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Oh no. Sliders. My one weakness.
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# ? Apr 10, 2024 19:08 |
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# ? Apr 30, 2024 02:24 |
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There's nothing inheritable bad about sliders, it's all in how they're used. I hope EUV will have a comet slider.
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# ? Apr 10, 2024 21:21 |
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IMHO all sliders should move in increments of 10. I will never fund something 53%; 50 or 60 only.
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# ? Apr 10, 2024 21:33 |
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They say in a later post that there will be buttons to automatically move the sliders according to certain criteria. Presumably it'll be things like "set the nobility tax rate to whatever keeps them at 50% loyalty equilibrium"
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# ? Apr 10, 2024 21:43 |
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Jay Rust posted:IMHO all sliders should move in increments of 10. I will never fund something 53%; 50 or 60 only. Make all sliders move in increments of 7.093
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# ? Apr 10, 2024 21:49 |
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Jay Rust posted:IMHO all sliders should move in increments of 10. I will never fund something 53%; 50 or 60 only. nothing better than tweaking a slider pixel by pixel so your army maintenance stays green on a siege
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# ? Apr 10, 2024 22:43 |
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What if the slider scaled poorly with the UI so the higher your resolution the more increments you can adjust it by?
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# ? Apr 12, 2024 09:09 |
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Poil posted:What if the slider scaled poorly with the UI so the higher your resolution the more increments you can adjust it by? What if you had to set your slider options in AUTOEXEC.BAT?
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# ? Apr 12, 2024 09:15 |
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We need to go back to .ini for all entity variables.
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# ? Apr 12, 2024 09:23 |
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Detheros posted:Make all sliders move in increments of 7.093
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# ? Apr 12, 2024 14:03 |
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Imperator's back baby.
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# ? Apr 12, 2024 16:43 |
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I sometimes feel guilty when I get to a point in a run where it's going well and I don't desire to continue. I did a Novgorod to Russian Empire run and it's the 1690s and I own basically everything east of the HRE and north of India + Britain and the eastern med coast withn 100+ abs and estate privileges going and I could probably WC from here but it's like ... "Meh the Ottomans still have 700% province war score cost" On the other hand I now know pretty much how to start Novgorod optimally
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# ? Apr 14, 2024 15:22 |
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I had a run where I just wanted a relaxing game so I picked ottomans and eyelets were so busted that I made it to China without any real challenge. The coalition in Europe disbanded at that point and I tried fighting France, who turned out to have enough random morale modifiers to have like 1.2 more morale than me. Which is where I stopped the run since the goal was to have a relaxing game and fighting that France would be anything but relaxing.
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# ? Apr 14, 2024 15:31 |
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I just got to 1629 as Austria, had a very spirited series of wars with reformation countries (no league war, except a defacto one the first time I declared to take out a site of reformation), and rotating allies in France, Ottomans, Commonwealth, etc, and several mistakes made it all take longer than it needed to, and I revoked the privilegia for the first time and I have 60 vassals that love me, lots of Ottomans left to conquer and if I want to take over someone's colonies I could start by easily invading their homeland, but it's hard to think of an interesting next path to take. After not playing this for a long time, the missions are cool, but revoking privilege let me complete like 8 at once (felt good as hell) so I'm running low, even with Austria's tree. This feeling hasn't diminished with 20+ years of playing 4x's and grand strategy games, and I keep playing them, so I don't know if it's actually a big problem.
