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https://www.youtube.com/watch?v=aLf9aqYLVTk I feel like this clip sums up your average party of PCs.
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# ¿ Feb 20, 2018 17:09 |
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# ¿ May 10, 2024 17:30 |
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Zurui posted:I'm want enough mechanics to engage my players but would I'm not certain they'd enjoy anything that's made significantly easier by a spreadsheet. IIRC, Book of the Estate (distinct from Book of the Manor) is apparently meant for players with holdings larger than a single manor or two, though I've heard mixed things on that. (mostly of the 'doesn't really separate the history lessons from the mechanics very well' type) Might be a good starting point in any case.
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# ¿ Feb 21, 2018 10:02 |
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potatocubed posted:When I ran AW as a one-shot everything seemed to go according to plan for the player characters and the general tone was quite ludicrous. Although that said I've never been able to shake the idea that we were 'doing it wrong' when we did. A friend of mine is getting us into a PbtA game that we decided would be sci-fi themed. I've got a feeling it's going to get very Red Dwarf. I wonder if you could convert the Duckman RPG to PbtA.
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# ¿ Feb 21, 2018 15:43 |
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The PCs get out of there, rebuild/rejoin society, and then start rolling for Office Space shenanigan in their soul-crushing but well paid bureaucratic jobs?
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# ¿ Feb 21, 2018 17:56 |
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Bedlamdan posted:All I did was copy paste other people’s defenses of Discovery, so take it up with them! Source your quotes
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# ¿ Feb 22, 2018 07:18 |
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Arivia posted:That's what it's supposed to do, but the quality is really bad. Given their main competition, does that really matter?
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# ¿ Mar 8, 2018 09:38 |
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We needed the Seinfeld RPG.
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# ¿ Mar 9, 2018 11:32 |
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I think you mean 'the Age of Sail, but in space'. Which is most science fiction. (Star Wars is more WW2 in space, but same difference half the time)
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# ¿ Mar 28, 2018 11:19 |
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It's just as well, since generally the next step from running out of targets (depending on how enthusiastic the regulars are about finding them) is to turn on each other, as shown by Helldump and its dozens of descendants across the internet.
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# ¿ Apr 4, 2018 13:27 |
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I always have a bit of respect for RPGs that deliberately have a specific focus on what the PCs are and what they're supposed to do, with how many games we get where the system can't answer the question of 'So what do the players... y'know... do with all this?' Especially the ridiculously specialised ones. Cheese Shops & Food Critics I'd be down for. Also, now I'm hungry.
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# ¿ Apr 5, 2018 11:58 |
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slap me and kiss me posted:I thought that the only redeeming thing about the Mist was the last 45 seconds of the film. Better than the book. I loosely recall King saying his reaction to the movie's ending was basically 'I wish I'd thought of that.'
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# ¿ Apr 10, 2018 08:40 |
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Translating Lovecraft must be a real trip.
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# ¿ Apr 15, 2018 11:55 |
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Covok posted:I wanted to play a licensed setting, but couldn't decide on which one so I just farted out a setting where you can play in all of them at once. I'm reminded of my old idea where Digimon, Medabots, Mega Man Battle Network, Beyblade and Yu-Gi-Oh! all share a setting and compete for the same demographics. A collection of neglected monster pets (and an outdated sentient antivirus program) all competing for their disinterested owner's attention or otherwise trying to kill time.
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# ¿ Apr 20, 2018 06:16 |
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Elfgames posted:so uh real life? but the toys are alive? Splicer posted:Toy Story but even darker More like Toy Story but the kid is aware of the toys' sentience and has to tell them to get a life of their own, in this case. A bit like Ted. I honestly feel there's some probably comedic potential to it, with Digimon having rivalries with Net-Navis and Medabots, something like wild vs domestic animals. (Pokemon seems an obvious omission, but that's on purpose, as Pokemon already has a setting with some thought about how humanity coexists with magical semi-sentient animals with superpowers, the franchises used for ideas revolve around an otherwise familiar world where children's games are magic)
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# ¿ Apr 20, 2018 15:29 |
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YuGiOh! decks might even be interesting as PC concepts given they're implicitly little piles of ancient interdimensional heroes, monsters and soldiers from long-forgotten wars brought into existence at the bidding of kings and wizards for their own petty conflicts, and now toys for children. Is there a thread for wackadoodle drunk RPG ideas?
