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berryjon
May 30, 2011

I have an invasion to go to.
(see next post of mine)

berryjon fucked around with this message at 03:39 on Mar 21, 2018

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biosterous
Feb 23, 2013




Screenshots please :)

berryjon
May 30, 2011

I have an invasion to go to.

biosterous posted:

Screenshots please :)

What's wrong with the video, I must ask?

But yeah, I'll work on it. Just not right now. Other commitments.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
I wouldn't say there's anything wrong with it, but Civ games are kind of poorly suited to video because of how little action there is relative to the amount of LPer strategizing/discussion going on.

Also add me to the succession list, please. I don't normally play on anything harder than Warlord, so Noble should be fun. Assuming I don't get us all killed. :v:

biosterous
Feb 23, 2013




Haifisch posted:

I wouldn't say there's anything wrong with it, but Civ games are kind of poorly suited to video because of how little action there is relative to the amount of LPer strategizing/discussion going on.

Mostly this. Also a focus issue for me - if I try to watch videos of strategy games, I get distracted and lose the thread very quickly.

berryjon
May 30, 2011

I have an invasion to go to.
I thought I bowed out, but eh, why not?

The following update is presented in video format so you can see the game in motion!


Click me!


And now the same update is presented in Screenshot form!

Let's Succession Civ 4 - Noble Edition
- Turns 29 to 49, berryjon



Well, here's the save game, let's see what we have here.



Looks pretty good. Rome is going to grow next turn, kick out a Workboat, then a Settler next turn.



:wtf: Where is everyone? Why is there no one around? Are we ... are we alone with Darius on the continent? Well, that just gives us room to expand - except for that huge desert to our west.



Let's move this warrior over here. There looks to be some good material to settle over this way! There's clams, Silver, Pigs, and who knows what else in the darkness, and ... what the hell is up with that empty spot just to our west? Unexplored even! That's not nice at all! I should fix that eventually.



Technology looks good. Nothing really unusual at this point.



I take that back. Looks like a Settler in three turns ... unless I Whip it out with Slavery. Yeah, let's go ahead and do that.



This Scout keeps scouting.



Move the second Fishing Boat here. I could go for exploration with it, but I'm an Average Player, not a brilliant one. ;)



This worker is going to start roading up, connecting the second city we're going to be founding. After much deliberation, I decided that (with information I'm getting from the Warrior going that way) to put our second city on the land-bridge where it can grow pretty high, with good food resources, allowing it to put out Workers and Settlers with relative ease.



Settler built on Turn 31, and while Stonehenge is tempting, I think a second worker is more in line with what I want at this point.



The future location of our next city.



Our Scout encounters another Scout! This is a new Friend, Brennus of the Celts! Hrm, they actually have a unique unit that comes before ours. That could be a problem, except they're pretty far away it seems.



You know, I'm not that worried about our 'back yard' I can see the coast along the edges there, so we can safely backfill in a city at some point. The AI wants to put a city in the blue circle, but I have better plans.



Oh hey, there's Darius again! Good to know you're no where near us, buddy.



The Path our Road will take to the next city. As a City comes with a Road automatically, when it's founded, it will connect to this section of roads, no problem. I'll also have our second worker do the same thing, halving the time it takes to build the whole thing.



And with that Worker built, what's the plan? Another Work Boat? the Barracks? Stonehenge? I don't want a Worker/Settler yet, as I want Rome to grow some more first. In the end, I decide to go for the Work Boat, to get one of the resources that the new City will have in its initial radius.



Antium! Our second City! I foresee great things from this guy ... much later. But for now, he'll work on a Monument to it can be whipped into existence when the city grows.



Found Darius! It looks lie he's on the other side of the continent from us, so there will be competition for the good land in the middle in the mid-game.



With Animal Husbandry gotten, we can now choose our next Tech. Sailing would be amazing given our water-heavy start, but I go for Pottery first for the Granaries for faster growth, and Cottages for more money.



With Darius found, that means Brennus is still out there. Let's backtrack and try to find him.



Work boat built on turn 37. I'm going for Stonehenge. The AI doesn't really go for Wonders at this difficulty, so this should be a safe bet. And the free Monument in each city is amazing!



I switch Antium from Monument to Warrior because Stonehenge will be built faster.



And that Workboat is going to head here, for the resource.



See this Hill where the mouse pointer is at? Nor-east of the Warrior?

SETTLE THIS SPOT. At least three resources, Rivers everywhere with a little TLC, this should turn into an amazing city for whatever purpose we choose.



