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Minorkos posted:he isn't saying anything bad about the patch but it still looks like complaining lmao Breaking high ground will probably be a net gain overall, adding Normal Person Mode might make the game as fun to play solo as other mobas, most of the hero changes seem focused around level 25 aka "the phase where everyone gets a little samey" which is good. All of this is moot though in the face of the worst change: Tinker can now refresh 9 items.
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# ¿ Oct 31, 2017 14:38 |
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# ¿ May 12, 2024 08:31 |
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How many true incompatible orbs were left before this patch killed them anyways All I can think of is antimage, maybe impetus??? E: I'm sad shadow demon didnt get a L25 talent that added shadow poison to his attacks
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# ¿ Oct 31, 2017 16:35 |
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staplegun posted:They haven't made the ingame tutorial any better at not getting you yelled at in games. This is impossible to avoid when solo queuing in dota, its only avoided in groups because then you're in a group of people shouting at the solo queuer(s) dota tips 'n tricks: read about what stage the hero you want to play is good at (i.e crushes early, crushes midgame, crushes late) and try to end the game at that time, if your hero is good at farming check what the enemies that are doing well are using and buy items that stop that: Debuffs; diffusal blade (after this patch Nullifier, autoattack heroes)/Euls (other heroes) Spammable stuns; BKB (if you're a damage hero) Magic damage; blademail (middle of fights hero)/orchid (squishy damage nerdlinger hero) Autoattacks; halberd/vyse (unless custom games have burnt my brain out halberd disarms will not be dispelled when they activate BKB, but cannot be applied during) Single target ults; linkens You will win most of your low ELO/MMR games doing this because everyone else will be following whitebread mobafire guides intended to specialize players in coordinated teams. By the time this starts failing you should know enough about the game to make your own decisions. If the enemy has a stealth hero buy sight wards and dust, use liberally If you want the easiest possible beginner heroes play lion or lich. Don't get lost farming in the jungle; its for pulling lanes and dipping for gold between creep waves, you'll miss out on muchos gold and exp prioritizing the jungle unless you've got amazing clear Im gay (this is important) Neurolimal fucked around with this message at 16:53 on Oct 31, 2017 |
# ¿ Oct 31, 2017 16:51 |
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Elman posted:Good lord. They really just want it to be HoN, don't they? *looks at tiny rework, turbo mode* between the revelation that valve basically gutted their game development staff + their surprisingly quick turnaround here and in TF2, I wouldn't be surprised if there wasn't some hon/strife/rise/realm/heroes alumni in the ranks game industry has pretty silly job insecurity after all.
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# ¿ Oct 31, 2017 17:37 |
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compared to my knowledge of other mobas I'm still pretty scrub tier wrt dotes knowledge, is there a real point to meteor hammer I'm missing beyond tower damage/a cheaper abyssal blade for heroes that attack too slow for abyssal blade? It seems like it would be really easy to avoid due to the obvious telegraphed channel time.
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# ¿ Oct 31, 2017 17:40 |
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Wangsbig posted:it gives your team high ground vision, damages the enemy creep wave as it spawns and does guaranteed chip damage to structures. it is good on basically every hero and directly addresses the issues with pushing high ground and how boring it is, the main issue responsible for the death of the videogame dota 2 That makes sense thanks, saw you mentioning "item specifically to counter high ground" and wasn't 100% on which it was since theres a ton of crazy poo poo in this patch seems a bit awkward to have an item basically just to take care of a dumb mechanic but hey whatever works
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# ¿ Oct 31, 2017 18:05 |
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Arzachel posted:lmao That might be a bit hyperbloic but high ground has been obnoxious for a really long time and even atm before this patch hits you basically need to sacrifice someone for vision if the enemy is halfway competent at killing base wards let alone the miss chance and 3 goddamn heal shrines
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# ¿ Oct 31, 2017 19:02 |
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it never gets old watching someone react when their main gets changed, it's always a roller coaster of emotions
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# ¿ Oct 31, 2017 21:06 |
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broodmother might actually be less trash now that she isn't dumpstered the moment she's revealed and taking damage. Think Winter Wyvern but without needing to burn mana (after placing the webs obviously). the only "chinesey" thing I could think of for the notes is that most of the changes are centered on level 25 talents, but that's not that far away now and a good number of them help out strong early heroes that fall off a bit lategame.
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# ¿ Oct 31, 2017 21:44 |
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broodmother becoming invisible in webs never made sense anyways, who becomes -less- aware of a spider when they see a web it would make more sense if like, she was a waterspider, and she made pools of water, actually cut the spider part, broodmother is now a vampire squid that spawns microsquids
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# ¿ Oct 31, 2017 22:20 |
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ILL Machina posted:She and her babies get free move still, right? Maybe with armor and magic resist they won't always be insta blapped. They survive more early game but you don't have to get smoke against them...feels like the visage familiars who didn't get song immunity anymore Yeah I mean, now that they dont lose free walk when spotted you can just send them into the trees when someone tries to farm them.
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# ¿ Oct 31, 2017 23:12 |
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Brinner posted:broodmother is great now. Losing free pathing from taking dmg and getting dusted 24/7 sucked and made it the niche pick she was. now she's viable all the time and a lot of fun. if being invis is a highlight of the hero you're loving garbage with garbage opinions. Yeah, I decided against saying anything, but you should really play stealth heroes with the assumption that you -will- get revealed, and being able to fly past trees while revealed is pretty nice. Assuming your stealth is real stealth and not just a 33 gold tax per fight is a pretty good way to make some memorable throws.
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# ¿ Nov 1, 2017 01:25 |
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instant out of shower showerthought: why doesn't tiny have a line for when he throws an ally hero at an enemy hero where he says "How's THIS for a memorable throw!"
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# ¿ Nov 1, 2017 01:37 |
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Not sure why someone would look at a skill with no scaling that is basically a platform for onhits and think "ah, a new carry.", same for the ult that makes him unable to attack. IMO get orb of venom, early javelin, roam out for those magical 2+ javelin procs off swashbuckle, and have a good time.
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# ¿ Nov 1, 2017 11:53 |
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mikeraskol posted:I wonder if the massive winrate dips for Tiny and Morph are more indicative of people not sure how to play them yet or the changes. I thought both looked very weak when reading the notes and trying them out on test and the drops seem to confirm that, but honestly nobody has any idea what they are doing with them yet. He seems like he could make for an interesting Agility Rubick with his new morph; clone an enemy initiator/disabler, shut down an enemy carry, then use the morph as a second healthbar (I assume that Morph can exit the cloneform before dying to retain his normal hp, Brewmaster style). His 25 talent lets him copy allies, which means he can make up for low farm by just copying an ally carry or initiator. Granted this is all pulled straight from my rear end since I haven't played new morph yet. I guess it depends on if the stats he copies includes items.
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# ¿ Nov 1, 2017 23:25 |
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Elman posted:How long have you been following Dota 2? I mean, I've followed dota2 since it first hit closed beta, and I can definitely recall sweeping changes that gave supports a second agh stun and removing orb limitations on certain carries and dumping a bunch of armor on a hero or letting a hero take their ult a couple levels early, in the same patch
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# ¿ Nov 1, 2017 23:32 |
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I like a lot of stuff about this patch, but adding crowd control to the number of things you can no longer plan out is definitely not one of them.
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# ¿ Nov 2, 2017 00:21 |
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I didnt snap mine but I got 6 reports in 4 games out of my 25, still got a smiley face so I assume they were found to be BS Not too surprised about the reports; I tend to be pretty critical of pugs (tho I try to be constructive about it, no insults, try to be polite about it at least at first) and 7.00 has been a significant headache in that regard
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# ¿ Nov 3, 2017 00:52 |
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Reality Winner posted:Dark Willow shits out crowd control she's really strong I think. So he can dish out the spicy playts
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# ¿ Nov 3, 2017 02:02 |
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Cuntellectual posted:It baffles me why she has two powerful ults. Her Super Wisp Ball still working during her invuln skill is grotesque.
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# ¿ Nov 3, 2017 03:14 |
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New Tiny could be super fun if they cut down on the longass cooldown on tree grab/treetoss. I mean Deadwood had basically the same thing but with a charge system and ministun on throw, and he was good fun. It also would help with his issue of "mana pool is too microscopic to successfully chip someone into burst range" by giving him an Undying route of slowly wittling an enemy down into combo range. E: at least start the CD on grabbing a tree. 40 second CD is just more absurd when it doesnt tick until you use up the tree. Neurolimal fucked around with this message at 10:43 on Nov 3, 2017 |
# ¿ Nov 3, 2017 10:40 |
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Kild posted:I actually dont understand why Tiny needed a remake and such a bad one too. To be fair, Tiny's been in a pretty rough place for quite a few patches now; the big "casters can now carry patch" made intelligence provide spell amp, which by itself gave INT nukers a larger edge over him, let alone the items that largely benefited spammable casters and long-distance nukers rather that point-blank payload nukers. Let alone the additions of faerie fire, raindrops, magic sticks that are filled on purchase, and cheap magic resistance. This rework makes sense conceptually, in that it's playing up the only real gimmick people have been doing with tiny; strong ratting and cleave clearing. It just needs more tweaks.
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# ¿ Nov 3, 2017 14:47 |
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I'm really disappointed in valve for giving invoker a full closet of fashionable multicolored outfits just because he likes to juggle some balls
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# ¿ Nov 4, 2017 17:53 |
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# ¿ Nov 4, 2017 21:21 |
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CodfishCartographer posted:Ability Draft still exists and is still the most fun Dota mode Legends of Dota Redux is better because it doesnt take 5 minutes to draft only for some fuckwad to leave because he didnt get the carry skill he wanted, causing a cascade of leavers
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# ¿ Nov 5, 2017 12:26 |
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Craig K posted:i LOVE legends of dota redux it's my testing ground for dumb and insanely broken heroes like my original character Dark Puck (c) me 2017 do not steal Hell yeah my steam name's Greedo's Speedo, I play p regularly so you've probably seen me whine like a baby about people not enabling extra bans This new patch has been hilarious because of CDR talents not being removed yet + Willow skills being ridiculous. If you go Drow and take Shadow Realm at 25 you can literally chain realms and the enemy can just go eat poo poo if they dont have an AoE silence also valve didnt code Bedlam as an ult (which is why theres a delay in leveling when you skill up terrorize) so at level 3 you can run around with a 225 dps aura
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# ¿ Nov 5, 2017 15:31 |
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Cuntellectual posted:Diffusal isn't BAD, but it blows my mind people keep rushing it on pangolier. Do they think his q procs on hits or something? ...it does. The only modifiers it doesnt proc are ones based on your attack damage; cleave, lifesteal, or crit.
