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tao of lmao

My game resumes after the holiday break on sunday, and the party has about 2 weeks worth of travel to cover. My traveling sessions have always been boring so I want to create a massive table of random poo poo that I'll have to improv with the group for each day's event (not all days will have events but you know what i mean).

Ideas can be a simple as "The party sees a saddled horse without a rider galloping towards them" or hell, write a book if you're so inclined. They can be funny, random, melodramatic, whatever. They don't have to be super detailed as a lot of it will be made up on the spot and depends on how the group reacts. Thinking more about RP encounters than combat ones, but don't let that stop you if you have a good idea for a fight. I look forward to stealing your ideas and adding them to my 100+ item Table of Random Events!

Some examples

-One member of the party (roll for it) starts hysterically laughing for exactly 6 seconds and stops as if nothing happened.
-A prankster ghost/specter/wight/zombie continually tries to run off with an object of the party's
-Druids do druid things because Reasons

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Pot Smoke Phoenix



Smoke 'em if you gottem!
-a gargoyle flies in, lands on the ground in front of the adventurers, begins to curse and rant angrily, then shuts it's eyes and shakes violently and then explodes into a shower of gargoyle powder

-a figure walks out of a bar in broad daylight, removes a pair of darkened spectacles, exclaims "oh poo poo, it's still daylight!" and explodes because they (were) a vampire who forgot what time it was because they partied too hard

-the group of adventurers come across a well with a rope and a bucket on the end of it partly filled with water. If the group of adventurers lower the bucket into the well and drink from the bucket and only if it's a fresh bucket of water, they may then throw a coin into the well and make a wish and the wish will be granted. If they drink from water already in the bucket and make a wish, the wish backfires. If they just throw a coin in and make a wish, the wish backfires.

-a suit of animated (and very loud) armor follows the group around for 1 d10 rounds, after that time the suit collapses (loudly) into a pile of useless scrap metal

-a picnic table filled with food appears. If the adventurers just walk up and start eating without suspicion, they are well fed and get +1d6 to their saving throws for one real world hour. Any hesitation on the player's part such as questioning if it's safe or whatever results in the player being reassured by the DM that the food is perfectly safe, but because they spurned the Gods offering of a feast, they are cursed for one hour and lose 1d6 to their saves

https://i.imgur.com/QKTkerO.mp4
Sig elements by Manifisto and Heather Papps
Sig File protected by SigLock. do NOT steal this sig!

HotSoapyBeard

I'm a really cool nice dad
HAIKOOLIGAN
Your party meets a travelling salesman, roll to choose a character. They must have a wisdom check to see if they fall for an MLM scam selling sword oil which will sap your party’s finances.

Barking Gecko

Mahoro says, "Naughty things are bad."
Your party encounters a very obvious pit trap, snare, steel bear trap, wooden box propped up by a stick with a banana for bait, etc. Roll 1d4. 1=trap is empty, 2=trap has caught a friendly creature, 3=trap has caught a neutral creature, 4=trap has caught a hostile creature. For added excitement, the trap can be booby trapped with magic so as to injure, confuse, or harass the party members who approach it.

The party encounters a group of pixies or similar small magic using creatures, who proceed to use invisibility, illusions, etc. to insult, tease and annoy the party members. Insults should be creative, and should poke fun at physical characteristics, behaviors, professions, and speech patterns of individual party members. If the party puts up with the insults and gets in a few zingers of their own, and perhaps offers food and booze to the pixies, they might gain some useful information about nearby monsters, etc.

FluffieDuckie

Your party encounters a shoe store. Stop and shop? Y/N/ok but only at the sale rack.


Thank you for the beautiful sig Machai!

HUSKY DILF

aggressively chill
Your party rolls into the nearest tavern after protecting the town from a deadly evil to find out they are a day late for Taco Tuesday. How will they react?

HUSKY DILF

aggressively chill
A wild magic surge transforms the most ancient and deadly red dragon in the land into the size of a house cat. You are sworn to defend the town.

HUSKY DILF

aggressively chill
Its a random Saturday night and all the party's plans fall through. They end up just staying in and watching the Royal Tenenbaums for the 18th time. At 11pm a pizza delivery guy shows up accidentally at your house and mistakenly tries to make you pay for two large pies with black olives and ham.

City of Glompton

at a tavern, there's a 'Cook's Special', any player who eats it must make a DC 13 Con save later that day, if they fail, they get violently ill, and gained the Sickened affliction until they purge the dish from their system. They must make a DC 15 Will save to eat anything else that day.

if they succeed at the Con save then they must make a DC 15 Will save or be enamored with the dish and the cook for at least 24 hours. It is the best thing they've ever eaten, even if sometimes they get violently ill when eating it. (Con saves continue to prevent being Sickened)

the cook is actually 3 goblins under a stolen (and soiled) set of chef's whites and a Hat of Disguise being worn by the topmost goblin.


thank you PSP for the beautiful spring sig

tao of lmao

The party encounters a travelling dwarf hunter who can't stop sneezing because he's allergic to his tiger companion.

