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Second edition houserules are like, totally the worst.
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# ¿ Jan 2, 2018 01:51 |
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# ¿ May 10, 2024 12:36 |
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Paid, published, and professional is way overestimating the industry standard. This is, and will be for the foreseeable future, a hobbyist activity.
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# ¿ Jan 8, 2018 17:03 |
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Fiction is always a lie, do not concern yourself with it. Follow me into the steam tunnels to find the truth.
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# ¿ Jan 8, 2018 23:05 |
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Outside of some nihilistic takes on horror, the whole "no one ever comes out again" thing always has an implicit "until our heroes went in" tacked onto it.
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# ¿ Jan 8, 2018 23:21 |
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They are not upending the fiction, part of fiction is that there are these characters, protagonists we will call them, or maybe heroes, that drive the story forward, and who often can, depending on the sort of story being told, do things that other people dare not do. RPG's in general, outside of the groggiest take on Call of Cthulhu perhaps, are telling these sort of stories.
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# ¿ Jan 8, 2018 23:42 |
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Yeah, this is your little peccadillo. Your experiences/expectations are not universal.
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# ¿ Jan 9, 2018 00:49 |
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Read in it's most forgiving possible light, it's an exhortation to put your own work out there, a backhanded declaration that good work is made better when it is made available to everyone else.
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# ¿ Jan 9, 2018 02:36 |
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What has to be understood is that in the games you are finding fault with, the challenge is not necessarily the point of the game, and players and game masters looking for it would be best suited to playing another game. It is not a fault of these games that they are like this, it is simply a matter of catering to a different taste in gaming. Don't play narrative games if you and your players don't like the trappings of narrative games.
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# ¿ Jan 9, 2018 17:12 |
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Enders game is the worst I have ever played.
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# ¿ Jan 9, 2018 18:27 |
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hyphz posted:Sure, I’d be up for a deadpool RPG. But the problem is if the players don’t have their PCs say it, but they’re all thinking it. And as a result they end up disengaged in a way they wouldn’t if it was, say, a tactical underwater combat. I would point out that if you don't get the game, and your players don't like that sort of game, you don't have to play that sort of game. In fact, you should probably play something else. But I will also point out that not everyone who is thinking it, necessarily thinks it's a bad thing. It's a different sort of game, and has to be engaged with in a different context as opposed to your tactical combat game for instance. Different strokes for different folks.
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# ¿ Jan 10, 2018 21:08 |
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Jimbozig posted:Chat thread, does anyone have a list of "stuff to do to prepare for a casino heist"? The setting is urban fantasy - so basically contemporary but with some magic. (And also, everyone is an anthropomorphic animal like Zootopia) You need a way to distract the guards. There needs to be a way to get weapons/explosives(if they are being used) into the casino. Tracks need to be covered. An inside person would be useful, blackmail? There needs to be a way to get into the safe. Distracting everyone might help, creating a chaotic environment so as to make your group unobtrusive.
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# ¿ Jan 12, 2018 02:02 |
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Countblanc posted:no one actually plays d&d 5e RAW anyway so it doesn't really matter how complex it is Yep, this is why the best game is no game. Cheapest buy in, no preconceptions to constrain you, only possibilities. Sky's the limit!
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# ¿ Jan 24, 2018 19:42 |
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Lurdiak posted:Related to the earlier discussion about glaives, is there another name for the dumb thrown blade weapon that's in every MOBA? Asking for design purposes. Chakrum?
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# ¿ Feb 12, 2018 05:10 |
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Wait they just straight up copied Mudd's ending from his second ep in the original series? I am assuming they did it to Mudd?
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# ¿ Feb 24, 2018 12:30 |
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Serf posted:Strike! is good. Savage Worlds might be more your speed. I fell in love with Savage Worlds for a short but passionate while. It was, once figured out, so easy to make poo poo for. In the end though, that kind of ended up being what I kind of don't like about it. Everything ends up so similar, good builds are all the same, and issues with things like shaken being pretty much a skip your turn card made me move on again.
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# ¿ Mar 2, 2018 17:48 |
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If Ultima 7 is bad, what is good?
