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grassy gnoll posted:I need to buy a couple of sets of transparent d20s in five-die blocks - five red, five blue, etc. Anywhere I can actually buy individual dice in specific colors for not appalling rates? This is turning out to be more difficult than I anticipated. You could try aliexpress. They sell dice at a reasonable rate. 10 d20s for $4.25. And there's plenty of other sellers for d20s. The only down sides are that it takes a month or longer to get them and there's no guarantee that they'll be exactly what you expect. EDIT Some sellers don't charge shipping either.
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# ¿ Jan 5, 2018 21:30 |
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# ¿ May 12, 2024 00:05 |
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food court bailiff posted:Anyone have any cool AW scenes/ideas/threats/whatever? Finally playing a game soon and want a good backstock of apocalyptica to barf forth, etc. I'll be mining the AW thread and probably the official forums too, but they're loooong. Take a Shakespearean tragedy and convert the idea to a post-apoc setting.
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# ¿ Feb 14, 2018 20:32 |
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gradenko_2000 posted:I'm willing to die on the hill of Rolemaster is a good game, fite me Tell me what you like about it. I'm more interested in hearing what you like about it, instead of complaints about it.
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# ¿ Feb 15, 2018 21:41 |
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Thanks for the responses about Rolemaster, they were interesting to read.Halloween Jack posted:I don't like Rolemaster's tables or the trend in critical hit tables it seems to have inspired. But critical hit results are not a problem for me, personally, because my brain has been warped by watching a billion gory movies and I can describe 10 gruesome ways to kill someone with a halberd on a dare. I don't think the critical result tables were meant to help describe what happened, rather they are there to make the rare roll's result random and exciting.
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# ¿ Feb 16, 2018 19:46 |
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That Old Tree posted:Everything in European history unfolds as we know it, despite the fact that even before my Native American Elves start sailing in with plate armor and caravels, priests and druids can summon infinite food and cast wish, and there're entire nations of people living under mountain ranges and poo poo like that. Does this guy ever think about what it would be like if his ancestors were portrayed by orcs or some other fantasy race associated with evil? He can bring up Genghis Khan all he wants, but Europeans probably did more terrible stuff than the Mongols did.
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# ¿ Apr 2, 2018 21:59 |
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Nuns with Guns posted:I liked the ones where someone decided D&D needed to properly represent dozens of historical currencies with applicable exchange rates or have exhaustive lists of medieval cheeses. You'd always learn something interesting from that I would love it if someone made a thread to catalog these kinds of things(?) This is the kind of thing I could read all day long. The previous volume of Pyramid magazine did something like this too.
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# ¿ Apr 4, 2018 19:22 |
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lofi posted:
Yeah, I want to see an after action report. Is this going to be for some die hard Rick and Morty fans?
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# ¿ May 9, 2018 19:38 |
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Fuego Fish posted:Completely and utterly unrelated to this, my X-Men game has been running for 220 days now. It's no Blackbird Dreaming, but I think that might be at least a personal best That's over half a year, so good job. Most games are lucky to last a month.
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# ¿ May 10, 2018 14:21 |
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Pollyanna posted:I'd actually like to know something myself: The longest running campaign I've been in as a player has been running since 2007 and is still going. It used GURPS and its online. Longest campaign I've GMed was probably a couple years, with GURPS and it was online. Probably took place several years ago.
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# ¿ Jul 13, 2018 04:31 |
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Bedlamdan posted:I think I would be interested in seeing what John Wick makes, rather than just angry at the thought of John Wick making things. Well you're in luck, he's written a whole lot of stuff. Now you can go and read it and make up your own mind on things.
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# ¿ Sep 12, 2018 19:03 |
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Bedlamdan posted:Are we still doing the dueling discords thing for SA TG ala Biggie and Tupac Actually I think there's three of them now.
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# ¿ Sep 16, 2018 03:54 |
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gradenko_2000 posted:So the first thing to realize about GURPS is that the point value doesn't necessarily translate to combat effectiveness, because if you dump a hundred points into face and technical skills, it ain't gonna help you shoot better. I suppose this is rather tautological, but still. I think a good way of looking at this is, do you want your characters to be as skilled as those Navy Seals or less skilled? Are the characters going to be ordinary soldiers or special forces type soldiers?
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# ¿ Oct 10, 2018 00:22 |
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# ¿ May 12, 2024 00:05 |
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Jimmy4400nav posted:Thats good to know, I'm really new to GURPS and am still learning the basics of how stuff works. I realize modern combat tends to already be finicky in most tabletops and GURPS is famous for its rules, but hey go big or go home! Be careful of the Tactical Shooting book. Its a bit too comprehensive. Take what you want to make things interesting (like cover and small things for defense) and avoid things that might bog down combat too much. Also yes, combat is deadly in GURPS and guns make things worse. quote:Less skilled, but not so horribly. I wanted the players to be able to have a couple areas they do well in and definitely hold a good degree of competence in the battlefield, but not be murder gods while still leaving it open for them to have some other skills. So kind of an inbetween I guess, in terms of skills they'd be more gruntish, but flexible. In my experience, I'd say put the point total between 150 and 200. This assumes that they take more than just gun skills. Seals in Vietnam should give you a rough guideline of the kind of skills the characters should possess. EDIT You might want to put together a template of skills that all the characters should possess, so that you know they'll have necessary non-combat skills.
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# ¿ Oct 10, 2018 19:58 |