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Maple Leaf
Aug 24, 2010

Let'en my post flyen true


Pyre

“[W]hat happens when you face defeat, and have to come back from it the next day, look your friends in the face, look yourself in the mirror, and deal with the consequences of the decisions you made[?]" (Source)

Pyre is the third title released by indie development team Supergiant Games, released on July 25th, 2017. It was announced in April of 2016.

Pyre had no design documents; no elevator pitches; there was no inspiration that had struck a Supergiant Games employee while he was walking his dog. Pyre was conceived when the developers were trying to think of a game idea based on a common fact of life: failure, and dealing with the consequences of it. It was imagined by Greg Kasavin during a brainstorming session with other Supergiant Games developers on what their next game should be.

Taking this concept to heart, an interesting facet of Pyre is that, at no point during your run, can you possibly ‘game over’ and be forced to start again. Pyre is a unique blend of fantasy sports and visual novel; the decisions you make during the Sportsball sections, especially whether you win or lose, will significantly affect the flow of the story and the way Pyre’s characters interact with you, the player.

The LP

First thing to note is that this LP will be a hybrid: as I said, the game is a blend between fantasy sports and visual novel. The visual novel parts will be done with screenshots and hand-typed transcripts, while the gameplay will be done in videos. The game also includes a number of cute and/or gorgeous animated sections during the visual novel parts, and I will attempt to fit in animation where I can, marked with a “Gfy” link beneath still pictures.

: Any script succeeding this icon is the player, speaking in second person (“they all look toward you,” etc).
: Whereas any commentary succeeding this icon is by me, speaking about the game.

Like all Supergiant Games, the difficulty of the game is rather malleable by the player; on top of choosing a difficulty (which usually means how intense the AI can be during gameplay), the player can choose a number of items that boost their own performance, as well as choosing a number of inhibitors that either hinder them, or boost the enemy, in exchange for goodies, such as more experience.

To that end, I will be playing Pyre on the Heightened difficulty, which is the game’s hardest mode, and I will be using something called Titan Stars generally as often as I can in order to further increase the difficulty. I'll be taking every loss as they should come to me.

Participation

The Rites can only be performed with three characters at a time. Naturally, we’ll be getting more than three over the course of the plot. Before every Rite, I’ll ask which characters we’d like to see perform in the Rite. The first character you vote for will be taking the lead in the Rite. That’s important information, which is why I bolded it.

While on the way to perform the next Rite, we may come across forks in our paths. They generally won’t have any significant change on the overall story, but they will provide minor buffs or debuffs to our characters. I won’t be holding a vote on every fork, since that would eat up a ton of time, but I will take the fork that features whoever the thread is currently, or has most recently, voted/voting for, if they’re available.

Pyre, like all of Supergiant Games' videogames, is heavy on the plot, so, no spoilers, please.

Updates

01: The Path Toward Salvation
02: Step Closer To Freedom
03.A: Stowaway
03.B: A Choice To Make
04.A: They're Here
04.B: This New Partnership
05: Road To Ruin
06: The Food Was Terrible
07: Our Very Honor!
08: A Bald-Faced Lie
09: Winged Terrors
10.A: Worthy
10.B: Great Opportunity
11.A: Anointment
11.B: Liberation
12: Time Passes
13: My Best Friend
14.A: Ever-Persevering
14.B: Wherewithal
15.A: Would you be my friend?
15.B: Loyalty (Post 2) (Post 3)
16: Pamitha
17: Liberation
18.A: Further Aid
18.B: Little Brother
19: God Is Dead
20.A: The Hearts of Exiles
20.B: Mine By Right
21: Not One Of Them
22: Liberation
23: In The Name Of The Nightwings
24.A: Traitor
24.B: Poisoned
25.A: Not A Knight At All
25.B: Among Friends (Post 2)
26: Liberation
27: Mere Distance...
28.A: Relief
28.B: Miscreants
29: To The Future
30: Righteousness
31: Liberation
32: The Darkest Secrets
33.A: Unbridled Fury
33.B: An Age Is Ending
34: Liberation
35: The Last Turn
36: Not That You Care!
37: ...Cannot Separate Our Spirits
38: Liberation
39: It Is Done

Maple Leaf fucked around with this message at 12:54 on Aug 2, 2018

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Maple Leaf
Aug 24, 2010

Let'en my post flyen true
Reserved

Maple Leaf
Aug 24, 2010

Let'en my post flyen true
https://giant.gfycat.com/DelayedSecondhandAsiaticlesserfreshwaterclam.webm


Gfy
Music: Surviving Exile

: Your days in the Downside brought slow, lonesome agony. Now, as you lie yielding to the elements, something rumbles into view. Three shapes emerge, each clad in strange attire.

