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Baldur's Gate 2 B+ The companion writing that would help make Mass Effect a generational hit is present in BG2 in a way that it isn't in 1; and I say that as someone who prefers the first game for it's low level D&D mechanics and it's greater emphasis on wilderness exploration. The combat was rough for the first few hours, but eventually your party hits a stride, encounters get much more routine, and you can enjoy an RPG that, notably, seems much more willing than its successors to give companions unhappy outcomes. The railroading and time constraints, both genuine and illusory (a lot of quests are explicitly written as urgent when they mechanically aren't, but some actually are, which is a bad mix) are as bad as I'd always heard and they nearly made me quit the game. It isn't simply a matter of getting past these side quests, either, because accomplishing your companions personal requests accounts for a majority of everything that isn't the main quest mile stones. But once the party stopps harassing me with mutually exclusive demands and the dungeons stop feeling so punishing, its clear why this game was always so highly regarded, and a large part of it is the excellent writing and acting, and that sense Baldur's Gate 2 can stand against of the RPGs that have come after.
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# ¿ Aug 26, 2022 17:10 |
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# ¿ May 12, 2024 16:03 |