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Super86
Apr 20, 2016
The Imuse system, used to generate music for the Lucasarts games. It's little compared to some examples already named in this thread, but it produced very good results. For some reason, similar technology hasn't been used again since the 90's. I think TIE Fighter was the last game that used it.

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Super86
Apr 20, 2016

Hempuli posted:

That reminds me - Uurnog, a recent game by Nifflas has a dynamic music system built into it: https://www.youtube.com/watch?v=1z7ZV5DcLXI
The video showcases some pretty cool stuff on how the music changes based on what happens. As far as I know, the music itself is entirely procedural, too!

Do you have any examples of the Imuse system? Many games, such as Dead Space, use context-specific musics, with stuff like special layers added in particular situations, is Imuse like that? A really cool dynamic game music system was in Portal 2, where there were sound cues and little loops that played when you e.g. used launchpads to jump really high. :) Showcased here: https://www.youtube.com/watch?v=ursIj59J6RU

This is super cool! :3

This video shows how they system changes instruments and melodies to add a different ambient to each room.
https://youtu.be/7N41TEcjcvM

This video is an excerpt from TIE Fighter. The system links different small tracks (a few seconds long) according to what's happening in the game.
https://youtu.be/lBUQ2koAMP8
I recommend you check a gameplay video to see how certain events trigger them (allied/enemy ships entering the area, important ships being destroyed, achieving mission goals, being in combat, being out of combat...) The sense it created was very immersive

Super86 has a new favorite as of 22:56 on Dec 25, 2017

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