: Hm. Another piece of filth expelled from the Commonwealth.

: See, right on schedule! What’d I tell you?

: You told us we would find someone alive.

: Someday! I said we’d find someone alive someday. Just not today I guess, but don’t be glum! You know I see you frowning underneath that mask.



: Pyre gives you, the player, the option to choose your gender and how others address you. It also gives you a ‘they’ option if you’d rather not be addressed as either a man or a woman. I’m a man, so, I’m going to go with male pronouns for this run.

: It seems he still is. Then stand aside. I shall send him to a better place.

: He’s a he? Can you people just tell?

: Hang on. The markings on his rags. I think he’s one of them.

: But look at him. He is beyond our help, and we are beyond his.

: Broken, shaking, starving, probably diseased… yeah, good luck with that there, chum! See you back at the wagon.

: Indeed. The day grows dim. You have at best an hour.

: Understood. I won’t be long.

: After the others leave, the man turns toward you and begins unfastening his mask.



: You are parched, and he gives you drink. You ache, and he binds your wounds. You hunger, and he gives you food…. Little by little, it helps.

: There. Turns out you’re tougher than you look. Name’s Hedwyn. Now, come on.

: You sense no ill intent as he helps you up and leads you to an old blackwagon, nothing like the stately vessels that paraded Commonwealth criminals through alabaster streets.





: The weather-beaten wagon is as much a mess inside as out. You see the masked woman and the talkative creature taking stock on ancient-looking books.

: I’m back.

: And with a guest.

: She loosens the clasps on her mask.

: You may call me Jodariel.

: And as for myself!

: The small one struggles with his mask. Jodariel soon assists him.


Gfy

: That is to say, you may regard me by the name of Rukey Greentail.

: Such pleasantries out of the way, the horned woman then motions to the others. She glances at you sidelong as she speaks.

: Can he do it?

: Hope so… I haven’t asked him yet.

: What?! Then what are we waiting for?





: We’ll frequently have the option to pitch into the conversation. We’re very rarely given actual dialogue and instead we’re given some broad statements to choose from – here, for example, we’re given a basic yes, no, or ‘remain silent’ option.



: Without giving too much away, the Commonwealth is… well, it’s a bit of a gilded cage. If you break a law there and you’re found guilty, you’re sent here to the Downside. Literacy is among the punishable crimes there.

: Pyre progresses despite whatever happens and which decisions you make, which is a neat storytelling tactic that I’m sure took many, many months to perfect. Since I’m reading the words on-screen and I’m writing these very words here, and I’m assuming you’re reading them too, that makes us all guilty of literacy. Rather than lie or be difficult, we might as well admit to it.

: You confirm their suspicions. There is no use trying to hide it now.

: Well then, glory days! Because it just so happens my associates and I, we got ourselves some nice material here for someone just like you.

: Reader. You still live thanks to us. We ask for something modest in exchange. Open one of those books back there, and tell us what it says.

: Sorry to put you on the spot like this, my friend.



: Well, what’s the harm? We’re already in jail.



: Whenever we have a bit of time to ourselves, we can fart around in the Blackwagon and interact with whatever happens to be in it at the time.


Gfy

: The blackwagon is currently empty, save for a minstrel that doesn’t want to be bothered right now; some imps that we can poke and prod for some fun; and a bright, glowing book. We can interact with the candles by blowing them out; we can interact with the cobwebs to brush them away; there’s a bunch of little stuff in here that makes it feel a little more homey, as empty as it currently is.

: Anywho, let’s poke around in that big ole’ book.



: You pick up one of the old and heavy volumes, bound in materials you do not recognize.


Gfy



: Whenever I post a new page like this one, and you’re having difficulty reading the font, click the picture for a clearer-text version to help you out.

: The book describes a complicated method through which exiles can return to the Commonwealth. The words swim through your mind as Hedwyn gets your attention.

: Well, friend? What does it say…?

: But then your vision starts to fade and blur. You feel your body weaken, and give out.


Gfy


The Path Toward Salvation – Gameplay

Music: Forbidden Knowledge



: … Well that was something.

: … That was our way out.

: So now we just follow the stars, or what?

: Supposedly.

: Reader! Come, let us regard the night.



: Now, show us, before the howlers catch our scent. Where shall the Rites commence?





