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S.J. posted:And that's just Baldur's Gate. Icewind Dale operated completely under the assumption you were going to custom build your entire party at the beginning. Yeah, BG was the most story-based for companions and you could still just build a party. ID was a straight up take on the old Gold Box pure dungeon crawlers in isometric view.
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# ¿ Sep 26, 2018 06:32 |
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# ¿ May 10, 2024 06:43 |
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berenzen posted:I built a game for a class using blackjack rules as my randomization mechanic. That's honestly not the worst system I've seen, just a lot more complicated than rolling a die.
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# ¿ Sep 28, 2018 10:50 |
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fool_of_sound posted:Better to have the rules written than 'hmm yeah just make something up' This is really the opposite of true. Making a PF character if anyone else in your party is into char-op is a nightmare of analysis paralysis due to literally hundreds of feats, some of which are intentional traps and others of which are strictly superior reprints of earlier feats. Lots of content is good if that content is in any way coherent and balanced. PF, like Rifts, has gotten too big for that and relies on the GM spotting broken mechanics and vetoing them at this point.
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# ¿ Sep 30, 2018 15:22 |
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Yeah, DTRPG PoD is a pretty decent answer for small runs. Beats having a stack of books in your garage.
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# ¿ Oct 4, 2018 21:06 |
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bewilderment posted:Back in my teen years I had a crappy computer and I downloaded the core PDF for Shadowrun. 4th edition, probably. Technical incompetence is Catalyst Game Labs' bread and butter. Their SR5 ebook wasn't even indexed for the first two years.
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# ¿ Oct 5, 2018 04:28 |
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Sion posted:Anarchy is real bad. The Sprawl is not bad, so I hear. PBTA Shadowrun. https://www.kickstarter.com/projects/ardensludere/the-sprawl-cyberpunk-roleplaying-powered-by-the-ap RocknRollaAyatollah posted:It was Loren Coleman. http://www.sarna.net/wiki/Loren_L._Coleman#The_Frank_Trollman_case CGL is just a decade worth of unforced errors where SR is concerned at this point. This is a company who quite literally published a dungeon crawl in War! where you fight Jewish ghosts to steal not-Menegle's scalpel from the haunted ruins of Auschwitz-II Berkenau. The main metaplot of SR5 has been retconned twice now because the tie-in products it was tied to (an MMO and a card game) were canceled. They care so little about the books that they actually have a freelancer writing all their errata in his spare time, likely unpaid because he refuses to answer any questions about it. Liquid Communism fucked around with this message at 05:35 on Oct 9, 2018 |
# ¿ Oct 9, 2018 05:29 |
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gradenko_2000 posted:To the broader question: no edition of Shadowrun is ever really "good", but if you absolutely have to play something labeled Shadowrun, I would suggest 5e with the "Run Faster" supplement so that you can use a Lifepath-style character building method. And then be prepared to implement a lot of houserules to smooth out any rough edges. It takes a little hacking, yeah, but it's easier to tack on magic than to tack on cyberpunk, and there's a wealth of PBTA stuff to crib from. I badly want a good SR. I've been GMing this stupid game for 20 years now, and just once don't want to have to houserule it half to death.
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# ¿ Oct 9, 2018 05:39 |
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Kai Tave posted:There are all sorts of Shadowrun hacks out there for all sorts of systems...PbtA, Savage Worlds, Blades in the Dark has several, FATE, GURPS, Hero, I'm sure someone's done one for D&D. The problem with most of them is that they don't give long-time Shadowrun fans the "90 pages of gear porn shopping trip" vibe that they want. I mean I love crunchy systems with lots of Lego bricks to play with myself, don't get me wrong, but if your criteria for an acceptable Shadowrun game is that it has to let you spend hours customizing your character's gun loadout and cyberware then you're probably out of luck unless you make a Spycraft hack or something because crunchy systems with lots of Lego bricks are a heck of a lot of work even if you're shoving someone else's game through a Shadowrun-shaped hole. The greatest sin of SR5 for me is that the equipment is poorly done, so those crunchy gear choices are effectively meaningless. I really enjoyed the gear porn books from the SR2 days, just as a thing to read. So many cool plotlines in the shadowland commentary on the items, and I miss having my characters own multiple weapons and bits of gear because they were all situationally useful as opposed to there being a clear Best Weapon that does it all. Liquid Communism fucked around with this message at 06:14 on Oct 9, 2018 |
# ¿ Oct 9, 2018 06:11 |
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Kai Tave posted:Gear in Shadowrun has been an optimization exercise in a number of respects for longer than just SR5. The gear flavor has always been neat and that sort of thing has a lot to do with why Shadowrun is so fondly remembered even when the game itself has long been a different hot mess with every edition, but Shadowrun The Game seems to fall into the trap of being one of those RPGs which is more fun to read than to play. I've found the answer for most fun, as far as me GMing and my players' opinion, has been 'heavily houseruled SR2 or SR3'. Frankly, what I think would be good at this point is a tabletop version of the system Harebrained Schemes made for SR:Returns. I can flesh out the gear lists myself if need be.
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# ¿ Oct 9, 2018 06:29 |
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Yeah, a submarine escape down a 2 foot deep river on the landlocked highest plateau on the continent, that only gets to the sea over IIRC multiple major waterfalls.