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# ¿ Nov 6, 2017 00:06 |
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Cuntellectual posted:That's a pretty critical thing to leave out! The patch seems slightly rushed on the development/fine detail side of things. Supports the idea that a fire's been lit under their asses.
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# ¿ Nov 6, 2017 04:09 |
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Cuntellectual posted:Good. Lmao Pang confirmed hard meepo counter
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# ¿ Nov 6, 2017 04:44 |
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Brinner posted:He's flexible enough to be able to build him however you want. I think the no impact part is more to do with how plebs try to play him. He's actually great fun in an aggro trilane I found out last night. IMO outside hilarious quirks like that Meepo one he's pretty versatile in an average way, while not having much of a specific enough niche to see tourney play (although that average versatility might in fact be his niche; he works pretty decently in every role but carry, so he could work as a Safe Pick). Kind of like how Ursa is real good in pugs, but in tourneys turns into a kite
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# ¿ Nov 6, 2017 04:58 |
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Cuntellectual posted:Okay that Bane change was super needed. I kinda hope the autoattack thing stays viable, just not as insane as it was. It probably will; even without 200 free damage he can still get 3-6 seconds of free autoattacks and a 100 damage drain advantage, he is hilariously good in the mid lane right now. If he eats another nerf it will probably be reducing enfeeble's 20 second duration and miniscule manacost increased. And even if his AD build gets dumpstered, he always has that ridiculous +7s duration boost to his magic immunity piercing ult.
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# ¿ Nov 6, 2017 12:04 |
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Dont forget that Swashbuckle has both really long range and is wider than it looks, so 1) don't take unecessary harass charging forward with it when laning and 2) try to avoid pushing the lane with it if they're doing a good job of controlling the lane. Javelins really are great if you're in a match where you have very little harass to fear, 1100 gold for a 1/4 chance for 100 damage for each of your 4 swashes is pretty good. I'd at least get two for Basher and maybe MKB. Diffusal is pretty funny since your wisp-style lack of turning to use items means you can easily slow anyone chasing you. Plus 70-100 mana to burn 200 of an enemies' mana is a pretty decent trade. When ganking and lategame, Heartpiercer is really good against armor-reliant heroes like Dragon Knight and Terrorblade. It can also remove Axe's 40 taunt armor but that requires hitting him before he does it + him being dumb enough to taunt after it's applied. e: is Turbo dead already Neurolimal fucked around with this message at 16:22 on Nov 7, 2017 |
# ¿ Nov 7, 2017 11:59 |
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Snazzy Frocks posted:why are there 4 ships per ult Level 25 talent L25 dota2 is a hilariously beautiful clusterfuck ATM.
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# ¿ Nov 8, 2017 02:50 |
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Cuntellectual posted:A WHOLE THREE HUNDRED GOLD ON TRACK KILLS? Almost better than 6 treants
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# ¿ Nov 8, 2017 04:42 |
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Sounds like "matches no longer keep log of every change made, which caused games to start falling part at 20+ minutes"
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# ¿ Nov 9, 2017 00:20 |
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New treasure has a refreshing number of actually good parts Timbersaw, Shadow Demon, and Spirit Breaker's sets are all legit good, aristocrat Spectre is neat besides making her weird head wisp actual hair, Phoenix has a nice Ra head, and Omniknight's set is excessively WoW but the wings are neat WD keeping the tradition of giving every hero a ridiculous wig strong
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# ¿ Nov 12, 2017 14:14 |
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I dont know about all of the article's points, but I can deffo say I'd be playing more dotes with a free battle pass, especially if custom games somehow contributed. The battle pass always looks appealing, but I feel that it often has the same issue as excessively grindy time-limited events; you've already missed X amount of days/months into the event, why buy it up now when there's no guarantee you'll get everything? Better wait til next pass, and then you never notice the pass changing, 20 goto 10.
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# ¿ Nov 15, 2017 02:20 |
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The incredibly rational racist boy: "Actually, the game needs more complicated esoteric features and tedious busywork. That will bring back the western ubermensch to beat back the yellow menace, who hate those things."
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# ¿ Nov 15, 2017 03:57 |
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The real issue killing Dota 2 is that they call their champions heroes. Fix that and the players will come rolling in.
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# ¿ Nov 15, 2017 19:01 |
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# ¿ May 12, 2024 08:31 |
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The Ancients in Defense of the Ancients is the base cores, so it stands to reason the Legends of LoL are the summoners/summoner cores, not the tiny fantasy men they abuse
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# ¿ Nov 15, 2017 19:32 |