: The Rites take place all over the Downside, but the location of the next one, and the order they appear in, is determined by the stars in the night sky. This is our ‘map’ of sorts when it comes to the next Rite we must perform in order to earn our right to escape the Downside and return to the Commonwealth.



: Among the night sky stars are constellations that map out figures. What they are and what they mean for us isn’t important right now, but we’ll be getting pretty well acquainted with them in a hurry.

: In any case, there’s only one star in this sky that’s especially bright, so let’s give it a looksee.



Gfy

: Hm. Two hundred leagues due east. The Ridge of Gol.

: Great. And we’re supposed to be there when, exactly?

: Very soon, according to the stars. You should be able to arrive in time, if you make haste.

: Then we had best get started.

: Well! This ought to be good for a few laughs at least. What do you say, Jodi?

: Jodariel turns to you, studying you.



: What she means is, glad to have you aboard, chum!

: We’re counting on you, my friend. See you inside.

: Freedom…. The Rites are the key. It is a lot to take in.




Gfy

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Rough (game)play, 10 yard penalty. Wait, that's not this style of game, my bad.

Let's get feels up in here.

LordHippoman
May 30, 2013

I, frankly, want this smug Jagen to be my avatar on all forms of social media immediately.
Ground floor, I love this game.

If you aren't clicking the music links in these posts, please go do it.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
I made it about five minutes in to this game before buying the soundtrack (then never looking at it until after the credits rolled for fear of spoilers).

Might as well just preorder Game #4 here and now.

Solumin
Jan 11, 2013
This game is excellent, at the level of quality we've all come to expect from Supergiant. I love everything about it, especially the music. I'm looking forward to seeing how this LP develops!

Are we going to vote on naming Xae?

Maple Leaf
Aug 24, 2010

Let'en my post flyen true

Solumin posted:

Are we going to vote on naming Xae?

We're going to vote on a lot of things.

Aumanor
Nov 9, 2012
Oh hey, it's the third Supergiant game. So this one SURELY has to have a happy ending, right? :downs:

Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Normally I'd've snapped this up as soon as it was released, but the visual novel part really turned me off - yeah, yeah, call me rigid in my ways, but I could never get into that format of game. Still! Got it on Steam, so hopefully can give it a fair shake.

Rody One Half
Feb 18, 2011

This came right behind Nier for my GOTY, it's easily SG's best game.

OutofSight
May 4, 2017

Aumanor posted:

Oh hey, it's the third Supergiant game. So this one SURELY has to have a happy ending, right? :downs:

What do you mean, silly goon? Bastion and Transistor had happy endings in a broader understanding of the narrative :colbert:

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

This game is gorgeous and if you aren't clicking the soundtrack links, you are really missing out. Supergiant does such amazing music. Glad to be in on the ground floor for this.

ManSedan
May 7, 2006
Seats 4
This game always looked awesome, thanks for LPing it.

I wish it would get ported to the Switch.

Hwurmp
May 20, 2005

A literacy foul would be a read card, surely.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Really Pants posted:

A literacy foul would be a read card, surely.
Haha, Maple, contact a mod and edit the title

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Accept this, for it is done.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Let's play some sportsball indeed. I've been wanting to play this but never got around to it. However after watching some gameplay I did go get the soundtrack.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
OK, I'm interested. Haven't played the other SG games (I know, I know) but I have heard good things.

I imagine that since this was a tutorial and you mentioned the play part of this has a sliding difficulty that this first game was exceptionally easy? I'm hoping that future games will bring more of a challenge because right now it kind of looks like nuking the whole team and running in a goal is the only way to play.

Maple Leaf
Aug 24, 2010

Let'en my post flyen true

CzarChasm posted:

OK, I'm interested. Haven't played the other SG games (I know, I know) but I have heard good things.

I imagine that since this was a tutorial and you mentioned the play part of this has a sliding difficulty that this first game was exceptionally easy? I'm hoping that future games will bring more of a challenge because right now it kind of looks like nuking the whole team and running in a goal is the only way to play.

It being the very beginning of the game, it's still going to be a few more Rites before we notice any significant ramp in difficulty. Rest assured, I'm competent, but I'm not exactly faultless at this game.

Maple Leaf
Aug 24, 2010

Let'en my post flyen true

Gfy

Music: Downside Ballad

: You arrive in Downside Prairie, where the road ahead is forked. There is a lack of consensus about which way to proceed.

: I’m telling you we ought to take the northern pass! Got an associate holed up in Hollowroot I’ve got to pay a visit to, besides!

