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I'm so excited for the update. I can't wait to shoot fireballs at people.
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# ¿ Oct 20, 2017 01:41 |
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# ¿ May 14, 2024 13:54 |
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It back!
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# ¿ Oct 20, 2017 02:39 |
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nerdbot posted:Pyro Reserve Shooter no longer minicrits airblasted enemies, but minicrits enemies knocked around by the Thermal Thruster, which is equipped to the same slot as the Reserve Shooter... Uhhhhh. I guess they're going for team shenanigans but it reads like one of the dumbest things on this list. That doesn't really balance this. I believe they mean it can be used to flak some enemy jetpack pyros.
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# ¿ Oct 20, 2017 03:34 |
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And is it reflectable?
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# ¿ Oct 20, 2017 03:37 |
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Broken Cog posted:The new flamethrower seems incredibly strong, but it might be because people aren't used to it yet. It kills so fast. Agreed. And the new airblast is really cool. Sending enemies skidding away across the floor looks sweet. It's more natural instead of just always popping them up with no speed. I think some of the stuttering people are experiencing might be related to reestablishing connection to item server/game coordinator, since it's almost constantly dropping and reattempting.
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# ¿ Oct 21, 2017 02:29 |
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Broken Cog posted:Heh, the Ambassador is absolutely garbage now. 52 damage crits at medium range. What's medium range to you? I played with it a little and did 96 at a range well beyond what most classes can effectively fight in.
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# ¿ Oct 21, 2017 14:48 |
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Dragons fury is so good holy smokes.
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# ¿ Oct 24, 2017 01:49 |
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Bouncy sticky-bombs and jarate jars are fun, but I have to admit I'm not sure about this latest nucleus whimsy.
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# ¿ Oct 31, 2017 14:30 |
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The flamethrower pretty much does its max dps regardless of how well you aim, so it's a little wacky atm.
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# ¿ Nov 18, 2017 18:30 |
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Team Fortress 2 got a pretty good update today. http://www.teamfortress.com/post.php?id=38643
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# ¿ Mar 28, 2018 23:20 |
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TF2 is back baby everybody jump on engineer and start blasting hadokens
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# ¿ Mar 29, 2018 00:24 |
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Jippa posted:I've only skimmed those notes but the flame thrower changes seem great. In practice is it working out when you play (you don't die really quickly if a pyro just tickles you)? Flamethrower changes are definitely a big improvement.
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# ¿ Mar 29, 2018 12:14 |
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To be honest I wish more people would open their minds to the idea that TF2 is fun to play even if no one is mad at you.
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# ¿ Apr 14, 2018 03:25 |
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I mean but that is like 40 years old and it's been done to death. Rocket jumping + meatshots still rule though.
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# ¿ Apr 14, 2018 03:54 |
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Does any of y'all have a link to that old parody frag video where the noclipping soldier gets OWN BONED by a sick airshot and so on?
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# ¿ Apr 26, 2018 15:05 |
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Thanks Reiley
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# ¿ Apr 27, 2018 02:03 |
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QwertySanchez posted:I remember someone buying Carpet Johnson an account. turned out the whole "lol get wrecked human being" thing in his videos wasn't entirely ironic and he didn't last long.. I think. lol Reminder that the purest high-minded irony still fosters an environment where 10-to-1 the people joining in are 100% sincere and have simply been convinced that it's badass to be homophobic or whatever.
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# ¿ Apr 27, 2018 15:02 |
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I really love koth, but I was pretty disappointed with both of Jungle Inferno's koth maps. The points are much too easy to defend. There's no good positions to put pressure on them from.
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# ¿ May 26, 2018 22:40 |
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From what I can tell, lagbots and crashing is a pretty severe issue in Europe, but I haven't encountered many at all in eastern US. I can only remember seeing it happen once, actually. Still, that really sucks if you do live anywhere else. Hopefully Valve gets it fixed pretty soon.
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# ¿ May 29, 2018 13:45 |
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https://www.eurogamer.net/articles/2018-08-14-valves-forgotten-game-team-fortress-2s-shocking-toxicity-problem Turns out the game where people flood chat with text binds of the n-word has a toxicity problem, with real world consequences. Valve's response: j/k Valve doesn't respond to anything
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# ¿ Aug 15, 2018 18:16 |
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JB50 posted:They cant even stop cheating in TF2 you expect them to be thought police too. Plenty of other games punish the use of slurs. There's a lot of middle ground between halting all hate-speech and just letting anyone be as aggressively horrible as they can manage. Wugga posted:I've been votekicked off servers for calling people racist cunts. Calling out racism is ever more upsetting than actual racism, dont ya know. (You really don't have to use that word to do it though.)
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# ¿ Aug 15, 2018 20:01 |
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Yeah. His desire was to make the people he was playing against unhappy. Pretty hard to feel sorry for him.
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# ¿ Aug 16, 2018 15:44 |
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ChaseSP posted:Ban anyone using a textbind in valve servers. Easy. 100% unironically agreed.
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# ¿ Aug 23, 2018 22:58 |
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I'd probably do better with another flamethrower, but I'm still enjoying dragon's fury so much.
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# ¿ Sep 10, 2018 14:06 |
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I can't help, but in the past couple of days I haven't been connected to a Virginia server at all, which previously was the usual location I'd get. Maybe they're doing something to certain servers or changing the way the coordinator decides on a server?
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# ¿ Sep 13, 2018 23:08 |
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So, a very excited person on Steam discussions had this to say:quote:I am not the only one having this issue, believe me. All you have to do is google "tf2 valve servers failed" or just see the occasional post here. I don't know what changing IP entails, but according to this angry person it works? I wish Valve had any kind of regular communication so they could explain what's happening with this.
