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Well it was 2004, I was a little grossed out the first time too. Mostly because I was wondering how they were keeping Kane alive based off of all the shock he must've been experiencing
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# ? Jul 23, 2018 11:41 |
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# ? May 8, 2024 21:21 |
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Comparatively tame or not, I'd still say that segment is pretty freaky, and nicely done.
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# ? Jul 23, 2018 15:43 |
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So far, that sequence is the only memorable thing about this game and I expect it'll remain as such. Raven Software has a knack for making competent but unremarkable shooters with exactly one interesting gimmick.
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# ? Jul 23, 2018 15:52 |
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Doc M posted:So far, that sequence is the only memorable thing about this game and I expect it'll remain as such. Raven Software has a knack for making competent but unremarkable shooters with exactly one interesting gimmick. Why couldn't they just make Jedi Knight games forever.
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# ? Jul 23, 2018 16:00 |
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I always thought Jedi Outcast was trash and even the one interesting gimmick (the lightsaber) couldn't make up for the godawful level design. I heard Jedi Academy is better in that respect, but I've never played that one because I hated Jedi Outcast so much. ...Huh, apparently I own all the Jedi Knight games on Steam. Wonder how that happened.
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# ? Jul 23, 2018 16:11 |
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Doc M posted:...Huh, apparently I own all the Jedi Knight games on Steam. Wonder how that happened. There was a Humble Bundle with all the old Star Wars Steam games in it awhile back.
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# ? Jul 23, 2018 17:24 |
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ManxomeBromide posted:It seemed like when you were able to get cover that that emergency blaster took a surprising turn for the actually useful. How much damage does it do/how useful is it on a sane difficulty setting? You never have to use it on a sane difficulty setting PurpleXVI posted:Would you say that you stroggled with this section a lot? Enough that my mind's stroggtural integrity is ruined (still better than Blood Omen 2) CommissarMega posted:You missed one death near the end there, Alexey Oh, I really did. I'll have to keep this in mind Doc M posted:So far, that sequence is the only memorable thing about this game and I expect it'll remain as such. Raven Software has a knack for making competent but unremarkable shooters with exactly one interesting gimmick. I'll play Singularity on camera one day... no points for guessing what'll be my shtick there Doc M posted:I always thought Jedi Outcast was trash and even the one interesting gimmick (the lightsaber) couldn't make up for the godawful level design. I heard Jedi Academy is better in that respect, but I've never played that one because I hated Jedi Outcast so much. Level design in Jedi Academy is every bit as good as that of Jedi Outcast is nightmarish. There's only one level in Jedi Academy where I could, sometimes, get lost. In Jedi Outcast there's only one non-intermission level where I won't get lost.
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# ? Jul 23, 2018 21:18 |
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Catching up with the thread. drat alex sorry bout the hep! It's gotta suck to be immobilized if you're used to working out. Maybe you can try some low intensity stuff like walking or whatever? Just to get you up and out and about, get you some air, some wind in your face, keep the spirits up? You may wanna ask your doc about that though, I dunno anything about hep
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# ? Jul 23, 2018 22:19 |
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azren posted:Comparatively tame or not, I'd still say that segment is pretty freaky, and nicely done. Yeah. Having that one marine ahead of you to show off what was about to happen to you was a good touch.
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# ? Jul 23, 2018 23:03 |
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Wait, so, do your weapons do fixed or random damage? Or is it down to stuff like headshots, distance, etc.? Because it really feels like the amount of shots it takes to put enemies down varies wildly.