: Fie on your associate. Best we head to Bloomingpool, and avoid attention.

: And get stuck in a bog while we’re at it!



: What if the Reader settled this? He marks the way, we get us there. If these Rites are meant to test our faith, then we’d best learn to trust the Reader’s instincts on our path. No second-guessing him along the way. Can we all live with that for now?

: … Yeah, sure.

: If necessary.

: Then it’s settled! Just point the way, my friend. The stars guide us through you.





: Pyre gives you a number of choices to make throughout the course of its game, and among them is to choose which fork in the road for your blackwagon to traverse on the way to your destination. As the previous discussion suggested, there are reasons why we might want to take one path over another.



: As Rukey said, he’d rather take the northern pass in order to reach a small settlement known as Hollowroot. He knows someone there that owes him, and we could make use of whatever Rukey would be able to hustle out of there.



: Whereas Jodariel would rather us go south, in order to avoid detection. From what? We’re all fugitives here in the Downside. But she also thinks that if we were to head south, we’d find some rare flora that may be able to assist us. Naturally, when we make our choice, we can’t go back and do it again (unless you reload, of course).

: There are going to be dozens upon dozens of forks in the road, so it’d be unreasonable to ask for a vote on each one. Instead, I’ll be biased towards the character that the thread is currently showing favoritism towards – I’ll give more detail once we have more characters and have explored more areas.

: That said, this decision is up to me. What we know is that Hollowroot is a settlement that definitely has people, whereas Bloomingpool is a dangerous hot spring and that Jodariel thinks she might be able to find a… rare flower? No offense meant, Jodi, but Hollowroot is looking like the more attractive option, here.


Gfy



: I’ll, uh, take your word for it, Pyre.

: Oh, uh, hey chum! Just wrapping up a real important exchange back there. Hang onto this for me, will you? We’ll have to drop it off if we head further north.



: Whatever it is, it can be sold at the Slugmarket, and it’s worth thirty whole coins. Without giving too much away, thirty coins is pretty significant, and the Plain Parcel exists specifically to be sold. The more money we get, the better (as is true with most things).


Gfy

: The blackwagon grinds to a stop at the base of the Ridge of Gol. The others ask you to assist with making preparations for nightfall, and the commencement of the Rite.



: We’ll be seeing this screen an awful lot, too, and always when we have the option to commence with the next Rite. There are only two things to interact with on this screen (currently, anyway): we can either get right to it and move on with the Rite, or we can head into the blackwagon and mingle with our fellow convicts. Whenever you see the speech bubble on top of the blackwagon icon in the lower left corner, it means there’s someone in there that would like to have a word with you.



: It’s Rukey this time. It looks like he’s awfully... contemplative.

: A number of objects in the blackwagon are sparkling, trying to get our attention. One of them is the book, because we’ve recently unlocked another page of it, but most of them are various knick-knacks and baubles that either belong to our companions, or are souvenirs that we’ve picked up from the locales we’ve been visiting.






Gfy



: Anyway, that’s enough milling about the blackwagon as if Rukey didn’t have something to talk about. Let’s see what’s on his mind.

: Hey chum! Appreciate you taking us up through Hollowroot back there.

: About that. Are you certain that parcel will fetch us an adequate price at the Slugmarket? Surely we could have procured some sort of rare fungus had we gone the other way.

: Uh, much as I love the idea of procuring rare fungus, there, Jodi, we said we wouldn’t go around second-guessing our good chum’s decisions, right?

: Jodariel says nothing in response, but soon changes the subject.

: Night falls soon. Come along, Greentail. We have much left to prepare.

: The two of them soon go about rummaging through the raiments and the books strewn about the wagon, leaving you to your own devices.

: Uh, okay, good talk, team.



: Now that we’ve moved on from the tutorial, we’ve unlocked the Common Room within the blackwagon. This little wagon is a lot bigger than you might think, if it has a common room! In here, we can examine our team a little more closely:



: We can learn everything about our friends here in the Common Room, including their backstory; how long they’ve been in exile, and why they were sentenced in the first place; along with practical information, such as their stats and equipment. I’ll post everyone’s bio when they come up, and again when they’ve been filled out.




