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LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
It's not crafting but I've always liked how the original Ratchet and Clank handled weapon upgrades. I can't remember if it had the Raritanium to upgrade things like ammo capacity, but each weapon would gain exp when they dealt damage and at break points would level up. Each level added something to the gun so it was cool to watch your starting peashooter gain barrels and accessories over time. And since the game already has a bunch of weapons, getting to see all of them get upgraded was a real treat.

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LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Unreal_One posted:

That's not the original Ratchet and Clank; that's either 2 or 3, from your description.

Son of a gun. Probably 2. I played the first few before they made the arena one (Up Your Arsenal?) and they kind of blended together. I was thinking about it since I'm playing the recent remake of R&C and while it has the levels for weapons, they don't get the graphical upgrades from 2.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I spent a few hours playing Dissidia NT and I think I'm going to buy it, just not right away. I really like the system so far and I love how the battle chat options seem thematic for each character. Like Cloud and Squall have short, terse chats while the character from XIV and Ramza speak in more flowery language. I know the demo doesn't cover everything but it seems to at least show options that will be in the final game, which has me worried. I don't see the Labyrinth/RPG mode that was in 012, and there's no where to see what a characters X attacks or unique skill are before playing, and even then the skill doesn't have a description. Some are obvious, like Cecil changing from paladin to dark knight, but some seem like buffs and I'd like to know their specifics. There's also no menu for equipment, which was pretty important in the previous games. The RPG mode and the equipment options are what give the game a lot of its depth, so if they aren't in the final game I don't know what would keep me engaged for the long term.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I bought a RetroPie kit and played some Axelay and Lufia II. Can't decide between keeping it simple or going all out with an external drive and downloading every game available for it.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
https://www.youtube.com/watch?v=UI1Ovh5JnOE

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Zaphod42 posted:

I forgot about this movie for a long time and then talked to somebody about it the other day.

I absolutely love first person perspective in film, and wish it was used more. But Hardcore Henry, as much as I applaud their efforts, shows why its so rare. Even with modern goPro cameras and stuff the action is still barely watchable. The shakey cam is bad, but tolerable, but the cameras constantly being out of focus is just untenable.

Still a hell of a ride, but definitely not a movie for everybody as a result. Even as a crazy long-cut film buff who rides rollercoasters all the time and loves VR gaming, I still found Hardcore Henry to be a bit much like halfway through.

How would you rate its "videogaminess"

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
When you have a full party wipe you, as a prepared DM, pull out your second binder and begin the afterlife campaign.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Cowcaster posted:

what games do this besides witcher 3? dark souls has kind of got it going on but it has a lot of straight up one and done items too

Cosmic Star Heroine comes to mind. Items refill after every battle and battles are pretty interesting anyway. Each character has a set of 7 moves with a Defend/Reset option to make a neat eight options. When you use a move it can't be used again until you defend. Each character has some standard damage dealers but there are a lot of buffs and debuffs, and it turns battles into a rhythm of setting up combos in sync with a sort of limit break system so you can deal maximum damage. I don't think I'm explaining it very well but I think it's a pretty good game. It's by Zeboyd and I like their take on RPGs.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I am Super Pumped(tm) for Monster Hunter World.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I know there's a dedicated Giant Bomb thread but I don't want to dive into that mess just to say that this Quicklook of Iconoclasts is making me tear my hair out.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Real hurthling! posted:

15 mins in town looking at menus not enough for you?

I could safely skip through that enough to see the crafting system and map, but it's the two professional games journalists looking at what seems like pretty understandable game design elements and scratch their heads like apes that was driving me mad. Two grown adults trying to combine a grenade launcher with a platform that has a blast icon and a red panel and failing to grasp what's expected of them despite doing it twice earlier in the same room. Then later trying to get a grenade to land on a particular tile by bouncing it off of walls moments after they manage to figure out that jumping and shooting down gives the grenade zero horizontal momentum.

I'm not trying to put them down and make myself sound like some MLG pro, but I would expect more from people who engage with this medium regularly.

