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Randalor
Sep 4, 2011



I'm pretty sure the "two personas" bit is a reference to a saying about hearts/masks/faces: "Everyone has three hearts. One they show the world, one they keep to themselves, and one that they do not know."

That was the first one that I heard about that, the mask one has the second line being the face you show your close friends and family, and the last being the one you keep to yourself because its your true reflection. It's mostly attributed as a Japanese saying now, but the hearts version was said to be a Chinese proverb, and that from a book from the 70's.

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Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Part Twenty-Seven: There's Something Weird Upstairs



Back in the Intermission, the uniforms are the first thing to go. That trash is only good for the one mission.


It's a return to the regular deck and a return to Ebro Tower.


And a return to elevators.



Not a lot of lead-in to this one.


The only visible part of the map at this point is this hallway.



At the end of the hallway is, uh...





This place.


Welcome to Dream Town.


Dream Town is where the mission really takes place, so Dream Town is where we get the lead-in.

Roger: What's the word, Snake? Any sign of Clown?
Snake: What the hell is this place, Roger? It's like...a 3D chess...no...

Solid Snake has never seen a chessboard in his life.



Alice: If you've come across a game, sir, there's bound to be another player lurking nearby. Be careful.
Snake: Player?



A good part of this game is that there's no real animation or anything between Snake saying "Player?" and these two lines.

Roger: What is it?



Snake: They're all around me. I can't take another step.

Guess who forgot to bring a Mine Detector and had to start over.

Snake: But it seems just like Alice said. The bastard who laid these mines is lurking around here, just watching me. I can't tell if it's Clown or not.


The mine is visible here, but not in gameplay. Also, I know I hosed up and forgot the mine detector, but there's no real reason a new player would know to bring one, so the game apparently expects you to watch the scene, go back to the intermission, and come back to watch again.

Roger: Then use a weapon to shoot them out, or crawl through and remove them.
Snake: No problem. Mine removal is like riding a bike.

You can technically get around the need for a mine detector by just crawling all the time, but that slows you down a lot and you'll probably have trouble with the other half of the mission.




And there it is.




Teliko: How did you know my name?
Snake: No...you're clown, aren't you?
Teliko: Clown? Whatever you say. Either way, I have to beat you to get out of here. We have to fight. There's no other choice.
Snake: ...

The door wasn't locked. All she had to do was yell at Snake to hold it open.



Roger: Snake.
Snake: Roger. Teliko is here. She might be the real thing.

It said "Call," not "Send." What did Roger want when he called in?

Roger: Clown's disguise isn't only visual. She can imitate voice, manner of speaking, and recall past memories.

Just like his weird thing about Clown's gender, there's nothing else in the game to bear out Roger's idea that Clown can recall other people's memories.

Roger: We don't have time to ask her twenty questions just to judge if she's the real Teliko.
Snake: So you don't mind if I fight her either way, huh?
Roger: There's no choice--we have to complete the mission. Take the enemy out and get Pythagoras back.
Snake: Yes, sir!



Teliko: It's never good to learn your opponent's life story before a fight.

Yeah, you wait 'til after the fight. That way, you don't have to worry about what happens next. :v:

Snake: Can't argue with that!


As is standard, 99% of Teliko's dialogue comes after she says she's done talking.

Teliko: There have to be at least two players, or the game won't start. And only the winner gets to leave this section. The loser either dies or is left behind to wait for the next player to come along.

I guess, as far as it goes, a door that can only be unlocked from outside is easier to set up than any of this other stuff, but I prefer to believe that Teliko just didn't try.

Teliko: I've had ample time to check out this section since I was thrown in here. This place isn't like the others. It has its own rules. I've mastered those rules, and you know nothing about them. Which means you won't be beating me.


The rules haven't changed that much.


Enemies can't see you when you're invisible.


So, uh.






The S stands for "shithead."

Randalor
Sep 4, 2011



So what is the actual "game"? Or is it just "First one dead loses"?