Starman Super DX

This title text is surprisingly sturdy.
I always wanted to do a level 1 tiny quest that involves helping a small child get their cat out of a tree.

Tell me more!
btw ty Birdcon for the sweet spring sig

Jedrick

:420: There he goes. One of God's own prototypes. Some kind of high-powered mutant never even considered for mass production. Too weird to live, and too rare to die.
Smoke weed every day.
:420:
a traveling band of famous bards stranded on the side of the road with a busted caravan, they are all high as poo poo and have a skeleton who plays the drums

Jedrick

:420: There he goes. One of God's own prototypes. Some kind of high-powered mutant never even considered for mass production. Too weird to live, and too rare to die.
Smoke weed every day.
:420:
a group of ducklings cross in front of the party and imprint on to the party member who's the biggest rear end in a top hat, following them until they are dealt with

Android Blues

a bunch of horses show up riding people. they think that people riding on horses is amusing and quaint, and offer to share a night around the campfire with the party.

Android Blues

as the party takes the winding road around a farmstead, they notice that the farmer's 50 head of livestock are always facing them

Android Blues

one of the party's horses falls in half and there's a smaller, matryoshka horse inside it. the new horse looks guilty

Android Blues

a goat in the hamlet the party is passing through accidentally got into a giant growth potion, and now it's really big and eating the thatched roofs off cottages, but it also ate the town's hanging gibbet so it's sort of an incisive commentary on capital punishment too

Android Blues

The party comes across a maiden milking a furred cow. She offers them a jug of milk that, when drunk from, makes them grow furry white moustaches. This doesn't have much practical application but if they ever want to look like old timey prospectors, it's a great magic item.

Android Blues

legend tells of a nimble mountain sheep who can jump so high its fleece is dewy with cloud sweat. the party meets a spry aasimar who claims the famous sheep escaped from the Pasture of the Titans, and that the gods will grant them a boon if they recapture it.

Android Blues

a farmer's pigs drink at a river filled with runoff from a distant warlock's castle, and the resultant magic immune pork is making the local population resistant to healing potions. also when the pigs get loose they're really hard to wrangle and sometimes phase in and out of existence. in short, this is a problem with many dimensions.

Android Blues

the party meets a herding lad who leads to market what he claims is "the world's first half-cow", a pig mixed with a cow. He has enlisted the help of a local hedge wizard to make it fertile. But is this moral?

Android Blues

Disaster strikes when a chupacabra with a rare mutant gene accidentally resurrects an entire herd of goats as dark children of the night, capable of the Mist Form, Spider Climb and Energy Drain abilities.

Android Blues

The party are enlisted as judges in the county fair. No magic in this one, you just show them like five drawings you did of cows and sheep and ask them which one they think is best.

Soul Reaver

in retrospect the old redtext was a little over the top, I think I was in a bad mood that day. it appears you've learned your lesson about slagging our gods and masters at beamdog but I'm still going to leave this av up because i think its funny

god bless
It starts to rain tiny fish. The rain continues to intensify to the point where it's raining whales and giant Kraken. They don't hit the ground softly.

They find a shopkeeper's convention and discover that shopkeepers always raise their prices for adventurers, since they know they've got a ton of loot.


Elusif

Shrine of the Weedass hat

Twenty Four


A can is sitting in the middle of the road. It can be ignored or kicked. Inspecting it reveals a normal looking rusty old can. If the adventurers kick the can down the road a random value coin falls out (but nothing too big to make the adventurers super rich compared to their current amount). Each time they kick the can another coin falls out, like a copper or silver piece or whatever. If this is figured out, the adventurers can keep kicking the can down the road until nightfall and the total amount of coin can be figured all at once. At nightfall after setting up camp they will eventually all fall asleep and the can will be gone in the morning. If they post a watch, they will accidentally fall asleep so the can is still gone in the morning. No one knows how or why.

In the end, they will have a bit more money (but not a significantly game altering amount), but having taken the time to kick the can and pick up the coins, they will only have traveled half or a quarter as far as they would have otherwise. This will take them longer to reach their destination with any possible consequences up to the DM.

FactsAreUseless

The party encounters a handsome man. He kisses each of them on the lips. The dwarf is more into it than people expect.

FactsAreUseless

It's open shouting night at a tavern in Dirk's Hole. The party's barbarian, G'hurl the Orc, attempts to tell a joke. Roll on the Heckling Table (pg. 256) and make a Will check.

