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occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
I dunno, it sounds like she's teaching some young manchildren to clean and groom and cook real food, this is serious public service she's doing here. It's too bad they probably though listening to their own mothers was beneath them growing up or they'd already have this.

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occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
Immovable Rods are one of the coolest magic items in D&D IMO, right up there with a Bag of Tricks, but yeah no that's not how those work and the DM should have ended that post with 'and the first time he said that I laughed and told him nice try but no'.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
There was actually art in the distant past that looked a lot like female space marines in one or two places--but this is back in like Rogue Trader/early WD days. At some point the writers decided to make it a point that all marines are dudes and the notion of female space marines makes a certain kind of warham nearly explode with rage. They're fine with space marines being seven foot tall acid-spitting metal-eating immortals who can survive hard vacuum by going into suspended animation but one of those having a /vagina/?! Impossible. That's what's ridiculous about it, the simple hard misogynistic stop where imagination fails in a certain kind of gamer. This is a setting where Squats used to exist and Necrons did not, and furthermore Necrons are now secret movers and shakers of all galactic history. Retconning in female space marines would be easy.

You could also do something interesting with introducing them, as someone dares to suggest that the Emperor made a mistake in only creating males in his own image, or otherwise dealing with it an internal schism in the Imperium--but that would mean the status quo might be slightly altered, unacceptable.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

lofi posted:

Yeah, exactly my take on it. XCOM is basically 4e, right?

e: "I think that if I were to run a street-level superhero game" Isn't that an oxymoron? The whole point of street-level is to not have innate abilities that give you an advantage.

Myself, I'd go for a pbta game for supers - the implications of the system would really suit characters who are in control of the story.

In comic books, "street-level" is stuff like Daredevil or Batman, or arguably also Power Man and Iron Fist and Spider-Man--basically heroes who operate at a city-level scale and don't generally have abilities that affect more than the area around them. Not counting Batman's wealth of a small nation of course. They usually fight more localized threats as a result.

A really common problem with superhero RPGs is that they try to model 'guy who shoots arrows' alongside 'literal power of a god' superhero teams and that's...difficult without just going full narrative.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
That is just a mean thing for your subconscious to do. Mean.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
Back when they were still called "The Sci-Fi Channel" and weren't rebranding themselves to "avoid the sci-fi label"

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Jeffrey of YOSPOS posted:

Lol please link me to the cat rpg system - I have a christmas oneshot kicking around in my head where the players are cats and my current plan was to (secretly, my players will have no clue) use modified call of cthulhu and have them investigate the strange behavior of their humans a few days before christmas. A new ornament from the flea market is actually an occult artifact amplifying their desire to conduct rituals at the expense of other brain functioning. Hopefully they figure this out and find his booth and think he's a sorcerer or something but really is just a puppet for <insert mysterious but also dog name here>, subsumer of rituals, an elder golden retriever that aims to recenter all of humanity's holiday rituals around giving out treats.

I think call of cthulhu would work well because crazy cats are a real archetype and also would be fun to roleplay as, and the family's cats having different skills is reasonable. Maybe this one loves hunting birds and things while this one is excellent at jumping and climbing. I'd have to set the right mood to contrast the sillyness of being cats with the relative seriousness of the story.

People already linked you Call of Catthulu but also if you haven't already read Beasts of Burden, it is a comic about kitties and puppies fighting supernatural evil while their owners are unaware. It has really good art.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
There were some pretty famous Chinese river pirates who got cool stories and stuff about them, like Ching Shih. There were also some pretty vicious coastal pirates working in SE Asia and along the East Asian coastlines: Wakou.

None of that makes Wick's response make a lick more sense. I have often played Civ games on either large continent or Pangaea mode because building ships and loading troops on them is a huge pain even in the modern era but this isn't a 4X game.

Does 7th Sea have any rules for cavalry? They're not as romanticized in our era but they would be both a really necessary thing on a huge landmass like that and an obvious archetype from history.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
I got the impression Wick had improved somewhat from the original Play Dirty days (or what I vaguely recall of the Play Dirty 2 writeup) but PD2 seemed both less controversial and less...there. Just sort of rehashed a lot of standard good gaming advice in a kind of Wicky tone which is eyerollable but ultimately not a huge issue in modern gaming.