Moving both workers back here, they will double-time chop the trees to make Stonehenge go faster, and will put a Cottage down on that tile. No ... wait ... Pottery isn't available yet. It'll have to be a Farm. I don't mind, we can always replace it later.



Oh hey there, Ragnar! Nice Scout you have there.....

Uh...

How did you get there?

Oh poo poo. Our backyard isn't safe.



Well, here's Ragnar of the Vikings. Yeah, this isn't going to be fun at all. He's cautious now, but that will change. Oh yes it will.



Turn 41, Pottery researched. Woo-hoo! Time for Sailing!



Huh.... dead end this way thanks to that mountain.

Who else wants mountains to be passable again? Anyone?



Well, that Warrior is going to start heading back this way. Hopefully not too late.



Farm built, 30 Hammers chopped. Let's build a Cottage now.



Oh, hey there ... Sal..a...din. Who just came up from the same direction as Ragnar. poo poo He's also Hindu, which is interesting.



Hey! There's Saladin! Neat! Which means that ... is this a Lakes map? Uh... I'm not sure how to feel about that, but alright. We've got enemies to the front, enemies to the back. Thankfully, they aren't in a position to help each other, so we should be good do divide and conquer.



Cottage down, Stonehenge is almost done, time to build another Cottage without chopping.

Cottages arewill be good guys. Trust the more experienced players on this.



Sailing, get! Antium will build a Lighthouse ASAP. Writing is next, because more techs are always good.



Turn 47, Stonehenge built!

And look in the lower-right. That's a big world we got there. Lots of exploration to occur. Lots of enemies to crush. But at least all our cities start with a Monument now! Speaking of, it's time to put out another Settler. More cities is good!



In fact, let's whip it now.



Plenty of food in Rome. Let's start to build some mines.



Turn 49. Settler built. Worker chosen next at it will only take three turns to deploy. Only question is, where to put our next city? Inland toward Darius? That amazing spot up past Antium? Blind explore with a settler to the south-east? (Do not do this. It is stupid.)

And you know what? That's twenty turns. I'll save here, without moving anything, allowing the next player to go!

NIFTYBOTTLE, it is now your turn. You, and anyone else playing along at home can find the save at the finely crafted and artistic link below:

This one here! Click me!

And seriously. I'm not as good as Chucat, but I will still answer any questions you guys may have about my choices and decisions. And let me know if you want me to break it down into screenshots.

Chucat
Apr 14, 2006

Yeah, the Noble's Club map seemed really, really oversized all things considered, all the more reason for every player to massively expand. Of course this might mean you can't Praet rush someone (mostly since by the time expansion is done you'll be on Maces or something). I almost considered restarting the map (AGAIN) but decided against it.

Regarding the location of the first city (Antium), I'd say the location isn't exactly the best. The place where I had the Warrior parked was where I'd have put the second city, mostly for the following reasons:

- It's one tile away from the Pigs, meaning it can work a really, really good tile as soon as the Worker improves it (which it can do near instantly because Animal Husbandry finishes within a turn of putting the city down).
- It can also work the Clams that belong to Rome, and since Rome is generally bouncing between sizes 2-5 early on, it generally won't be using the Corn and BOTH clams.
- It shares river Grassland tiles, which are prime candidates for Cottages, and you ideally want 2 (or even 3!) cities sharing Cottage tiles so they can always be worked so they can grow into towns faster.
- It's also close to Rome which means you can spend less turns roading to it in general and it's easier to reinforce if...something happened.

I wrote some guidelines for cities and stuff at the bottom of the intro post but I should've went into more detail about why I suggested them.

berryjon
May 30, 2011

I have an invasion to go to.

Chucat posted:

Regarding the location of the first city (Antium), I'd say the location isn't exactly the best. The place where I had the Warrior parked was where I'd have put the second city, mostly for the following reasons:

There's nothing stopping the next player from putting the city where you suggest!

I just happen to be allergic to overlapping city BFC's, that's all. It's a serious case, I'm afraid. ;)

biosterous
Feb 23, 2013




Thanks for posting the screenshot update. I appreciate it.

NiftyBottle
Jan 1, 2009

radical
Ok! So it turns out CivIV is a little less "riding a bike" and a little more "wait how do I move the camera" and also I've never done screenshots for an lp but hopefully I haven't screwed up irrevocably.


Here's where I took control. One warrior is heading to Rome to garrison there and remove the unhappiness from lack of military presence (though I screwed up and ran it around for a few turns) and one warrior is heading to explore SE of us. The two workers are building a mine, and we have a scout over to the west (not shown).


I decided to take the suggestion and settle here, where Chucat suggested. I am not used to settling cities so close to each other, and before this thread probably would have settled on the peninsula (?) east of us. I do think we should get there eventually, those are some nice looking resources over there.


