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remusclaw
Dec 8, 2009

Second edition houserules are like, totally the worst.

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remusclaw
Dec 8, 2009

Paid, published, and professional is way overestimating the industry standard. This is, and will be for the foreseeable future, a hobbyist activity.

remusclaw
Dec 8, 2009

Fiction is always a lie, do not concern yourself with it. Follow me into the steam tunnels to find the truth.

remusclaw
Dec 8, 2009

Outside of some nihilistic takes on horror, the whole "no one ever comes out again" thing always has an implicit "until our heroes went in" tacked onto it.

remusclaw
Dec 8, 2009

They are not upending the fiction, part of fiction is that there are these characters, protagonists we will call them, or maybe heroes, that drive the story forward, and who often can, depending on the sort of story being told, do things that other people dare not do. RPG's in general, outside of the groggiest take on Call of Cthulhu perhaps, are telling these sort of stories.

remusclaw
Dec 8, 2009

Yeah, this is your little peccadillo. Your experiences/expectations are not universal.

remusclaw
Dec 8, 2009

Read in it's most forgiving possible light, it's an exhortation to put your own work out there, a backhanded declaration that good work is made better when it is made available to everyone else.

remusclaw
Dec 8, 2009

What has to be understood is that in the games you are finding fault with, the challenge is not necessarily the point of the game, and players and game masters looking for it would be best suited to playing another game. It is not a fault of these games that they are like this, it is simply a matter of catering to a different taste in gaming. Don't play narrative games if you and your players don't like the trappings of narrative games.

remusclaw
Dec 8, 2009

Enders game is the worst I have ever played.

remusclaw
Dec 8, 2009

hyphz posted:

Sure, I’d be up for a deadpool RPG. But the problem is if the players don’t have their PCs say it, but they’re all thinking it. And as a result they end up disengaged in a way they wouldn’t if it was, say, a tactical underwater combat.

I would point out that if you don't get the game, and your players don't like that sort of game, you don't have to play that sort of game. In fact, you should probably play something else. But I will also point out that not everyone who is thinking it, necessarily thinks it's a bad thing. It's a different sort of game, and has to be engaged with in a different context as opposed to your tactical combat game for instance. Different strokes for different folks.

remusclaw
Dec 8, 2009

Jimbozig posted:

Chat thread, does anyone have a list of "stuff to do to prepare for a casino heist"? The setting is urban fantasy - so basically contemporary but with some magic. (And also, everyone is an anthropomorphic animal like Zootopia)

If not a list, feel free to just rattle things off here.

I'm looking for things like:

Get the timetable for when they move the money
Acquire a cool getaway vehicle
Disable the alarm system

You need a way to distract the guards.
There needs to be a way to get weapons/explosives(if they are being used) into the casino.
Tracks need to be covered.
An inside person would be useful, blackmail?
There needs to be a way to get into the safe.
Distracting everyone might help, creating a chaotic environment so as to make your group unobtrusive.

remusclaw
Dec 8, 2009

Countblanc posted:

no one actually plays d&d 5e RAW anyway so it doesn't really matter how complex it is

Yep, this is why the best game is no game. Cheapest buy in, no preconceptions to constrain you, only possibilities. Sky's the limit!

remusclaw
Dec 8, 2009

Lurdiak posted:

Related to the earlier discussion about glaives, is there another name for the dumb thrown blade weapon that's in every MOBA? Asking for design purposes.

Chakrum?

remusclaw
Dec 8, 2009

Wait they just straight up copied Mudd's ending from his second ep in the original series? I am assuming they did it to Mudd?

remusclaw
Dec 8, 2009

Serf posted:

Strike! is good. Savage Worlds might be more your speed.

I fell in love with Savage Worlds for a short but passionate while. It was, once figured out, so easy to make poo poo for. In the end though, that kind of ended up being what I kind of don't like about it. Everything ends up so similar, good builds are all the same, and issues with things like shaken being pretty much a skip your turn card made me move on again.

remusclaw
Dec 8, 2009

If Ultima 7 is bad, what is good?

remusclaw
Dec 8, 2009

Thrilling Tales is the two fisted pulp supplement but it looks to be for an older edition of Savage Worlds, though it should be pretty decently compatible anyhow if you can get it affordably.

Edit: Drive thru has it POD.
http://www.drivethrurpg.com/product/64454/Thrilling-Tales-2nd-Edition-Savage-Worlds

Also Weird War 2 has alot of Vehicle porn.

remusclaw
Dec 8, 2009

It is a game, where, from what I understand, it is easier to build a world destroying superhuman in a game about Highschool track, than it would be in a Dragonball Z game.

remusclaw
Dec 8, 2009

Hostile V posted:

Monte must've had a super bad and dumb spin on his Wheel of Original Tabletop Ideas to actually decide "you know what my fundamentally d20 nightmare surrealist horror game needs? METAPLOT! Just like the good ol' days".

