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Boiled Water posted:i'm trying to wrangle how this could somehow be controlled with git but i'm coming up short. Couldn't you just have a save game file with a fixed name that each player continuously updates on their turn? You can manage who's turn it is in the change descriptions.
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# ¿ Mar 15, 2019 22:34 |
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# ¿ May 12, 2024 20:44 |
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SmokaDustbowl posted:I'm probably going to be the first to die because it's super hard being water only when everyone else has continents Get a land base, and build nothing but boreholes around it, drown the world in eco-damage
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# ¿ Apr 1, 2019 03:11 |
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Pirates should be trying to steal some sweet jungle real estate.
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# ¿ Apr 14, 2019 03:24 |
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Lol at the Believers being friends with everybody, gotta be the first time I've seen that
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# ¿ May 4, 2019 04:02 |
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Just noticed the monument name, you have a gift dude
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# ¿ Jun 6, 2019 06:09 |
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Glorgnole posted:i think its strength is tied to the number of tiles of fungus surrounding it. It is indeed
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# ¿ Jun 17, 2019 04:15 |
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I hope the Spartans switch that project for a better one
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# ¿ Jul 16, 2019 05:52 |
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I know the Gains have Weather Paradigm, Planetary Transit System is one the Spartans visibly have the tech for; it's more expensive but far better. Virtual World is the same. Even Command Nexus would be better, especially for Sparta. E: I should learn to read, Glorgnole said right there only two have been built, so WP for the Gaians, HGP for the University. Virtual World, Command Nexus and PTS are still in play then; Empath Guild too, though it seems less likely Sparta would have the tech for that. E2: oh poo poo they're playing SMAX, so Planetary Energy Grid. Easily in the top 5 of projects. PittTheElder fucked around with this message at 07:21 on Jul 16, 2019 |
# ¿ Jul 16, 2019 07:13 |
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Yeah, the cuckoo bananas tier projects, in approximate tech order, are:
Then the two morale projects, Command Nexus and Cyborg Factory, which are both great, but not as good as the above I feel. Cloning Vats is also pretty nuts, but comes quite late.
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# ¿ Jul 16, 2019 18:57 |
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There's +2 Growth from Eudaimonic too, but the Future Society social choices come so late it almost doesn't matter. Democratic+Planned+Creche is definitely the normal way of doing it. Golden Ages for Morgan, who can't use Planned.
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# ¿ Jul 19, 2019 05:59 |
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Wait who has a copter? Or is that just the Unity scout chopper but with some graphical effect (Drone colors)?
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# ¿ Aug 19, 2019 07:01 |
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Yeah that's what I figured, but it would have been crazy if someone had got there somehow. What really threw me is that it looks like it has Plasteel armor on it
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# ¿ Aug 20, 2019 00:01 |
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There's a reason the guy in that sim is only shown from the waist up
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# ¿ Oct 18, 2019 06:20 |
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It's 20 turns I think. Maybe 10 for the first one.
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# ¿ Nov 13, 2019 07:43 |
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Beyond the diplomatic penalties I think the environmental penalties still apply. Nerve gas pisses of Planet something fierce, and it counts against your clean mineral limit.
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# ¿ Nov 13, 2019 18:26 |
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quote:fruit tasting with zakharov (ASMR) (1080p).SAV some gold in here
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# ¿ Nov 13, 2019 21:00 |
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Love the updates Glorg, I was surprised nobody was going to contest Sparta's move into the jungle (and that Sparta didn't churn out more bases there to be honest).
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# ¿ Nov 18, 2019 00:46 |
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Seriously I am loving spectating this, and thank you glorgnole for keeping the thread up to date. That said y'all gonna need to start teaming up on glorg pretty quick here or he gonna pop boom to overwhelming victory Glorgnole posted:may 2018
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# ¿ Jan 27, 2020 05:14 |
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Can you use the bombard action to attack IoDs? If memory serves you can; they can attack you next turn so it means ceding the 3-2 advantage, but psi units generally fare very poorly against weapon attacks. Good if you're going in with a morale deficit.
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# ¿ Feb 13, 2020 16:16 |
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Oh poo poo yeah you're right. Regular ships are for sure that way (though it's not a direct attack, it plays by the artillery rules, so weapon vs. weapon rather than weapon vs. armor), but I think for Psi it does initiate a normal psi battles. I'm thinking of land battles, where nearly any artillery just eviscerates mind worms.
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# ¿ Feb 18, 2020 22:41 |
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raminasi posted:it’s like normal artillery combat (gun v gun) but for only one round. so it’s like a hybrid of bombardment and combat. It doesn't kill your ship, it initiates one of those one round gun duels (though the land based Arty gets +25%).
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# ¿ Feb 23, 2020 20:51 |
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I'm 90% sure that's how land vs land arty duels go
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# ¿ Feb 24, 2020 02:08 |
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Condensers do not count as farms, but they do provide +1 nutrients to the square they are in, on top of the rainfall changes. Farms, and later soil enrichers can also be built on the square, for a total of +3 nutrients. Building a farm under a condenser will stop the forest from growing under it. e: Another fun terraforming tip: constructing a base on top of a sensor array leaves the sensor array in place. This array cannot be destroyed without destroying the base, leaving a permanent +25% defense bonus in the area. PittTheElder fucked around with this message at 21:42 on May 25, 2020 |
# ¿ May 25, 2020 21:31 |
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Yeah, eco-damage in particular is the frustrating one; it's a major game mechanic, but the datalinks entry only describes about half the mechanic, and the rest of it is described nowhere. Vel's SMAX Guide is really one hell of an accomplishment.
