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The Imuse system, used to generate music for the Lucasarts games. It's little compared to some examples already named in this thread, but it produced very good results. For some reason, similar technology hasn't been used again since the 90's. I think TIE Fighter was the last game that used it.
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# ¿ Dec 19, 2017 13:53 |
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# ¿ May 11, 2024 13:08 |
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Hempuli posted:That reminds me - Uurnog, a recent game by Nifflas has a dynamic music system built into it: https://www.youtube.com/watch?v=1z7ZV5DcLXI This video shows how they system changes instruments and melodies to add a different ambient to each room. https://youtu.be/7N41TEcjcvM This video is an excerpt from TIE Fighter. The system links different small tracks (a few seconds long) according to what's happening in the game. https://youtu.be/lBUQ2koAMP8 I recommend you check a gameplay video to see how certain events trigger them (allied/enemy ships entering the area, important ships being destroyed, achieving mission goals, being in combat, being out of combat...) The sense it created was very immersive Super86 has a new favorite as of 22:56 on Dec 25, 2017 |
# ¿ Dec 25, 2017 17:49 |