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I was hesitant on automatons because of the reduced efficiency, but then I realized they work in the cold without concern and work 24/7 and my production skyrocketed. The main bottleneck ended up being steam cores, because I needed those for automatons, the good medical building, and advanced resource structures.
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# ¿ Apr 25, 2018 03:50 |
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# ¿ May 20, 2024 23:48 |
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drunkill posted:I have a feeling these might be DLC. Or at least, I hope so. They tease a snobs vs slobs fight in the Refugee scenario, until they finally get to you and you discover they're various combinations of starving, sick, orphan children. The final challenge ends up being stopping your people from lynching them.
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# ¿ Apr 25, 2018 19:15 |
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dogstile posted:Yeah i'm pretty sure to explore all locations you need to have the max speed scouts and possibly need to just give a few people directions back. Max speed scouts and three different teams on hard. There's no margin for error: I accidentally left a team idle for half a day before sending them to the Storm Watch and they were just barely caught by the storm. The tech locations are bugged however, only the first two have ever given me new technologies.
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# ¿ May 1, 2018 14:06 |
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Ephemeron posted:IIRC, Normal New Home is winnable with 0 laws. I'm pretty sure Normal New Home is winnable without turning on the generator.
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# ¿ Apr 15, 2019 15:28 |