I found Cumae and start it on a worker. Not sure whether that was the right decision, I forgot about the food thing and Rome was building a worker itself, but it's what I did.


I diverted one of the mine-building workers to go get a pasture on those pigs for Cumae.


We're the biggest! I think it's kind of early for that to be too much of a difference, but I don't really have a feel for that yet.


This seems like a nice spot for a city, but it'll probably be a while before we get there since we're bunching up.


I sent our scout exploring west.


I'm guessing the "cruel oppression" is the unhappiness from whipping? I never whipped when I played.


We finished writing.


Briefly considered filling in hunting, but we don't have anything that needs a camp improvement and I didn't feel that scouts or spearmen were particularly needed, so I started us on iron-working. Also, for some reason the background when looking at the tech tree is a blinding fuschia.


With Rome's worker finished I decide to get a one-turn warrior out to go remove Antium's unhappiness at its lack of garrison. The worker goes off to help get Cumae's pigs.


I notice Antium is working an unimproved clam, so when Rome finishes the warrior I start it working on a work boat. The warrior goes to Antium.


The Celts ask for open borders - I accept, figuring that if we're being warlike the ability to scout ahead of time would be nice, and I don't think we can squeeze anything more out of him for it right now. This together with the city placement is probably the most important thing that happens during my turn.


The workers finish the pasture and mine and I send two to go build a cottage in an AI recommended spot (where the northwest worker is) because I don't really know what I'm doing. The third I think goes up to get the horses that are now in Antium's borders.


The warrior has been exploring southeast, and found Brennus, so at least we know where he is. Didn't find any particularly good spots to settle on the way, though. We might settle anyway to have a staging city against Brennus, but I will leave that to someone else. We have no Praetorians yet, and we don't know too much about how he's doing/what his empire looks like.


Cumae finishes its worker and I start it on a lighthouse for more food.


I micromanage slightly and move Cumae's person to the pigs rather than the clams for a bit more food/a hammer at the cost of a few gold.


Here's where I left off, Antium's clam has been workboated and Rome started work on a granary, because I like granaries. Antium finished it's lighthouse and started working on a settler. I might have made another warrior, I forget.

Hopefully I didn't screw up too badly.

Here's the save: click here

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I'm not sure about accepting open borders with Brennus. He's already at Annoyed with us and is going to declare war soon--we're just giving him a chance to scout out our territory first. We can scout his too, of course, but we don't have any units out in his lands right now so no point agreeing to open our borders to him right away.

I suck st Civ though so I could be wrong!

NiftyBottle
Jan 1, 2009

radical
We actually do have a warrior down there, not in his territory yet but close.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself
Following the updates, good stuff. :D I started a Rome game too, figuring it'd be a good time to try out "random personalities" and focus on diplo when you don't know what to expect from the AIs. Had too much land to rush, so now I'm looking at praetorians plus... cannons. :sweatdrop:

Diplomacy is a good thing to focus on when it comes up, and it's really never too early to start (probably as soon as you get your first religion if you didn't found one yourself). Pick your friends and isolate your foes, try to get to Pleased ASAP (resource deals are good for that, don't forget you can trade for something you have if you trade all your copies away first (or pillage them/their roads)) and keep an eye on who's each other's worst enemies. I was watching Jon's 2nd stream before I had to go to work, and he got triple dog dared DOWed because he wasn't paying attention (who's plotting, who can be bribed in, etc.) until it was too late.

Chucat posted:

City placement tips:

Don't build cities more than 3 tiles from each other (this means that tiles will overlap, that is fine! Your cities won't be working 20 tiles until ultra mega late game.)
Make sure your cities are directly next to food OR able to work food upon being founded.
Have more Workers than Cities.

I'm glad you said "tips" because depending on the situation I don't always agree. :D Going backwards:

* You might have to rush settlers out to block land / seize optimal spots before the AIs do, especially if Imperialistic. You'll eventually want those workers (and if you can get a city to a stable "worker pump" size, typically ~5-6 so it still has surplus food to help the production and get them out in a few turns each, do it there) but it's OK to get them after the cities are founded.

* City maintenance is tough on the higher difficulties, especially on land-heavy maps (so you have city # contributing too), and often I end up with 1 city grabbing 3 resources instead of sharing just to keep profitable. In those situations, I'd absolutely work nothing useful until I have enough production (or food to whip into a monument at size 2 or something) to get the 2nd ring. It slows you down in the short run, but sometimes that's OK. Once you get a religion, just 2-pop whip a missionary in a hammer-poor city (you want to do that anyway to help get buildings in those cities) and send it along and you'll get your border pop in no time.

