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Feels weird being hyped for a TF2 update again. Been so long since the last one.
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# ¿ Oct 19, 2017 21:53 |
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# ¿ May 15, 2024 00:51 |
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In my defense, I didn't buy this one myself.
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# ¿ Oct 20, 2017 01:00 |
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I have literally never seen anyone complain about the guillotine, and I've got more than 500 kills on my strange one. Who are these weird focus group people Valve are listening to? Edit: Also 33% increased cloak drain rate on the YER. Wth Valve, it was bad enough as it was. Broken Cog fucked around with this message at 02:50 on Oct 20, 2017 |
# ¿ Oct 20, 2017 02:46 |
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Old Claymore is back, patch redeemed.
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# ¿ Oct 20, 2017 02:55 |
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Nah, this change is fairer than what was proposed. People were worried about the loss of the 100% accuracy. If it was up to me, I'd just change the crits to minicrits after a certain amount of distance, but eh.
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# ¿ Oct 20, 2017 03:54 |
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Yeah, the Rescue Ranger is still very strong, it's far from ruined by this change.
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# ¿ Oct 20, 2017 20:03 |
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Well, the item servers have gone down in preparation for the update, so I'm guessing it's pretty close now.
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# ¿ Oct 20, 2017 22:41 |
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Well, the new Main Menu sure is something. Doesn't seem like the servers are back up yet though, so no point in rushing too much yet.
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# ¿ Oct 20, 2017 23:09 |
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Was it mentioned anywhere that you now see the max health above your health bar when you take damage?
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# ¿ Oct 20, 2017 23:22 |
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Yeah, the new flamethrower flames look really out place. Looks like Half Life 2 flames or something.
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# ¿ Oct 21, 2017 01:11 |
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The new flamethrower seems incredibly strong, but it might be because people aren't used to it yet. It kills so fast.
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# ¿ Oct 21, 2017 02:20 |
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Heh, the Ambassador is absolutely garbage now. 52 damage crits at medium range. Never actually used it often, since I prefer stock or Diamondback, but still, this nerf seems a bit too harsh. They should at least have buffed it in some other area to make up for it. I guess you can still use it to 2-shot unaware snipers using the Razorback at least.
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# ¿ Oct 21, 2017 14:38 |
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King Lazer posted:What's medium range to you? I played with it a little and did 96 at a range well beyond what most classes can effectively fight in. Trying to fight against people on the mid to far end of the bridge on 2Fort while staying on my teams' side. Not exactly scientific, but it was mostly just for testing.
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# ¿ Oct 21, 2017 14:52 |
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Remember that the new flamethrower does +300% damage to burning enemies.I think one of the reasons it feels so powerful right now is that everyone is pyro, so everything is on fire all the time.
Broken Cog fucked around with this message at 19:49 on Oct 21, 2017 |
# ¿ Oct 21, 2017 19:41 |
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QwertySanchez posted:So I think I killed someone by air blasting their dragon's fury poof back at them. I dunno. You have to wait until the end of the round, otherwise it doesn't save your progress for that contract.
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# ¿ Oct 21, 2017 23:29 |
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Or Spy perhaps? Who got mostly nerfs this patch for some reason.
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# ¿ Oct 21, 2017 23:53 |
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I like how the Loose Cannon contract has a bonus for sticky grenade kills. Way to rub it in, eh, Valve? Edit: Also the Double Donk bonus objective doesn't work. Broken Cog fucked around with this message at 01:41 on Oct 22, 2017 |
# ¿ Oct 22, 2017 01:34 |
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At least It's very easy to get them kicked, and they get extremely salty when you do so, since you have to spend several minutes in spawn to get to that level of health. Edit: Also, you can still backstab them afaik.
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# ¿ Oct 23, 2017 15:31 |
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turboraton posted:Google less and play this f2p game more. Contracts are fine. No, sorry, a lot of the contracts straight up don't work. For example, the only way to get points on the Direct Hit contract is to use the mini crit kill sub objective, since the main and first bonus objective straight up don't register. Edit: Crit melee kills with Gunslinger does work though, I did it earlier.