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# ¿ Mar 9, 2018 15:03 |
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Thrilling Tales is the two fisted pulp supplement but it looks to be for an older edition of Savage Worlds, though it should be pretty decently compatible anyhow if you can get it affordably. Edit: Drive thru has it POD. http://www.drivethrurpg.com/product/64454/Thrilling-Tales-2nd-Edition-Savage-Worlds Also Weird War 2 has alot of Vehicle porn.
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# ¿ Mar 12, 2018 22:48 |
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It is a game, where, from what I understand, it is easier to build a world destroying superhuman in a game about Highschool track, than it would be in a Dragonball Z game.
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# ¿ Mar 29, 2018 14:01 |
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Hostile V posted:Monte must've had a super bad and dumb spin on his Wheel of Original Tabletop Ideas to actually decide "you know what my fundamentally d20 nightmare surrealist horror game needs? METAPLOT! Just like the good ol' days". Meta plot makes a lot of sense from an I want to keep making money off of this property standpoint.
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# ¿ Apr 20, 2018 15:17 |
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That Old Tree posted:I'm not sure why anyone would think so. Invisible Sun itself was a massively successful Kickstarter where people gave him $200 for a bunch of vague pseudomystical bullshit as a sales pitch and, at some point much later, a plastic hand and a deck of cards. I feel like the last decade or so of RPG output has made it clear that rules light is not the fix is once was thought to be. Hopefully rules good is the next trend.
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# ¿ Apr 20, 2018 20:11 |
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Covok posted:Is there a way to play a Ranma-like character with the sex-change curse without being seen as weird? While it was never intended as such, I attached to that kind of thing as a teen because of my own confusion with my own gender identity. But, I can see it not playing out well. I would say yeah, as long as you are playing with good friends who are supportive of you and who don't mind dealing with stuff like that in game. In a pick up game with random people on the other hand...
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# ¿ Apr 26, 2018 01:54 |
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LuiCypher posted:So say I was going to run an event at my local RPG gameday with the following theme: The Spawn of Fashan
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# ¿ May 9, 2018 17:36 |
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Wick seems like the avatar of a certain sort of old school adversarial game mastering that was extremely common for a long time across a wide spectrum of gamer's. It always sucked, but it just seemed like it was the expected way for game master's to act, and it was not uncommon for them to straight up embrace that in the most ham-handed fashion. Wick was just that writ large, a Tucker who hypes his Kobolds as if he were John Romero.
remusclaw fucked around with this message at 01:40 on Jun 4, 2018 |
# ¿ Jun 4, 2018 01:36 |
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Jeffrey of YOSPOS posted:It feels really good when you start out weak with combat as a last resort and then grow into something powerful. It feels more "earned" that way. You don't have to vibe or agree with that but I think it's self-evidently fathomable. Zero to hero feels great if you ever get to the hero portion before the GM or enough players burn out, resulting in a fresh round of playing a zero, rinse and repeat forever.
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# ¿ Jun 6, 2018 00:41 |
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This is enough to make me feel bad, like should I reengage with my long on hiatus 1ed AD&D game where the characters at least got to around 6th or 7th level and honestly kind of felt a bit hard to challenge. I really got sick of the system in the years since then, but my Brother's are sill more excitable about that game than they are about any given "good" rpg I talk at length about.
remusclaw fucked around with this message at 03:34 on Jun 6, 2018 |
# ¿ Jun 6, 2018 00:53 |
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Moriatti posted:Johnny calls him out on this in Cobra Kai. Johnny if I remember the closing tourney montage correctly, had also previously won a match with a spinning roundhouse to another kids face so, fair game I say.
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# ¿ Jun 7, 2018 21:00 |
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Halloween Jack posted:Tournament karate has always had weird rules that vary from one tournament to another. "You can hit the head, but not specifically the face" is one you see a lot. Now they have the foam-rubber gear that doesn't cover the face, so it's "you score points by hitting only the headgear." I'm having a hell of a time verifying if I'm right or not, lots of videos online of the Crane kick fight but none of the clips of the tourney. I remember thinking that every other fighter in the final tournament looked better than both finalists.
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# ¿ Jun 7, 2018 21:37 |
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LongDarkNight posted:I hope he's serenading a beautiful Kou-Toa lady on a balcony. What you fail to see behind the rock formation in back is Cyrano Sahuagin feeding this looker his lines.
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# ¿ Jun 20, 2018 13:46 |
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Zurui posted:I want to run a game involving exploration of unknown islands/lands that focuses mostly on finding new, wondrous things and surviving in hostile environments. Also probably meeting new creatures and cultures. Is there a game system that supports this? Dawn Treader was my favorite Narnia as a kid so a sort of Odyssey style campaign has always been one of my dream games.
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# ¿ Jun 20, 2018 23:59 |
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Both 13th age and The Rules Cyclopedia have the benefit of being the full game in one book. Supplements are just that, supplementary. Cyclopedia is probably easier on players, due to relatively simple character options during combat, but harder on the DM, due to it’s old school layout. 13th age, at the very least, gives most classes something interesting to do. Also be aware, cyclopedia Thieves are awful, even compared to thieves in other early editions of D&D. This is because their skill improvements are stretched out for 36 levels. You will want to look up their progression tables from the B/X version of the game and use those. remusclaw fucked around with this message at 19:01 on Jun 26, 2018 |
# ¿ Jun 26, 2018 18:58 |
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I would argue that even if inflicting D&D on people is something you are willing to do, any edition is the wrong answer because too many of them want you to have 3 books to play a coherent game. Rules Cyclopedia isn’t perfect either, because of how thick it is, being that it is actually a restructured collection of five different box sets, the first of which would be my actual suggestion if it where available, but it is cheap now to get hold of a hardback, and is actually probably the cheapest legal way to get a full edition of the game that there is.
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# ¿ Jun 27, 2018 02:42 |
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I have an adoration for life path creation that many do not share. I feel it is the best sort of random character creation, though it obviously has many of the issues inherent to it. Seems to be used mostly in sci fi games and few others for some reason or another.
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# ¿ Jun 27, 2018 03:03 |
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Kai Tave posted:Given this forum's reputation as The Place That Actually Likes 4E, that seems real dumb. That said, I have been meaning to give Heroquest a try for sometime now.
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# ¿ Jun 27, 2018 03:06 |
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Honestly nobody should be creating characters for the first session. I have had good success with savage words and some pre gens and an adventure I found for someone’s fallout game. Character creation is there for people who really like playing but a nice partially guided experience with minimal prep time is real nice for a first game, experienced gm or no.
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# ¿ Jun 27, 2018 03:41 |
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As is traditional, all talk here turns to D&D.
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# ¿ Jun 28, 2018 02:12 |
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D&D is the Monopoly of RPG's, the face of the industry and the wall that tells people "you shall go no further, this is as good as it gets."
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# ¿ Jul 3, 2018 13:05 |
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Eclipse Phase has a pretty cool setting as far as I can see, but I have heard it's rules are almost as bad as Shadowrun, so...
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# ¿ Jul 3, 2018 19:49 |
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Lemon-Lime posted:That's not remotely true. Mostly the problem with EP's rules is that it's incredibly rules-heavy and character generation is a huge pain as a result, but the system itself is pretty fine outside of that. That is good to hear because it is a game that appeals aesthetically a great deal to me and what little I have read makes it sound real cool. I have also been trying to get through the Fragged Empire book but I will admit it feels a little, I dunno, sterile? The setting is cool hypothetically, but the fiction seems super focused on daddy and grandaddy issues. It almost feels like each individual species represents a different manner in which people express angst about their parents. The art and the setting have a lot of potential for interesting games and set pieces, but the writing just doesn't seem to make that come across to me.
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# ¿ Jul 3, 2018 20:03 |
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Splicer posted:Have you considered Danger Patrol It isn't, but it kind of feels like it is . It's weird. I think it's the lack of focus on any given one of the interesting species and the settings they inhabit, and the focus rather on flying around and getting mad at each other over poo poo your parents did.
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# ¿ Jul 3, 2018 20:30 |
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# ¿ May 10, 2024 12:36 |
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Splicer posted:Yeah I ninja edited that out because I saw you'd answered while I was thinking. Though I just realised you are not sun and spring. Seriously did I receive some kind if head injury last week nobody told me about my posting ability took some kind of terrifying nose dive over the weekend. No problem. I bought into the game big, I really want to play what is promised, that being a solid tactical rpg in the vein of D&D 4 and X Com, but I almost want to do my own setting with it.
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# ¿ Jul 3, 2018 20:37 |