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
There's a set of mechanics around the coloured spaces on the board. I'll go over it in the next update.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.
Maybe this isn't the real Snake. He was smart enough to figure out this was the real Teliko and not Clown from context clues all on his own. He didn't need help from Roger or Alice.

Jagged Jim
Sep 26, 2013

I... I can only look though the window...
Honestly the way things have gone I expect Teliko to be the real Snake.

Zereth
Jul 9, 2003



So i'm guessing that this is the real Teliko and the one we saw previously is actually Clown.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Zereth posted:

So i'm guessing that this is the real Teliko and the one we saw previously is actually Clown.

Actually, whether it was Teliko or Clown depended entirely on the image, changing randomly between each, and also when you reopened this thread.

Also they were always the same person, but became separate once the shadow in Teliko's personality grew and separated itself into its own person, as it tends to happen.

Also also they may or may not be made out of nanomachines, and they simultaneously are and are not Snake and/or Hans Davis. As are we all.

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Party Twenty-Eight: Dream Town



We're coming back to Dream Town at this point, so I can actually explain/engage with the game's mechanics.


The first mechanic is that Teliko has a field of vision (hard to tell because it's yellow squares on yellow tiles), but I don't think she actually "sees" or loses track of Snake.


There are also, of course, mines loving everywhere (again, yellow-on-yellow) which really slows down your movement around the place.



Teliko, for her part, can do things like equip weapons and move around, provided you don't gun her down immediately. She doesn't have any special moves per se, though.


As it goes, the big twist of this fight is these coloured spaces on the ground. There are four: green, yellow, red, and blue.


You get a call the first time you stand on each type.

Roger: Wait, Snake. According to the CHAIN data, you look like you're in some kind of hibernation.
Snake: What the hell...?
Roger: I don't understand the mechanism, but it seems as though those panels boost cellular activity and revitalize tissues somehow.

A quick search suggested to me that being in some kind of hibernation would imply suppressed cellular activity, but I'm not a biologist. :shrug:

Snake: These must be the rules Teliko was talking about, but what effect will they have in battle?
Roger: According to the reading on the CHAIN, your reaction speed is off the scale. It must look as if everything around you is in slow motion!
Snake: You're right. I could snatch one of these flies right out of the air!
Roger: The green panel indicates increased HIT rate. Remember that, Snake.

Each call eventually gets around to explaining the tile. Green means increased accuracy, like it says. You can use this to your advantage to make your bullets hit Teliko's body more efficiently, which is handy if you're using a less-accurate weapon (such as the XM8) or you're far away from her.



Roger: Remember their attributes and use them to your advantage.
Snake: OK, I'll do that.

Clown went to a lot of trouble to set up these magical floor tiles, but there's no reason for Snake to be here. In fact, there's no real reason Clown would have expected Snake in particular at all. This wasn't even set up as part of this trap, it must have been done to gently caress with someone else.


Anyway, Teliko starts out up here, which is a pretty good place to be and which gives her access to all four types of tiles.



Because I didn't bring a SOCOM or anything to sweep with, I'm doing a lot of crawling to remove mines. Unlike in Metal Gear 2 or the Solid games, this doesn't add cards to your inventory.


We also get to find out what this blue panel does! :toot:

Snake: Roger, what's this panel for, again?
Roger: According to the reading from the CHAIN,
Snake: ...I've become more resistant to attack.
Roger: The blue panels increase your defenses, Snake.
Snake: ...Got it.

Blue panels work like body armour, if you need it.



Snake: Roger, what's this panel for, again?
Roger: That yellow panel appears to refresh your hand.
Snake: What effect could it have on body tissues?
Roger: Don't ask me! I have no idea what's going on.
Snake: Concentrate on survival, eh?
Roger: You got it. Refresh your hand with the yellow panel. I'm sure it'll come in useful.
Snake: ...Got it.

Something I like about this sequence is that each of the panel explanations has a different structure. They could have easily just made them a copy-replace kind of thing, but each one has a unique feel.