* Let's go over the pros and cons of densely packed cities:
+ You can share tiles. Great for early game where you're Happiness-limited and thus your cottage capitol can't work all its tiles, have neighboring cities do so and return control once you have Bureaucracy. Pretty much every YT Civ4 player does this.
- You have to share tiles. Big problem on water-heavy maps (like those Ring maps with only 3-4 tile wide land in places or archipelagos) since you don't want to work coast unless you have to. If you like your cities tall (like farming-heavy specialist cities) you want each one to have room to breathe.
+ Cities are easier to defend and road to. You want every city on your network and trade route commerce can be huge.
- You control less land. Enough said.
+ Cities "come online" (useful improvements done, food / production balanced out, etc.) quickly and can swap tiles based on their needs (such as giving a commerce city a mine or two to get its bank built for Wall Street or something).
- Cities with more tiles can be more useful at everything, at the cost of it taking longer to get everything ready.

And those are just off the top of my head, CivFanatics has entire 10+ page debates about city placement strategy. I personally like putting cities 4 tiles apart, so they share edges but not 1st ring tiles (except if I'm doing a cottage capitol, then I'll probably have 1 city pretty close to help out). If you have a lot of land to cover, like that Continents Roman game I talked about (or an Always War, good grief), you can probably get it faster and with better city quality by spreading out.

RickVoid
Oct 21, 2010
Just posting to acknowledge that I am on the list for this succession game. I suppose I should get a quick practice game while I waot for my turn to come up... Been a while. Also screenshots. That'll be fun.

berryjon
May 30, 2011

I have an invasion to go to.

RickVoid posted:

Just posting to acknowledge that I am on the list for this succession game. I suppose I should get a quick practice game while I waot for my turn to come up... Been a while. Also screenshots. That'll be fun.

boisterous has bowed out. It is your turn.

RickVoid
Oct 21, 2010
I'll grab the save in a bit.

RickVoid
Oct 21, 2010
Okay CIV vets, didn't even really start and I've got a question at the end of this post.



Opened up the save, decided to take a look around our Empire to see what I had to work with.



Rome could have been 1-pop whipped at the end of the turn to spit out the Granary. I could technically still do it, right now before I move to my *actual* first turn. More on this in a bit.



Was supposed to be a shot of Antium. Stupid screenshot button tried to hop back to Rome (I'd rebound the button to numpad 1). Anyway, the city could have been 2-pop whipped to produce a settler 8-turns early. This is huge: I'd take an unhappiness penalty in the city (which currently is only breaking even), but...



Look at this spot. Look at it. Silver, Corn, Deer, Sheep, all easily within the BFC if I stick in on the hill surrounded by rivers on three sides. I want to name this spot Literally Actually Rome. And I could take it, on my first real turn, if I'm allowed to whip Antium on what is technically the end of the last player's turn.

What say you all? Am I allowed to do this by the rules, or must I wait til my actual first turn?

*Edit: Also clams if I put the city on the tile to the right of the hill. Jesus, this spot.

berryjon
May 30, 2011

I have an invasion to go to.

RickVoid posted:

*Edit: Also clams if I put the city on the tile to the right of the hill. Jesus, this spot.

In my video, but not the screencap version, I point out that spot as GLORIOUS SPOT, and wanted to put out third settler there. You're not the only one, I assure you.

NiftyBottle
Jan 1, 2009

radical
As the player who you’re picking up from, go for it. I’ve never used whipping before and I just forgot. And yeah, that spot is fantastic.

RickVoid
Oct 21, 2010
Turns were played, I ended up whipping the next turn, it's fine.

Need to do the write-up, upload screenshots, etc, but the basic overview is we're up two cities, the awesome city spot turned out to have iron on the hill I settled on so we can now build praetorians. We also had an iron source two tiles from Rome, which should be connected soon. There's also a third source really close to the northwest, but it's outside our culture for now, but we might want to stick a city up that way eventually. I started mathematics after Iron Working finished.

We're running low on gold, FYI. I adjusted the slider while I was playing to make it last longer, but we'll need to do something about it soon.

Ibblebibble
Nov 12, 2013

I've never been great with gold management so this should be a fun turn :v:

Chucat
Apr 14, 2006

Sorry, thought I posted this yesterday, but I clearly didn't.

RickVoid posted:

Okay CIV vets, didn't even really start and I've got a question at the end of this post.

What say you all? Am I allowed to do this by the rules, or must I wait til my actual first turn?


Sure, just make sure you're not stacking whip unhappiness and it's completely fine.

