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Enjoying the LP so far. I'd considered buying this game a while back, but didn't. Right now I'm 50/50. The videos are positive, but the thread has me worried.
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# ¿ Dec 7, 2017 17:41 |
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# ¿ May 22, 2024 06:29 |
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After that worm(?) boss, this squid boss seems much more generic. It seems this game doesn't have the same sense of progression that you'd find in other platformers: there world themes are sparse or non-existent, difficulty varies, the second boss seemed like a better introduction than the first.
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# ¿ Dec 22, 2017 02:02 |
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Good to see this LP again. That "technical difficulties" card was a nice touch. That lying skull sign really bothered me. This game has had a lot of good design and some iffy design, but that sign was bad. You could argue that it is there to show the water being dangerous, but then you could argue that it should've been placed lower. Someone on the design team should've realized that the sign shouldn't have been there.
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# ¿ Jan 7, 2018 05:06 |
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But the player has been taught to avoid pits with those signs. If the designers meant for you to go down that pit with the bubble power and not without the bubble power, they could have changed the level geometry slightly. Instead of the pit dropping right into the bad water, they could have had an outcrop for the player to stand on, which was far enough away from the goodies to indicate to the player to bring the bubble.
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# ¿ Jan 7, 2018 17:48 |
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Part of being more fun to watch than to play, this game struck me as the type you play one level at a time. Maybe play a level or two, put it down for a couple days, and come back to it without having lost any momentum. Each level presented its own challenge, somewhat connected to other levels but still separate. Finishing a world didn't seem any more rewarding than finishing a level and being able to access more. Either way, enjoyed the LP.
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# ¿ Mar 25, 2018 16:21 |