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# ? Apr 14, 2024 15:39 |
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The worst part of the Austrian mission tree is that it wants you to conquer into the HRE so if you're trying to revoke, you essentially just ignore it and then get 10 missions all at once. That's one of the things they're fixing in the upcoming DLC. I found the vassal swarm gameplay kind of fun, though speed 5 running half as fast makes it pretty tedious. I wish HRE countries didn't need their capitals in Europe; them needing a christian capital connected to the HRE via only christian provinces feels like enough of a restriction. The puzzle of how to feed african and asian provinces to your vassals while still managing to have CBs against the next countries, and not making any vassal so big they start becoming uselessly disloyal is not a particularly fun one, imo. cheetah7071 fucked around with this message at 16:38 on Apr 14, 2024 |
# ? Apr 14, 2024 15:46 |
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cheetah7071 posted:The worst part of the Austrian mission tree is that it wants you to conquer into the HRE so if you're trying to revoke, you essentially just ignor it and then get 10 missions all at once. That's one of the things they're fixing in the upcoming DLC. the worst part of the austrian one is the amount of devving you're expected to do in Hungary
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# ? Apr 14, 2024 16:32 |
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not one ducat for avar peasants
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# ? Apr 14, 2024 16:51 |
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I should get off my rear end to finish my Zoro-austrian run before the next patch but meh.
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# ? Apr 14, 2024 17:02 |
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playing video games is the literal opposite of getting off your rear end
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# ? Apr 14, 2024 22:06 |
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So I'm playing as the Avengenin Kingdom for 50 years after the Reformation. We're almost to the next age. I have not gotten a pop up event called Church of England to let me form the Church of England (as I'm seeing is the process online), nor am I seeing a decision or an option in the religious conversion menu. My only options are Protestant and Reformed. If I turn on spectate mode, the first thing the AI does is convert to Anglican, so I know it's possible. How do I do it?
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# ? Apr 15, 2024 18:45 |
TTBF posted:So I'm playing as the Avengenin Kingdom for 50 years after the Reformation. We're almost to the next age. I have not gotten a pop up event called Church of England to let me form the Church of England (as I'm seeing is the process online), nor am I seeing a decision or an option in the religious conversion menu. My only options are Protestant and Reformed. If I turn on spectate mode, the first thing the AI does is convert to Anglican, so I know it's possible. How do I do it? Did you move your capital to the low countries?
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# ? Apr 15, 2024 23:07 |
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Yep. Moving the capital back to London fixed it. Thank you.
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# ? Apr 16, 2024 09:18 |
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The silliest EU game I ever had was when I got so high that I loaded EU II (or maybe even 1) and it had main menu background that look like a map of Europe with fortress walls instead of borders, I got so fascinated by the concept that I sat there staring at this picture for an hour and ended up never starting the game at all.
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# ? Apr 16, 2024 11:14 |
https://store.steampowered.com/app/2854750/Expansion__Europa_Universalis_IV_Winds_of_Change/
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# ? Apr 16, 2024 17:33 |
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Anno posted:https://store.steampowered.com/app/2854750/Expansion__Europa_Universalis_IV_Winds_of_Change/ quote:Native America Colonies in the Old World.
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# ? Apr 16, 2024 18:59 |
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Tinto Talks #8 More economy, including loans, taxes, food and interestingly a simplified Vicky-esque RGO system.
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# ? Apr 17, 2024 14:50 |
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Anno posted:https://store.steampowered.com/app/2854750/Expansion__Europa_Universalis_IV_Winds_of_Change/ Looks pretty great TBH.
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# ? Apr 17, 2024 15:14 |
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Sybot posted:Tinto Talks #8 Anyway, the economic systems seems pretty good. Wouldn't have expected the loans system to fire up the imagination, but the way it's tied into the estates sounds promising.
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# ? Apr 17, 2024 16:02 |
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It's weird/funny/interesting that 90% of EU4 expacs have negative reviews on steam.
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# ? Apr 17, 2024 16:02 |
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Jay Rust posted:It's weird/funny/interesting that 90% of EU4 expacs have negative reviews on steam. Isn't that just the run of the course for Paradox DLC? The Tinto Talks are really killing my desire to play EU4, which is a bad sign for any plans I had of finally coming to grips with Anbennar.
