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Demiurge4
Aug 10, 2011

I spawned up in Virgo sector all on my lonesome. I beelined an early outpost further south in the mineral rich lands and hopefully I won't get wrecked too badly if I rush a missile station.

The game is a bit lacking in tool tips. In the building menu the mining station just specifies resource fields, but once built the mouse over says asteroids and nebula only :(

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Demiurge4
Aug 10, 2011

Omniblivion posted:

Do not fall for the solar flare trap. Sure, getting a thousand(s) of one material from solar flares sound great, except they only spawn once every loving millennia and anyone can grab them. Do not waste time on solar flare buildings. Sure, if a high level solar flare occurs near you, you can send a fleet to try to contest it. But specializing fleets/buildings for solar flares is a gigantic waste. You're much better off just sending your ships to raid nearby NPC bases.

I kind of disagree. I've gotten a ton of mileage out of it on my second outpost already. I built it in the wildlands south of Virgo and it's admittedly pretty close to several suns. But the one 2 hexes away just spawned me a 2-5000 ore flare that's going to kick this station into the high gear. I've been starved for ore here but once it's level 2 I can expand to a 150 mineral asteroid and alleviate that problem. There's a few more flares going nearby that are quite large too.

Definitely worth contesting, probably not worth going for the buildings.

Demiurge4
Aug 10, 2011

Yeah I lost interest in the game once it became apparent how much time I had to invest. I just don't find that kind of gameplay compelling anymore, even if the pvp aspect is aces.

Demiurge4
Aug 10, 2011

Any big changes for the next round? Seemed to really snowball and leave new players completely out after the first 2 weeks.

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