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I get the impression from watching that PLUM would be slightly easier to control if you had an analog stick (i.e. a controller) instead of WASD... but probably not by much.
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# ? Jan 12, 2018 03:51 |
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# ? May 1, 2024 17:34 |
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The game becomes a little darker from here and on
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# ? Jan 13, 2018 21:59 |
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KieranWalker posted:I get the impression from watching that PLUM would be slightly easier to control if you had an analog stick (i.e. a controller) instead of WASD... but probably not by much. Probably. Did PS2 had an analog stick?
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# ? Jan 13, 2018 22:00 |
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It had 2 - one for motion one for camera.
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# ? Jan 13, 2018 22:09 |
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BioEnchanted posted:It had 2 - one for motion one for camera. I'll have to look up whether the lava-plum levels in Rayman 2 are the same in PC and PS2 versions, but it's most likely easier with an analog stick, in that case The next level coming up is actually another one where I also wish that I had an analog stick
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# ? Jan 13, 2018 22:11 |
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does the n64 version (which is pretty much identical to the PC version) also use the analog stick?
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# ? Jan 13, 2018 22:16 |
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The Ayshkerbundy posted:does the n64 version (which is pretty much identical to the PC version) also use the analog stick? From what I read it did, but I can't accurately confirm it since I haven't even seen an N64 outside of pictures
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# ? Jan 13, 2018 22:19 |
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Alexeythegreat posted:Probably. Did PS2 had an analog stick? As noted by BioEnchanted. The Ayshkerbundy posted:does the n64 version (which is pretty much identical to the PC version) also use the analog stick? I'd be somewhat surprised if it didn't. There weren't many games on the N64 that used the D-pad.
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# ? Jan 13, 2018 22:28 |
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As another thing about the Echoing Caves helping tie the world together, the last little area directly resembles The Precipice's environment, as well as showing you the pirate ship that features heavily in it, so it kind of implies you're walking directly from the one to the other. The Precipice is my favourite level too, but Echoing Caves probably comes second. The flying barrels are so much fun. They've also got a great soundtrack, and I love the little touch where if you skim the water it shows the water-ski graphic from the marshes.
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# ? Jan 13, 2018 23:27 |
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It's time.
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# ? Jan 14, 2018 15:39 |
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Ah, The Precipice. Between all the levels with gimmick mechanics, this one just challenges your mastery of the core gameplay at a fast pace. I love it. The Top of the World is fun too! Really, the whole stretch between the santuary of Stone and Fire and the next one is probably the best set of levels in the game.
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# ? Jan 14, 2018 16:29 |
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Meanwile, I just learned that someone made a level editor for Rayman 2
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# ? Jan 14, 2018 17:48 |
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I have no idea what The Top of the World is called it, but I love the name and also the gimmick, even if it can be hard as balls if you aren't paying attention
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# ? Jan 17, 2018 22:55 |
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Man, it always gets me how tiny The Top Of The World is. Probably because when I first played it as a kid I failed the chair part so many times.
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# ? Jan 18, 2018 19:17 |
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Time for the the next sanctuary, which is also the last sanctuary Giveaway conditions: be the first to answer the question in the video correctly and get a Steam copy of TY the Tasmanian Tiger Remastered
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# ? Jan 19, 2018 21:50 |
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Is it really just that you said you'd be finding the third mask and fighting the second boss in the next video, and you didn't do either of those things?
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# ? Jan 20, 2018 00:05 |
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Are those racing sections just how Ly gets Rayman to do regular workouts? They seem more fitness-oriented than proving his worth for a heroic quest.
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# ? Jan 20, 2018 00:27 |
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I don't like the Path of Power as much as the Path of Life. Power has too much standing around waiting for lilypads. The Sanctuary of Rock and Lava isn't the greatest level to play, but whenever I think of the Rayman 2 aesthetic I think of that level. All the swirly patterned architecture feels quintessential to the style.
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# ? Jan 20, 2018 01:06 |
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Nidoking posted:Is it really just that you said you'd be finding the third mask and fighting the second boss in the next video, and you didn't do either of those things? We have a winner Loxbourne posted:Are those racing sections just how Ly gets Rayman to do regular workouts? They seem more fitness-oriented than proving his worth for a heroic quest. Maybe they're a way to show him some of the lums that aren't in the main levels
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# ? Jan 21, 2018 13:11 |
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The endgame is rapidly approaching
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# ? Feb 4, 2018 22:14 |
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The creator deity is still feels shady as f*ck
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# ? Feb 5, 2018 00:13 |
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That writhing thornbush texture really gets quite unsettling when it's used en masse like that.
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# ? Feb 5, 2018 12:32 |
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Loxbourne posted:That writhing thornbush texture really gets quite unsettling when it's used en masse like that. I'm pretty sure these should be tentacles, not thornbush. Why else would they be writhing?
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# ? Feb 6, 2018 23:24 |
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We are almost done with the game
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# ? Feb 6, 2018 23:25 |
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That's probably the darkest moment in the game since the intro sequence.
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# ? Feb 7, 2018 01:35 |
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So yeah I kind of got the impression that Clark had already been through and escaped from all the mind-control-machine stuff when you met him in Menhir Hills, and that's why he was sick. And why he had the holes in his back and his eyes went swirly occasionally. But yeah, equally likely it's just textures.
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# ? Feb 8, 2018 00:19 |
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Closing in on the end
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# ? Feb 15, 2018 00:19 |
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I actually really enjoyed Iron Mountains back when I was playing as a kid. I don't remember having this much of an issue with Shell, but that could either me getting lucky or me just not remembering how bad it was. I almost certainly missed the lums under the menhirs though...
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# ? Feb 15, 2018 18:59 |
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Any chance of footage of the missing boss from one of the console versions?
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# ? Feb 15, 2018 19:12 |
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Loxbourne posted:Any chance of footage of the missing boss from one of the console versions? I'm not sure where I'd get it. I don't own any consoles
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# ? Feb 15, 2018 22:26 |
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Why are Globox's kids blue? Canonically, he was born red. So did his little mutation also alter his genetic code?
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# ? Feb 15, 2018 22:43 |
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epigenetics, man
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# ? Feb 16, 2018 01:38 |
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cant cook creole bream posted:Why are Globox's kids blue? Canonically, he was born red. So did his little mutation also alter his genetic code? Clearly it's caused by chemicals in their diet.
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# ? Feb 16, 2018 09:27 |
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This is it, the last two levels. This is where we are introduced to FLYING SHELL, which is everything that the WALKING SHELL dreamed of being but could never be, except it's also the same shell. Anyway, this section is very very hard. There's also a dumb after credits minigame in the end
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# ? Mar 18, 2018 12:35 |
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Alexeythegreat posted:This is it, the last two levels. This is where we are introduced to FLYING SHELL, which is everything that the WALKING SHELL dreamed of being but could never be, except it's also the same shell. Anyway, this section is very very hard. The video title says part 10 btw.
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# ? Mar 18, 2018 13:16 |
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Ah, thanks, fixed it
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# ? Mar 18, 2018 13:18 |
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Wow. I knew nothing about the secret blue orb. Or the minigame. I can't believe there was stuff about this game that I still didn't know about.
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# ? Mar 18, 2018 21:01 |
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# ? May 1, 2024 17:34 |
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A fun little LP for a surprisingly good game. Thanks, Alexy!
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# ? Mar 29, 2018 21:16 |