: For a quick rundown on stats:

  • Enlightenment is a character’s Experience Points. Everyone starts at level 1 and caps at level 5. You can see how spaced the levels are on the bar, and how much effort it’ll take to go from one level to the next.
  • Glory determines how much damage a character does to an enemy’s pyre when they strike it with the orb, whether it’s held or tossed.
  • Quickness is exactly how it sounds: how quickly a character runs or walks, with or without the use of stamina.
  • Presence is how large a character’s Aura is, which determines how much of the playfield that can take up at any given time. When two friendlies stand within close proximity together, both of their Auras gain a significant boost, which they lose when they move apart.
  • Hope determines how long a character is knocked out when they are banished by an enemy’s Aura. The higher the Hope, the faster they’ll return after banishment. This obviously does not apply if the character’s been banished from getting a dunk on an enemy’s pyre.

: We’ll talk about the empty boxes to the left and right of each character once they become relevant.



: In any case, we’re here for a reason. Let’s play some goddamn Sportsball.



: Keep telling you there’s nothing here!! What a bunch of idiots we are.

: If we traveled all this way for nothing…

: I don’t think we did. Look up.


Gfy


: Step Closer To Freedom – Gameplay
Music: Path To Glory



Music: A Step Closer

: After a Rite, whether or not you’re successful, you gain Enlightenment based on your performance. Obviously, winning will get you more, so, try to do that.

: Hedwin and Rukey both gained a fair amount of Enlightenment, but Jodariel in particular gained enough to level up.





: With each level up, we get ourselves a perk. Each exile can only level four times, meaning we get four perks. There are two trees, each with four perks, for a total of eight to choose from. While you don’t have to fill out an entire tree, you do need to get at least one perk from the level below the next one in order to advance down the tree.

: The two perks immediately available to Jodariel are Long Stride, which allows Jodariel to Rush twice in a row (Jodariel lunges forward rather than sprinting, and the game calls that a Rush, so, this is effectively doubling her run duration), and Relentless Vigor, which grants her all her stamina back once she banishes an enemy.

: Both those are both first-level perks. You’ll want to focus on the long game when it comes to perks, and thankfully enough, the game lets you preview what late-game perks will be available to you, should you fill out a tree enough to reach them.



: In particular, I really want this level three perk. When any character is holding the Orb, they’re essentially defenseless and must rely on their maneuverability in order to get a score on an enemy’s pyre. Jodariel, as you saw in the video, is about as graceful as a tractor, so her having the Celestial Spike perk will help her a lot when it comes to self-defense.

: Just for reference, her other level three perk is called Greater Banishment, and it makes any enemy banished by Jodariel take 30% longer to return. That doesn’t sound as useful as being a tank that shoots people to me, so I’m going to work toward Celestial Spike, which means taking Long Stride for now.




Gfy

: The getting-out-of-here club! Next up on the agenda, keep chasing stars until we’re free!

: Until we are free….

: Until we’re free.

: Hear, hear!! Sounds fine. Might as well be us instead of Lendel back there. Anyway! Guess we better start packing.

: As the others go about their business, Hedwyn turns to you.

: Reader. Come walk with me, while the stars are still out.



: You have questions. Come, ask away. We need you in on this for the long haul.



: Hmm. These are all good questions to ask, but, let’s think this through before we ask something stupid.

: We already know what happens if we refuse to help – it doesn’t take a genius – so there’s no real point in asking that. And there’s no sense in asking Hedwyn why we can’t conduct the Rites ourselves, since the guy knows exactly as much about the Rites as we do, starting yesterday. That leaves why he was exiled, and how he got the blackwagon.

: We could up and ask why he was exiled. If we’re going to need to work together to get out of here, we might as well get to work on trusting one another, and that includes opening up about ourselves and our histories. But, at the same time, that may be a personal question, and we’ve only known each other for two days.

: The blackwagon, however, immediately affects everyone in the Nightwings, and it’s already proven to be quite the useful tool. I’m more curious about some other topics, but I think asking where Hedwyn got the blackwagon, and how, is the ‘safest’ question to ask, so let’s go with that.



: Good question, my friend. We’re going to have a lot of time to discuss that, and many other things. Make you a deal. Read the stars for us again, and I’ll tell you all about it on the way.

: You sense he speaks truly as he beckons you toward the fading dark above.



Gfy

: That’s a long way north and west. We’ll see if this old wagon’s fit for it.

: How’s it going, Rukey?

: Imps fed, wheels clean!

: Status, Jodi?

: No sign of howlers. Everything is secure.

: Good. Then get some rest. We’re headed to the Spring of Jomeur. At dawn, we’re off.



: It looks like someone wants to have a word with us before we shove off once more. It’d be rude to keep them waiting.



: It’s Rukey again. I wonder what’s on his mind this time.