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# ? Apr 17, 2024 16:07 |
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A Buttery Pastry posted:I've been hoping someone would talk to Johan about this, but I can't keep silent any longer! The word is economic, not economical. There's an argument to make that as "economic" can mean "of or pertaining to economy," "economical" can be "of or pertaining to economic," as a second-order adjective, so meaning "the various systems of economic things" and having a distinct meaning here. It would be analogous to "peoples," "fishes," or the way that "utilize" can mean "to bring into use." Not arguing with you just rolling the word around in me noggin.
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# ? Apr 17, 2024 16:09 |
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So, i asked some questions in the comments but the dev diary made me a bit confused about the workings of Control. Previously i thought Control measured exclusively the Court's ability to exploit the provinces. What i got was that low control would result in estates getting away with untaxed gold. From this dev diary and Johan's posts, it's the estates that exploit a province based on how much control you have, and their money is then taxed by the Court. So a province with low control means estates are generating less money. So in this picture: 0.42 gold is being generated and fed to your estates. The remaining 0.34 that could be generated effectively does not exist, it never enters the world's economy. Instead, rebels check for low control, and lower control means stronger and more frequent rebellions.
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# ? Apr 17, 2024 16:21 |
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Dallan Invictus posted:Isn't that just the run of the course for Paradox DLC? By far the most upsetting thing about EU4 is that Anbennar might never get its last continent, which really sucks. e: Err EU5 not 4. Private Speech fucked around with this message at 19:06 on Apr 17, 2024 |
# ? Apr 17, 2024 16:22 |
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It is a bit confusing, but I think I understand control: it seems to be something like, what percentage of the population gives a poo poo about the king. Those are the people you're capable of enforcing taxes on, those are the people you're capable of taking loans from, and those are the people who invest their wealth in projects that have a benefit for the nation as a whole. Uncontrolled people will pay their money into either local projects that don't benefit the state, or into rebellion It's a bit weird, I'll admit. Johan explains in a later comment that it was driven by game design. If non-controlled provinces still used their wealth productively, the drive to reduce control wouldn't be there. They wanted to model the transition to centralized states so they need a game mechanic pushing players to want to do that. I do hope they take another stab at explaining the distinction, or revise it to be a bit less unintuitive. But that's the idea.
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# ? Apr 17, 2024 17:08 |
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Yeah, it's what i'm getting too. Obviously Control is an abstraction, so if you question too much it falls apart. The weird unintuitive bit is what happens when you conquer a province. I'll adapt an example i saw in the comments: Imagine Riga is an OPM. Because control is 100% in the capital, Riga's estates can capture all of the province's possible wealth. Now imagine that Riga was diplo annexed by the Teutonic Order. Because the province is now subject to the Teutonic Order's Control, and Control loses effectiveness with distance from the capital, Riga's Control now sits at 50%. Because uncontrolled wealth is lost to the economy, this means that the province has become 50% poorer overnight. You can justify this with a simple head canon, like you did: in real life what would happen is that the remaining wealth would stay at the hands of local elites that aren't assimilated to the state's administration. But it's unintuitive and weird, because the global market has lost the wealth too.
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# ? Apr 17, 2024 17:22 |
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autonomy
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# ? Apr 17, 2024 17:25 |
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Frionnel posted:Yeah, it's what i'm getting too. Obviously Control is an abstraction, so if you question too much it falls apart. The weird unintuitive bit is what happens when you conquer a province. I'll adapt an example i saw in the comments:
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# ? Apr 17, 2024 18:32 |
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Well, more like the local leaders soaked up the wealth rather than kicking any upstream. The peasants likely aren't seeing any of it either way
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# ? Apr 17, 2024 18:38 |
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I enjoy how little Johann cares about hiding this is EU5.
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# ? Apr 17, 2024 18:50 |
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# ? Apr 30, 2024 02:24 |
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I think it's more that the locals would still be buying food, importing/exporting goods, moving the economy in some way that affects the market. In this case it seems they don't. I fully concede that this doesn't matter much and i'll roll with it when playing the game.
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# ? Apr 17, 2024 18:56 |