Anyway, the yellow panel replaces your hand with six new cards. This can be useful if you need new cards, but you also have to be careful not to step on one by accident and blow up a strategy with a bad draw.



Alice: It increases ATK power. You can do more damage with a single blow.
Snake: How do you know that?
Alice: Hm... You gotta have faith.
Roger: The red panels increase ATK. Remember that, Snake.
Snake: ...Got it.

The red panel is the last one, and this time Alice is handling the explanation. This is the complement to the blue panel's defence increase.

:eng101: The red and blue tiles here mirror the red and blue interference arrows, but without the negative aspects.


With the damage bonus from the red panel, if all these shots hit, I could take Teliko out with one XM8 burst.


It didn't work. She has a body armour card that soaked up some damage, and she also has a couple lines that go off when her health drops, so I think you might not be able to take her out in one move.



Teliko: Get away from me!


As is standard for a gunfight, Teliko has brought a gun.


The XM16E1 she's using is sort of a poor man's XM8.



The damage and accuracy are lower, and it doesn't fire as many times, but it still got the job done here. If she doesn't miss and you don't have some kind of defensive item/blue tile buff, Teliko can take Snake out in one attack. He has no dialogue to save him.


Unfortunately for Teliko, the next time through, I trapped her on this ramp. The hit bonus from the green tile really helps the XM8's middling accuracy.


Her armour soaked the damage, as it does, but the random effect knocked her on her rear end.


Then she had no cards, so she fainted.


The fact that the next burst set her on fire was more humiliating than anything.


Honestly, getting chumped with invisibility was less humiliating than Snake emptying a bunch of incendiary rounds into her taint while she was passed out.



Unlike MGS games, Acid doesn't count using lethal weapons to defeat the boss as a "kill" so you never have kills on this map (the flag for "no kills" in the lower left is inactive, though).


There's nothing around to gather.


Bosses at least should have had some kind of unique bonuses.


Time for a cutscene!

Roger: Snake, it looks like you won.



Snake: I'll check now.


Alice is worried about something. But didn't Teliko say before that both people couldn't leave?

Alice: Take the elevator.
Snake: ...
Alice: I thought I mentioned this. Clown thinks she's God--creator and destroyer. She'll destroy her own creation.
Roger: ...Does she intend to blow the place up?

Roger's got it right, but this really doesn't make sense. Clown had Snake play the game, which suggests the possibility of Snake winning the game. And it's not like she's here to say "gently caress you I'm cheating now" so instead it's just as if she planned to get Snake in here and then blow it all up anyway. In which case, you know, why wait?

Roger: But, if that woman on the ground is Clown, does she intend to take her own life as well?

A good question. The reason the game doesn't count "killing" Teliko is that she's not dead. So this isn't a dead man switch kind of situation, it's a regular bomb threat. :iiam:


Can't you read minds?

Roger: Snake, get on the elevator and take that woman along. Get out of the factory.
Snake: Right.


See? Not dead.

Snake: Can you stand? There's no time to explain. Let's get outta here.


Fair reaction.


Snake apparently already dragged her over to the door.


Oh, and to answer my rhetorical question from earlier, yes, Teliko said that only the winner got to leave Dream Town. I guess HRT training doesn't cover how doors work.




And that's it for Dream Town!

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

So there was no point whatsoever to this, both could've been saved regardless of who won, and both could've died despite the game.

What was the point of this scenario?

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
I'm not even sure the writers knew what they were trying to do here. I don't want to spoil anything, but this whole diversion ends up being more of a detour than really moving the plot forward.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
It's a metal gear game. Wasting development time and resources on gimmick mechanical systems that go underdeveloped is the most important tradition in the entire series.

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Honestly, I'm glad they at least tried with the mechanics, half-baked as they are. Without that, it'd just be even more blatant padding.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
If nothing else, it's marginally better than the pointless uniform changing gimmick from earlier.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.
These things come in threes, right? Will the next room have portions of total darkness or something?

MysticalMachineGun
Apr 5, 2005

HitTheTargets posted:

These things come in threes, right? Will the next room have portions of total darkness or something?

