- vyelkin
- Jan 2, 2011
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I must have missed this, how exactly does Common Sense let you get institutions at will?
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Nov 16, 2017 21:15
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May 13, 2024 09:28
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- vyelkin
- Jan 2, 2011
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So how's the new expansion?
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Nov 21, 2017 22:16
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- vyelkin
- Jan 2, 2011
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You could probably get insane trade income by conquering all of East Africa and then India to route all East and South Asian trade down to the Cape.
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Dec 9, 2017 14:38
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- vyelkin
- Jan 2, 2011
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I finally got the Die Please Die achievement. gently caress Enrique de Trastámara the Unkillable forever.
Anyway, more of a thought experiment to see if I understand trade and production rather than a real question: I got the mission to increase my trade revenue to 60% and I’m sitting at 50-something right now, which got me thinking about it and wiki diving. I have the Sevilla, Caribbean, Cape and Ivory Coast pretty much locked down. If I understand correctly:
- Markets won’t help (much) because the amount of trade power is irrelevant, and only your power relative to others matters. I’m sitting pretty at 80-100% in those nodes.
- Workshops in Colonial Nations will increase the trade value of the node they are in, but also increase my tariffs because they get more money.
- Workshops in territorial cores suffer the 75% autonomy penalty, so they are a crappy investment.
- Trade companies increase the trade value of the node by increasing the goods produced but that only affects other nations, so adding provinces to a trade company where you have 100% trade power won’t help either. This doesn’t seem logical at all but it’s an ironman game and I don’t want to try stuff so far into it.
So my best bet to increase trade income is to either place markets or light ships in CoT where I have low power?
If you're desperate for a quick fix, maybe reducing tariffs on colonial nations would do it?
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Dec 18, 2017 14:02
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