Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Liquid Communism
Mar 9, 2004


Out here, everything hurts.




S.J. posted:

And that's just Baldur's Gate. Icewind Dale operated completely under the assumption you were going to custom build your entire party at the beginning.

Yeah, BG was the most story-based for companions and you could still just build a party. ID was a straight up take on the old Gold Box pure dungeon crawlers in isometric view.

Adbot
ADBOT LOVES YOU

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




berenzen posted:

I built a game for a class using blackjack rules as my randomization mechanic.

Target numbers for difficulty range from 16-20. 16 for easy challenges, 20 for very hard challenges

Under the target number or over 21? Fail. If you exceeded 21, the DM advances the skill clock 1 step or a monster of choice gets an extra action.

Hit a blackjack? Critical success. You step the skill clock back 1 step or get an extra action

Skills ranged from -2 to +3. If you have a positive modifier, you can add or subtract your to total by up to that amount. You have a negative modifier, the DM can adjust the target number by up to the modifier.

That's honestly not the worst system I've seen, just a lot more complicated than rolling a die.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




fool_of_sound posted:

Better to have the rules written than 'hmm yeah just make something up'

"but there's too much content" is maybe the dumbest possible complaint about 3.5

This is really the opposite of true. Making a PF character if anyone else in your party is into char-op is a nightmare of analysis paralysis due to literally hundreds of feats, some of which are intentional traps and others of which are strictly superior reprints of earlier feats.

Lots of content is good if that content is in any way coherent and balanced. PF, like Rifts, has gotten too big for that and relies on the GM spotting broken mechanics and vetoing them at this point.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Yeah, DTRPG PoD is a pretty decent answer for small runs. Beats having a stack of books in your garage.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




bewilderment posted:

Back in my teen years I had a crappy computer and I downloaded the core PDF for Shadowrun. 4th edition, probably.

The PDF didn't have its design layers flattened. So every image had a background layer of scanlines. And then on my chugging PC, the image slowly loaded, scanning over the lines.

It would've been an amusing effect, in keeping with the Shadowrun aesthetic, if it wasn't both slow and a show of technological incompetence.

Technical incompetence is Catalyst Game Labs' bread and butter.

Their SR5 ebook wasn't even indexed for the first two years.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Sion posted:

Anarchy is real bad.

Is there a good version of SR out there

The Sprawl is not bad, so I hear. PBTA Shadowrun.

https://www.kickstarter.com/projects/ardensludere/the-sprawl-cyberpunk-roleplaying-powered-by-the-ap


RocknRollaAyatollah posted:

It was Loren Coleman. http://www.sarna.net/wiki/Loren_L._Coleman#The_Frank_Trollman_case

Just to addendum this, from what I understand he was not removed from his position because his contract actually allowed him to use funds for personal expenses. The story I heard was that they tried but were powerless to do anything due to the fine print. I think the tax stuff didn't get dealt with because the IRS is kind of a joke, as we're finding out from recent discoveries involving Trump, and didn't bother for whatever reason, probably off their radar.

CGL is just a decade worth of unforced errors where SR is concerned at this point. This is a company who quite literally published a dungeon crawl in War! where you fight Jewish ghosts to steal not-Menegle's scalpel from the haunted ruins of Auschwitz-II Berkenau.

The main metaplot of SR5 has been retconned twice now because the tie-in products it was tied to (an MMO and a card game) were canceled. They care so little about the books that they actually have a freelancer writing all their errata in his spare time, likely unpaid because he refuses to answer any questions about it.

Liquid Communism fucked around with this message at 05:35 on Oct 9, 2018

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




gradenko_2000 posted:

To the broader question: no edition of Shadowrun is ever really "good", but if you absolutely have to play something labeled Shadowrun, I would suggest 5e with the "Run Faster" supplement so that you can use a Lifepath-style character building method. And then be prepared to implement a lot of houserules to smooth out any rough edges.

I wouldn't recommend anything earlier than 4e, because the FASA-era hadn't even settled the question of a consistent rolling mechanic yet.


The Sprawl is a good PBTA cyberpunk game, but it doesn't emulate Shadowrun's milieu specifically, such as the D&D-esque races and the emergence of magic into the world.

I realize that this might not be an important distinction to some, but I do think it's worth noting.

It takes a little hacking, yeah, but it's easier to tack on magic than to tack on cyberpunk, and there's a wealth of PBTA stuff to crib from.

I badly want a good SR. I've been GMing this stupid game for 20 years now, and just once don't want to have to houserule it half to death.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Kai Tave posted:

There are all sorts of Shadowrun hacks out there for all sorts of systems...PbtA, Savage Worlds, Blades in the Dark has several, FATE, GURPS, Hero, I'm sure someone's done one for D&D. The problem with most of them is that they don't give long-time Shadowrun fans the "90 pages of gear porn shopping trip" vibe that they want. I mean I love crunchy systems with lots of Lego bricks to play with myself, don't get me wrong, but if your criteria for an acceptable Shadowrun game is that it has to let you spend hours customizing your character's gun loadout and cyberware then you're probably out of luck unless you make a Spycraft hack or something because crunchy systems with lots of Lego bricks are a heck of a lot of work even if you're shoving someone else's game through a Shadowrun-shaped hole.

The greatest sin of SR5 for me is that the equipment is poorly done, so those crunchy gear choices are effectively meaningless.

I really enjoyed the gear porn books from the SR2 days, just as a thing to read. So many cool plotlines in the shadowland commentary on the items, and I miss having my characters own multiple weapons and bits of gear because they were all situationally useful as opposed to there being a clear Best Weapon that does it all.

