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: Part 1. I can take whatever pill I want. Part 2. Chefort, wait for your turn.. Part 3. It has a different taste. Part 4. Hey you psycho shrimpo you... Part 5. Hi, guys, gal's, hetero's... Part 6. Suddenly I'm getting very tired. Part 7. It's only money. Part 8. Pity my rear end Part 9. I love to make baloons. Part 10. He might have already been death. P.S.: Cleaning, Plunger, Carpet, Traps, Patience, Party. orenronen posted:Oh, an LP for this game. I have some insight about the developer that I don't think is readily available anywhere on the English web. SelenicMartian fucked around with this message at 12:41 on Dec 28, 2017 |
# ? Nov 11, 2017 20:46 |
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# ? May 15, 2024 02:48 |
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None but you have the mental fortitude to tackle Armed and Delirious. Godspeed!
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# ? Nov 11, 2017 21:44 |
Oh my god, yes. Ever since that episode of Ross's Game Dungeon about this game, I've been quite curious to see this game in all of its glory. Granny is such an amazing protagonist.
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# ? Nov 11, 2017 23:46 |
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Ah the 90s. Even the intro trailers would horrify every game marketing department today.
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# ? Nov 12, 2017 00:13 |
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This looks like an absolute trip. Middle names so far: Cleaning, Plunger, Carpet, Traps.
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# ? Nov 12, 2017 02:50 |
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i think i have never actually thought the words "what the gently caress did i just watch" before now
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# ? Nov 12, 2017 07:35 |
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Truly, you are a hero, SelenicMartian.
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# ? Nov 12, 2017 08:00 |
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"Guys, can we maybe get the graphics department to remove the carpet from the background when the main character drags it over the hole?" "Naaaah, that's way too hard, just add a note in the script that it's a cloning carpet or something."
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# ? Nov 12, 2017 14:08 |
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I can't believe they actually named them the "Wacky" family. And why does half the audio only use the left channel?
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# ? Nov 12, 2017 14:14 |
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i didn't follow...like any of that
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# ? Nov 12, 2017 14:53 |
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Things are HAPPENING here but I'm not sure what they are Granny's family she loves but also hates were kidnapped by alien space rabbits that the dad of the family was communicating with in secret and now the rabbits want to capture granny? It seems like the game has been translated into English from some incredibly distant language with totally different rules but they translated it really literally so now it's just nonsense. I felt like it was going to turn out Granny was just tripping out; I thought "get high" had become the primary objective when she was talking about looking for her pills, and how she could take any one she wanted if she wanted to go on a trip...
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# ? Nov 13, 2017 03:10 |
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I was confident at first that this was one of those instances like Limbo of the Lost, where outsider art somehow manages to get published as a game, but this game is by the same developers as the fairly well-respected Wizardry series, so now I just don't know what to think.
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# ? Nov 13, 2017 08:21 |
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Whybird posted:I was confident at first that this was one of those instances like Limbo of the Lost, where outsider art somehow manages to get published as a game, but this game is by the same developers as the fairly well-respected Wizardry series, so now I just don't know what to think. http://www.mobygames.com/company/makh-shevet quote:Makh-Shevet Ltd. was an Israeli PC games developer, publisher, localizer and distributor during the 90s. Gee, I wonder why.
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# ? Nov 13, 2017 08:43 |
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You're right, I was looking at the publishers rather than the developers. Okay, that makes a bit more sense then.
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# ? Nov 13, 2017 08:58 |
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That sure was a stream of consciousness.
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# ? Nov 13, 2017 10:21 |
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What did I just watch?
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# ? Nov 13, 2017 14:40 |
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EasilyConfused posted:I can't believe they actually named them the "Wacky" family. They're the Crotony family. Or croutony. Something like that. The narrator is just really bad at sentence intonation.
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# ? Nov 14, 2017 02:50 |
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Someone please explain wtf I just watched and why I want to see more of it.
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# ? Nov 15, 2017 22:59 |
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I feel like I should be on drugs to watch this game.
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# ? Nov 16, 2017 01:14 |
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Oh gods the nineties...
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# ? Nov 16, 2017 09:10 |
Armed & Delirious! You always dig up the best trash.
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# ? Nov 16, 2017 13:42 |
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For anyone watching, keep in mind that this is the mid-90's equivalent of a major big-budget release. All the FMVs, full voice acting and 5 CDs.
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# ? Nov 16, 2017 17:04 |
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Triple A posted:For anyone watching, keep in mind that this is the mid-90's equivalent of a major big-budget release. All the FMVs, full voice acting and 5 CDs. I hope they didn't pay alot for that awful imitation Ella Fitzgerald and Louis Armstrong song they played in Granny's hallway because they got ripped off.
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# ? Nov 16, 2017 18:18 |
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busysignal posted:I hope they didn't pay alot for that awful imitation Ella Fitzgerald and Louis Armstrong song they played in Granny's hallway because they got ripped off. Keep in mind that back in 1997 you didn't see a lot of companies spend hollywood levels of money on their games.
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# ? Nov 16, 2017 18:43 |
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The game is starting to get a little crazy. Part 2. Chefort, wait for your turn..
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# ? Nov 16, 2017 18:48 |
"Dementia" doesn't describe this game well. It's just full blown insanity.
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# ? Nov 16, 2017 19:41 |
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Oh, an LP for this game. I have some insight about the developer that I don't think is readily available anywhere on the English web. Makh-shevet ("מחשבת") was indeed an Israeli computing company in the '80s and '90s, and despite the comment at the very beginning of the LP they had the pixelated man logo from the very beginning, long before Lucasarts did. They were founded in a Kibbutz and focused on publishing programming tutorial books for kids. They had BASIC programming books earlier personal computers like the Commodore 64 before hitting it big with books aimed at the version of BASIC shipping with DOS-based PCs, which became very popular in the mid '80s (that was my own first computer and I had the Makh-shevet BASIC books with it -- I probably wouldn't have a career as a programmer if it wasn't for them, in fact). They branched out into more programming stuff, going as far as completely translating the Logo programming language into Hebrew, and also developed a couple of productivity applications for DOS in the late '80s. At that point Israel was a country where game piracy was the norm. There was literally no legitimate market -- we had quite a few computer stores at that point, but they only stocked a minuscule number of imported games, often locked behind the counter, for very high prices for the very few people who were crazy and rich enough to buy them. In the late '80s and early '90s Makh-shevet, along with one or two other publishers, began to change that. They translated manuals and boxes for a wide variety of American and British games and published them for much cheaper than they used to be. In about a year or two they transformed the market - it's not that piracy was suddenly gone (it was very much still rampant), but it was much more acceptable to actually buy game software and computer stores had shelves of them. Makh-shevet was the only company who tried to go even farther and actually localize the games themselves. They did it for a few adventure games in the '90s, and they were actually not bad at it. They published translated Hebrew versions of Loom, Simon the Sorcerer and Dark Seed, among others. In the mid '90s they tried game development, and that's where this game is coming from. They have a number of releases that never left Israel (some edutainment software and some actual games), and two that did - Master of Dimensions, their first serious adventure game, and Dementia, their second and last. The game actually have a third name - it's original one: It's called GrannyX in Israel. Their game business obviously didn't go well - they merged with another company at the end of the '90s and soon after the brand disbanded. I actually visited their offices back in the '90s. They published Day of the Tentacle for Lucasarts, and offered to upgrade floppy versions to CD ones. It was easier to go there rather than to mail my copy in, so I did and ended up with the special pyramid box for my troubles. Fitting for an office inside a Kibbutz, it was more of a large cluttered house that served as both a warehouse for their publishing operations and a development center.
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# ? Nov 17, 2017 12:08 |
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This is seeming less "Let's make something crazy!" and more "Let's make something out of these random sketches we have lying around."
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# ? Nov 20, 2017 03:59 |
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Yeah I'm kind of getting a thousand monkeys vibe from this. I'm absolutely enthralled, though.
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# ? Nov 20, 2017 13:22 |
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After seeing Ross' game dungeon and how much trouble he had, I'm wondering how the hell you're playing this. Did you FIND an old windows 95 computer and a physical copy?
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# ? Nov 21, 2017 01:40 |
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TCat posted:After seeing Ross' game dungeon and how much trouble he had, I'm wondering how the hell you're playing this. Did you FIND an old windows 95 computer and a physical copy? It probably runs perfectly fine in a Win95 VM.
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# ? Nov 24, 2017 05:17 |
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A bit of NSFW audio, maybe? Part 3. It has a different taste. Yes, that's a Basic Instinct reference on the shot.
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# ? Nov 24, 2017 17:05 |
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How the gently caress did this game even get Teen from the ESRB?
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# ? Nov 24, 2017 17:44 |
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Triple A posted:How the gently caress did this game even get Teen from the ESRB? By the sheer volume of audacity/insanity?? Maybe bugs, that hinder progress, too. Makes me wonder how many ever completed the game.
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# ? Nov 24, 2017 18:22 |
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OutofSight posted:By the sheer volume of audacity/insanity?? Maybe bugs, that hinder progress, too. Reasonably certain no one finished this game, certainly not the ESRB.
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# ? Nov 25, 2017 01:51 |
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I think watching that puzzle in the bar drove me mad just watching.
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# ? Nov 29, 2017 05:54 |
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marshmallow creep posted:I think watching the game drove me mad just watching. FTFY
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# ? Nov 29, 2017 05:54 |
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It has a different taste
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# ? Nov 29, 2017 19:26 |
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Triple A posted:How the gently caress did this game even get Teen from the ESRB? Violence was probably taken a lot more seriously in 1997 than delirious depictions of sex. Looks like Teen can include that stuff anyways, just not much of it.
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# ? Nov 30, 2017 06:14 |
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# ? May 15, 2024 02:48 |
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I suppose, we're going to have a broken puzzle in every update Part 4. Hey you psycho shrimpo you...
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# ? Dec 1, 2017 14:22 |