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NachtSieger
Apr 10, 2013


hyphz posted:

What always confuses me about PbtA games, and BitD for that matter, is how the GM fairly decides how many obstacles there should be in the way of the PCs before they achieve a goal.

My favorite example was the Dimmer Sisters house inflitration which is the sample of play in BitD. It happens that the players manage to convince a ghost to show them where the item they are looking for is. But what if they hadn't done so and/or a roll to find their way failed? There is no map of the house, so the GM is making the house up as they go, and every roll is likely to cause attrition to the players so how big a house does the GM make up?

The problem is that most of the classic answers end up with being:
* it's based on "drama" so the PCs ought not to really try to overcome obstacles cleanly because the GM will not allow them to complete until they have suffered the correct amount.
* it's based on "the session" so the PCs again have no investment in trying to use skill or strategy because the only thing that can let them win is the time in real life.

I know people say that having a map would make no difference if the PCs don't know where they're going, but I just don't feel it works like that in practice. Even if you have a "lady or the tiger" choice, it's a whole different ball game if you know someone else is able to swap the rooms around based on their own agenda.

source your quotes

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NachtSieger
Apr 10, 2013


Plutonis posted:

Blades in the Dark is good but PBTA sucks so even if his reason is baffling and psychotic he's on the right track

blades in the dark isnt pbta tho

NachtSieger
Apr 10, 2013


Leraika posted:

There were some miscommunications in my game Monday that led to everyone kind of being down on it and I went back in to my volunteer gig today only to find that woops, all our systems were down.

Great start to the week!

That sucks, have you tried :killing:

NachtSieger
Apr 10, 2013


Babylon Astronaut posted:

He got killed by the first enemy on screen and then spent half an hour about how MGS2 had better controls. The guy who ran it last year wasn't even spotted the entire game.

I think it's amazing an MGS speedrunner speedran the game while method acting Solid Snake and just being completely invisible.

NachtSieger
Apr 10, 2013


Leraika posted:

Ah, if I could only kill the menace electric.

Instead I sent an e-mail to my boss. :shrug:

Onw down. Now what about your Monday game? :thunk:

NachtSieger
Apr 10, 2013


Leraika posted:

Well, it looks like it's all resolved itself in the end, so there's that.

(you were there, nerd)

I still say you should've just started killing people.

NachtSieger
Apr 10, 2013


Countblanc posted:

I appreciate the offer, but I don't really feel comfortable taking money from e-strangers

just become friends, blammo

NachtSieger
Apr 10, 2013


Covok posted:

If I say nice things about you, can I get a physical copy of the original Breakfast Cult? You know, the one before the kickstarter that is objectively less playtested, has less content, and stolen art and is, overall, a worse product?

what

NachtSieger
Apr 10, 2013


Covok posted:

I'm being funny. I have a physical copy of the new, post Kickstarter Breakfast Cult. It's a good game, and has all the content of the original contest version but with better art and support and even more content. There's no reason why anyone would ever want the original contest version in a physical format.

Thus, requesting it would be funny.

oh good I thought tragedy struck

NachtSieger
Apr 10, 2013


quote:

A 13-14 year old boy would probably be the equivalent of his mother in combat statistics

Holy poo poo. I'm dying and I can't figure out whether it's laughter or my spirit giving up in defeat and leaving my body at having to read this terrible paragraph.

NachtSieger
Apr 10, 2013


Payndz posted:

I love my wife. :haw:

did you love your wife before

NachtSieger
Apr 10, 2013


Yo Cirno do you have your giant caster supremacy essay saved?

NachtSieger
Apr 10, 2013


hyphz posted:

pre:
Player Likes->  Socialising  Sensual      Inspiring
Mechanic
Socialising                  Unnecessary  Restrictive
Sensual         Broken                    Unnecessary
Inspiring       Unnecessary  Hollow

tag yourself im sensual broken

NachtSieger
Apr 10, 2013


I might have accidentally roped myself into running a solo Godbound game. Does anyone have any good advice for kind of a newbie GM?

