Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
boner confessor
Apr 25, 2013

by R. Guyovich

I dont know posted:

The Tropico series seems like a good point of comparison since it has such a strong focus on the ethical components of the decisions you make for your society, and where if ever do you draw a line. Though Tropico is very tongue in cheek and this looks like they are playing it 100% straight.

tropico never forced the player to make hard decisions unless they played badly. the 'best' way to play tropico is as a benevolent socialist welfare state

i do not expect the same lenience from the people who made this war of mine

Adbot
ADBOT LOVES YOU

boner confessor
Apr 25, 2013

by R. Guyovich

The Evil Thing posted:


All around the generator and at "red" heat level, so it shouldn't actually be possible to get sick, yet somehow they managed it. In this particular case I cheated extra building materials because I wanted to see if having houses made any difference, but it clearly didn't. :v:

looks like a bug. i've seen those when i frequently restart to optimize the first few days. once i couldn't start the generator, it just ate 6 coal each time i clicked the button. i also got a crash another time. try restarting the game

boner confessor
Apr 25, 2013

by R. Guyovich

Internet Explorer posted:

Are they all eating raw food?

doesn't look like it, i dont think any food is consumed until day 3 at least

i dont know if its possible to make literally everyone sick by day 2. i once forgot to build housing and only 12 or so people got sick. maybe if you didn't build any housing at all and never started the generator

boner confessor
Apr 25, 2013

by R. Guyovich

Tinfoil Papercut posted:

It took me a few starts, but after the 3rd or so I hit a good groove mid game. I limped past the finish line though, because your population and resource demands start to take off.

If you're a sperg like me and get off to perfect city layouts there will be a lot of replay value.

i keep restarting because it turns out buildings dont have a fixed footprint but rather take up a variable dimension of space depending on how far they are from the center of the radial grid and this absolutely drives me completely loving nuts :( :( :( :( :(

WHY cant i build roads at 90* angles and place a fixed number of structures between the spokes???? why!!?????????? did nobody bring loving surveying equipment? god drat it!!!

Xaris posted:

You can totally play as a good guy, and imo, the Good Guy choices are better/more advantageous anyways. The whole being forced between two "slightly evil fascism, but less bad choice" vs "dictactor child cannibalism" is not really here.

I would also say its' not overly bleak in like a Cormac McCarthy way, I think there's still a layer of... hope to it all which is sort of setting for the game to begin with.

yeah, same problem tropico has

it's touted as "you can be a bad guy!" but the devs never take the steps to make bad guy decisions better than good guy decisions

tropico, is easily destroyed with a benevolent liberal socialist dictatorship and a strong welfare state. engineering apprentices are so vastly superior to child labor i dont know what the point is. do you want your kids digging rocks or assisting the scientists in saving the world hmmmm that's a tough choice

or rpgs where the good guy 'i dont need a reward' options always give you a bigger reward in xp than usually useless gold or trinkets

boner confessor fucked around with this message at 17:50 on Apr 26, 2018

boner confessor
Apr 25, 2013

by R. Guyovich
developers play around with gray moral choices but in the end they always default to the status quo that "positive social behavior is a good thing" because, this is the literal cornerstone of human society and something that human beings are hard wired to believe. it's a bit like thinking of a nine colored rainbow, it's just so outside of our daily experience of the world that attempts to create antisocial games always come off as edgy and tryhard like that mass murder simulator game. it's difficult to thread the needle of why people make antisocial choices (personal benefit, including greed) without just being psychopaths, and especially hard when you're trying to capture the "bad choices for good reasons" dynamic of being a dictator in a world falling apart scenario

the only game i can think of that really nails moral gray is crusader kings. you always start off being like "i'm not going to murder a baby" but then a few hours later and you see an entire duchy you can inherit if you pay a nurse to smother one little baby boy, who won't even be missed by anyone, and he was probably going to die young anyway...

boner confessor
Apr 25, 2013

by R. Guyovich

Korthal posted:

You can rotate buildings with middle mouse button...

god loving drat you

boner confessor
Apr 25, 2013

by R. Guyovich

Tinfoil Papercut posted:

Also, you can build the upgraded housing (Bunkhouses, houses) directly on top of the inferior ones and will get a discount equal to the construction cost of the original housing.

im crying

boner confessor
Apr 25, 2013

by R. Guyovich
i kept having weird deja vu while staring at and planning my city, couldn't put my finger on it, then it hit me...


boner confessor
Apr 25, 2013

by R. Guyovich

Omi no Kami posted:

Hmm, I took the plunge and grabbed it (great game thus far), but my people keep starving in droves during the first scenario. Hunting seems like such a bad return on investment, should I be hightailing it for hothouses on the research tree?

are you cooking the raw food? generally, just build more hunters (hothouse has a HUGE footprint)

Adbot
ADBOT LOVES YOU

boner confessor
Apr 25, 2013

by R. Guyovich

Omi no Kami posted:

Hmkay, thanks! That's what I figured... it looked like such a good deal on paper that I assumed it must've been schmuck bait of some sort.

And yeah, right now I've been doing one cookhouse, two hunter huts, then trying to juggle enough workers away from coal thumpers/gathering to ensure there are always 30 people hunting.

how early is this, like day 5? generally get a bunch of hunters huts because you need a steady if not wide food surplus. if you get a ton of new population you can easily convert them to food production to feed themselves (so long as you dont plow them all into industrial resource generation)

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply