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i love optimizing my solutions. i have to force myself to move on and come back later. here's my progression on the first non-tutorial level: naive first try: then i realized, you can pick up and place faster with two arms on the mercury. also cricically the arm that puts it in the sink is not the same arm that kicks off the cycle at the source: then i realized, you can save instructions by not resetting at the end of a cycle. namely the 6 arm rotator can drop the gold then pick up the next gold without having to rotate shaving a cycle. Likewise, if the mercury arm going last is not the one going first, it can pipeline and reset while the other is moving. so i got it down to this: after removing some cruft and compacting: i don't think you can get much faster than that. then i tried to make something as cheap as possible and it ended up being super compact too:
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# ¿ Oct 20, 2017 20:12 |
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# ¿ May 10, 2024 00:08 |
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yeah you're right i couldn't figure out how to avoid the collision but of course you put the lead on the outside. nice.
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# ¿ Oct 20, 2017 20:21 |
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also don't go on reddit or you'll just spoil the optimal solution which takes a lot out of it.
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# ¿ Oct 20, 2017 20:22 |
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pipelining is the key to low cycle counts. make sure the first thing to go ends before the last thing to do something. for the source that you will need the highest count of, make sure you are picking something up from it on every odd cycle.
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# ¿ Oct 20, 2017 20:38 |
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haha don't feel bad man that was the final result of an iterative process. try to do it again starting with two arms on the light blue since you need twice as many of them, then fit in the teal one where it will link and finally an output arm. i guarantee you'll at least in the ballpark.
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# ¿ Oct 20, 2017 21:00 |
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nice time cost tradeoff
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# ¿ Oct 20, 2017 21:42 |
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I shaved another cycle off. Remember to make your dropper arms spokes so you don't have to reset them I guess
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# ¿ Oct 20, 2017 21:49 |
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idk but he came and gave a talk at my office and he is exactly like you would imagine he is.
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# ¿ Oct 20, 2017 22:33 |
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^^^^ Yeah sure. I've only posted them for the first few puzzles in chapter one anyway.gonadic io posted:meanwhile this one is f*cking awesome as h*ck but i have no idea why it works. i built it, but the fact that it worked surprised me oh man you can extend the spokes on wheels this is a gamechanger
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# ¿ Oct 21, 2017 00:22 |
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man the ones in chapter five are pretty tough...
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# ¿ Oct 21, 2017 23:25 |
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jfc the lipstick one took me about 3 hours I think It's definitely possible to speed it up since I only pull 3 salt every 4 cycles but drat my head already hurts.
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# ¿ Oct 23, 2017 01:12 |
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Fuzzy Mammal posted:jfc the lipstick one took me about 3 hours I think 2 hours more refactoring. saves 2 cycles
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# ¿ Oct 23, 2017 05:16 |
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if you beat the game you get a prize
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# ¿ Oct 23, 2017 19:14 |
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solve this, bithc I think it's actually too big to put on the steam workshop. I get an upload error. I'll post back when I hear back from them and have a working link so you wusses can have a crack.
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# ¿ Oct 25, 2017 04:20 |
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Fayez Butts posted:you're right, I see it now yeah i had to take liberties to keep it within the hexagram and also get 5 point height. i tried to make the o's like on the green amber switcher icon dos style. y p o o s s
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# ¿ Oct 26, 2017 07:46 |
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# ¿ May 10, 2024 00:08 |
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# ¿ Jan 2, 2018 04:14 |