I'm going with laser tripwires, everyone loves those

Decoy Badger
May 16, 2009
Glad to see that Snake conquered the Riddle of the Door. I'm thinking a sewer escort mission next!

Kibayasu
Mar 28, 2010

HitTheTargets posted:

These things come in threes, right? Will the next room have portions of total darkness or something?

Well it's been colours every time so we're going to have to stick with that. We've had colour coded uniforms, colour coded tiles, what's the next obvious thing? That's right, colour coded weapons!

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Kibayasu posted:

Well it's been colours every time so we're going to have to stick with that. We've had colour coded uniforms, colour coded tiles, what's the next obvious thing? That's right, colour coded weapons!

Colour coded cards. Build a deck where your current hand determines how well the things in it work.

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Part Twenty-Nine: The Reunion



On the ground floor, Snake and Teliko narrowly make their escape from Dream Town.


The elevator explodes a little bit behind them, but there's no hurry to leave the building.


In fact, they're gonna have a conversation! Snake looks really rough here, I think.



Snake is also kind of a dumbass sometimes. There's no way that was going to work.

Snake: ...


I suppose it's more dynamic than MGS2's talking heads, but boy this game has a lot of people chatting in hallways.

Snake: ...



Roger: Can you hear me? This is Roger McCoy.
Teliko: Colonel McCoy?
Roger: Are you...really Teliko?

Not to poke holes, but Teliko didn't just give out her contact information at any point. Roger had her number, but didn't call earlier.

Roger: Who am I kidding? As if Clown would be honest with me!

He's also kind of behaving like a teenager here.


Oh, and speaking of.

Teliko: Alice? The psychic?
Alice: Mm-hm. Tell me something you've never told anyone, something only Teliko Friedman would know. That would be proof you're not an imposter.

Previously, Roger said that Clown could imitate memories, but I guess Alice is just assuming that's bullshit.


Taken out of context, this just makes her sound lonely.



Again, this doesn't really make sense if Clown can imitate memories. Maybe when he said Clown can "recall past memories" he just meant her own.

Roger: Let's try this, Teliko. We've run into some trust issues on this mission.
Teliko: Yes, sir.

Teliko's totally on board with this whole rigamarole... just like a spy would be. :ninja:

Alice: Ready when you are.


Are you ready for Teliko's big reveal? They moved the camera just for it.

Teliko: My father, Colin Friedman, was always surrounded by lots of people.

:piaa:

Teliko: They would often flatter and manipulate my father, a highly decorated hero, to get what they wanted.

drat, Teliko, if you keep calling out these phonies, Alice is gonna think you're Holden Caulfield.

Teliko: One day my father fell under suspicion of being the ringleader of a terrorist organization. He insisted on his innocence. But more and more evidence of his guilt began to surface.



What is this shot?

Teliko: And later, at a hotel in Manhattan, he was found with a bullet in his head...


Roger with the obvious point here.

Roger: Everyone knows about that.

I do not believe for a second that Solid Snake has heard any of this before.

Teliko: No, Colonel. My father was murdered.
Roger: What?
Teliko: A so-called suicide note was found in a bag at the hotel room. I'd never seen that bag before.

Iron clad.

Teliko: The note was typed with a computer, a cigarette butt with lipstick on it was found in the ashtray, and the room was heavy with a floral scent...


Who?

Teliko: Their names were confirmed as... Greg, Arnold, Bob, Edward, Leon, and one other, who I couldn't identify. All of them statesmen in control of the underworld.



Teliko: He smiled at my mother and I, and said, "Some day you'll know the truth."



Alice: It would be more accurate to say Teliko is crying.

Exactly what I'd say if I were crying.

Alice: She seems genuine.



Teliko: It's been awhile, Colonel.


What do you think Snake's been doing throughout this conversation? Was he on the line for the whole story? Or has he just been standing around?


He looks like he's just staring into space.

Teliko: This... is him? The Solid Snake you told me about, Colonel? Ummm...
Snake: ...