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# ? Jul 23, 2018 23:42 |
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Putting in that mod, that turns all enemies in Jedi Academy into dark jedi, made for a wonderful little game. https://mrwonko.de/jk3files/Jedi%20Academy/Mods/Single%20Player/60022/
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# ? Jul 24, 2018 09:21 |
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Aw man, I missed that this had updated last month. Still, it means a lot to catch up on. Thanks, Lexy! Edit: After watching those vids, are we sure that Kane's first name isn't Sisyphus? Samovar fucked around with this message at 11:56 on Jul 25, 2018 |
# ? Jul 24, 2018 15:52 |
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PurpleXVI posted:Wait, so, do your weapons do fixed or random damage? Or is it down to stuff like headshots, distance, etc.? Because it really feels like the amount of shots it takes to put enemies down varies wildly. It's fixed, and I don't think the game has locational damage. The problem is that a) the game controls like rear end and b) the later hitscan enemies (tactical strogg) attack you instantly, so you have to know where they are. It'll be especially evident once we get the epically underwhelming railgun. Half the time you think you should hit, you don't. A good way to compare will be when we get the scope/lock-on upgrade for the nailgun. The enemies will still take a lot, but nowhere near as many shots. On lower difficulties, the game is a slog, but not an unfair one and it can a times be fun. On General... well, you see what happens on General Samovar posted:Aw man, I missed that this had updated last month. Still, it means a lot to catch up on. Thanks, Lexy! That's what happens when I start pulling a YET on my FPS threads It's more about masochism than anything. It will get somewhat better, because instead of forcing me to go with no ammo the game will start throwing tactical strogg at me, meaning that going forward slowly and carefully will sometimes be a viable option
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# ? Jul 25, 2018 13:29 |
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The thing that gets me most about the stroggification scene is that you continue to do the same idle animation through the entire bit. Surely there should have been some seizing, some going limp, something when they cut your legs off? Kane's complete lack of reaction beyond screaming is kind of jarring.
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# ? Jul 28, 2018 21:58 |
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They pump him full of Can't explain how he's ready to go when they bust him out, though.
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# ? Jul 28, 2018 23:22 |
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Nanomachines
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# ? Jul 29, 2018 18:46 |
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We'll have an in-universe explanation for that once we get back to the puny humans: steroids. Second half of Quake 4 is basically the story of a guy in permanent roid rage mode
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# ? Jul 29, 2018 18:52 |
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Alexeythegreat posted:Second half of Quake 4 is basically the story of a guy in permanent roid rage mode The irony is now the player isn't raging about having to move everywhere at an urgently casual stroll.
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# ? Jul 29, 2018 21:58 |
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ManxomeBromide posted:The irony is now the player isn't raging about having to move everywhere at an urgently casual stroll. I can quickly cut up a death reel for one of the boss fights, that one elicited plenty of grade A rage
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# ? Jul 29, 2018 22:05 |
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The medical facility is finally over, but not before we encounter what is the second most irritating regular enemy in the entire game. Bad stroggo. Bad. There is also another vehicle section, the last in the game. This one is a slow slog, but also easy, unlike the one where you have to fight against two big-rear end spiders.
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# ? Aug 1, 2018 20:57 |
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As you said, everything's a bullet sponge at this difficulty. It's so awful. I don't know whether enemies that hit unfairly hard or take forever to kill is worse.
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# ? Aug 1, 2018 21:36 |
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THE BAR posted:As you said, everything's a bullet sponge at this difficulty. It's so awful. I don't know whether enemies that hit unfairly hard or take forever to kill is worse. I'd say the latter. Because with the former, at least the gameplay remains somewhat quick and unless the enemies have hitscan weapons and the level design is garbage, the player should be able to do some dodging. With the MEAT WALL enemies, there's no way around it, no matter what the player does, every fight will be a horrible, unfun, extended slog.
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# ? Aug 1, 2018 23:14 |
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It's definitely the latter. The first Far Cry is an example of a game that's also brutal and frustrating on higher difficulties, but nothing takes forever to kill, making the game perfectly playable if you can aim and pay attention There are also Doom-16, Painkiller, and Serious Sam 3, where difficulty only affects the damage you take and (in Doom) the AI, but not how much they can take, and these are pretty much about as close as an FPS can get to a test of skill not affected by RNG/jumpscares As a sidenote, when I get to Doom 3, I'll be playing it on Normal. Maximum difficulty doesn't even give you anything apart from bragging rights, and forces me to do more work not only when I'm playing the game, but also in the editing afterwards. There are other games that should be LPs on the highest difficulty nutri_void fucked around with this message at 23:50 on Aug 1, 2018 |
# ? Aug 1, 2018 23:43 |
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On the subject of Doom, I just picked up Doom 2016? Watching you die 70+ times in Quake 4 looks like me playing Doom 2016. I am not good at FPS games. My habit of chasing everything with the shotgun probably isn't helping matters, but it's fun.
