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nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Latest update:




The last thread died, because five months between updates is too long. Especially when it's updates 1 and 2 :v:

Let's Play Rayman 2: The Great Escape

Rayman 2 is the second installment in the Rayman franchise, and the most influential and widely played game in the series. Released just about on every platform in one way or another, Rayman 2 was one of those games that set the bar for 3d platformers, despite being an odd one in many ways. Where other platformers of the era feature worlds with their consistent themes, Rayman 2 rotates through a number of environments, or even thematic presets, mixing and matching different elements in different levels. Where other platformers are clearly designed to be played with controller only, Rayman 2 has the best non-FPS keyboard controls I have ever played. You add on top of that the graphics that hold up to this day virtue of the game's art direction (there will be lots of swirl and spiral textures), and you get a timeless classic. The biggest flaw of this game, by far, is that the endgame is not technically polished and relies on a gimmick in its entirety. But that is a story for the LP itself.

More specifically, Rayman 2: The Great Escape is the non-PS2 version of the game (based off of the N64 version, if I'm not mistaken). The main difference between the PS2 version and the other versions is that the PS2 version (aka Rayman: Revolution) is that the latter has properly voiced dialogue (unlike the gibberish of the other versions), a hub world instead of an interactive level selection screen, and some differences in levels (including at least one boss that's missing from the other versions). I never had a PS2, so, alas, I can only play and Let's Play the mainstream version of the game.

The story

As per the convention for the Rayman games, the story doesn't carry over between the first Rayman and this, or between this and the following Rayman games. In fact, just about the only similarity between Rayman and Rayman 2 is the titular character. Now, if you have played later games, you will know that the new 2d Rayman games, Origins and Legends, are, as far as their setting goes, a Rayman setting with infusions from Rayman 2 and, to a lesser extent, 3.

In Rayman 2 the world is taken over by the technocratic pirates, who have enslaved the general populace of the realm. Rayman's goal is to stop them. Simple as that.
An acute observer will find parallels between the story of Rayman 2 and other child-friendly timeless classics, such as Wolfenstein: The New Order.

This thread is open spoiler zone, because the game is really old and it will probably take me a year to complete the LP (November 2017 fake edit: probably longer!).

Other Rayman LPs

Rayman 2 has an LP on the Archive, made by SirShakes and tentril about 5 years ago. Personally, I like it quite a fair bit, but judging by that thread, I am in the minority in that regard.
Rayman was LPd by nidoking back in the early days of LP, and although the videos are down, nidoking, being a benevolent entity that he is, reuploaded them to YouTube. Do recommend.
Rayman 3 has a very recent LP by yours truly. It went unnoticed and I think that rightly so, but it's the one goon-made LP of Rayman 3 out there, so I mention it.
Rayman Origins by wugga is his magnum opus and you should go watch it. Go watch it. Close this thread and go watch wugga's lp of Rayman Origins, seriously.

Other Rayman games, such as Rayman Legends, the PS2 version of Rayman 2, and Rayman M still await their goonquerors.

Rabbids are a lie and I will petition for a sixer for anyone who mentions them as if they are something that exists (myself excluded).

The LP

Generally the LP will have one level per episode (barring a couple of places where it's logistically unfeasible, you know what I'm talking about). I will be 100% beating the entire game, because there's some minimal reward in form of little bits of lore thrown at you. It's also easy for the first third of the game because I have the early levels memorized.

Videos




















nutri_void fucked around with this message at 12:35 on Mar 18, 2018

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nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Reimou posted:

I never found the old thread, but I love this game. This game isn't too bad to 100%, being thorough tends to be enough.

Emphasis on 100% not being too bad. More? Well...

It's here: https://forums.somethingawful.com/showthread.php?threadid=3823725
Not much of a thread, really, I vanished almost instantly after starting it

SystemLogoff posted:

Oh good, I missed your style.

:3:

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer


nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
More swamp

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer


iospace posted:

Gods I was always terrible at bonus levels

They're legit the hardest part of the game :black101:

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

OvermanXAN posted:

Just in general, I think that while this game is definitely darker than the other Rayman games, I think it also has the best humor when it does come up.