Roger: I'll give you a crash course in what's happened so far. We found Flemming, and got a hold of Pythagoras. But an assassin known as Clown was disguised as you, and managed to steal Pythagoras from us.

"Steal."

Roger: Soon after, she went into that factory.

This makes Roger sound like a real dipshit to me. Clown ran off to the north, then Alice said she saw her in the factory. Except it's obvious at this point that what Alice saw was Teliko, not Clown, and that was the loving trap.



Roger: Which means...FAR.

"drat, she got us with the exact trap we already knew we fell into!" - Roger McCoy, 2016.




Roger: Snake, you've got to hurry. Head to FAR with Teliko.



Teliko: I think it should get us to FAR.


What are you looking at, dude?

Alice: Hold on. Something's not right.
Snake: ... FAR...Metal Gear...
Roger: Snake?!



Alice: Roger, maybe you should contact Charles. This definitely falls into the "anything strange in his actions or words" category.
Roger: ...That's right. He also wasn't quite himself in front of the elevator, but...
Alice: Some people have different identities--two distinctly separate personalities--residing in one body. One personality may repeatedly pop up, take center stage, do what it wants, then go under.

Too bad there's not some kind of mind-reader on staff who could check if that's happening, huh?

Alice: What's important to realize is that, when the "doppelganger" is in control, the person himself has no memory of what happened.
Roger: ...
Alice: Do you feel as if, when you look into the water, a complete stranger is staring you back in the face? As if you can only see a mask?


Alice is out here asking Snake if he's dissociating when he probably just hasn't been at work in 17 loving years.

Roger: Snake?
Snake: Roger, you've gotta trust me.
Roger: Of course I trust you. It's just that...
Snake: I'm fine. Let's get back to the mission. What should I do?
Roger: Right...



Roger: Your destination is FAR.
Snake: Got it.



"Half the people who have done that have died!"

Teliko: It's an honor, Snake.


Meanwhile, there's another voice in Snake's ear.


And he has got some news.


Frankly, this is the correct response.

Hans: Take it away from Flemming. Its power belongs to me.



When you tell someone it's nice to meet them and then they start talking to their vest, that's how you know they're legit.

Teliko: Let's move, Snake.
Snake: Teliko, did you just hear a...
Teliko: What?
Snake: Nothing. Let's go.


And there they go!


Cool Ghost fucked around with this message at 02:03 on May 10, 2019

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Cool Ghost posted:


Meanwhile, there's another voice in Snake's ear.


And he has got some news.

If he has some news, I sure can't see them here (you put the same image twice, I'm guessing the second here is meant to be MGA_04347).

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
That has been fixed now, thank you.

HitTheTargets
Mar 3, 2006

I came here to laugh at you.
Maybe I shouldn't question the specifics of Alice's powers but "tell me something and I'll know it's true because it's in your brain" seems kinda flimsy. Like, Alice is exactly good enough at this to not get fooled by a short-term memory Teliko's just made up, but not better than that so that she could just scan her brain and go "No, that's not Clown. Problem solved; no exposition needed."

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
The whole trap is a little weird because it relies on Alice being psychic to direct Snake to the old factory, but not psychic enough to catch Clown's lie immediately in the residential area.

Randalor
Sep 4, 2011



Is the big plot twist going to be that Alice isn't psychic, she's just an expert hacker and hacked the security feeds?

Kibayasu
Mar 28, 2010

Randalor posted:

Is the big plot twist going to be that Alice isn't psychic, she's just an expert hacker and hacked the security feeds?

Is a twist still a twist if you have no idea what it's twisting?

Deathwind
Mar 3, 2013

Randalor posted:

Is the big plot twist going to be that Alice isn't psychic, she's just an expert hacker and hacked the security feeds?

Not possible, much of what she claims happens out of camera view.

chiasaur11
Oct 22, 2012



Deathwind posted:

Not possible, much of what she claims happens out of camera view.

Nano-machine cameras.

Deathwind
Mar 3, 2013

If their security system had nanomachine cameras how are you not eternally in alert state?