Like it sort of puts him in the camp of Luke Crane and Ron Edwards for "sometimes has good ideas, capable of very offputting tone, not a huge racist or anything." I don't know if/how he's responded to any criticism of 7th Sea 2nd edition. Gosh we have such low bars to clear.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Alien Rope Burn posted:

I think it says a lot that of all the D&D settings to me, Eberron is the one you could move to nearly any other suitable fantasy system and lose nothing.

Dark Sun is a close runner-up but it requires a bit more hacking.

I was thinking about Spelljammer in this regard if one is willing to make up one's own spheres rather than going on a grand tour of the Official Settings without using planar travel, but then I remembered that those stupid helmets require Vancian spellcasting levels or something to operate successfully.

Our group managed a pseudo-spelljammer campaign a lot like this anyway, using GURPS 4th and a few modifications of the out-sphere physics by a GM who loved designing those kinds of systems.

Eberron really doesn't lose much by changing systems though, and it might be a chance to ditch some of the monster manual entries that had to be included or else.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Bar Crow posted:

Fascism is about being the protagonist of the story in their head. Of course they could accomplish anything the narrative required.

This is literally true. All that "Triumph of the Will" poo poo. In Japan that got filtered down through the ages into all those shonen protagonists who "had heart"/believed in themselves until their plot-powers activated. The shoujo version made an interesting twist where it's usually friendship that's necessary to defeat evil. Sometimes being friends with the evil but usually just being friends with other girls.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Endorph posted:

i cant believe *checks notes* karate kid is an expression of japanese fascism

Karate Kid also used a lot of training and a "secret special move" that won through power of sheer dorkiness. But the shonen trope is derived from fascist belief, if run through many years of stripping out the nationalism and racism from...most series. It's also where the dumb blood type personality stuff comes from.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
I feel like some RPG PDFs have been getting better about good bookmarking and otherwise using the strengths of that format to make them a better reference. That said, I don't have a real strong tablet so opening big books and turning pages is kinda slow and that aggravates me a little. I also really like having books as cool objects I want to own but like many others I need more shelves.

That said, having both options has basically given us the RPG market we have with all its highs and lows of crap and innovation so I'm glad PDFs are pretty accepted RPG things now.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

clockworkjoe posted:

I want sci-fi, not dark urban fantasy. Think Fringe, or Global Frequency. In fact, Global Frequency is very close in terms of game framing/structure that I want todo.

If I have to hack a game to do it, I'll stick with Monster of the Week. Conspiracy X is close, but I wanted something more tool-kit-ish, like a pbta game. I guess no one has made a game that fits my requirements.

Edit: Hmm, this might be a good reason to try out the FATE horror tool kit: https://www.evilhat.com/home/fate-horror-toolkit/

Mutant Chronicles is sci-fi with over the top gear and psychic powers and has a kind of dark semi-cyberpunk SF setting. There's a faction in the setting that exists to be a sort of Global-Frequency like organization depending on the setting time period you're using, The Cabal, which exists to combat corruption. The existential threat in the setting is relatively singular though--the Dark Symmetry takes several different forms but they all ultimately serve one source.

It's crunchier than a PbtA game by a long shot and uses a lifepath generation system that is fairly good--it's something that might be worth tweaking slightly to be sure people get what they want but it mostly doesn't seem to be full of traps.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

theironjef posted:

Mix up a quick blend of 1 1/2 tbsp of brown sugar, 1 tsp each of paprika and oregano (or whatever, honestly italian seasoning works great), 1/2 tsp of garlic powder, and some salt and pepper. Preheat your oven to 425.

Get like three chicken breasts and butterfly them if they're big or just pound 'em to about a half inch thick if they're not (pound them to about a half inch thick either way).

Line a baking pan with some foil, and once the chicken is on there, rub it with some olive oil and then divide the seasoning mix equally among all the chicken breasts (both sides).

Put the chicken in the oven for about 18-20 minutes. When you pull it out, don't leave it in the pan, transfer it to plates. But then also don't serve it for like three minutes or so. You don't want it soaking in the cooking oil while it cools, but you do want the flavors to distribute. Chop some italian flat leaf parsley up pretty fine and sprinkle it over the top. Serve with whatever I don't care.

I wish I had realized earlier in life how easy cooking actually is. Well, mostly is. I mean I've been doing it pretty well for like five years now but there was a long period of time where I didn't realize you could just oven-roast veggies and it made things like brussels sprouts not awful.

