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The strategy RPG Disgaea procedurally generates "item world" levels based on items in your inventory and their stats. Sometimes this creates hugely complex and impractical maps, other times...
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# ¿ Dec 17, 2017 07:41 |
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# ¿ May 9, 2024 22:25 |
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Procedurally-generated "Um, actually..." posts.
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# ¿ Jan 26, 2018 21:08 |
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The podcast The F-Plus, which is usually dedicated to reading weird poo poo they find on the internet like a modern version of the classic Awful Link of the Day, did their latest episode about reading scripts generated by Botnik. Harry Potter and the Portrait of What Looked Like a Large Pile of Ash is pretty good but I think the procedurally-generated West Wing episode is my favorite. "But that's not going to be something the American president of America will sign in America! This is boring to me. Donna! Donna. Donna. Donna? Donna?! Donna, help Donna help Donna, help Donna." https://thefpl.us/episode/274
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# ¿ Jan 28, 2018 03:07 |
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It's easy to forget that ELIZA was created in the mid-60s. One of the best arguments against the transhumanist singularity dorks is the simple fact that things like AI and speech recognition have been stagnant for decades even with the exponential growth of computing power and memory.
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# ¿ Jan 31, 2018 05:02 |
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Nice to see Sumotori Dreams is getting a rhythm game spinoff. https://www.youtube.com/watch?v=wbhXp3SxZU0
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# ¿ Feb 11, 2018 09:07 |
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I don't know how authentic this is (especially considering that Neil Cicierega is apparently behind it) but procgen Goosebumps covers are good.
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# ¿ Sep 16, 2018 21:45 |
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GBS has also been loving with a procgen manga coloring algorithm with wonderful results.caligulamprey posted:Feeding the palate a steady diet of Lisa Frank and Pointillist sunrise paintings produces lovely results: free hubcaps posted:this is awesome and it works really well with HR Giger
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# ¿ Jan 7, 2019 09:33 |
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Retro gaming people are going buckwild about this new image resizing deep learning AI called ESRGAN that can basically do the "computer, enhance" thing for real by being trained on huge pools of images to figure out what should go where when an image is resized and the missing info needs to be filled in. An entire gallery of similar upscaling applied to different Sierra adventure games
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# ¿ Jan 9, 2019 18:23 |
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Dilb posted:Kings Quest V backgrounds were digitally scanned acrylic paintings, so it makes sense that the good images retain that look. Yeah, ESRGAN is built primarily around algorithmically generating the data that is lost in image compression so it works really well at upscaling art assets that were compressed like that; the textures in Quake and the monsters in Doom would probably work well with it too. If you feed actual pixel art or clean flat colors like Steamed Hams it doesn't actually do very much because there's no missing data to fill in.
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# ¿ Jan 16, 2019 03:55 |
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# ¿ Jan 17, 2019 03:03 |
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https://www.youtube.com/watch?v=nBcZGjxnpDY
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# ¿ Jan 27, 2019 07:49 |
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# ¿ May 9, 2024 22:25 |
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Somebody fed a movie into ESRGAN
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# ¿ Feb 3, 2019 04:42 |