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Hempuli posted:Inverse-cinematics is a style of animation/movement where instead of strictly defining movements or manually animating things, the things to be animated follow some logic to try to reach the desired end-state and dynamically create the animation. I personally count it as procedural because the movements are technically algorithmic, but it can be thought of as a grey area because nothing 'new' is actually generated, just things moving kinda-semi-procedurally. Either you mean inverse kinematics, or I’ve missed out on yet another up-and-coming programming technique. Either way, those videos are cool.
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# ¿ Feb 9, 2018 07:07 |
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# ¿ May 10, 2024 10:08 |