: You find Rukey rummaging in the corner of the blackwagon.

: Hey chum! Know what, it’s good having somebody else around besides those two!

: So, come to think of it, there’s something I wanted to get your take on, and you have to promise to tell me honestly.

: Would you say…

: What I mean is, um…

: He hesitates, trying to find the words.

: Argh! Look, what I’m trying to say is, um!

: You sense something serious is troubling him.



: … It’s about my mustache.

: I’ve been getting some conflicting reports about it. Would you say my mustache, that it makes me look a bit, you know…

: … unscrupulous…?



: Rukey is asking us if his mustache looks fine on him. If we tell him it’s fine, then he’ll keep it, but if we tell him that he might be better off without it, he’ll take our advice to heart and shave the whole thing clean off. What do you think? Should Rukey keep his mustache?

: Alternatively, of course, we could just gawk in incredulity at a talking dog.

Maple Leaf fucked around with this message at 08:55 on Jan 2, 2018

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
Rukey needs to keep that magnificent mustache.

If they didn't know about the Rites, why were they already wearing masks?

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Keep the mustache. It's nothing short of majestic and forget Movember's over.

Also, you forgot to include in the post-match XP-gain music ("A Step Closer") during the segment where you discuss Enlightenment and Masteries.

I freakin' love the Accusers' theme. That xylophone sound is great.

Olive Branch fucked around with this message at 18:17 on Jan 2, 2018

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Sorry, why would we want to tank Rukey's Stache stat? It gives shop discounts and increased critical chance. Keep those whiskers, will ya?

placid saviour
Apr 6, 2009
I capital L Love the narrator during gameplay. The way he rolls his r's is making my tummy feel funny.

Also, clearly we keep the mustache and I'm offended he should even ask.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Logan Cunningham continues to astound with his range and frankly he is put to smarter and smarter use each time Supergiant somehow manages to produce yet another entire game with only one fully voiced role.

TheGreatEvilKing
Mar 28, 2016





This is a great game and I'm excited for the LP.

Keep the stache

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

I'm not gonna lie, I think Rukey's 'stache looks a little silly. Buuuut I can't imagine the effort it took him to get his fur to do that and I admire his dedication. Let Rukey keep the mustache, though it does lose a little something with him lacking the fingers to twirl it.

Oxxidation
Jul 22, 2007

Fedule posted:

Logan Cunningham continues to astound with his range and frankly he is put to smarter and smarter use each time Supergiant somehow manages to produce yet another entire game with only one fully voiced role.

Cunningham isn’t in this one.

e: also, Rukey should be less concerned with his 'stache and more with his underbite. God drat, boy, did one of your kin marry a crocodile?

Oxxidation fucked around with this message at 16:59 on Jan 2, 2018

Sylphosaurus
Sep 6, 2007
Moustaches are stupid and ugly, Lose the 'stache.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Oxxidation posted:

Cunningham isn’t in this one.

...he literally is though?

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!
Grimey Drawer
Keep the 'stache.

Oxxidation posted:

Cunningham isn’t in this one.

e: also, Rukey should be less concerned with his 'stache and more with his underbite. God drat, boy, did one of your kin marry a crocodile?

And Logan is, in fact, doing a hell of a job on The Voice here.

Aerdan
Apr 14, 2012

Not Dennis NEDry

Oxxidation posted:

Cunningham isn’t in this one.

His IMDB profile would seem to indicate otherwise, though?

Oxxidation
Jul 22, 2007
Huh, go figure. The Eurogamer review I read way back said he wasn't onboard for this one and they're usually good at fact-checking.

Wordybird
Oct 22, 2013

I like Chicken.
I like Liver.
Meow Mix Meow Mix please reconsider.
Logan Cunningham is literally listed in the end credits as The Voice. He's in the game.

Anyway, Rukey's mustache is a sacred thing that must be protected. Keep it.

ManSedan
May 7, 2006
Seats 4
You'd better believe we're gonna keep that moustache.

Double Plus Undead
Dec 24, 2010
It seems pretty decided at this point but the moustache stays.

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



A manly man needs a manly stache. And our Rukey is certainly a manly man.

Olive Branch
May 26, 2010

There is no wealth like knowledge, no poverty like ignorance.

Logan Cunningham is very talented. I wonder how he manages to sound so different in all three games he's starred in. Do voice actors have some sort of training regimen or something?

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Qylvaran
Mar 28, 2010

There's a "making of" feature for Bastion out there somewhere that shows him reading out of the D&D Monster Manual in character as a warmup.

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