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Delacroix
Dec 7, 2010

:munch:
The game has had a positively silly amount of love poured into the world, any landmark or terrain feature that looks particularly jetpack-y almost always has a reward. Early spoiler jetpack up the starting ruins

Unlike many other openworld games, there are no invisible barriers. I scaled up a large mountain in Ignadon to escape a monster one shotting NPC patrols and what do I find?

A skeleton resting it's head on a rock. :3: You've got the right idea, skeleton.

The game is typical PB jank but when they craft classic Gothic, Fallout and generic sci fi into a single setting, I had to give them another chance (Gothic 3 was not their best work).

I only wish there was an outright way to relax equipment stat requirements, either a specialisation or familiarity perk that upgrades passively. Unless you plan carefully you might be fooled that the game expects you to dump points into five different stats. The devs almost certainly expected people to craft as many elex potions as humanly possible, as quickly as possible.

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Delacroix
Dec 7, 2010

:munch:

sicDaniel posted:

A reddit poster has compiled some information about skills and what they actually do in terms of numbers, like hp or stamina, which the game outright refuses to tell you for inexplicable reasons. Don't know how accurate it is but it indicates which skills are worse than they sound (extra hp) or are bugged (haggler).
He also says that sunglasses, despite showing 0 armor in the game, actually give you 10 armor.

https://www.reddit.com/r/elex/comments/782zto/some_concrete_info_on_skills_and_other_things/

Sunglasses are the best item in class and this cements it. :colbert: I have all four sunglasses and switch between three of them on a regular basis.

This is classic PB but they deserve any flak they get if they don't fix it quickly, relying on community patches (just like skyrim) is unacceptable. For example I expected practitioner to be questionable as the stat requirement was far too high to be acquired early on. When I grabbed the amulet with the buff it turned out to be a 5% exp boost :gene: was my surprised face. The scientist amulet has the bookworm buff and it's non-functional.

steinrokkan posted:

I'm incredulous about attributes not increasing stats on their own.

I'm still running around with a stupid little hatchet, and I find the enemies have been getting easier despite the only combat related change to the PC being my attribute numbers.

I could feel that you received more health with each levelup, just by the varying levels of remaining health I was left with taking hits while jetpacking around monsters. I can't say the same about stamina or psi/mana but I took the extra stamina perk anyway when I finally began fighting enemies.

Weapons and gear are always important, it was always about building up stats to equip a weapon or unlock a specific spell in older games. On that note, attribute boosts from gear won't make you eligible for learning skills, they can only help you hit equip prerequisites.

Delacroix
Dec 7, 2010

:munch:

steinrokkan posted:

The Clerics run the refugee camp for the outcasts and outlaws of all the other factions, but there may be Sinister MotivesTM behind their charity (I'm not far enough to know what comes out of it)

The architect behind the domed city shield seems to think that the clerics should be sheltering all factions including separatist albs and his support staff are too busy working around the clock to consider politics but they're an anomaly. They might be doing the Imperium of Mankind routine except they're too weak to stand up to the actual space marines of the setting. They have more in common with a depleted cadre of Brotherhood of Steel traditionalists in that they deserve to dwindle down to nothing.

Lakbay posted:

The clerics get jedi mind trick (it's Suggestion in dialog choices) and yes they get sinister once you start doing their faction specific quests and getting to know them

I kinda like that they made the 3 factions unlikeable in their own way. Better than the "do you want to go melee, ranged, or magic" factions in Risen 1 and 2 (haven't played the gothics far enough to know what their factions were like)

It may not be the finest example of writing but Origin works as an equivalent of an independent New Vegas. PB could have definitely played it up more in the story and have an much better result than the scheisse FO4 came up with. Bethesda has broken scarcely heard of barriers in written mediocrity.

Minor spoilers The dome clerics supposedly responsible for enforcing neutrality are throwing people out instead of resolving and meditating inter-factional conflict and the council of Magalan isn't sending them assistance, the berserkers are settlers that would be exiled or killed if they step foot in Goliet due to circumstances out of their control but they continue to be pissy even though they're hiding beneath a piece of technology. The outlaws in the city are willing to ruin the entire thing for everyone because of their treatment despite ostensibly having lived under Bloody Baxter who was far worse than the Duke. They tolerate being treated as second class citizens if it's done by another FYGM jerkwad but some schnook from another faction is crossing the line.

Delacroix
Dec 7, 2010

:munch:

steinrokkan posted:

Pro-tip: Don't let companions teleport you to encounters unless you are really sure of your abilities.

Alternatively, pack 70 or 80 grenades. :torgue: Stalker? Ten grenades. Night Shade? Grenades. Mob of skull reavers? Six grenades, if you aim well and hit all of them.

If there's one disappointing thing I learnt from grenadier-ing, it's that you can't lead human enemies with jetpacks to high areas and knock them off to their deaths. You'd lose a third of your health from a small ledge but enemies are protected by an invisible squared circle.

Delacroix
Dec 7, 2010

:munch:

Fat Samurai posted:

Are skills that increase experience worth it or should I ignore them? What about the one that gives you extra attribute points?

The +xp skills are 5% boosts and trivial in the bigger scheme of things. If you want the bookworm perk, there's a amulet in a chest under a blue tarp near the Small Farm teleporter, which itself is beneath the southern wall of the Domed City.

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