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Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

Hempuli posted:

Inverse-cinematics is a style of animation/movement where instead of strictly defining movements or manually animating things, the things to be animated follow some logic to try to reach the desired end-state and dynamically create the animation.

If I remember correctly, the game Outcast from 1999 used inverse-kinematics to generate character movement as well as voxel rendering for the landscapes. It was pretty advanced stuff for the time.

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