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# ¿ Sep 14, 2018 14:32 |
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Butt Detective posted:On the flip side I keep being put into Virginia servers despite living in the UK, which is entirely unhelpful. I always spend a minute wondering why things are delayed and why half my shots aren’t connecting until I realise. From what I've seen it's not happening to everyone, but it is happening to a lot of people. They can't connect to their nearest server, but can connect to more distant ones. It's not so bad for me, I only get around 70-80 ping on LA servers, but a lot of people- like you- are having to go much further for second best. Someone on Steam discussions got a response from support saying it should be fixed in a day or two, but it also kinda looks like a standard brush-off response. Guess it can't hurt to submit a report on it.
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# ¿ Sep 15, 2018 01:37 |
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Those of you who can't connect to Luxembourg (or whatever your usual is), does it show up in your ping limit listing? this thing: Virginia is just absent from mine, I noticed. I normally don't use a ping limit, so I didn't even know it listed regions like this. I'm wondering if I'm having a different issue altogether now.
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# ¿ Sep 18, 2018 00:00 |
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Peanut President posted:Sterling, USA is Virginia Oh. Well in that case, I guess I just have worse ping to Virginia now. Weird. thanks though
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# ¿ Sep 18, 2018 03:10 |
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I shouldn't grouse because I know a lot of people have it worse and always have, but I sure miss having less than 90 ping.
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# ¿ Sep 27, 2018 03:11 |
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Warpy posted:5cp/ctf is not really a great experience in 12v12 and I think that's reflected in the queues. (turbine and 2fort are the exception.. people really like those two ctf maps for some weird reason) On the other hand, playing dustbowl about as much fun as remaining in queue for 15 minutes. I only play 5cp and koth, but I guess I'm lucky because I rarely have to wait as long as one minute.
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# ¿ Oct 2, 2018 23:25 |
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Baron von Eevl posted:My man have you tried Banana Bay? It's like Hightower but better. Banana Bay is really good. I want to like Hightower, but I can't abide a round that never ends. Fortunately Helltower doesn't seem to have that problem. Scream Fortress is on its way! wooooo!
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# ¿ Oct 3, 2018 22:56 |
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Butt Detective posted:I can tolerate Process and to an extent Snakewater, but for the most part I just really do not enjoy 5CP as a gamemode, at least not in pubs. Half the maps aren't designed to have 7 engineers turtling on last and games are either a steamroll or a never-ending-back-and-forth slog. Hey I don't wanna say you're wrong. You do you, fun is subjective, no disrespect etc. But I see this a lot and I just wanna say: +A/D and payload aren't any more fun when 7 engies turtle up (and in fact those gamemodes will actually give a win to red team for doing so). +At least a steamroll is quick on 5cp. Been on many payload games where immediately one team is getting crushed, but you still gotta slog it out to the end. +Back-and-forth is what makes 5cp so great! A gamemode where it's possible to come back from heavy losses and win! (granted sometimes you end up trading 2nd and time keeps getting added and it goes on and on, but there's usually a way to disrupt that pattern) This message brought to you by the 5cp council. Try 5cp, today! I love you!
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# ¿ Oct 4, 2018 15:25 |
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Video Graves posted:Not going to lie but 5CP and Koth are my favouritest game types. cp_Badlands is a perfect map. I understand why Process is so popular, and I love that map, but I'd love to know why I end up on Yukon more often than Badlands.
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# ¿ Oct 4, 2018 15:54 |
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I would like to see a payload loop where instead of having a finish, the attacking team gets points for each time the cart goes past a checkpoint. The payload would never stop, continuing to move at a minimal speed even with no one pushing (and of course going faster when pushed). You could always go around to attack the other team from behind. Payload is reasonably fun to me except when defense is winning. The last point almost always ends up being pure misery, so this is my dimly imagined idea of a fun payload.
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# ¿ Oct 10, 2018 04:42 |
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Ariong posted:That�s a novel idea, but you can�t really have a TF2 map without a clearly defined victory state. Maybe one where you have to push it around the circular track three times to win? I should have said there would be a time limit. Whichever team pushes past the most checkpoints, wins.
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# ¿ Oct 10, 2018 04:49 |
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Ariong posted:Oh, so it�s a Payload Race map? Are the two tracks directly adjacent to one another? Do the carts move in the same direction, or does one move clockwise and the other counterclockwise? I was envisioning one track and, like normal payload, teams trade every other round. I guess the game does a bad job of declaring a winner in this situation, but in my imagination land they've fixed that problem. I guess since I said there would be a minimum cart-speed, that could work as a time limit and like has been suggested, round ends after X number of caps.
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# ¿ Oct 10, 2018 05:12 |
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1-800-DOCTORB posted:pl_snaketemple quote:The game type of snake temple features 2 carts on the same track. The goal is for each to catch the cart of the other team by pushing their cart faster. To help you, your cart has a special uber speed gauge you can trigger by blocking the hostile cart. That sounds really interesting. From that little blurb it sounds kinda like it favors defense (which is the opposite of what I want), though? Granted I haven't played on the map, so maybe that's not actually the case.
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# ¿ Oct 10, 2018 17:44 |
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TF2 is BACK baby!! (phrase that can be said at any moment of the past 10 years whenever you feel like it)
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# ¿ Feb 8, 2019 16:25 |
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# ¿ May 14, 2024 13:54 |
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I've been trying to play some of my least played classes a bit more. Recently I've been focusing on heavy, which is ok, but it can get boring at times. Using the buffalo steak sandvich with the fists of steel is a pretty enjoyable gimmick though. A lot of people don't think to pull out a melee, and the FoS resistance mitigates the minicrits decently.
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# ¿ Mar 19, 2019 23:07 |