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# ¿ Oct 9, 2018 13:54 |
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Jimmy4400nav posted:Less skilled, but not so horribly. I wanted the players to be able to have a couple areas they do well in and definitely hold a good degree of competence in the battlefield, but not be murder gods while still leaving it open for them to have some other skills. So kind of an inbetween I guess, in terms of skills they'd be more gruntish, but flexible. See, that's one of those differences. I prefer to run my Shadowrun as 'jumped up street gangers', not the A-team.
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# ¿ Oct 10, 2018 04:43 |
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Dawgstar posted:That's certainly true. What helped me grok Masks was it was much more about the story the playbook told than the powers it had, and I've even both myself and others get tripped up by that. Yeah, I get tripped up on Masks a lot because the playbook powersets are pretty strongly themed towards existing superheroes, and when I'm trying to come up with something novel as opposed to 'part of the Teen Titans cast with the number rubbed off' it can throw me out of my groove.
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# ¿ Dec 19, 2018 12:04 |
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GimpInBlack posted:The Doomed and the Outsider both have a shapeshifting option explicitly, but lots of abilities, especially physical ones, can be fluffed as shape-shifting. The Legacy's set of flight, strength, toughness, super senses, and eye beams could easily be shapeshifting into birds, gorillas, tortoises, wolves, and mantis shrimp, for example. Likewise, the Bull's power set could be shapeshifting into strong, tough, deadly animals, though it doesn't have the breadth of utility of Beadt Boy's. I think the Teen Titans version of him works better as the Outsider anyway. Plays more on his fears that he'll never really find a place to belong, given that he's a green dude whose talents are more in line with a circus freak than a hero's, in his own mind.
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# ¿ Dec 19, 2018 15:32 |
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Yeah, he's a pretty poor Legacy when you have Robin (and depending on the version Superboy) running around.
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# ¿ Dec 21, 2018 08:59 |
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Its not even the worst tv versions of the characters. I mean, the Live Action Titans exists.
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# ¿ Dec 21, 2018 15:55 |
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Zephirum posted:Same but for the opposite, especially Opinions on Teen Titans Go I think TTG takes a lot of flack because the more serious series before it was good, and really well loved, so a version that's basically an animated shitpost with CN's 'edgy' mid-00's humor didn't go over well.
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# ¿ Dec 22, 2018 03:55 |
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Yeah, Nomad really, really makes me think Dr. Manhattan more than anything. Just barely interested in the world and only really here for a couple people.
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# ¿ Dec 23, 2018 04:18 |
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Ghost Leviathan posted:Could also be a Silver Surfer type, a time traveller, or other sorts of mystical/cosmic beings that hang around simply because it's where the fun's at. Often the kind of character that can be explained dropping in and out whenever it suits them and being a little of a wildcard. Maybe a bit of a Q. Or a Doctor Who. (funny thing is the DS9 ep with Q implies that when he's not annoying the Enterprise crew, Q basically Doctor Whos around the universe with a sassy companion to make things interesting) I caught the TNG 'Q is suddenly human' episode the other night at 4am, and it did so much to explain his character. Like his solution to a problem was 'just change the local gravitational constant' like it's ordering take-out on a weekend.
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# ¿ Dec 23, 2018 08:52 |
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It needs to move up, I want another Nextwave run.
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# ¿ Dec 24, 2018 05:49 |
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LatwPIAT posted:Ellis is writing a relaunch of Wildstorm. Ennis also wrote some Kev and Midnighter books for The Authority back in the noughties, which I haven't read because I prefer Ennis' larger-than-life war veterans and crime dramas (and maybe his over-the-top spy antics, even) to his incredibly bitter, self-loathing superhero stories. (And I don't much like superhero stories anyway.) I thought Ennis'd be done with supers after he got it out of his system in The Boys.... Which I see is getting a TV release. I have no idea how they make that able to be shown on TV. At all. It has so much Ennis in it that's central to the plot. Liquid Communism fucked around with this message at 15:50 on Dec 24, 2018 |
# ¿ Dec 24, 2018 15:42 |
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Pope Guilty posted:Ellis has his tendencies but he's at least fairly creative. The average Transmetropolitan had some really neat poo poo going on. It's easy for me to separate Ennis and Ellis. Ellis writes about transhumanism, the breakdown of systems, and cynicism covering caring about things; all with a lot of swearing. Ennis writes stuff like a rage-zombie beating people with his severed genitals while screaming 'HORSECOCK', or superhero stories where all the upstanding citizens are pedophilic cannibals. Ennis has basically zero brakes, and everyone in a position of power in any of his stories is secretly a monster. Preacher, The Boys, Crossed... all his work.
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# ¿ Dec 24, 2018 15:50 |
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Yeah, the meat-processing mogul dude with the full-on nazi fetishist working for him got side-eyed by the local Klan for being too obsessed with racism for even them.
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# ¿ Dec 25, 2018 03:53 |
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# ¿ May 10, 2024 06:43 |
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eonwe posted:I'm available 7 PM CST till like 1 AM M-F, and whenever Sat and Sun! If you're looking to dip your toe into D&D or PF, both tend to have fairly active organized play that plays to rules as written.
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# ¿ Dec 28, 2018 14:55 |