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Finally updated this post 7/18/2020! Welcome to Gloomhaven! This "world in a box" style dungeon-crawler experience has been the #1 rated game on BGG for like 2.5 years now. It has spawned a small expansion (Forgotten Circles), an introductory version (Jaws of the Lion), and a full sequel (Frosthaven). What is Gloomhaven? From BoardGameGeek (which you will want to check out for discussion, files, etc): quote:Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. It's essentially one of the most well-received Kickstarter games in the past few years, and somehow lived up to and even exceeded the hype. You and your friends grab one of the starting character classes, run through dungeons, do cool stuff with your cards, fight monsters, and hopefully win. At some point your character will reach their secret goal and decide they've had enough of this adventuring game and retire, at which point you get to open up a new character class box, which are initially only known to you by their box symbol. So there are elements of a living world within the Gloomhaven box - your decisions and such will impact the map and inform future events. So how does this game play, exactly? Here's a video for a random dungeon (so no campaign spoilers) playthrough. Apparently there are some rules mess-ups that they call out. https://www.youtube.com/watch?v=hC5B3Z6ieVg Here's a more dry rules overview that's pretty thorough: https://www.youtube.com/watch?v=pSWMvXT6jCw How does the game handle inconsistent participants and people dropping in and out of the campaign? Mister Sinewave posted:Not only are the quests scaled gracefully to the number of players and their levels (it handles someone retiring a character at level 9 and starting a new one at baby level as a matter of course after all) but dropping party members in and out is otherwise fine. Scenarios can be replayed, but any loot chests or scenario rewards are gotten only once and not again. How can I make this game faster/easier to play? A REALLY loving COOL thing I found on BGG is an interactive scenario PDF that has hidden sections you can reveal as you get to the necessary part. This can help you avoid spoilers as you are setting up the campaign and whatnot. https://boardgamegeek.com/filepage/146896/interactive-scenario-pdfs-hidden-sections-pcmacios. Also an app on Android and iOS so get that. Replace a whole mess of bookkeeping bits and pieces (monster ability card decks, monster stat sheets and sleeves, the monster attack modifier deck, monster damage tokens, condition tokens, the element infusion board, element discs, round tracker, character HP/XP dials) with this Android, PC, Mac, or web-based (NO iOS, but again can be run on the web perfectly) app called Gloomhaven Helper Get some aftermarket organizers, made by Broken Token, Daedalus, and Meeple Realty. Based on my research the Broken Token one was the most highly regarded. People also successfully use Plano cases, card binders, and file folders for a homebrew solution. SPOILER CHAT! So there are a lot of things within Gloomhaven that people don't want spoiled. The community is very good about avoiding spoilers, even avoiding using the names of sealed classes. Refer to sealed classes by their symbol or perhaps their order number. Don't talk about the smaller sealed envelopes. Reference items by the number on the back of the card. Refer to scenarios by their number. So basically be liberal with your spoiler tags, or perhaps be more crafty and use item numbers, class symbols, etc, and don't spoil stuff for people. All the starting classes for Gloomhaven, Forgotten Circles, Jaws of the Lion, and Frosthaven are considered fair play when it comes to spoilers. Anything not part of the starting content for any of these games should be considered spoiler material and tagged as such. Essentially read this "new to Gloomhaven" post on reddit, it's pretty good: https://www.reddit.com/r/Gloomhaven/comments/62g5s8/new_to_gloomhaven_read_first/ GOOD RESOURCES: Easy to miss rules:https://boardgamegeek.com/thread/1727703/easy-miss-rules Official FAQ: https://boardgamegeek.com/thread/1897763/official-faq-game-revs-1-and-2 Reddit FAQ: https://www.reddit.com/r/Gloomhaven/wiki/game/official_faq First game setup guide: https://boardgamegeek.com/filepage/143354/first-game-setup-guide An useful rules summary to potentially streamline or summarize the rulebook: https://drive.google.com/file/d/0Bze24YskmJNeT1VnNUJHdWpwWDQ/edit Remove play guide: https://www.reddit.com/r/Gloomhaven/comments/fvzj84/remote_play_guide/ EXPANSIONS AND SEQUELS: As I mentioned earlier, there was a small expansion released in 2019 called Forgotten Circles, which: quote:features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. Apparently if you own the original printing of Forgotten Circles, there were a number of significant changes made that are outlined here: https://boardgamegeek.com/thread/2450666/second-printing-changes In the summer of 2020, a new standalone game in the Gloomhaven universe was released, called Gloomhaven: Jaws of the Lion. quote:Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. This was very well received and has been somewhat challenging to get at first (surprise!). Finally, we come to Frosthaven, a full sequel that was an enormous Kickstarter success, of course. quote:Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. This will be coming out hopefully in 2021, but who knows when you will actually see your copy!! Enjoy this crazy-rear end huge world of content! ShaneB fucked around with this message at 04:36 on Jul 19, 2020 |
# ¿ Nov 10, 2017 18:52 |
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# ¿ May 22, 2024 10:29 |
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I own the Broken Token insert, and assembled it, for a game I do not yet own. But it's pretty conclusively the best aftermarket one that isn't just a stack of Plano cases.
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# ¿ Nov 10, 2017 19:21 |
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Doorknob Slobber posted:How does the broken token insert handle the monsters? I just tossed everything into a ziplock bag. There is so many I can't think of a good way to organize them that would make it easier to find specifically what I'm looking for. The BT one has small, labeled, tuck boxes for each individual monster in a large custom tray. It's probably the biggest draw to that one I think.
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# ¿ Nov 10, 2017 19:48 |
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BrainBot posted:https://www.youtube.com/watch?v=hC5B3Z6ieVg is a long video, but you can just watch a turn or two to get the idea. There are a fair few rule mistakes, but they're all called out nicely. I'll throw stuff like this in the OP
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# ¿ Nov 10, 2017 20:26 |
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You can always just open the next sealed wife box once you retire her
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# ¿ Nov 11, 2017 17:47 |
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Bombadilillo posted:Wow. This game is great. I'm half in the bag and can only read this as a drunk persons post and love it. Where is my copy, cardhaus?
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# ¿ Nov 12, 2017 06:27 |
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Bombadilillo posted:Yeah there were times that I looked back and went. drat we should have all long rested before kicking in that door. You can use the PDF or app in the OP that allows you to reveal rooms as you advance.
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# ¿ Nov 14, 2017 18:22 |
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Sooooo.... people without the game yet. What are you playing in the mean time to take the edge off?
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# ¿ Nov 14, 2017 19:29 |
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KingKapalone posted:I'm extra hyped for the game now that I've finished staining and assembling my Broken Token organizer. Saw that on Reddit and was immediately sad I didn't stain mine before assembly.
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# ¿ Nov 14, 2017 22:57 |
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ChiTownEddie posted:Not to be that guy. But I'm okay with being that guy. Shipping notification for Chicago. Eta 21st. Can I come over?
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# ¿ Nov 17, 2017 16:16 |
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Can anyone work up "common ways to play this wrong u dummy" stuff I can add to the OP? Also I wasn't sure this thread would gain traction and I'm glad a side thread turned out to be valid. Good work y'all.
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# ¿ Nov 20, 2017 22:31 |
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KingKapalone posted:Just got this email from Boardlandia. Bummer. Fffffffffff
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# ¿ Nov 20, 2017 22:52 |
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ChiTownEddie posted:Got my copy and punched it! I had only extremely minor issues, a bit of sticky spray stuff to rebind a map tile and a few spots where i had to use a knife to cut where the punch wasn't done well. I didn't seem to get my invite to the opening play so get that to me thanks
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# ¿ Nov 22, 2017 22:38 |
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ChiTownEddie posted:hahaha Pre order but I am in Chicago. You need a player I'm your dude.
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# ¿ Nov 23, 2017 02:13 |
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So based on current news, all those copies that retailers sold as preorders and expected in November aren't going to see the light of day until like Jan/Feb at the earliest, right?
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# ¿ Nov 28, 2017 16:25 |
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Megaman's Jockstrap posted:Thanks to Bomb and Jordan and misguided rage for the constructive advice. Probably won't post in this thread anymore but any interested parties should check SA mart in a couple of weeks in case I drop a used copy. If you are in Denver or Chicago we can make something happen.
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# ¿ Nov 29, 2017 01:55 |
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We ain't seeing anything from any retailer until like late January at the earliest, I bet.
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# ¿ Nov 30, 2017 17:14 |
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I own them, they look great. Don't have my copy yet so I can't say more than that.
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# ¿ Dec 5, 2017 18:31 |
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Subjunctive posted:I am experiencing some disappointment when reading this post. (I’m going to stain and assemble my BT this weekend.) I mean you saw the same videos I did before purchase, I imagine. The map trays are not organized in that top bin in any way besides "make them fit just right". I didn't really think it would be that great for actually using the tiles.
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# ¿ Dec 7, 2017 17:34 |
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food court bailiff posted:What video is that? Stuff like this: https://www.youtube.com/watch?v=SW4XlmZOwtk
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# ¿ Dec 7, 2017 17:46 |
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KingKapalone posted:Saw this retail update from last week: http://www.cephalofair.com/2017/12/whats-happening-gloomhaven-retail.html Thanks for posting this. I somehow missed it.
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# ¿ Dec 12, 2017 20:52 |
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Cobaltshift posted:Is there any word on when this will hit retail yet? Msrp around 120$? OP still up to date. Jan/Feb at latest (lol right). I'd wager it will be $120-140.
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# ¿ Dec 28, 2017 20:18 |
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Cardhaus better get me my preorder copy stat. OP needs his games.
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# ¿ Jan 14, 2018 17:24 |
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OP just got his today. At work. When he's traveling for work. Why God.
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# ¿ Jan 23, 2018 16:58 |
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Yer boi got his copy finally. I can't believe i was considering taking this home from work via the train. Jesus christ.
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# ¿ Jan 24, 2018 19:06 |
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deathbagel posted:So, I figure since I've now spent $300 on this board game, I may as well go all out. I have the Broken Token organizer and I see people staining them and figure I'm going to give it a shot. Any tips for someone who has never stained anything before? I watched the Broken Token staining videos on Youtube that I could find, but wondered if any goons had experience with staining this kind of stuff as well. wipe on wipe off before assembling pretty easy
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# ¿ Jan 24, 2018 20:13 |
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food court bailiff posted:printed on them in bold text to better fit my wargame calipers! My responses, in order, were: "wargamers use calipers??" "of course wargamers have calipers..."
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# ¿ Jan 24, 2018 20:57 |
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Gort posted:The best part is when you decide it's not heavy enough and decide to add a couple of pounds of wooden boxes to the mix. already doing that tonight. can't wait.
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# ¿ Jan 24, 2018 22:12 |
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All the paper is curling up once I opened the box. The sticker sheets are in a tube shape now and the rulebook/scenario book are bowing. Is this a Known Issue?
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# ¿ Jan 24, 2018 22:27 |
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Is there any (good) way to run through the game solo to get my feet wet with it? The solo scenarios look like you need to get through some of the normal game content first.
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# ¿ Jan 25, 2018 23:58 |
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How can I tell what prosperity level an item is?
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# ¿ Jan 26, 2018 03:56 |
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Is the kickstarter 10-part campaign a good way to learn the game before diving into the real campaign worldbook?
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# ¿ Jan 27, 2018 19:53 |
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Cauldron Moose posted:Where can you even find the mini campaign? https://boardgamegeek.com/thread/1765807/mini-scenario-links-summary
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# ¿ Jan 27, 2018 20:12 |
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So the website controls enemy decks and attack modifiers, but can anything replace player attack modifiers?
ShaneB fucked around with this message at 15:53 on Feb 1, 2018 |
# ¿ Feb 1, 2018 15:26 |
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If I want to play a somewhat interesting 2 character solo campaign what are classes that go together well? Is brute more interesting than just a beater / tank?
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# ¿ Feb 3, 2018 16:24 |
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Any suggestion for how to play this as a one-off session and not as a campaign? I'm visiting my brother for a few days and we want to re-live our HeroQuest days. Note I have not been able to play my copy at all besides looking at it and setting it up and pretending I have the time to devote to boring solo sessions.
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# ¿ Feb 6, 2018 15:43 |
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NmareBfly posted:I'd say just run the first scenario. If you have time for more you can do #2 and on. Then decide yourself if you want to replay the first couple once you have a regular group. Or maybe you'll want to immortalize your brother's accomplishments forever! The first scenario doesn't exactly look mindblowing in terms of content or surprises (but I could be wrong!) so it might be fun to learn how to blow up mobs and jam a mission or three all day Friday night and Saturday.
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# ¿ Feb 6, 2018 18:10 |
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OmegaGoo posted:Gloomhaven is different enough that you really don't want anything "mindblowing" in your learning game. No, I was saying that as a positive thing. I know I'll be doing a real campaign once I move in a few weeks, so I don't want to re-do anything surprising/cool.
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# ¿ Feb 6, 2018 18:18 |
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it's clearly the pyoomahmin
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# ¿ Feb 6, 2018 19:26 |
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# ¿ May 22, 2024 10:29 |
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CaptainRightful posted:He flies like a moron. Thank you.
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# ¿ Feb 6, 2018 20:23 |