Meta plot makes a lot of sense from an I want to keep making money off of this property standpoint.

remusclaw
Dec 8, 2009

That Old Tree posted:

I'm not sure why anyone would think so. Invisible Sun itself was a massively successful Kickstarter where people gave him $200 for a bunch of vague pseudomystical bullshit as a sales pitch and, at some point much later, a plastic hand and a deck of cards.


Yeah, the gonzo sci-fantasy elevator pitch of Numenera had me briefly interested, but then it's literally just a badly designed rules-light version of D&D with "technomagical" jargon on some stuff. Too bad all that good and even sometimes great art and art direction is wasted on such a nothing of a game.

I feel like the last decade or so of RPG output has made it clear that rules light is not the fix is once was thought to be. Hopefully rules good is the next trend.

remusclaw
Dec 8, 2009

Covok posted:

Is there a way to play a Ranma-like character with the sex-change curse without being seen as weird? While it was never intended as such, I attached to that kind of thing as a teen because of my own confusion with my own gender identity. But, I can see it not playing out well.

I would say yeah, as long as you are playing with good friends who are supportive of you and who don't mind dealing with stuff like that in game. In a pick up game with random people on the other hand...

remusclaw
Dec 8, 2009

LuiCypher posted:

So say I was going to run an event at my local RPG gameday with the following theme:

It's Rick and Morty-themed. Basically, everyone is playing a Rick with some narrow specialty/personality quirk to differentiate themselves from all of the other Ricks. I'm not 100% certain what the mission is supposed to be yet, I can probably just throw some poo poo at a random table and see what sticks.

The catch is - around the end of the session, I reveal that none of them are Ricks. They're all just Jerrys pretending to be Rick (something something metaphor for the fanbase). Everything they've done has been in the confines of the Jerry daycare, with the people they 'kill' (even if they vaporize them) just acting out the part to help the Jerrys feel comfortable and important while their Ricks and Mortys are out. Any attempts to cause harm to the Ricks when they finally show up at the end will fail hilariously thanks to GM Fiat, although they might be able to do something that will make Beth complain to their Rick (e.g., ruin Jerry's clothes, have him contract Space Chlyamidia)

In that sense, I could theme the overall 'missions' around what the Jerrys are trying to do in the Mortynight Run episode. i.e., they're supposed to find an obscure part to repair an alien superweapon in order to turn it on and seize it for the Council of Ricks/themselves. What they're really doing is replacing the TV tuning knob for the TV in the common area so that they can adjust the picture.

My major question is: What system should I use?

Yes, I know we have a thread for it, but TG Chat is generally more active.

I was thinking of the following systems:
- Fiasco (although I've never played/run it)
- Paranoia XP (because life is cheap and they should be betraying each other left and right)

I fully expect/want the table to hate me by the end of the session, especially if they sign up thinking that they're actually playing Rick.

The Spawn of Fashan

remusclaw
Dec 8, 2009

Wick seems like the avatar of a certain sort of old school adversarial game mastering that was extremely common for a long time across a wide spectrum of gamer's. It always sucked, but it just seemed like it was the expected way for game master's to act, and it was not uncommon for them to straight up embrace that in the most ham-handed fashion. Wick was just that writ large, a Tucker who hypes his Kobolds as if he were John Romero.

remusclaw fucked around with this message at 01:40 on Jun 4, 2018

remusclaw
Dec 8, 2009

Jeffrey of YOSPOS posted:

It feels really good when you start out weak with combat as a last resort and then grow into something powerful. It feels more "earned" that way. You don't have to vibe or agree with that but I think it's self-evidently fathomable.

Zero to hero feels great if you ever get to the hero portion before the GM or enough players burn out, resulting in a fresh round of playing a zero, rinse and repeat forever.

remusclaw
Dec 8, 2009

This is enough to make me feel bad, like should I reengage with my long on hiatus 1ed AD&D game where the characters at least got to around 6th or 7th level and honestly kind of felt a bit hard to challenge. I really got sick of the system in the years since then, but my Brother's are sill more excitable about that game than they are about any given "good" rpg I talk at length about.

remusclaw fucked around with this message at 03:34 on Jun 6, 2018

remusclaw
Dec 8, 2009

Moriatti posted:

Johnny calls him out on this in Cobra Kai.

Johnny if I remember the closing tourney montage correctly, had also previously won a match with a spinning roundhouse to another kids face so, fair game I say.

remusclaw
Dec 8, 2009

Halloween Jack posted:

Tournament karate has always had weird rules that vary from one tournament to another. "You can hit the head, but not specifically the face" is one you see a lot. Now they have the foam-rubber gear that doesn't cover the face, so it's "you score points by hitting only the headgear."

