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1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.
I haven't seen this posted previously in the thread, but I have been getting a kick out of this fan series made with AI voice generation and anime-inspired AI images:

https://www.youtube.com/watch?v=Z-MZCYC2ctg
https://www.youtube.com/watch?v=ewlLztjaX_8
https://www.youtube.com/watch?v=07WRSIqHqrM
https://www.youtube.com/watch?v=nH2An0xaDkw

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Arc Hammer
Mar 4, 2013

Got any deathsticks?
https://www.youtube.com/watch?v=H-uANhUuCnA

Or you could watch something made by hand.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



I said come in! posted:

I wanted more to do on Motherbase, although I honestly couldn't tell you what I would want, I guess more immersive / sim like stuff that are just fun or relaxing. And the ability to go into missions with AI or even co-op with other players, but that would have been way out of the scope for MGSV, maybe in a sequel but that will never happen.

Needed more stuff actually happening, people were on guard and walking around, but they never seemed to do anything, there was no barracks to visit where they slept or hung around, so you couldn't catch them goofing off or see the progress of individual staff as they ranked up to better quarters, or took control of a new area.

Being able to get into a small motorboat to get around underneath would have been fun as well, and an opportunity to visit maintenance staff if they existed.

And a helicopter agility course where you get to fly around Motherbase, Pilotwings style.

https://www.youtube.com/watch?v=psXNk8GV2Uc

TheMostFrench fucked around with this message at 07:36 on Apr 27, 2024

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Hey kids, guess where we're going this summer!

Maybe that'll be enough to stay under XOF's radar.

Also, I ran into a funny mechanic I'd forgotten about today - I was cleaning up some tank units in the side ops, and had the idea to put everyone to sleep before walking up and yoinking them away. But I forgot that tanks don't count as people, and they'll just sit there repeatedly honking their tank horn to wake up the lazy soldiers that mysteriously keep falling asleep right around them :negative:

oxyrosis
Aug 4, 2006
Scars are tattoos with better stories.

Captain Hygiene posted:

repeatedly honking their tank horn to wake up the lazy soldiers that mysteriously keep falling asleep right around them

I had the same experience. I always play Metal Gear Solid stealth if I can and that battle taught me that there is another way.

I could choose violence.

After The War
Apr 12, 2005

to all of my Architects
let me be traitor
Peace Walker taught us that it's not YOUR kill if you knock a bunch of guys out and line them up in front of a moving tank. :colbert:

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Almost missed it, happy Big Shell Day to those who celebrate :sweatdrop:

NikkolasKing
Apr 3, 2010



Captain Hygiene posted:

Almost missed it, happy Big Shell Day to those who celebrate :sweatdrop:

https://www.youtube.com/watch?v=GFu0SEAF7ZA

He was always my favorite villain Snake, even as everybody was going gaga for Liquid, especially back when we were leading up to MGS4 and all.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



NikkolasKing posted:

https://www.youtube.com/watch?v=GFu0SEAF7ZA

He was always my favorite villain Snake, even as everybody was going gaga for Liquid, especially back when we were leading up to MGS4 and all.

Yeah, he was great, I really enjoyed seeing him again when I replayed 2. It made me wish he got more than one real starring turn, but I guess leaving you wanting more isn't necessarily a bad thing.

Kevyn
Mar 5, 2003

I just want to smile. Just once. I'd like to just, one time, go to Disney World and smile like the other boys and girls.

Captain Hygiene posted:

Almost missed it, happy Big Shell Day to those who celebrate :sweatdrop:

Gonna watch King Kong a bunch of times to celebrate

Fart Sandwiches
Apr 4, 2006

i never asked for this
In your empty apartment

Takoluka
Jun 26, 2009

Don't look at me!



Captain Hygiene posted:

Almost missed it, happy Big Shell Day to those who celebrate :sweatdrop:

That was April 29th, because with "Do you know what day it is tomorrow?" the "tomorrow" is the 30th.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Takoluka posted:

That was April 29th, because with "Do you know what day it is tomorrow?" the "tomorrow" is the 30th.


:ssh:

After The War
Apr 12, 2005

to all of my Architects
let me be traitor
"Snake, are you familiar with the concept of Time Zones? It seems that, because of the Earth's nature as a spherical object orbiting the Sun..."

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

After The War posted:

"Snake, are you familiar with the concept of Time Zones? It seems that, because of the Earth's nature as a spherical object orbiting the Sun..."

Yeah but, how do they taste?

CPColin
Sep 9, 2003

Big ol' smile.

Elephant Ambush posted:

Yeah but, how do they taste?

Central Time tastes like regret

Takoluka
Jun 26, 2009

Don't look at me!




Information manipulation by the Patriots!

MysticalMachineGun
Apr 5, 2005

https://bsky.app/profile/othatsraspberry.bsky.social/post/3krdg4ja4us2q

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Big Bizness
Jun 19, 2019

I finished yet another playthrough of MGS1 today. For the first time I discovered that you can throw Liquid around in the fistfight with the square button. If you get behind him and get him in a chokehold he flips you over his back to the floor. I ended the fight by tossing his rear end off of REX after lowering his health enough which was pretty amusing!

The whole climax, man, that is still an all timer ending sequence, some cheesy dialogue aside. The jeep chase is one of my all time favorite moments in a game. It's not super mechanically dense or anything, but the combination of everything that has happened up until that point, the red lights of the tunnel flying by, and the incredible "Escape" music playing is so peak. I've been critical in the past of the regular overhead perspective forcing the player to overly rely on the radar for the basic gameplay, but I've developed a deeper appreciation for the visual opportunities the game provides the player with, with things like the constant unique camera angles you get when pressing against walls and crouching near certain objects. If the gameplay wasn't basically still happening on a 2D plane, sniping and rockets aside, I don't think it would work, but it's a nice balance here. If the idea of MGS is to provide a blended cinematic and gameplay experience, I think utilizing those elements as much as possible and putting the player in the cinematographer's seat helps the whole formula come together on an even higher level. And then the actual cutscenes are still almost entirely great in terms of direction and voice acting, of course. There's a few of the pacing issues that the sequels increasingly suffered from, but overall it's a pretty brisk and still top-notch experience. It's aging like wine for me.

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