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Faldoncow posted:Gathering posts are insanely good. They're slightly more efficient per worker than just assigning directly to resource piles, and they provide insulation protecting you from that cold and avoiding early sick people. I usually try to get 2 up ASAP covering as much as possible, while any remaining workers try to strip any piles the gathering posts can't reach before the first temperature drop hits. You can also send workers to resource piles even if there's already a gathering post working them. Especially early on it's a good accelerator. One thing that surprised me and that I figured I should share is that infirmaries are not in-place upgrades for medical posts. They are their own building with their own, larger, footprint.
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# ¿ Apr 25, 2018 10:49 |
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# ¿ May 21, 2024 03:45 |
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The Evil Thing posted:I normally hesitate to say something is a bug, but this is getting ridiculous. Does anyone else have problems with sick people—as in, pandemic-level sickness numbers? It seems that no matter what I do, the numbers of sick people just skyrocket with no rhyme or reason. 8AM day 2 seems way too early to make sense. Unless move 1 was, like, sawdust soup, on day 1 it's possible to not have scavenged enough wood to even get tents built for everybody. Having your entire workforce incapacitated after the first night sounds like something you'll want to bring up with the devs. Try and get a save file over to them.
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# ¿ Apr 25, 2018 13:45 |
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The Evil Thing posted:
...I wonder if they're sick because you're cheating? Games have done weird thing with integrity checking before.
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# ¿ Apr 25, 2018 16:26 |
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Tinfoil Papercut posted:One tip I learned: Some buildings have a larger footprint than others. If you wind up building something that's halfway on a heating zone, it counts. You can know for sure - if the building will be warmed, the steam hub will light up when you're placing it. Same with being affected by other radius things like the fighting pit or other law-unlocked buildings.
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# ¿ Apr 25, 2018 22:27 |
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Tinfoil Papercut posted:There's thee different ways to get infinitely sustainable coal which is cool. Four posts when it's upgraded. It's actually a pretty good way to cram a lot of people into a small workspace, if you have a lot of people and need them to do something.
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# ¿ Apr 26, 2018 12:03 |
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Perestroika posted:That reminds me quite a bit of Tropico, really. Sure, you had the option of going full fascist dictator and keeping everyone under your thumb by force, but in the end it was actually mechanically easier to just make a socialist worker's paradise that kept everybody happy. Well, when you're a videogame leader you're always just you playing a video game. No decisions ever improve or worsen your personal situation. The Democracy series kind of comes close, with your ability to affect things bound up in how happy you're making the lobbyists, but if there's nothing for you in sawdust soup that takes away most of the incentive to make it.
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# ¿ Apr 27, 2018 22:16 |
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Speedball posted:Is there a place with renewable steam cores like Tesla City in the first scenario? I don't believe you even get outposts in that scenario? Check your tech tree.
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# ¿ Aug 2, 2018 23:35 |
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genericnick posted:Finished the first scenario. Never really felt pressured except by silly numbers on the thermometer. Spamming automatons is pretty powerful. And I still turned into Frost - Hitler since I couldn't not press the law button when it was off cooldown. Yeah, the tech tree is the one that's all good. The Law tree is just decisions, and it's extremely easy to accidentally everyone's freedom if you just make them as fast as you can, even if you don't press the burning doom button.
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# ¿ Aug 27, 2018 17:04 |
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obi_ant posted:I just got the game and I can't seem to get the people to stop rallying and go to London. Yeah, that'll happen. You need some way to give people regular kicks in the hope to draw down the Londoners. Faith is a bit better than Order for that purpose, and child shelters will also serve if there's enough for all the kids. If you haven't got those, all is not lost. Just do a good job keeping people warm and build up your stockpiles (especially of food) and, oh well, some people left to die in the wastes, not our problem.
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# ¿ Dec 26, 2018 22:57 |
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double nine posted:do fighting arenas and churches require heat, or can they function in -50°C? I don't believe they have building heaters, so temperature doesn't really matter for their function. But they're radius effects, so they're going to be in among your houses anyhow.
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# ¿ Feb 12, 2019 15:13 |
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I've actually found gathering posts to be solid in the early game since you can assign more people to them than to a regular pile and they clear faster. Or has that changed?
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# ¿ Feb 11, 2020 21:07 |
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# ¿ May 21, 2024 03:45 |
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Nosfereefer posted:Playing last autumn again, on hard this time, and why is "revocation of privileges" some regrettable sacrifice? Stuffing the workers with cocaine pills, running continuous 12 hour night shifts, piling the poors on top of each others into medical tents, is not mentioned. Also apparently giving workers prosthetics (which is lauded by said amputees) instead of sending them back as invalids to a collapsing London is also bad? People will complain about things in the endgame wrapup in general, but I know the main campaign has an overall tone of you did/you didn't go too far, above and beyond all that.
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# ¿ Feb 28, 2020 01:59 |