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# ¿ Apr 20, 2018 15:39 |
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I've been told I could probably make some money condensing my random endless ridiculous ideas into random charts in PDFs and selling them on DriveThruRPG, wondering if there's some merit to that.
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# ¿ Apr 20, 2018 15:40 |
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Sounds like it's terrible for keeping players involved too.
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# ¿ Apr 23, 2018 07:39 |
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It might honestly be easier to get them to try something totally different for the novelty value than what they see as an unnecessarily different version of what they already know.
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# ¿ Apr 23, 2018 10:54 |
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Plutonis posted:i think the girls having a tumblr fanboying the columbine killers is a bigger red flag You say that like they don't go hand in hand.
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# ¿ Apr 24, 2018 15:03 |
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Independence Day would at least make sense. Hell, in retrospect that would make the movie make way more sense.
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# ¿ Apr 27, 2018 10:11 |
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I like making big random charts to roll on, but actually doing the numbers is a pain, especially if you want to go back to add in new things or adjust the odds. Are there any tools or programs that can make this easier?
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# ¿ Apr 29, 2018 13:08 |
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Splicer posted:A hastily assembled gift! Yay! Thanks!
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# ¿ Apr 30, 2018 00:54 |
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Halloween Jack posted:The entire plot of the movie is then a soothing fantasy that defies this logic. A group of plucky teenagers will beat Walmart because they're spiritually pure. (Spirituality, in Ernest Cline's moral universe, means identifying completely with pop culture--or, gently caress, just the act of referencing it.) Mainstream religion has pretty much already become irrelevant (and arguably almost entirely its own fault) as far as spirituality is concerned, pop culture already takes up much of the same space religion once did in popular imagination, community and shared symbology.
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# ¿ May 1, 2018 13:32 |
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Fun thing about D&D gods is that you can use whichever ones you actually like while ignoring the rest and making up your own, and it's pretty accurate to how real-world polytheism generally works. (Apparently it confuses western Christians a bit that people in Asia will visit a Christian church on certain occasions, then a Hindu temple or Shinto shrine)
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# ¿ May 2, 2018 09:42 |
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Bedlamdan posted:Counterpoint: Dragonlance Gods are horrible people, and are all in cahoots. Even the good ones and the evil ones. Just like the real world.
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# ¿ May 2, 2018 11:07 |
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With 4e, either use the 'You level up whenever the GM decides it' rule or be generous with the roleplaying XP, sidequests and bonuses. I've gotten into the habit of regularly peppering the PCs with little experience rewards for memorable roleplaying moments, completing personal or group objectives, and full XP for bypassing an encounter. (playing online helps) Means the experience tracking sheet is also a bit of a summary of the session, nice to take a trip down memory lane. I've gotten some weird ideas for a superhero RPG system. It originated years ago with the idea of a system with three 'HP' stats; Damage (physical injuries/damage), Energy (stamina and, well, energy) and Morale (willpower, psychological strength and mental stability). The core idea being that superheroes can generally take a hell of a beating, but they're also huge, huge drama queens. (Is there a 'rambling about our half-baked RPG ideas' thread? I'd probably fill it) Actually got a bit of a theme of trio stats; character abilities starting with Extraordinary Skills (with Mundane Skills being related but separate), Special Equipment and Inherent Powers, and a reputation system inspired a little by Fallout New Vegas, with Fame, Infamy and Respect. (how much people like you, hate you, and think you're good at what you do. Inspired by celebrity reputations. "Hero or Menace?" is definitely a possible result)
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# ¿ May 10, 2018 13:44 |
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Matter-Eater Lad is great because being able to eat literally anything is occasionally hilariously useful.oriongates posted:There's also the issue that the "team normal" in something like Justice League just isn't the same character as they are in their solo book. Batman in his own comics is a fairly down to earth brawler and investigator with a few useful tricks and gadgets, justice league batman is a super-gadgeteer just like Reed Richards or Tony Stark. I figure in at least some cases like that, you could argue that Batman patrolling around Gotham is relatively lightly equipped, while Batman called up to the League brings his A-game and most expensive toys to the party. The Arkham games even have him established as only carrying a few of his gadgets and equipment, and calling in drops of other stuff (and even acquiring and building gadgets in the field) as needed. And the show was pretty good at showing how Batman couldn't dish out hurt like the other heroes in raw power or extranormal abilities, he mostly acted as a fly in the ointment at the best times, using cunning, analysis, psychological warfare and hitting them in the soft bits. (as well as paying for everyone's stuff) In short, he has to change his tactics and thinking when working with the League, and it can be assumed most similar characters do too. I figure a superhero game should be strongly narratively focused, but with enough detail to make the nature of the characters matter; a character defined by super-strength or speed or weaving or whatever is assumed to have any and all secondary abilities required to make use of it, but they're otherwise not notable enough to come into play mechanically (unless there's a good justification for it, maybe) unless you've specifically chosen to have super-durability or the ability to produce an unlimited amount of straw at will. Invulnerability can be a fun power especially if you play up the party tank angle. Justice League iirc had Superman taking a lot of hits specifically because he made sure to always be in front because he can take it more than anyone else.