NachtSieger
Apr 10, 2013


Splicer posted:

This stems from the same problem. In D&D if you get into a fight above your pay grade the only mechanical results are winning, running away, or dying, and most games don't even have a robust running away mechanic. There's no Pyrrhic victory option outside of "someone died", so there's a very narrow band if acceptable challenges.

One of the reasons Legends of the Wulin owns is because it has mechanics for surrendering (either demanding surrender or voluntarily giving up) and fleeing.

NachtSieger
Apr 10, 2013


Plutonis isn't being ironic, I am 99% sure he sincerely likes Exalted 3e.

I also like Exalted 3e, but it's been a long time since I read the PDF and I've never played in a game of it so I guess I can't be all that enthused about it :v:

NachtSieger
Apr 10, 2013



Maybe take a look at Everyone is John?

NachtSieger
Apr 10, 2013


Yawgmoth posted:

I remember when the WotC Death Squads showed up to my door and demanded that I burn all my 3e books and then forced me to play 4e.

Same but I politely invited them over for dinner and a good 4e mini campaign, whereupon I gave them my 3e books.

Which was my distraction as my friends heisted their top secret 3e vault, and I now own all copies of 3e and sell them on the RPG black market for profit, split evenly between my friends and I.

NachtSieger
Apr 10, 2013


Hi folks!

I'm going to be running a Panic! At the Dojo* game later today, the premise is that the Anime Club's president has kidnapped their club's president in order to invoke ancient school laws to take their club's budget. They'll have to fight through the Anime Club's next highest members, the Four Heavenly Kings (of Anime Club) in order to reach the president of Anime Club and rescue their president so they can save their budget!

*I know there's no ! in the name, it's just fun.

NachtSieger
Apr 10, 2013


It's basically a huge excuse plot because I've never run PatD and need to alleviate my huge anxiety over running games.

Excuse plots are cool though. I already came up with all the stats I need, probably

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NachtSieger
Apr 10, 2013


My Lovely Horse posted:

Starting to think that probably the best way really is to make a few themed NPC companions and a simple rule to bring them into combat. It's not quite the same oomph but all the rules are already there.

e: I keep thinking about this, how about this setup:

Magicite is a new kind of magic item that gets its own slot, so you can only have one at a time. If you have one, you can summon its esper as a standard action. The esper is built according to standard NPC rules with a heavy elemental theme and will stick around until the end of the encounter, or until reduced to 0 HP. Only one esper can be on the battlefield at a time.

You decide at the end of each extended rest whether to attune to your magicite or not. If not, you can't summon your esper today. If yes, the summoning ability replaces your highest level Daily power. Your choice sticks until the end of the next extended rest.

Assuming a 4 person party in which everyone has a magicite and uses it diligently, you can assume they're 5 strong for each encounter (since there are usually 4 encounters between rests). So just build encounters for 5 person parties and everything should be balanced enough.

Other stuff you could do with this:
- wearing the magicite, attuned or not, gives you a bonus to appropriate elemental powers
- Sidequests to beat the espers and gain their magicite, sidequests to level them up, sidequests to restore them if they've been defeated...
- magicite could take up an existing item slot if it's too powerful
- certain espers could be most appropriate for certain tiers of play: Ifrit/Shiva/Ramuh for heroic, Bahamut, Alexander and such for paragon, in epic you get the real crazy poo poo like Odin, NEO BAHAMUT ZERO ULTRA TURBO EDITION or Eden
- Knights of the Round: can only summon then once, ever, but they win you the current encounter, no matter what. Which boils down to "your campaign's end goal is now getting the Knights summon so they can beat the final boss for you".

I think you're overthinking this way too much.

A) make it a daily, but don't replace inherent class powers. Class powers should be sacrosanct. People choose classes and the powers for a reason, unless you're some kind of ultra CharOp weirdo.

B) make it an encounter power, and still don't replace inherent class powers.

C) make it a summon like the druid's in Primal Power, in that the summons have a thing they automatically do if you don't command them, but still have their own actions you can work through.

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