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# ¿ Oct 23, 2017 17:23 |
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I have to say though, all issues with the contracts and new bugs/exploits aside, the new maps and pyro weapons are a lot of fun. The jetpack especially is a blast to play around with.
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# ¿ Oct 23, 2017 19:32 |
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Anyone else have had the Dragon's Fury projectiles just stop registering hits? I was playing a round, and doing reasonably well, until I apparently started missing every shot. I even tested it on an afk heavy, and the shots just went straight through.
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# ¿ Oct 23, 2017 22:53 |
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I get into matches pretty much instantly now, I'd say it works.
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# ¿ Oct 24, 2017 13:15 |
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I wish they'd given the DR a little more charge rate or something when they nerfed it, it feels kinda awkward to use now. Also, the new YER feels awful, the cloak drain is really noticeable. Honestly, all the Spy changes feel like kneejerk reactions from someone who never really plays spy, they seem really half-assed.
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# ¿ Oct 24, 2017 14:35 |
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Yeah, the amount of "defend the point" objectives you need is just silly. First of all, you have to be the first on the point to (sometimes) get it to trigger, and when it does actually trigger, it seems there is a 50-50 chance of it actually updating in the tracker. I got done with most of the actual cap objectives in a round or two, but is still at 3/30 or 4/20 on most of the defend objective ones. I wonder how they came up with those numbers. Edit: And of courses every map contract seems to have some kind of variation of these bonus objectives. Broken Cog fucked around with this message at 08:42 on Oct 25, 2017 |
# ¿ Oct 25, 2017 08:33 |
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The only thing I don't like about the new flame particles is that you can't see poo poo through them if a flaming pyro is coming straight towards you.
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# ¿ Oct 25, 2017 19:09 |
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Tale posted:I know I'm like a week late, but when I first read the original patch notes for the update I was thrilled to see they didn't kill the amby by adding bullet spread to the its first shot. But jfc I did not realize just how small a range that 1200 hammer units is. Not being able to hit headshots past 1200 units makes this thing is essentially useless now. The stock revolver is now better in almost every application. Even the medium range amby headshots only do like 60 damage. At the same range, you could pop out 35-40 damage per shot with the stock, and I imagine the dps would be comparable to hitting every headshot as quickly as possible with the ambassador. The new amby only fills the niche in which you need to deal high damage to that scout you ran into while rounding a blind corner and not much else. I can't see it being a viable weapon anymore. Yeah, as I mentioned earlier, none of the spy changes really seemed well thought out. It all seemed like kneejerk reactions to community complaints with some extremely shallow excuses. It's a bit disappointing, because it gives me the feeling that there's no one on the TF2 team that actually cares about spy balance anymore. Edit: I found a clip that shows the current state of the Amby https://www.youtube.com/watch?v=OXqzL_iFXj8 Broken Cog fucked around with this message at 02:34 on Oct 27, 2017 |
# ¿ Oct 27, 2017 02:10 |
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Yeah, the stock revolver is still really good, and I'm honestly surprised the Diamondback wasn't the one to get a rework instead of the Amby. It's probably, as you said, because very few people actually use it. Enforcer is still just a worse revolver, and there is literally no reason to use it in its current state.
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# ¿ Oct 27, 2017 12:02 |
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I think the DR can survive in the current state if they add some other, small buff to it. For example, they say spies should rely more on subtlety? Let the DR make the spy phase through enemies for the first 2 or 3 seconds after trigger. That way the spy can be even more unpredictable once it triggers, and the fake death can come across as even more convincing.
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# ¿ Oct 27, 2017 20:40 |
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I don't think anyone, even spies, want the old Enforcer back. That thing was broken as hell.