Liquid Communism fucked around with this message at 06:14 on Oct 9, 2018

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Kai Tave posted:

Gear in Shadowrun has been an optimization exercise in a number of respects for longer than just SR5. The gear flavor has always been neat and that sort of thing has a lot to do with why Shadowrun is so fondly remembered even when the game itself has long been a different hot mess with every edition, but Shadowrun The Game seems to fall into the trap of being one of those RPGs which is more fun to read than to play.

I've found the answer for most fun, as far as me GMing and my players' opinion, has been 'heavily houseruled SR2 or SR3'.

Frankly, what I think would be good at this point is a tabletop version of the system Harebrained Schemes made for SR:Returns. I can flesh out the gear lists myself if need be.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Yeah, a submarine escape down a 2 foot deep river on the landlocked highest plateau on the continent, that only gets to the sea over IIRC multiple major waterfalls.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Jimmy4400nav posted:

Less skilled, but not so horribly. I wanted the players to be able to have a couple areas they do well in and definitely hold a good degree of competence in the battlefield, but not be murder gods while still leaving it open for them to have some other skills. So kind of an inbetween I guess, in terms of skills they'd be more gruntish, but flexible.

See, that's one of those differences. I prefer to run my Shadowrun as 'jumped up street gangers', not the A-team.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Dawgstar posted:

That's certainly true. What helped me grok Masks was it was much more about the story the playbook told than the powers it had, and I've even both myself and others get tripped up by that.

Yeah, I get tripped up on Masks a lot because the playbook powersets are pretty strongly themed towards existing superheroes, and when I'm trying to come up with something novel as opposed to 'part of the Teen Titans cast with the number rubbed off' it can throw me out of my groove.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




GimpInBlack posted:

The Doomed and the Outsider both have a shapeshifting option explicitly, but lots of abilities, especially physical ones, can be fluffed as shape-shifting. The Legacy's set of flight, strength, toughness, super senses, and eye beams could easily be shapeshifting into birds, gorillas, tortoises, wolves, and mantis shrimp, for example. Likewise, the Bull's power set could be shapeshifting into strong, tough, deadly animals, though it doesn't have the breadth of utility of Beadt Boy's.

I think the Teen Titans version of him works better as the Outsider anyway. Plays more on his fears that he'll never really find a place to belong, given that he's a green dude whose talents are more in line with a circus freak than a hero's, in his own mind.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Yeah, he's a pretty poor Legacy when you have Robin (and depending on the version Superboy) running around.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Its not even the worst tv versions of the characters. I mean, the Live Action Titans exists.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Zephirum posted:

Same but for the opposite, especially Opinions on Teen Titans Go

I think TTG takes a lot of flack because the more serious series before it was good, and really well loved, so a version that's basically an animated shitpost with CN's 'edgy' mid-00's humor didn't go over well.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Yeah, Nomad really, really makes me think Dr. Manhattan more than anything. Just barely interested in the world and only really here for a couple people.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Ghost Leviathan posted:

Could also be a Silver Surfer type, a time traveller, or other sorts of mystical/cosmic beings that hang around simply because it's where the fun's at. Often the kind of character that can be explained dropping in and out whenever it suits them and being a little of a wildcard. Maybe a bit of a Q. Or a Doctor Who. (funny thing is the DS9 ep with Q implies that when he's not annoying the Enterprise crew, Q basically Doctor Whos around the universe with a sassy companion to make things interesting)

I caught the TNG 'Q is suddenly human' episode the other night at 4am, and it did so much to explain his character. Like his solution to a problem was 'just change the local gravitational constant' like it's ordering take-out on a weekend.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




It needs to move up, I want another Nextwave run.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




LatwPIAT posted:

Ellis is writing a relaunch of Wildstorm. Ennis also wrote some Kev and Midnighter books for The Authority back in the noughties, which I haven't read because I prefer Ennis' larger-than-life war veterans and crime dramas (and maybe his over-the-top spy antics, even) to his incredibly bitter, self-loathing superhero stories. (And I don't much like superhero stories anyway.)

I thought Ennis'd be done with supers after he got it out of his system in The Boys....


Which I see is getting a TV release. :gonk:

I have no idea how they make that able to be shown on TV. At all. It has so much Ennis in it that's central to the plot.

Liquid Communism fucked around with this message at 15:50 on Dec 24, 2018

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Pope Guilty posted:

Ellis has his tendencies but he's at least fairly creative. The average Transmetropolitan had some really neat poo poo going on.



It's easy for me to separate Ennis and Ellis. Ellis writes about transhumanism, the breakdown of systems, and cynicism covering caring about things; all with a lot of swearing.

Ennis writes stuff like a rage-zombie beating people with his severed genitals while screaming 'HORSECOCK', or superhero stories where all the upstanding citizens are pedophilic cannibals. Ennis has basically zero brakes, and everyone in a position of power in any of his stories is secretly a monster. Preacher, The Boys, Crossed... all his work.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




Yeah, the meat-processing mogul dude with the full-on nazi fetishist working for him got side-eyed by the local Klan for being too obsessed with racism for even them.

Adbot
ADBOT LOVES YOU

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




eonwe posted:

I'm available 7 PM CST till like 1 AM M-F, and whenever Sat and Sun!

Also thank you to everyone for your advice.

If you're looking to dip your toe into D&D or PF, both tend to have fairly active organized play that plays to rules as written.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply