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dogstile
May 1, 2012

fucking clocks
how do they work?

Davincie posted:

im wondering how much depth there actually is to this game. with all maps ive seen basically taking place in the same circle that removes one of the most major forms of depth in the genre and idk if placement in the circle and the decision system can compensate. i found this war of mine rather shallow and it wasnt really great for replayability

These games i think are mainly for the story and sadly most stories are only enough to hold most people once.

Granted i played through this war of mine like, 3 times.

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dogstile
May 1, 2012

fucking clocks
how do they work?
I would say stick with it. It's difficult to get started on but once you get a feel for it, it opens up.

I still end up playing the game like a horrible murderer every time i play it now though.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tinfoil Papercut posted:

Maybe it just gets colder and colder and colder and eventually things destabilize and you just see how long you can last.

I hope not, if that's the case I won't buy it. Games without a win condition really annoy me.

dogstile
May 1, 2012

fucking clocks
how do they work?
I don't know if its encouraging that less than a day after its come out people are like "yeah i've finished it."

That might just be a "but goons, dude" thing though.

dogstile
May 1, 2012

fucking clocks
how do they work?

Zoe posted:

I bought it the first day even though I usually don't do that because I always regret it. I am a little distressed by how easy it sounds to beat but it sounds really decent otherwise and I suppose there will be balancing changes and additional content soonish.

(I hope it's okay to just make a normal post, I did not come with any puns prepared. :ohdear:)

Nice of you to break the ice, tbh.

But yeah, because people are beating this so quickly i've moved this to my "get on sale" list.

dogstile
May 1, 2012

fucking clocks
how do they work?
I got this bought for me so i gave it a playthrough. hosed up and built a couple of houses during the storm and went from 40 sick to 600 sick.

Got banished literally 2 hours before the storm let up. gently caress you too, guys. Sorry you had a cold instead of LITERALLY DYING

My next run is a full on fascist run. gently caress these ungrateful bastards

E: The wiki has like 0 info, what actual benefit does sawdust give you over soup? Does it at least let you make more rations than soup does?

dogstile fucked around with this message at 13:16 on Apr 30, 2018

dogstile
May 1, 2012

fucking clocks
how do they work?
I think if I could stop forgetting to set research or passing laws i'd be pretty good at this frozen game tbh.

Also its exploity as gently caress but taking people off of gathering posts and putting them onto hunters huts for the night works a treat. Those people are working 24 hours and not complaining about it at all.

dogstile
May 1, 2012

fucking clocks
how do they work?
Something is buggy about this game. I was just losing coal at an abysmal pace last night, but i had two coal mines on 24 hour shifts and an automaton on more coal, turned off the heaters everywhere but the generator to see if i was losing it.

I wasn't, somehow i was still losing more coal than I was gaining, with 0 activated heaters, gen power 1, range 1, 3 active coal mines. Annoying to lose a run to a bug.

Might put this down until they can sort that out, between that and the weird sickness bug I got (lost 24 people to sickness when i had medical space for them and 90% of my buildings were comfortable) it was frustrating. At least they hit at the start of runs.

Who am I kidding, i'll probably load it up again tonight.

dogstile
May 1, 2012

fucking clocks
how do they work?
I did, I wasn't meant to be losing any.

I had an almost complete run the first time I went through (aside from the weird housing thing where removing a couple tents by upgrading them made 600 people get ill simultaneously? Maybe some odd storm interaction) and then i've had just two weird runs where things didn't work as expected.

dogstile
May 1, 2012

fucking clocks
how do they work?

Asehujiko posted:

Were your stockpiles over capacity from a coal expedition?

Speaking of, the storm in scenario 1 rolls in from the east and will kill your Tesla City outpost dudes a few days before it arrives at your home base, make sure you pull back from there on day 29.

Yeah I noticed the storm killed your outpost dudes, was actually pretty neat, I wasn't paying attention to them.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i'm pretty sure to explore all locations you need to have the max speed scouts and possibly need to just give a few people directions back.

dogstile
May 1, 2012

fucking clocks
how do they work?

skeleton warrior posted:

Are you talking about the first scenario? I only had two teams but I had speed sleds early and had everything explored by day 20. And I escorted everyone back, though that was the only time my scouts came back to the city (which turned out to be bad when they were carrying more wood than my resource centers could hold). Are you bringing scouts back every time they finish exploring something?

Nope, only when they find people.

Granted i think I only lost out on one place in the first scenario. Lost the scouts on the way there because I wanted to see if the storm would kill them.

dogstile
May 1, 2012

fucking clocks
how do they work?

Morzhovyye posted:

How fast is your research supposed to be? My first run was barely saved, 300/500 people died in the storm, and I was only just getting to be halfway through the level three techs by the end. Granted, I completely forgot that you could build more than one workshop until 20 days in. Despite knowing that now, my second game I've built 6 so far (180% research efficiency) and even though it's still on normal difficulty the storm is going to come on day 30, a full week ahead of when it did in the last game and I'm basically at the exact same point tech-wise as I was before. How on earth does anyone reach any of the final techs in time, I feel like I'm still doing something very wrong.

Don't explore Winterhome until day 14/15. If you explore it before then it shoves everything up a few days.

I found Winterhome on day 11 and just parked my scouts there for 4 days and researched a couple more techs

dogstile
May 1, 2012

fucking clocks
how do they work?
Also scouts travel to places they've been before faster, so its also optimal to just send them to say, a place right next to where your new unexplored place is, then redirect when they get there.

dogstile
May 1, 2012

fucking clocks
how do they work?
Faith keepers look like a purple KKK, too.

Although seriously guard posts and prisons for people breaking the law are not bad things. Why does "hey i'm going to be harder on criminals" immediately mean "it gets the stick!".

Granted, the game is fun enough that it gets a pass.

dogstile
May 1, 2012

fucking clocks
how do they work?
Is the lack of active crime a reason not to have guards?

I haven't had anyone break into my current companies building, should I tell the security guy he isn't needed? It's not like this is a "brand new society where crime is unheard of". This is a bunch of people forced to go north who do not all agree with eachother.

dogstile
May 1, 2012

fucking clocks
how do they work?
A lot of things are a step towards "THE LINE" without being very clear about it.

Also depends on where your line is. If its the end times and some guy is convincing others to go to certain doom, no poo poo i'm shutting him up, he will literally get people killed. Prostitution? Go wild, so long as its not forced I don't give a gently caress. Child labor? That wasn't even uncommon 100 years ago! I grew up working!

Games with morality will always have that problem though.

dogstile
May 1, 2012

fucking clocks
how do they work?

Bogart posted:

Ordering your workers to do anything is abuse of labor. Let them decide to pick up coal from the ground by themselves. All you do is make the laws.

"Sir, we're starving"

"Yeah but I can't force you to hunt"

"But the hut is right there, you just have to click the buttons"

"But that'd be forcing you and its wrong, sorry, enjoy starving to death!"

dogstile
May 1, 2012

fucking clocks
how do they work?
I just like automatons because I don't have to heat the building in the middle of nowhere. That's always nice.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah i didn't understand gathering huts at all and then holy poo poo nobody is sick look how many resources i get look i get basically all of the poo poo i used to build them back once they're done.

Absolutely great, tbh.

dogstile
May 1, 2012

fucking clocks
how do they work?
Also if you really want, you can have 10 people on the post and 15 people on the wood.

Which I frequently do. You'll get a couple people get sick, but its not that many compared to no gatherer huts

dogstile
May 1, 2012

fucking clocks
how do they work?
You should definitely use them.

You'll have less sick workers, they gather everything in a radius around them (so those 10 workers are actually picking up more than their fair share) and getting 80% back when you deconstruct (i only deconstruct 2, the other one gets used with a coal thumper) is a good trade for saving like a day or two worth of time.

dogstile
May 1, 2012

fucking clocks
how do they work?

Bogart posted:

IIRC, there's a comet that hit, a volcano that's making GBS threads up the atmosphere with dust, a regular old cold snap, and also the drat sun is turning off.

That last one could just be some of the debris from the former obscuring it.

dogstile
May 1, 2012

fucking clocks
how do they work?
The where they move to thing does seem to be bullshit.

dogstile
May 1, 2012

fucking clocks
how do they work?

genericnick posted:

Someone got caught between some buildings. Happened to me too once. I don't remember if tearing down structures helped. Sorry.

This is a thing?

I thought the game was entirely a numbers simulation and what you saw on the ground wasn't what was actually happening. Which is why automatons still produce while refueling.

dogstile
May 1, 2012

fucking clocks
how do they work?
Thumpers are infinite.

dogstile
May 1, 2012

fucking clocks
how do they work?
Depending on how long you play for, technically children are an infinite resource, too!

dogstile
May 1, 2012

fucking clocks
how do they work?

Bogart posted:

crushing my workshops and child centers.

Eh, more food for the rest of us

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dogstile
May 1, 2012

fucking clocks
how do they work?
Like seriously, are they leaving it on the table? Chuck it by the old storage or something, it'll freeze and nobody will get cold.

"You take a right by the depot, a left by green boots"

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