Koishi Komeiji



At night the party encounters a massive orc with red glowing eyes wearing all black with skulls everywhere. The orc beckons the party to approach without saying anything. If the party approaches without being aggressive it turns out the orc is pretty chill and the skulls are just because he is in to the d&d equivalent of death metal and he shares his orc weed with them. Afterwards the party sleeps soundly. If the party readies there weapons the orc begins to berate them about racism and the orc is really verbose and goes on and on but the party listens anyway because the orc kinda has a point and they feel guilty about it. The party loses a lot of sleep as a result.

Bacon Taco

Now with extra narwhal meat!
HAIKOOLIGAN
- The party encounters an Odious Comic Relief of any species, who travels with them for 2D10 turns. Each turn there is a high saving throw against terrible physical comedy, pratfalls, stupidity and awful jokes. Each pratfall or stupid action of the Odious Comic Relief (oops, I fell onto this trapped chest, ouch) results in 1D20 damage against each member of the party except for the Odious Comic Relief, who is never injured in any way. After the 2D10 turns are completed, the Odious Comic Relief leaves the party. However, he is no longer resistant to damage, and a solid punch to the face causes him to drop 10D20 loot and pee his pants.

- A blob, sitting there, hanging out. Not mobile, not sentient, not harmful, not helpful, just a big inert blob. No actions by the party have any effect on it.

- The party encounters an old man, mumbling to himself, wearing a purple hat emblazoned with the words "MAKE THE WASTELANDS DIRE AGAIN." Any attempt by a player to engage the old man in conversation results in 1D6 loss of intelligence points.



Twenty Four


The party happens upon a super emo bard of the lamest variety who only sings sad songs about wanting to die and begging to be put out of his misery. If they do nothing, he will just follow them around and sing really bad songs that cause a small temporary stat debuff. The party does not initially know this, but his lute is cursed, so if they destroy it he is actually a really cheerful and cool dude and will reward them. Alternatively they can grant him his wish from his songs and take his life, but if anyone takes his very expensive looking lute that probably sells for a lot they will take on the curse of the emo bard and sing crappy depressing songs all the time until they part ways with the instrument one way or another.

Pot Smoke Phoenix



Smoke 'em if you gottem!
Someone juggling large, odd roundish objects approaches the party. Have the group roll for initiative. The 4 lowest rolls are used to then tell the party that the objects being juggled are those players' heads, and each of them are wearing a jester's hat! If asked about it, the juggler says, "don't worry, you'll soon find out!" and then abruptly disappears.

https://i.imgur.com/QKTkerO.mp4
Sig elements by Manifisto and Heather Papps
Sig File protected by SigLock. do NOT steal this sig!

Pot Smoke Phoenix



Smoke 'em if you gottem!
The group stumbles upon a group of orcs dressed in +1 leather football armor, arguing loudly about something. Upon getting closer, they realize they are arguing about how to get more players to play their game, to even out their teams- a red team and a blue team. As luck would have it, the orcs need exactly how many adventurers there are to play, on the same team. If the adventurers agree to play, the orcs are friendly to them, and it's game on!

If the players don't agree, the orcs will attempt to subdue them (beat them half to death, hit point-wise) and then ask them if they want to play again. If they now agree, they are healed to full health by an orc preist, and it's game on!

If they still don't agree to play, the orcs fight to the death and have a small treasure trove, as per a lair of a fairly difficult encounter for thier level as a reward if the players win.

If the Adventurers agree to play, and their team wins, they get the same loot, and if the team loses they would recieve a random magic item and treasure equal to a group of monsters of thier equivalent level.

The actual game is a 4 down round, with the DM rolling for the enemy team and the players picking a leader to roll for them.
Each "down" is won by a winning initiative roll, obviously the Adventurers would want to pick their highest initiative roller for this. Obviously you won't tell them any of this.
The players will declare how many yards they are rushing for, with a -1 to their roll for every yard they want to attempt to run.
A pass is done at -2 for every yard they want to throw to, from the scrimmage line to the receiver.

Use graph paper to map out a football grid iron. Use a token to mark where each team is on the grid iron, and where the scrimmage line is.

Are you ready for some football!

https://i.imgur.com/QKTkerO.mp4
Sig elements by Manifisto and Heather Papps
Sig File protected by SigLock. do NOT steal this sig!

Twenty Four


A friendly dog approaches the party. He is a good boy.

ShinyBirdTeeth

sparkle sparkle sparkle
Life is for the Undead
The party finds a cemetery casino owned and operated by skeletons. The food is not great because the chef literally has no taste, but the games are pretty fun. There are dice made out of knuckle-bones, a roulette wheel, cards, and a lawn bowling game where you use the dealer's skull as a ball. The gambling skeletons are having trouble with nearby church officials. The clerics say it is about gambling and not about the living dead, but you get the feeling there's some stuff going on under the surface.