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# ¿ May 25, 2020 23:19 |
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Is self-destructing units actually powerful somehow? I knew the option was there but it never seemed useful. Though I guess it would stand to reason that choppering in a fusion reactor and letting it cook off might do some damage. Let me guess, the damage applies to all adjacent units? Glorgnole posted:i hadn't seen that particular guide before, thank you for sharing! lots of weird stuff i didn't know about on my initial glance through, like how causing fungal blooms through excess mineral production actually increases the limit of "clean" minerals you can produce, meaning that it's actually good to cause a few blooms intentionally. Otherwise you wind up in the late game with quantum converters or whatever they're called, which the datalinks say do not cause eco-damage, but it sure as hell counts against your clean mineral limit!
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# ¿ May 26, 2020 02:03 |
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Pile Of Garbage posted:i feel like i could be doing a bit more to min-max my terraforming instead of just "set former to autoimprove base" Yea the default terraforming AI is not great, it's one of the reasons the AI can't really compete in the late game. There's a couple different way to optimize it (Vel's guide goes over it, with separate sections for the early and middle game), but the short answer is ensure you have enough nutrients for growth, plant forests early and often, and lean into the bonus resources you find. Nutrients are key for obvious reasons, while forests do a reasonable job of producing minerals and energy, particularly before the 2/tile resource caps come off in the mid-game. Tile bonuses are particularly important because they bypass that limit; you can get 7 minerals from a rocky tile with a mine and a road, and 7 (or 8?) nutrients from a rainy tile with a nutrient bonus, farm and condenser (the condenser will make it rainy most times). And because those tiles produce a lot of one resource and few of anything else, they are excellent candidates for collection with Supply Crawlers. Once you get to Tree Farms, every forest square will produce 2 nutrients as a base (3 with Hybrid Forest), which makes forests self sustaining. The AI doesn't know this, and particularly ignores forests. Forests also spread themselves which is a nice bonus.
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# ¿ May 26, 2020 18:28 |
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Yeah honestly I think you'd have to start with a designed map and fixed starts, the map generation in this game is abysmal. I'll volunteer to grind away until I get something balanced-ish if there's enough interest for a second game.
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# ¿ May 28, 2020 06:40 |
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Such a shame there are no planet busters on the board yet...
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# ¿ Jun 26, 2020 01:36 |
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Post and link that action?
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# ¿ Jul 4, 2020 03:22 |
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As much as I love this game I don't think I've ever watched someone play it
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# ¿ Jul 4, 2020 04:31 |
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I'm still in love with the thread title
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# ¿ Sep 14, 2020 16:49 |
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Depending on how much terraformer effort you want to sink into it, the pro move is to raise a square and then drop it again.
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# ¿ Oct 10, 2020 23:37 |
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Helianthus Annuus posted:thanks for running the game glorg
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# ¿ Nov 13, 2020 20:19 |
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Pile Of Garbage posted:re formers what's your view on automating them? tbh that's what I usually do with them but is it worth manually tasking them and doing analysis on the terrain around a base? i've been aiming for 1-2 land and 0-1 sea formers per-base while putting them all on auto home base, then later setting some on full-auto after they'd maxed the home base. seems to have worked well but i may be slightly mineral shy now i think on it. Don't do it, the AI is real bad at Terraforming. Glorg's advice is on the money. Also if anyone wants to read way way way too much about playing optimally (including Terraforming strategies), go track down Vel's SMACX guide. Pile Of Garbage posted:i hate it when i misclick a unit and cancel what it's doing, thus wasting its progress towards whatever it was doing (augh) I'm reasonably confident that if you re-assign them without missing a turn it will preserve the progress. But I could be wrong.
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# ¿ Jun 1, 2021 23:13 |
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I'm not even playing this game but who's got that save?
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# ¿ Jul 17, 2021 00:21 |
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SmokaDustbowl posted:we all pretty much won because I don't think anyone has done anything anything super violent In a certain sense, every one is winning. In another, more accurate sense, Glorgnole is winning. Seriously though the weird island alliance between the Hive and the Free Drones of all people is quite the sight.
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# ¿ Jul 19, 2021 02:30 |
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Pewdiepie posted:They released a new one of these it's called Civilization beyond earth and it's actually pretty epic! everything about this post upsets me
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# ¿ Jul 23, 2021 01:41 |
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If memory serves Glorgnole (on top of a very comfy start position) has been doing a bit of pop booming here and there. Not a ton of it, but if anybody wants to catch up, that's the move!
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# ¿ Aug 18, 2021 18:23 |
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Roosevelt posted:happy fourth birthday little thread
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# ¿ Oct 12, 2021 16:34 |
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# ¿ May 12, 2024 20:44 |
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Just lol if you aren't building a base on every other tile
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# ¿ Dec 30, 2021 22:07 |