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Big Mad Drongo
Nov 10, 2006

Baron von Eevl posted:

A while back I remember playing on something like badwater_rainy and it was a grey, cloudy, flooded version of the map that also worked pretty well. I think it was enough water that it might have come up almost to the top of the tunnel at A, just enough to be able to poke your head up and breathe. It's a gimmick map but I always like them.

This sounds like the Pyroshark's dream.

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Big Mad Drongo
Nov 10, 2006

Warpy posted:

faceit tried with tf2 pugs before and i think it failed but casual might be neat

i have 10 invites on https://www.faceit.com/en/r/NdHfaD

Grabbed an invite, thanks!

In case these run out: https://www.faceit.com/en/r/q1Qx1j

Big Mad Drongo
Nov 10, 2006

Every FaceIt game so far has been either a nailbiter that comes down to the final seconds of the stopwatch or an utter faceroll that's over in minutes. Curious to see how balance shakes out as more games are played.

Average skill level seems higher than pubs, with at least a few competent people on either team, though I imagine it's lower than the community servers that have managed to survive this long.

Big Mad Drongo
Nov 10, 2006

It's been a few years since I've used it, but in the past the pro move is to buy a key, turn it into refined metal at https://scrap.tf/, then use the refined metal for whatever hats you want.

They don't have everything but there's usually a pretty varied selection, and you can get a bunch of non-unusuals for a single key and the whole process is automated. Unusuals, stranges and other rarer stuff costs more. You can also sell unwanted cosmetics like the shoes, though I don't know what the returns are like.

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