Under some rules, you can score points by bonking someone on the top of their head. It's very silly.

I'm having a hell of a time verifying if I'm right or not, lots of videos online of the Crane kick fight but none of the clips of the tourney. I remember thinking that every other fighter in the final tournament looked better than both finalists.

remusclaw
Dec 8, 2009

LongDarkNight posted:

I hope he's serenading a beautiful Kou-Toa lady on a balcony.

What you fail to see behind the rock formation in back is Cyrano Sahuagin feeding this looker his lines.

remusclaw
Dec 8, 2009

Zurui posted:

I want to run a game involving exploration of unknown islands/lands that focuses mostly on finding new, wondrous things and surviving in hostile environments. Also probably meeting new creatures and cultures. Is there a game system that supports this?

Dawn Treader was my favorite Narnia as a kid so a sort of Odyssey style campaign has always been one of my dream games.

remusclaw
Dec 8, 2009

Both 13th age and The Rules Cyclopedia have the benefit of being the full game in one book. Supplements are just that, supplementary. Cyclopedia is probably easier on players, due to relatively simple character options during combat, but harder on the DM, due to it’s old school layout. 13th age, at the very least, gives most classes something interesting to do.

Also be aware, cyclopedia Thieves are awful, even compared to thieves in other early editions of D&D. This is because their skill improvements are stretched out for 36 levels. You will want to look up their progression tables from the B/X version of the game and use those.

remusclaw fucked around with this message at 19:01 on Jun 26, 2018

remusclaw
Dec 8, 2009

I would argue that even if inflicting D&D on people is something you are willing to do, any edition is the wrong answer because too many of them want you to have 3 books to play a coherent game. Rules Cyclopedia isn’t perfect either, because of how thick it is, being that it is actually a restructured collection of five different box sets, the first of which would be my actual suggestion if it where available, but it is cheap now to get hold of a hardback, and is actually probably the cheapest legal way to get a full edition of the game that there is.

remusclaw
Dec 8, 2009

I have an adoration for life path creation that many do not share. I feel it is the best sort of random character creation, though it obviously has many of the issues inherent to it. Seems to be used mostly in sci fi games and few others for some reason or another.

remusclaw
Dec 8, 2009

Kai Tave posted:

Given this forum's reputation as The Place That Actually Likes 4E, that seems real dumb.


This is honestly how a lot of the "my first elfgame experience" stories I've been told go. Just because it's real bad advice doesn't mean it's not how a lot of people, including people running organized play events, go about it.

That said, I have been meaning to give Heroquest a try for sometime now.

remusclaw
Dec 8, 2009

Honestly nobody should be creating characters for the first session. I have had good success with savage words and some pre gens and an adventure I found for someone’s fallout game. Character creation is there for people who really like playing but a nice partially guided experience with minimal prep time is real nice for a first game, experienced gm or no.

remusclaw
Dec 8, 2009

As is traditional, all talk here turns to D&D.

remusclaw
Dec 8, 2009

D&D is the Monopoly of RPG's, the face of the industry and the wall that tells people "you shall go no further, this is as good as it gets."

remusclaw
Dec 8, 2009

Eclipse Phase has a pretty cool setting as far as I can see, but I have heard it's rules are almost as bad as Shadowrun, so...

remusclaw
Dec 8, 2009

Lemon-Lime posted:

That's not remotely true. Mostly the problem with EP's rules is that it's incredibly rules-heavy and character generation is a huge pain as a result, but the system itself is pretty fine outside of that.

That is good to hear because it is a game that appeals aesthetically a great deal to me and what little I have read makes it sound real cool.

I have also been trying to get through the Fragged Empire book but I will admit it feels a little, I dunno, sterile? The setting is cool hypothetically, but the fiction seems super focused on daddy and grandaddy issues. It almost feels like each individual species represents a different manner in which people express angst about their parents. The art and the setting have a lot of potential for interesting games and set pieces, but the writing just doesn't seem to make that come across to me.

remusclaw
Dec 8, 2009

Splicer posted:

Have you considered Danger Patrol

But seriously what the heck is bland about Fragged Empire's setting?

It isn't, but it kind of feels like it is . It's weird. I think it's the lack of focus on any given one of the interesting species and the settings they inhabit, and the focus rather on flying around and getting mad at each other over poo poo your parents did.

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remusclaw
Dec 8, 2009

Splicer posted:

Yeah I ninja edited that out because I saw you'd answered while I was thinking. Though I just realised you are not sun and spring. Seriously did I receive some kind if head injury last week nobody told me about my posting ability took some kind of terrifying nose dive over the weekend.

Anyway I don't agree but I respect your opinion and I don't trust myself right now to elaborate further.

No problem. I bought into the game big, I really want to play what is promised, that being a solid tactical rpg in the vein of D&D 4 and X Com, but I almost want to do my own setting with it.

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