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# ¿ May 12, 2018 13:19 |
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JoJo's comes up and I feel it's a deliberate (and early) attempt to avert the standard shonen anime cliches, where 'my kung fu is better than your kung fu' is avoided in comparison to finding the right answer in time, and the protagonists tend to be defined as much by cunning and strategy as by strength. (and the ones who don't cover their arses pay for it dearly) Though even Dragon Ball Z's last couple sagas were about getting the bad guy into the position where a powerful enough attack could wipe them out before they could regenerate. (Cell and Buu woulda died much sooner if they couldn't heal from a single cell)
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# ¿ May 13, 2018 12:37 |
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Juggalos are allies to antifa and defenders of all that is good and free.
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# ¿ May 13, 2018 14:54 |
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https://twitter.com/rampantgrowth/status/997937923638018048
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# ¿ May 20, 2018 09:14 |
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I really don't get what they were trying to get at with Age of Sigmar besides sticking their Space Marines boner where it doesn't belong and wanting to marginalise everything that isn't 40k, but I suppose GW is stubborn enough to stick with it even when no one asked for it and apparently the AoS starter kits bombed hard. I'm not sure how much of this 'No, it's actually getting good!' is Stockholm Syndrome.
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# ¿ May 20, 2018 09:18 |
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...huh. Sea elves actually look kinda my jam, though I'm going to give it a bit. Burning your whole setting to the ground to make copyrights easier to enforce doesn't actually encourage personal (and extremely literal) investment.
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# ¿ May 20, 2018 14:08 |
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Plutonis posted:One word: Cavemanpunk. Flinstones did it.
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# ¿ May 20, 2018 15:36 |
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Wasn't he the woke rapist who wrote Beast: The Woke Rapist Monster Game?
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# ¿ May 23, 2018 13:56 |
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Blood Bowl is very specifically a parody of the British view of American football.
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# ¿ May 24, 2018 14:30 |
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Mr.Misfit posted:So, what, you just woke up this morning thinking "I wanna fight somebody!" ? There's another way to wake up?
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# ¿ May 25, 2018 11:15 |
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Foglet posted:Probably Venture City. Read that as Venture Bros, would play.
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# ¿ May 28, 2018 13:40 |
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Still not sure where/how to catch up on what's been going on with Games Workshop, was some conversation earlier in this thread about how they've got new management, and it seems like they're starting to try to win back the crowd after 40k stagnated and they burnt Fantasy to the ground, wanked on the ashes and tried to sell the wanky ashes in an overpriced box set? Floating turtles are cool and all, but near everything I've seen from Age of Sigmar looks super generic, ironic given the whole point was they want to make everything easier to trademark.
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# ¿ May 29, 2018 14:09 |
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I'd probably be down for a game of Chinese river piracy. Get shanghaied in Shanghai on a junk full of junk, twice.
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# ¿ May 31, 2018 11:44 |
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# ¿ May 10, 2024 17:30 |
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Wick strikes me as someone who's read a lot ABOUT feudal Japanese culture, but very little actual stories by and from Japanese people about said culture. They usually tend to recognise those cultures were inhabited by human beings. (because y'know, it's their history and all, even if it's often as historical as King Arthur)
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# ¿ Jun 1, 2018 10:28 |