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Hempuli posted:Inverse-cinematics is a style of animation/movement where instead of strictly defining movements or manually animating things, the things to be animated follow some logic to try to reach the desired end-state and dynamically create the animation. If I remember correctly, the game Outcast from 1999 used inverse-kinematics to generate character movement as well as voxel rendering for the landscapes. It was pretty advanced stuff for the time.
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# ¿ Feb 9, 2018 22:37 |
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# ¿ May 10, 2024 14:23 |