----
Battle of the Kobold Philosophers
The gang passes near a kobold warren cut into a hillside. Normally the kobolds would shakedown travelers for "valley fees" but today the kobolds are arguing loudly with one another. A shaman is shouting that material fire is what powers magical fire. A sorcerer is shouting that magical fire is what makes regular fire. The kobolds are more or less torn between their two leaders and if no one stops them, they are going to start a massive brawl.

----
One Stone Unturned
An ancient waystone is tumped over in the mud and asks the gang to right it and carry a message to the next waystone in [City Name]. The gang isn't sure if the other waystone is even still standing.

----
The World in a Grain of Sand
While gathering fire wood, one of the gang finds a colony of red ants building tiny little ramparts and irrigating itty bitty canals. If they search they will find another colony building its own fortifications near a dead mule.

----
A Genius Loci
As the sun dims in the sky, the gang hears an awful buzzing. Pushing through heavy underbrush they find a severed horse head hung from a tree. The head is full of wasps. The horse's teeth are glowing softly and the gang feels a strange presence. There are no signs of who did this or why. If anyone has enough lore or knowledge religion they may recognize they are in the presence of a shrine to a local, minor spirit.

----
A Very Cold Case
Collecting water from a stream, they find a broken pot and a bit of petrified wood. If they dig out the bank a bit, they will find three ancient skeletons, many broken pots each stamped with a maker's mark, and parts of a flat bottomed river going boat. There is a small satchel of silver coins with the same maker's mark. These coins were probably hidden although their cubby has long since rotted away. There are signs of violence on the bones. Who murdered these men and why?

----
A Crafty Devil
The smallest demon you have ever seen is operating a road side stand right next to the fruit and wine vendors. The devil is selling trinkets with "sinister" curses that are mostly cute or actually useful like a beer mug that makes everything icy, a letter opener that sets junk mail on fire, and a glass necklace that sparkles "very distractingly." The tiny demon is standing on a stool and wearing a teeny top hat with a blue jay feather ("the most tricksy of birds").

Scroon

A demon approaches you to help perform an exorcism on his daughter who has been possessed by a priest

Scroon

You recover a precious artifact stolen by bandits but upon examination you find they scrawled the words TITTIES and BONER on it in permanent marker. Do you just hand it back like that? Do you cover it up or try to erase it in some way? The choices are several!

free Trapt CD

*~:coffeepal:~*
I've got plenty of java
and Chesterfield Kings

*~:h:~*
-a cruel wizard curses one of the adventurers! Their left foot has shrunk a quarter of a size compared to their right. Attempts to travel result in this character arriving slightly to the left of the party due to their altered gait
-your bard has let their magickal almanack subscription lapse. The rest of the party conspires behind their back to plan a birthday present
-kidney stones

Cyberpunkey Monkey

by Nyc_Tattoo
A magical automat inn run by skellingtons wearing butler uniforms.

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HotSoapyBeard

I'm a really cool nice dad
HAIKOOLIGAN
Your party comes across a lone building. The terrain is flat so you can see for miles and this is the only building here (that’s important). There is a sign above the door showing it to be a shop.
When you enter you are greeted by a peculiar man who might be wearing a fake beard.
“Welcome travellers! What brings you to our town?”
You can ad-lib here but eventually the store owner will want to show them round the “town”.
He leads them out the shop and then does a full circle of the building, pulling a lever on the wall just as you are arriving back at the entrance.
“Ah, first stop, the Gizzard and Helmet tavern!”
When your party enters, the shop is in the final grinding steps of transforming by clockwork into a pub.
If you sit down to drink, nothing seems sinister, if you try to leave you find the doors are locked but the barman/shopkeeper happily continues pouring you ale and whistling.
After a few drinks the shopkeeper pops out for a minute then bursts back in through a different door dressed as a police officer and with his false beard missing.
“I hear there’s some drunken louts causing trouble in our town!!!”
Before you can fight, clockwork arms extend from the walls and restrain you and you are marched into the back room of the pub where there are some cells.
The barman/shopkeeper/policeman has now transformed into a cackling crime wearing a cloak sat in a rocking chair in the prison and yells “Throw away the key” in a shrill voice as the automatons march you into the cells.
A few hours later the barman/shopkeeper/policeman/crone appears at the window in his original shopkeeper outfit.
“I’m here to break you out!”
He has with him a huge clockwork golem which smashes the wall to pieces and you all run out into the night air.
“Here take these you might need them, now go!!”
The shopkeeper hands each of your party a miniature clockwork toy in their likeness. They have no practical purpose but raise morale and give +1 to Will saving throws.

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