Also Wayne, I pretty much agree with everything you said about city placement, I'm not going to argue against any of it on a case-by-case basis. However, I think it's probably easier to have players putting cities too close in the first place and spreading out for execeptions/good sites as opposed to doing the opposite and being terrified of tiles overlapping or trying to keep everything a perfect distance apart. It is pretty subjective though, especially since good sites override everything.

Chucat
Apr 14, 2006

Also before I forget.



These are resource icons and tile yields, it makes it way easier to see what's going on on to a tile by tile basis.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Chucat posted:

However, I think it's probably easier to have players putting cities too close in the first place and spreading out for execeptions/good sites as opposed to doing the opposite and being terrified of tiles overlapping or trying to keep everything a perfect distance apart.

Oh yeah, absolutely. Unless you're going for a very deliberate "tall" city strategy (which would be, what, a specialist economy running Environmentalism for the Health and stuff?) you want some overlap, especially cities that have surplus food. You want that stuff to grow (and regrow if you're :whip: ) but once you start capping out you can share it to help another city grow. It seems a little contradictory to tell newbies that Food is King and also Sharing is Caring, but it's true.

Anyway, that continents game ended with me pulling ahead in the space race (first to Fusion, had most of the parts done, etc.)... and then losing a UN vote to Genghis Khan, who I think was Asoka.


Not much you can do there, invading the other continent just would've brought everybody down on me anyway. I guess I could've replayed and razed the UN, but meh, a loss is good to keep you humble. Anyway, I have some time before I move next week so I was thinking of doing another SSLP if anybody's interested. Could do another JC one on Immortal and try to win this time :sweatdrop: or shadow this Noble game and compare-and-contrast, or something else?

RickVoid
Oct 21, 2010
I suck guys. Sorry.

Not much really happened on my turn. We got Iron working, I made two Settlers and settled two towns; the awesome Rome 2.0 and the rather less awesome Neapolis1, and no I have no idea how the gently caress that "1" got added to the end of that name.





Here are the towns. I also made some workers. They built some roads and mines.

Here's the save. Sorry it took so long.

Ibblebibble
Nov 12, 2013

Cool, I'll get working on it over the weekend.

Chucat
Apr 14, 2006

Wayne posted:

Oh yeah, absolutely. Unless you're going for a very deliberate "tall" city strategy (which would be, what, a specialist economy running Environmentalism for the Health and stuff?) you want some overlap, especially cities that have surplus food. You want that stuff to grow (and regrow if you're :whip: ) but once you start capping out you can share it to help another city grow. It seems a little contradictory to tell newbies that Food is King and also Sharing is Caring, but it's true.

Anyway, that continents game ended with me pulling ahead in the space race (first to Fusion, had most of the parts done, etc.)... and then losing a UN vote to Genghis Khan, who I think was Asoka.


Not much you can do there, invading the other continent just would've brought everybody down on me anyway. I guess I could've replayed and razed the UN, but meh, a loss is good to keep you humble. Anyway, I have some time before I move next week so I was thinking of doing another SSLP if anybody's interested. Could do another JC one on Immortal and try to win this time :sweatdrop: or shadow this Noble game and compare-and-contrast, or something else?

I've got a savefile of this game at around T80 or so, but all I can use that for is going "You should have this many cities".

Either way, more content is always good. JC on Immortal might be neat just so I can learn more about tech trading (I normally do MP stuff with tech trading turned off so my progress with that is...stunted). Because I'm playing around Emperor on old Noble's Club games and just stalling out because AIs tech trading means Montezuma is outteching me even though I'm doubling his GNP, so I can either turn off tech trading/brokering, or just work it out.

Also, turn order:

Chucat
berryjon
NiftyBottle
RickVoid
Ibblebibble
Haifisch

RickVoid
Oct 21, 2010
Apparently my attempt to share the file did not work. Will be working on fixing that "soon".

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Chucat posted:

Either way, more content is always good. JC on Immortal might be neat just so I can learn more about tech trading

Deal! Welcome to a very different Rome, a land of Immortals where settlers walk up to your front lawn and a 10-unit stack at 500 BC is just the neighbors' way of saying hello. This is Inland Sea with 1 extra AI (meaning the spawn points are a little fairer, unlike normal Standard maps where you can have an odd number of people on a symmetrical field), other options typical (including no huts/events), and with the following restrictions based on Caesar's life:

Since he was a...
...High Priest of Jupiter, it's a loss if we can't build the Statue of Zeus. I'll reload to a reasonable point and delete hopefully not too much work :sweatdrop: if that happens (after letting you know, of course). My current plan is to get the Aesthetics line after Currency.
...Man of the People, we must immediately revolt to Representation and stay in it for the rest of the game after getting Constitution. If we get Democracy, or the UN resolves to mandate Emancipation, we must switch / can't defy it as well.
...General of the Legion, all Great Generals can only be used as Warlords on Praetorians, until praets are obsolete (at which point they can only be used to make Military Academies). This is to avoid the obvious trick of settling GGs with Rep for easy free research.
...Forgiving Governor, we must accept peace deals offered by the other party (though it's rare they ask) and give back their capitol if we vassal them (and yes, they'll automatically get another capitol city after that, but meh), so they can properly self-govern.

OK, that sounds like fun, a variant to kill some of the obvious abuse without being too harsh. Here's the first update. It's a serious question at the end and I haven't played past it yet, so definitely weigh in if you care about city placement!

Immortal Julius Caesar Part I
https://lpix.org/sslptest/index.php?id=150694

Here's the WorldBuilder save. You open it up from Custom Scenario rather than Load Game. Don't forget to give the barbs Archery if you're playing Monarch or higher if you play along!

Chucat
Apr 14, 2006

RickVoid posted:

Apparently my attempt to share the file did not work. Will be working on fixing that "soon".

Email me the savefile, my email is <my username> @ gmail dot com and then I can upload it

Also Wayne, what's stopping you from settling in place and then grabbing the 1 tile island to also work the Clams? You'll even get the ICTR bonus as well.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Chucat posted:

Also Wayne, what's stopping you from settling in place and then grabbing the 1 tile island to also work the Clams?

True, it's not like the Clams will never be worked in that scenario (as opposed to all those times the map puts Fish or Whales 2 tiles off a 1 tile promontory... especially if it's a mountain :argh: ), but it'd be nice for each city to have its own food source, as opposed to the two on land sharing Corn that won't be irrigated until Civil Service, and the island getting 2. But I was leaning toward that too, yeah. Sweet, sweet gems tiles....

Also, for any of the other veterans out there, feel free to criticize my dotmapping and suggest variant city locations. I'm a pretty "shoot from the hip" type on that but it's one of the most important things to git gud at in Civ.

RickVoid
Oct 21, 2010
E-mailed the save to Chucat. Sorry it took so long.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself
It might be a feeble effort to spark some more discussion in the thread :sweatdrop: , but I cut off this update a little early to talk about one of the big early-game tech decisions, whether to go for early Civil Service or go for a more specific goal (Music is in play, for example). Definitely open to thoughts!

Immortal Julius Caesar Part II
https://lpix.org/sslptest/index.php?id=150714

Ibblebibble
Nov 12, 2013

Well I got my 10 turns done. Sorry for the non-high res pictures, I didn't notice they were low res until I already played my bit. I'll make sure they're better next round.

Turns 70-79:
Let's start with a picture of our empire as I found it.


Not too shabby. Lots of improvements and scouting to do. Praetorian production has started and I intend to continue it in preparation for war, most likely against the Vikings. I also bring our science slicer down one notch to generate a bit more cash.

I begin constructing cottages next to Rome 2.0. The iron mine continues being made. We should probably get Hunting sooner or later for the deer, but it can wait for after Calendar.


I begin the construction of a road down to our newest city, Neopolis1.


I notice some barbarians skulking around Cumae. I move our warrior in Rome over there to deter them. Any unhappiness in Rome is swiftly gotten rid of when I whip it for the next Praetorian.


Darius wants open borders. I say no.


I begin to cottage around Cumae as well on the plains. Apparently noone is happy about this decision.


Our first Praetorians take form, and they get the combat promotion. I continue queueing them up in Rome as we already have a barracks there. We also finish the road down to Neopolis1.



Antium's neighbourhood is pretty sparse. I aim to chop down the forests and build something nice like a cottage there.


I take a break on Praetorian building in Rome to get a quick settler out for our next city. Praetorian construction swiftly resumes afterwards.


More construction around Rome 2.0, this time a cottage. I will be honest and say a lot of the improvements that I build are based on gut instinct and half-remembered tips from Chu.


Mathematics finishes up. I start on Calendar next to take advantage of the two sugars next to Neopolis1.


The settlers arrive in Neopolis1, close to their eventual settling spot near those spices. I forgot that we actually need transport ships in Civ4 in comparison to 5, so they'll have to take the long way around. I leave the actual city spot to the next player's discretion, but I think directly on the east spice won't be bad. Yell at me if it is bad.


I find Saladin's borders. They're pretty close, and expanding. A potential second target for the Praetorian missile.