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Deathwind posted:

If their security system had nanomachine cameras how are you not eternally in alert state?

Anti-nanomachines.

Khisanth Magus
Mar 31, 2011

Vae Victus
You are Hans, the leader of the project, so of course nanomachine cameras wouldn't go off from seeing you.

Deathwind
Mar 3, 2013

But the other cameras see you and alert...

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Deathwind posted:

But the other cameras see you and alert...

Because they aren't nanomachine cameras, obviously.

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Part Thirty: In-Flight Entertainment


As Snake and Teliko leave, let's check back in with the plane crew. Here, we can see Minette in this very spacious cargo area.

Minette: Where could it be?


There's no actual animation, but she does visually move around the compartment.

Alice: The bomb is embedded in an insulated wall, in the cargo room.


And then they all died, because Minette didn't have a screwdriver.

Alice: There should be fourteen cords bundled together and sticking out of the wall.

The number fourteen here seems very specific.

Minette: Hold on.
Alice: ...


I don't know if this is a picture of the bomb or just a picture of a bunch of stuff, some of which might be bomb parts.

Minette: But I can't tell which cord is the bomb's.


I read this as what you would say right before "how can you not know what a bomb looks like?"

Minette: It looks like the cords are all mixed together, and some of them belong to airplane equipment. There's like a ton of cords here!
Alice: What...

Alice really struggling with the idea that the bomb isn't clearly labelled here.



Alice: Honestly speaking, very little. It might be...too late.

Hey, remember how these two are both kids? hosed up, ain't it?



Minette: Without you, we don't have a chance. I'll help you. I'm ready to do anything.
Alice: ... ...Thank you.
Minette: Hm?
Alice: It's nothing. First things first. We have to sort out these cords, OK? Be careful.


Well, good luck to that pre-teen with the bomb disposal. Let's check in with Plane Santa.

Lena: Oh, you're awake, sir.
Viggo: Where were you?
Lena: I was able to move a little, so I wanted to see how things were going in the back. But I didn't make it.


She only made it as far as the drink cart, then.

Viggo: I see. Don't overdo it, OK?


Well, that was enlightening.

Req.Martyr
May 4, 2016

I don't go by my caste, creed, or religion. My works speak for me.

I remember really loving the concept of this game when I saw a friend playing it.

I have bounced off every attempt to play it through however
I'm curious about Acid2, but for now I'd still like to see just how Metal Gear this can get.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Req.Martyr posted:

I remember really loving the concept of this game when I saw a friend playing it.

I have bounced off every attempt to play it through however
I'm curious about Acid2, but for now I'd still like to see just how Metal Gear this can get.

I am a major sucker for interesting gameplay systems (various card battling games either as abilities or summons, pinball 3 Kingdoms tactics game, that survival horror game controlled entirely by a microphone...) and I can say with certainty that most of them sound more interesting than they actually manage to play. The main place where I find they actually work (though hardly universal) are RPGs like Baten Kaitos (building decks of attacks for both card strength and combos) or Breath of Fire Dragon Quarter (BoF as a roguelike-ish with a "you lose" power bar and intended fail-forwards replay mechanic), anything to have a change from fight/magic/item/run.

Bruceski fucked around with this message at 04:34 on Feb 24, 2019

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Req.Martyr posted:

I remember really loving the concept of this game when I saw a friend playing it.

I have bounced off every attempt to play it through however
I'm curious about Acid2, but for now I'd still like to see just how Metal Gear this can get.

MGA2 in my opinion is a pretty straight upgrade in most ways. More cards, tons of stuff is rebalanced along with changing when you get stuff (you start on MGS3 and work backwards, no stealth spam until later), cards can be upgraded and often upgrade interestingly, user interface is friendlier, and I dig the cell shaded style.

Also the game spoils the hell out of this one. Not in story terms because it has only the vaguest of vague references to the first game, rather it's because of the cards. MGA2 had MGA1 characters as cards, and a lot of times when you upgrade them they change to reveal their spoilery true identity.