LawfulWaffle fucked around with this message at 17:50 on Jan 23, 2018

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I don't think that MH spreadsheet is very good for a few reasons. You can watch an eight-minute video on any weapon type and be good to go

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Cowcaster posted:

even that kind of video is pretty unnecessary/frustrating when a single sentence and a screenshot will generally do

I can agree with that. There's been plenty of times where I have just wanted an GameFAQs style guide that I can keep open near by or Ctrl+F to a particular spot without digging through someone's 88 segment LP. At the same time, I think a well-edited video can help me understand a concept better than someone trying to articulate it. To stay with Monster Hunter as a topic, a written guide would be great to show me where I can find the correct materials for equipment I'm trying to build, but a video would be better to show me how different inputs and timings result in different attack combos.

It's the difference between saying "when you're in the second level of the hammer charge you can hold forward and release R2 to do a two-part vertical slam" or a video showing what it looks like when you are advancing through weapon charges as well as exactly where the weapon will be moving and how much time it takes.

e: They're two great tastes and I don't think one is inherently better than the other. Different styles are better suited for different topics, but it will always come down to the care and effort the author puts into the work.

LawfulWaffle fucked around with this message at 20:40 on Jan 23, 2018

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I saved all my Megalixers for the final boss then wound up just spamming Knights of the Round + Mimic. :(

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Here's a neat piece of investigative games journalism involving the Guinness Book of World Records, a child molester, and a man who desperately wants to be cool.

https://www.youtube.com/watch?v=8e-H4sEHB54

I don't care enough to have an opinion about Twin Galaxies but whatever opinion I had took a ding after watching King of Kong and took another after watching this.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
I tried playing Clocktower with my horror friend last night and it was a thrilling adventure of me getting the worst ending once and then endlessly trying to run away from Angus Black while not understanding why hiding under the bed worked the first time but not the second. Also not knowing about the Panic button.

I'm going to try and get a trial run with a guide done during the week so I can provide a more entertaining experience next week. But that means sacrificing my Monster Hunter time and, ha ha, that doesn't seem likely.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

FirstAidKite posted:

The bed only works if you kill the parrot. Otherwise, the parrot will tell Bobby where you are and you'll have to escape.

I wondered. I trapped the parrot the first time and it seemed like was either that or not getting the perfume, since I was kind of trying to speedrun my way to the second worst ending. I didn't hear any audio cue to indicate that it was the parrot though and the guide I was kind of looking at said to ignore it. :shrug: Thanks though. Have you played through Clocktower? Any other advice?

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Cool. I saw that items could be in certain places and that rooms could be mixed up, but I didn't know about the different choices. I'll try and make a save state there so we don't have to replay the game to see both scenes.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Nina posted:

These wall of text tutorials in MonHun World are really intimidating. It's weird how it throws this avalanche of auxilary info at you and doesn't explain the fundamentals at all.

Thank god my friend told me how to get into the practice mode

I can't deny that they can shove a lot of information in 6 point font over four pages when you do something like open your item box, but there's like an 80% chance that you'll have a question about something 10 hours later that will have been answered by those tutorial tips. At the same time, I kind of feel like the developers expected a certain amount of community talk to help new players understand some of the basics. Like, I don't think the game ever specifically states that you want to be dumping your item pouch into the item box after every mission and restocking the essentials for your next quest. This can be done with three button presses once you make an item set, but there were a few goons I was playing with who would run out of pouch space and not understand how they were supposed to be gathering items without room to store them.

At the same time, World puts all the materials that can only be used for crafting, like monster scales and bones, into a separate pouch. That little change is a huge improvement over the previous entries, where your 30 spaces meant that you often had to make a run with the intent to gather items or the intent to hunt monsters. Here, with the other quality of life improvement of having unlimited bug nets, fishing poles, and pickaxes that don't take up your item space, you can do everything all the time. And you can empty out your pouch at the camps at any time, meaning you can stay in the field for hours if you wanted.

I got on a bit of a rant there, but since you mentioned just finding the training grounds, check out the weapon info pages in the Hunter's Guide (accessible from the Start menu). It has a simple breakdown of every weapon and their useful combos, as well as explanations of what makes them unique.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

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LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
So is King Dedede supposed to be buff under his robe or what? In Kirby's Dreamland you fight him in a boxing ring but he uses a hammer. He kind of looks like he's wearing a robe like a boxer would before a fight, so is that what he's supposed to be? He can also suck in large objects and spit them out as stars, something that only he and Kirby can do. He can also float like Kirby and Kirby can use a hammer like Dedede with the right power. So is Dedede a Kirby? Is he Kirby's big buff dad?

e: Is King Dedede Kirby's big buff dad???

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