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# ¿ Oct 27, 2017 20:50 |
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Toys For rear end Bum posted:Oh god, completing a Halloween contract get's you... Yeah, same as last year. It's not so bad.... when you don't get dupes in every single crate
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# ¿ Oct 28, 2017 14:47 |
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The main problem with the new DR is that it disrupts gameflow for the spy. Once it triggers, you just slither away somewhere, and then you have to sit on your rear end and wait until it recharges since you have no escapes or invisibility to get around with. It's just boring. Broken Cog fucked around with this message at 17:09 on Oct 28, 2017 |
# ¿ Oct 28, 2017 16:50 |
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Here's an idea for "fixing" the DR: Keep the current charge time, but give it the old Big Earner effect of refilling cloak on a backstab kill. This would incentivize and reward spies willing to go in for backstabs while their DR is down, while not letting pistol spies use it as a "get out of jail for free" card.
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# ¿ Oct 28, 2017 18:32 |
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I have a tradition of buying exactly 1 of each new loot box that gets released(If I'm playing at the time) for TF2, and today I unboxed something worth 100$+, welp.
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# ¿ Nov 2, 2017 00:22 |
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Slime posted:edit: also what's the point of the sandman now Nope, it's garbage. Kind of a shame, too, as I loved just running around with the sandman and cleaver combo.
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# ¿ Nov 13, 2017 18:50 |
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Loose Cannon status: Still extremely fun to use. Can recommend the Fun loadout: Loose Cannon, Tide Turner, Eyelander.
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# ¿ Nov 18, 2017 18:52 |
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You pretty much have to pair DR with the L'etranger now, in which case it's somewhat useful instead of just plain boring. I'm still pretty amazed they decided to nerf the Ambassador instead of the Diamondback. The DB is still the most broken Spy gun by far. Edit: Also, Cloak and Dagger gets more useful the better the other team is. The more important a single medic or sniper pick is, the more of an impact it has. Broken Cog fucked around with this message at 17:07 on Nov 20, 2017 |
# ¿ Nov 20, 2017 17:03 |
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ChaseSP posted:Diamondback is only more OP if you're able to not die which is a skill level out of reach for most spies I've found. Still eaiser than the Ambassador to use though if your aim is bad. What do you think is harder? Consistently getting away with a stab or a sap, or consistently getting headshots? People seems to think that god-aim Ambassador spies were commonplace, but in my 2.5k+ hours in TF2, I've run into those maybe less than 10 times. Also, the Loose Cannon is still really good, but if you're used to the old version, you've got some adjusting to do. I can recommend using it together with a shield or the Sticky Jumper for repositioning.
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# ¿ Nov 20, 2017 17:31 |
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Main Paineframe posted:Better for the DR to be a mostly-useless niche weapon than the stupid immortality talisman it was before. The whole routine of "killing" a spy, waiting about ten seconds, turning around and "killing" the spy again, repeat for the entire round, was really tiring. Add full cloak recharge on backstab. Spy gets a way to escape after a successful stab, and can't be exploited to stay alive forever. Problem right now is that with the DR, once it triggers you have absolutely no escapes until it's back up, so it's usually not worth the risk to try to go in until it's recharged. It encourages extremely passive spy play.
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# ¿ Nov 20, 2017 21:10 |
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ChaseSP posted:you could try using it with the big earner. Does that work with the DR? You could, but the Big Earner is awful, and 30% cloak really isn't all that much. The loss of max health is also pretty brutal when using the DR, as you're expected to take some damage. It also kinda sucks having to gimp yourself with other unlocks to make a certain one not feel awful to use. I'd much rather have more alternatives open.
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# ¿ Nov 20, 2017 21:21 |
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# ¿ May 15, 2024 00:51 |
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The new flamethrower particles are definitely acting weird. I killed a backburner pyro running straight at me as Heavy, spun down, turned around, and then got hit by the backburner crits. The pyro being long dead.
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# ¿ Nov 22, 2017 17:13 |