Wait, that's the intended way to beat the boss? no wonder it always felt weird and anticlimactic to me and had me wondering why there where far to many pillars for it to knock down. Apparently I was skipping the first half of the boss fight by going straight for the moltovs. Speaking of molotovs a thing I hadn't noticed about the favourite system until your LP is that if you don't have something but have the resources for it, the game automatically crafts it for you, that's a pretty neat QoL thing I wish more games did.
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# ¿ Oct 26, 2017 07:13 |
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discworld is all I read posted:[ I just figured out how to do this and it makes the puzzle make so much more sense than the timing solution I've seen in every FAQ/walkthrough. It also makes me wish more than ever that you didn't have to share inventory slots between normal & key items. Actual intended solution to the puzzle : combine plastic bottle + tape, then use the knife on the bottle(like lighting a molotov not combining in inventory) to poke a hole and then throw it at the rat thing, there is a knife in the kitchen if you need one.
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# ¿ Oct 30, 2017 20:19 |
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discworld is all I read posted:Shiiiiiiiiittttttttttt...you gotta be kidding me. I guess I know what I'm going to record when I get home (obviously giving all the credit to you, Hel), cause man, is that ever explained that you can do that anywhere? I only ever knew you could stab the gas tanks to let them drain out (and apparently use that to fill up empty bottles). I think it's explained somewhere in game that you can stab the bloodpacks with the knife or screwdriver but never the bottles. My first attempt was actually trying to pour the bottle and then throw it, but that just interrupted the stream before throwing.
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# ¿ Oct 30, 2017 21:19 |
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discworld is all I read posted:
Yes exactly like that, perfect execution.
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# ¿ Oct 31, 2017 18:51 |
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discworld is all I read posted:Speaking of awkward poo poo, my evening was spent trying to figure out exactly what the game expects for the final chapter (which involves being told to get 50 spectral vision to see something....but then needing to actual get 70 spectral vision to reach the final, final bit) and that took roughly an hour. Then spending the next hour getting the next part down...only to have the game hard lock and crash during a cutscene. So the question is now whether I can bypass the cutscene, if the cutscene fails every time (in which case finishing the LP might not be possible), or what I can do. Sigh, hopefully I can try more tomorrow and do a recording, but it's nice to give you lovely people a glimpse into the tedium that went into making this roughly 4 hour LP. Here's a hint: Sounds like an excellent opportunity to show off the chapter skipping stuff :P , No but seriously I hope it works out for you, It'd be sad to have the LP fail at the last moment.
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# ¿ Nov 3, 2017 20:18 |
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discworld is all I read posted:
Thanks for the ride & for getting me to replay parts of it again in a different way. Honestly whenever I remember this game I think it's longer than it really is, and I think it's not entirely the roots fault. While I like the idea of the open world they only really use it for the roots and there are far too many of them and only like 3-4 are actually challenging or interesting, most are just sitting there. the Arkham games have the same problem with the Riddler trophies but at least those aren't need for the basic ending . I'm still sad that they never got to make a sequel both for the cliffhanger and because with a bit more polish and refinement of their ideas & mechanics it would probably have been a much better game. Also Clock Tower 2? Which one? The one that's actually a sequel or the one that's really dumb?
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# ¿ Nov 8, 2017 18:22 |
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# ¿ May 10, 2024 02:32 |
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discworld is all I read posted:I think in your heart of hearts, you know the answer...The Struggle Within The premise of Waxworks sounds really racist, so if it's just tedious and doesn't do anything especially neat I'd suggest skipping it.
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# ¿ Nov 8, 2017 23:06 |