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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester


State of the Union lookin good

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

limaCAT posted:

Yes, it was pretty awesome, but it was hardly procedural... it did a great job at faking it though! And I would like to see a more modern approach to that system.

There were aliens spouting nonsense but they were just it... and then there were intelligent NPCs. Unfortunately save for randomized positions and 5 randomized starting point it had little "procedural". The biggest procedural part was just the canyon approach section with the final planet rendering, which was quite advanced for the time.


Some of the nonsense-spouting aliens in the game had a role that was along the lines of "fetch quest items" that you unlocked by talking to a guy.

The system for talking with intelligent aliens instead was quite advanced for the time, not being just a "dialog tree", but yet it was based on variable condition checking (and setting) and pattern matching rules.

If you want to spoil yourserlf further:

https://argnet.fatal-design.com/bluddian.php
http://bringerp.free.fr/RE/CaptainBlood/main.php5


I looked up some gameplay of this and the end of the game is just a naked woman lmao

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

Neural nets evolved to classify edible and poisonous mushrooms took advantage of the data being presented in alternating order, and didn't actually learn any features of the input images

I love that the AI figured out it didn't need to learn anything because the grad assistant was lazy.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Which two parter of Battlestar was Starbuck's Bitch Chronicles

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