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# ? Aug 2, 2018 04:36 |
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KieranWalker posted:On the subject of Doom, I just picked up Doom 2016? Watching you die 70+ times in Quake 4 looks like me playing Doom 2016. Use Siege Mode Gauss Cannon and just snipe everything. The problem with that game is getting up close and personal usually means you are getting the short end of the stick.
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# ? Aug 2, 2018 05:00 |
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Doom 2016 is one of those games where the optimal range depends entirely on what you're facing. You can and will get up close and personal with plenty of enemies, while some other types are best fought from a distance. Knowing which weapons work well against which threats (you don't want to always use the shotgun) is part of the skill. Meanwhile, in Quake 4 a large part of the skill appears to be using your emergency pistol on everything because you have no loving ammo.
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# ? Aug 2, 2018 05:07 |
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TooMuchAbstraction posted:Meanwhile, in Quake 4 a large part of the skill appears to be using your emergency pistol on everything because you have no loving ammo. To be fair to the game, on normal or merely hard difficulty the enemies are nowhere near this ridiculous. Alexey is just a masochist.
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# ? Aug 2, 2018 13:31 |
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Adding to that, Strogg Medical Facility is the only part of the game where you're strapped for ammo like that. I will only use the pistol a couple of times in the entire remainder of the game, and one of these times will be in a fit of rage against the final boss
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# ? Aug 2, 2018 13:46 |
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What really gets me is the... sheer badness of the blaster pistol. Besides from a change in a meter reading, there's no difference between it and an uncharged pistol. Just think of how an overcharged shot was represented in the Halo series for comparisons' sake.
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# ? Aug 2, 2018 15:10 |
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It's funny watching this and seeing how bored you are by it. Raven seems to have had a consistent plan but just utterly hosed up the execution here.
If I were watching this on mute, I'd think the game was trying to apologize for how it had been treating you. But after all that, it becomes a zero-challenge yawnfest instead of something that feels like a genuine breather. Unrelated to all that: I think it's kind of neat how your squadmates acknowledge that you are now an unstoppable cybernetic badass but also insist on considering you the walking wounded, because by all rights you totally are. From a gameplay standpoint the Stroggification is pure upside but the characters never admit to thinking so. Good for them.
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# ? Aug 3, 2018 05:42 |
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Railgun more like FAILGUN There's also tactical Strogg
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# ? Aug 5, 2018 17:27 |
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A more disgusting part of the game than a part where you get a railgun that sucks?
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# ? Aug 5, 2018 21:00 |
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A drink of liquor for every death? With the way the last couple of videos have gone? What kind of-- *grabs a bottle of limoncello and some water* --suicidal idiot do you think I am, anyway?
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# ? Aug 5, 2018 21:26 |
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It's okay, he only got his 78th death like five times.
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# ? Aug 5, 2018 21:41 |
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*6 minutes in* How am I still capable of lifting this bottle? *11 minutes in* Oh god. I am going to die. Tell Flocons de Mais I love her. *End of video* The only reason I'm still alive is because Alexey quicksaves obsessively and the amount of water I've consumed has vastly outpaced the amount of alcohol I've consumed.
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# ? Aug 5, 2018 22:01 |
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# ? May 8, 2024 21:21 |
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TooMuchAbstraction posted:It's okay, he only got his 78th death like five times. I have to find a way to automate the counter, I keep missing deaths KieranWalker posted:*6 minutes in* How am I still capable of lifting this bottle? This was the intended effect PurpleXVI posted:A more disgusting part of the game than a part where you get a railgun that sucks? Marginally
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# ? Aug 5, 2018 22:19 |