Judaism has been founded. I started Cumae on Praetorian production, but quickly swapped to a barracks first when I realised that Cumae doesn't have one. It should probably go back to Praetorians after the barracks is done to continue the war machine.


Cumae after barracks production:


One sugar cleared, now to the next one. We might finish the granary this century.


I start a granary in Antium and a library in Rome 2.0.


As the very last action of my round, the settlers start their forays into the rainforest to find some spice:


Overviews of the empire as of turn 79:





Here's the save file.

Wayne
Oct 18, 2014

He who fights too long against dragons becomes a dragon himself

Ibblebibble posted:

Well I got my 10 turns done. Sorry for the non-high res pictures, I didn't notice they were low res until I already played my bit. I'll make sure they're better next round.

1080p is still "high-res" to me, we don't all have 4K monitors yet. :D Assuming this is going to be archived eventually, right now the LPA has a max width of 900px anyway (which is why I crop mine to 800, plus you also don't have to tIMG that way).

I have no complaints about the turnset; the biggest weakness we have is commerce (you probably want to shoot for around 100 beakers a turn at 1AD at 100%, so if 50% slider is sustainable, around 50, we're at about 1/3rd that but with time to go) and you were building roads and cottages to help out there. This map has a lot more food than the one I'm playing, so you might consider running Scientists in a few cities. 2 Scientists are 7.5 beakers (since you have to have a Library to get them), and that's constant, even if you have to turn the slider down to get cash. That has synergy with our unique building and lets you bulb some stuff, though with those rivers Rome and Rome 2.0 could be great Bureaucracy capitols and if so you'd want an Academy in whichever one the Palace is in. I wouldn't move it, for what it's worth; maintenance isn't too bad on Noble but 2.0 is still further out of the way than Rome.

Hunting will obsolete Warriors and replace them with Spearmen, so if we're going with Hereditary Rule it might be worthwhile to make a few to help with happiness, at the very least they can squelch "we're defenseless!" unhappiness in cities we don't expect to be threatened (and we're Rome on Noble, that's going to be "all of them" :v: ). If the Deer was any other resource I'd recommend Farming it, like I'm doing with the Dye in my game, but Camps keep forests and that's free +1 production, so we might as well just leave it be for now. Hunting is dirt cheap so we can trade for it easily later.

Why not Open Borders with Darius? Doesn't look like anyone hates him and he's not our first target. Might as well cultivate relations for now, a human player can always plot war later. :D

Last note about the Granaries: because they let you regrow so much faster, it's almost always a good idea to whip them ASAP. If you have a ton of food and no production, 2-pop whip at size 4; if you're average on both whip once you get 30 production (or 23 if we have Organized Religion, so we might road to Saladin and see if we can get his?). It's worth it.

Ibblebibble
Nov 12, 2013

Hah, I mostly meant that it looked blurry to me even though it's not cropped in any way. I should be able to crop the screens where only one thing is important but I need to figure out how to resize the full screens properly. My attempts to do so just left an unreadable smear.

I didn't open borders with Darius because he's always screwed me over in my previous games and it's a reflex to hate him by now :v:

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Yoinked the save. Will play in the next day or two.

Chucat
Apr 14, 2006

Alright, tech choices are always fun to look at:

Music - Great Artist, Sistine Chapel, Cathedrals, able to build Culture

Considerations:

You snipe the Great Artist from Victoria or whoever else.
Your only realistic options with a GA are Culture Bombing OR a Golden Age, the tech choices you have are Drama or a bunch of religious stuff.
Sistine Chapel would be good IF you're going a religious building economy (AP, Spiral Minaret, Sankore), and even then Sistine is just good for winning culture wars, and you are near two Creative Civs...
Cathedrals are the same as above.

Metal Casting - Colossus, Workshops, Forges

Considerations:

Workshops are great tiles, especially if you're hammer poor and food rich (even more so once they get the upgrades, such as the one from Caste System)
I don't know your coastal tile situation, but a Copper boosted Colossus should be an absolute joke to build.
Forges are never, ever not useful.

CoL --> Civil Service

Considerations:

Courthouses + Caste + Bureaucracy are all great. I'm not sure about your current maintenance but the civics and courthouses will definitely fix that.
Macemen are flat out not needed.

Just off the top of my head I'd suggest:

Music (Hold onto the GA and use it on a GA you hit Civil Service (unless you think you'll get another one before then)) --> Metal Casting (for Colossus and Forges) --> CoL/Feudalism (depends on if you think you'll be Vassaling at that point or not) --> Civil Service

biosterous
Feb 23, 2013




Wayne posted:

(which is why I crop mine to 800, plus you also don't have to tIMG that way).

And I appreciate this! Thanks for making this decision.