Also there's a card that lets you fire a giant particle beam out of your head, so that's nice.

Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
Part Thirty-One: Roped in to Some Nonsense (Like the Rope Bridge in the Update)



https://www.youtube.com/watch?v=jaAZzN5Yrlg


Guess what, everyone! There's a new card pack available! :toot:



And not just that, but everyone's gotten a health boost!


So, the Chronicle pack.


This one has cards from non-MGS Kojima and Metal Gear games. Ghost Babel, Snatcher, Metal Gear 1/2, there's a bunch of stuff here.


Even ADA from Zone of the Enders is here! Nothing funny in this card description, so I don't know why I took the shot. :shrug:


I do know why I took a shot of this one, though. Jonathan Ingram is the best Cost reducer in the game. Knockin' off 20 Cost is enough to account for a move, using a weapon, AND a deck reload.


The other major addition right now is Running Man, the best movement card in the game. 8 spaces for 4 Cost, can't be beat. If you have the patience to savescum for them, it's worth it to get a full stock of Ingrams and, uh, Mans right away.


Now that we've picked up Teliko, we can move on to the rope bridge. This is a pretty short one, just a quick interstice.



The camera's not really helping with it, but there are Cypher drones just barely visible, watching the rope bridge.

Teliko: There's no place to hide on the rope bridge.
Snake: They're too fast for us to shoot down from here.

They're not. Gotta get that playtime padded somehow.


Whoops, turns out this isn't actually a short interstice, it's the intro to a fetch quest.

Snake: There might be some in the armory.
Teliko: The armory on the west side of the office, right?

This mission, getting the C4, and the uniform-swapping in the factory are the three I remembered best coming in to the LP, by the way. Says something about the game, I suppose.


As opposed to just takin' a real good run and trying to jump the river.

Roger: Go get the Sniper Rifles, Snake.
Teliko: Let's go.
Snake: Right.


Well, back to the map.


And back to the Armory. It's shoppin' time.



Callin' time, too. They never just use the phone when they're walking all the way across Lobito Island.

Snake: Roger, I made it to the armory.

Teliko's been demoted to "also here" and lost her group membership.

Roger: There should be a "PSG-1" in one of these rooms. Look around for it.


Wow, good news everyone! You do, in fact, need both cards to get the sniper rifle. At least they're nice enough to tell you up front.

Roger: Put them in your deck.
Snake: Right.


Honestly, the PSG-1 is a decent weapon. Just not decent enough to make the mission here gameplay-critical.


I made sure Teliko started the mission with Card 1 in her hand. Several turns will pass before Card 2 is necessary, but you hit the level 1 door quickly.



As soon as you start moving, there's a cutscene.


Surprise: there are guards about.


Wow, thanks. There are enemies in the game.

Teliko: We might have to force our way through. But it just doesn't seem possible with all those soldiers around.

Yet again, the enemy density on the map is totally normal. In fact, the soldiers aren't even the issue here.



But they had to do something to set this up.



These two weirdos, apparently very dedicated to bunking off work, just murder this guy.



Leone Soldier: What the...


Slightly weird, I suppose.



Snake: I dunno.

Snake was just going to shoot them anyway.

Roger: I don't think any HRT troops could've survived. Do you know anything, Teliko?
Teliko: Not a clue.
Roger: As far as I know, we're the only ones left on this operation.



Snake: I think this is our chance to get into the armory.

So much weird BS keeps happening to Snake, he's checked out.

Teliko: Always the optimist, aren't you?

And with that, we're off... next time!

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I'm a bit disappointed, I hoped for MGS3 and instead we got the old games (was MGS3 even out at this time? I have no idea)

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Cool Ghost
Apr 13, 2012

MORE YOU SWEAT、
LESS YOU BLEED。
MORE YOU WEEP、
LESS GAME OVERS。
...OVER
MGA and MGS3 came out the same day in Japan. MGA came out four months after MGS3 in North America. The MGS3 pack is the next, and final pack.

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