Anyway what I'm saying is that gaming needs more cooking instructions. Educate the youth. Also making dinner if you're hosting is a good idea to make people come. They might not think the game is a big commitment but if someone has made food for you you better come eat it.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Lemon-Lime posted:

Weirdly, I think the Blood War and the whole demon/devil split is one of the cooler bits of D&D.

It wasn't cool until Planescape though, in 1st ed and the early part of 2nd they were just the high-level badds with slightly different alignments and arrangements of limbs.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
This sounds like a game that would be more crunchy than would interest me personally but please do this writeup. I'm personally pretty tired of DPS/tank/healer in all areas of gaming but a lot of designers seem to feel it's a good trifecta for keeping roles fresh. I'd love to see something different.

It's one thing I like about Monster Hunter--everyone has the same basic capabilities but the weapons manage to make the game play very differently for people.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Tuxedo Catfish posted:

e: also "transforming it into a hypercapitalist pawn" probably contributes to the appeal of Japan, in addition to all the more obvious "katanas are cool" factors; exporting your hosed up ideology to someone else and realizing that oops, they're better at it than you are is itself a pretty neat/horrifying conclusion to colonial attitudes (even if it isn't a realistic one)

The dumbest part of "Japan as hypercapitalist dystopia" is that it ignores how very deeply the government is involved in planning and influencing the economy. Noted pinko Barry Goldwater called Japan "the only country where Communism ever worked." These are people who made the trains run on time. But during the 80s they had a bunch of money and were doing in some ways better than the US which was in recession, so clearly they must be more capitalist than us. There is no other way.

(I am not calling Japan "Communist" or even "Socialist" but the American perception of Japan as libertarian hypercapialist dystopia is just incredibly wrong)

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

gradenko_2000 posted:

would the Ultima series count as isekai?

It may be technically but if I told someone I wanted to play more games like Ultima and they handed me anything related to say Sword Art Online I'd be pissed.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

oriongates posted:

This leads to the assumption that rules-light games are simpler, but that's a misunderstanding. The rules are not the challenging part of an RPG (again, outside of the most bizarre and poorly designed), it's the concepts and rules-light games are even more conceptually intense because they are almost always also narrative games (although the two aren't synonymous) and narrative games demand a lot from their players. Especially demanding someone who's never tossed a dice before get into their character's head or improv...that's just not happening in most cases.


So, I don't fundamentally disagree with a lot of your statements above, but I have a different experience with this. Namely, I tried to bring a few different "freeform" roleplayers into using a system, and they just bounced straight off the crunch. These were people who were entirely accustomed to making their own fun, developing arcs, cooperating in developing a story and all that--but when confronted with the idea of an ability score they had no idea what to do. A lot of people who consider themselves "gamers" will probably approach from the crunch side more effectively, but if you're dealing with say, theater nerds or other folks who haven't met that tradition, narrative games may still be the way to go.

Ultimately an "entry level game" is one the GM is able to teach well and interests the players. AD&D was an entry-level game for a lot of people, but of course almost nobody played it strictly by the book at the table.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
Nerds were mad about 3E existing too. They just adapted more quickly since there was no Pathfinder promising to defend the True Way and really there was some gratitude that D&D even still existed since TSR was no more.

They were even mad about 2nd edition. They raged on Usenet. Nerds are always mad about change.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer

Nuns with Guns posted:


Mutants and Masterminds is a more involved d20 superhero ruleset. It does the d20 thing of laying out lots of powers and some are going to be super unbalanced against others, but it's not hard to find advice on how to keep it fairer.


I realize that M&M started from d20 and that it still uses a d20 as its primary resolution mechanic, but it has evolved far enough away from those roots to be mostly its own thing. No classes for one thing. There are power levels, but those are a balance measurement--"Make a PL10 for a regular experienced superhero" and so on. You don't start at PL1 and advance. Power balance is totally a thing though, and the GM needs to be familiar enough with the system to spot problem combos (both too good and too bad); it is also helpful to make players aware that stats are not fixed in stone. These are superheroes after all, their powers can change dramatically through plot magic, so if something is super-busted it can be talked out and then worked into the narrative to fix.

The other big issue with M&M is that it's very front-loaded. CG takes quite a while even for relatively experienced players.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
Very sad news. He was an important voice in RPGs, particularly for reading from sources outside the "geek canon" of the early days.

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occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
Also voting gradenko, ARB or Serf. Leperflesh is already santa mini-mod. No knowledge of the wargame stuff to nominate anybody.

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