I think this is because there is no overload like there is in the other games, especially in 3

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Most of the time I fill up my gas tank on Shell gas stations

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Tenebrais posted:

The game totally does teach you about the rocket barrel thing, in a later level. You're meant to come back with that knowledge to solve that puzzle. I don't think it's built around you getting all the lums in a level the first try. Perhaps the fact that the Fairy Glade doesn't let you get them all is to teach you that...


I totally got stuck on figuring out the walking shell as a kid though. Ended up having to look up a walkthrough. They're pretty fun to ride, though,.

It won't be fun later, though, when these rides become very long and very badly controlled :v:

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Some inconsistencies here. We also finish Menhir Hills

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
I'm pretty sure it is a glitch, but one that also accidentally happens to foreshadow a thing

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Happy new year! I just realized this game has no snow level :v:

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
One update away from EMBRACING PLUM
Water level in the meantime

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Tenebrais posted:

Still, I like Stone and Fire a lot, and the whole stretch of levels after it is pretty quality, so there's some good stuff coming up.

I like Stone and Fire, too
And that's despite PLUM and SHELL

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Tenebrais posted:

Ah, the game really teases you with that golden fist right before the walking shell segment. I don't think I've ever got that fist out of the area intact...

The walking shell is fun to use as long as you never have to jump. Once jumping gets involved it's a real mess, because it doesn't stay level while jumping. Possibly because of shell mechanics that will come up later.
Either way, it's a real pain!

By the way, I'm pretty sure there's another plum zone near the start of the level that you missed. Right up at the beginning of the lava.

That I did. I completely forget about it and don't remember until I see that I missed the cage that's there. I'll do it in an extra video

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
This concludes Stone and Fire (and also my small backlog that I made over the New Year's holidays)

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
The game becomes a little darker from here and on

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

KieranWalker posted:

I get the impression from watching that PLUM would be slightly easier to control if you had an analog stick (i.e. a controller) instead of WASD... but probably not by much.

Probably. Did PS2 had an analog stick?

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

BioEnchanted posted:

It had 2 - one for motion one for camera.

I'll have to look up whether the lava-plum levels in Rayman 2 are the same in PC and PS2 versions, but it's most likely easier with an analog stick, in that case
The next level coming up is actually another one where I also wish that I had an analog stick

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

The Ayshkerbundy posted:

does the n64 version (which is pretty much identical to the PC version) also use the analog stick?

From what I read it did, but I can't accurately confirm it since I haven't even seen an N64 outside of pictures

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
It's time.

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Meanwile, I just learned that someone made a level editor for Rayman 2

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
I have no idea what The Top of the World is called it, but I love the name and also the gimmick, even if it can be hard as balls if you aren't paying attention

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Time for the the next sanctuary, which is also the last sanctuary



Giveaway conditions: be the first to answer the question in the video correctly and get a Steam copy of TY the Tasmanian Tiger Remastered

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Nidoking posted:

Is it really just that you said you'd be finding the third mask and fighting the second boss in the next video, and you didn't do either of those things?

We have a winner :v:

Loxbourne posted:

Are those racing sections just how Ly gets Rayman to do regular workouts? They seem more fitness-oriented than proving his worth for a heroic quest.

Maybe they're a way to show him some of the lums that aren't in the main levels

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
The endgame is rapidly approaching

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Loxbourne posted:

That writhing thornbush texture really gets quite unsettling when it's used en masse like that.

I'm pretty sure these should be tentacles, not thornbush. Why else would they be writhing? :v:

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
We are almost done with the game

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Closing in on the end

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer

Loxbourne posted:

Any chance of footage of the missing boss from one of the console versions?

I'm not sure where I'd get it. I don't own any consoles

nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
This is it, the last two levels. This is where we are introduced to FLYING SHELL, which is everything that the WALKING SHELL dreamed of being but could never be, except it's also the same shell. Anyway, this section is very very hard.

There's also a dumb after credits minigame in the end

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nutri_void
Apr 18, 2015

I shall devour your soul.
Grimey Drawer
Ah, thanks, fixed it

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