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Pillars of Eternity I didn't really care for PoE when it came out. The combat was about as good as you can expect from a RtwP CRPG, but the writing was flat and emotionless. I didn't care about anything that was happening and found all of the characters to be intensely forgettable. The setting had a few neat bits here and there, but felt largely generic. It seemed like Obsidian spent a lot of time and effort trying to create a world that made logical sense, but forgot to give it a soul. Funny, considering that so much of the game's plot is centered around soullessness. I would've given it a 3/5. Went through it again on Path of the Damned recently and had a much better time. Encounters last longer on the highest difficulty, giving the mechanics time to shine that they did not have on Normal/Hard/whatever I chose the first time through. I haven't changed my mind about the plot, characters, or setting of the base game, but my lowered expectations dampened their impact and the White March expansions were significantly improved in this regard. Last couple acts were a bit of a boring slog due to the exp curve making every fight at this point utterly trivial, but I liked the game on the whole and look forward to PoE2. 4/5 Vargs fucked around with this message at 09:07 on Apr 20, 2018 |
# ¿ Apr 20, 2018 08:09 |
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# ¿ May 11, 2024 10:49 |