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pentyne
Nov 7, 2012
Baldur's Gate 1 EE: 75/100

Like many cRPG games from the late 90s it has aged poorly, even with the vaunted EE upgrades. The quality of life and conveniences you from the EE making the game almost trivial, because every major battle is either a curbstomp or the mage gets off his spell and wipes the whole party. The "tab" to highlight containers breaks the early level/gold dynamic as there is a powerful magic item hidden in almost all of the maps in a tiny, tiny spot that was originally intended to require PC gamers to pixel hunt the entire map. So by the time you've spent 30 minutes in the game you have have some super powerful gear that you can either keep, or sell and buy magical weapons for the party giving you a huge advantage.

Everyone always remembers BG2 more fondly and adds it to the lists of greatest games ever, but BG1 was clearly a rough start. Many of the things you'd take to make the early game more viable end up being useless post level 5-7 and you're stuck with a lovely character build that sees diminishing returns. Add in to that characters and NPCs that they pretty much gave only a surface level concern to and you have a sense that you shouldn't really care too much about the characters and just replace them as needed. The feature of certain NPCs to attack each other after a certain point was nice, but the scripting usually meant you then lost a core component of the party and have to go find a new thief, mage, fighter etc. and without the ability to customize their leveling you'd get a level 4 thief with 20% all thief skills when you need lockpicking much more then the others.

Oh, also so many things in the game are still broken and glitched and require 3rd party mods to correct.

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