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Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Turns 80-89


Brief overview of our empire. I see a few resources I'd like to improve, but nothing major.

Turn 80:

Next turn sees Darius converting to Judaism. Apparently he's the "distant land" that founded Judaism a couple turns ago.


Nothing else of note happens this turn. I get the workers near Antium beelining to improve the sheep near Rome 2.0. There's nothing left for them to do in Antium other than chop that forest, and I'd rather save that for later since it's not in a position for forests to grow back.

Turn 81:

Rome finishes a Praetorian and starts work on another Praetorian. This is also when I realize my BUG isn't set up to display turncount next to the year. :downs:


The workers near Neapolis1 finish chopping the jungle, and I have them build a road to the sugar for slightly faster plantations later.


Meanwhile, Rome2.0's sparkly new cottage is complete. The worker heads off to build a mine on the hill.


The Scout keeps going south and bumps into one of Saladin's Warriors. Still lots and lots of desert. The body of water to the south is all coast, as usual.

I also shave 5 turns off Calendar while maintaining a gold surplus.

Turn 82:

Antium finishes its Granary. I'm heavily tempted to have it make the Moai Statues because of the sheer volume of water around it, but restrain myself. I instead have it start work on a Settler.


Forest grows in near Rome. Ho hum.


The Scout is officially far south enough to start finding Tundra.

Turn 83:

The settlers arrive in the spice zone and Neapolis is founded. This won't be confusing at all. Work immediately starts on a Granary.




Unhappiness strikes several cities at once. Rome will cool down in a turn once the whip unhappiness wears off, and Rome2.0 should probably get a warrior or something in it. Cumae will get whipped after the Barracks are done.


Settler gets whipped in Antium.

Turn 84:

Barbs show up near Cumae. Rome finishes a Praetorian and starts a Warrior that will end up in Neapolis.


The Praetorian gets sent to intercept the barb Warrior.


Antium's Settler finishes and work starts on a Warrior. This one will go to Rome2.0.


Cumae gets whipped.


With the settler done, the next question is where to put it? That desert to the west is going to be a huge thorn in our side. There's a couple decent spots to the northwest, but all of which would be a bit far from our existing cities.


The only thing remotely exciting to the west is a wheat near an oasis and one tile of flood plain, but it's got too many desert & mountain squares to consider. Also too far away.


The pig and flood plains down south are tempting, but would put the infant city right next door to the Vikings. Probably not the best idea right now.

I tenatively decide to head to the northwest. We'll want to expand that way eventually, and the terrain means we'll have to accept a few cities that are slightly too far away from our other ones.


Workers start chopping for the Granary in Neapolis1.

Turn 85:

Warrior done in Rome, work resumes on Praetorians. This one gets whipped.


And Antium gets started on a Library.


Cumae continues to pump out Praetorians.


That barb Warrior wasn't alone. The good news is it's just more Warriors, the bad news is I suspect a barb city popped somewhere in the desert.


I hope to lure the barbs to attack across the river at Praetorians fortified in the forest.


Our Scout comes across another barb in the icy wastes in the south. I move it to the hill and cross my fingers.

Turn 86:

The Scout pulled through!


Given our new city & settler, I think we're overdue for more workers.


The barbs are aiming towards Cumae and avoiding the forested areas, so I move a Pratorian to the hill across the river. It should be able to handle them.


The landmass the Scout is on is curving to the north, so hopefully it's circling around an inland sea. The alternative would be a peninsula, which would be a huge waste of time.

Turn 87:

That barb did not pick a very wise place to move.


Time to chop that forest.


I catch a brief glance of a Celtic scout passing by here between turns, but too brief to get a screenshot.

Turn 88:

Sitting Bull pops out of nowhere. He's even lower on the scoreboard than Brennus!


Unsurprisingly, he has jack poo poo to trade.


I'm guessing he lives way down here, which would also make him too far away to concern ourselves with invading. For now.


The remaining barb Warriors decide to keep milling around across the river.


It doesn't work out too well for them.

Turn 89:

Suspicions confirmed.


I have the settler go a bit north to see if there's anything worthwhile nearby. There's some deer, but also tundra. Bleh.

My personal idea was to aim for the corn and pigs, and possibly grabbing a spice on border expansion, but that's for the next player to decide. You could also settle closer to our cities at the cost of having nothing but crappy plains and hills to work with. Or move to the floodplains area I was too chickenshit to settle.



To close things off, here's the state of our territory...


...and the globe as we know it.

Not the most eventful ten turns, but most of it was spent pumping out Praetorians, so it was definitely a productive ten turns.

And here's the save.

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