|
-a gargoyle flies in, lands on the ground in front of the adventurers, begins to curse and rant angrily, then shuts it's eyes and shakes violently and then explodes into a shower of gargoyle powder -a figure walks out of a bar in broad daylight, removes a pair of darkened spectacles, exclaims "oh poo poo, it's still daylight!" and explodes because they (were) a vampire who forgot what time it was because they partied too hard -the group of adventurers come across a well with a rope and a bucket on the end of it partly filled with water. If the group of adventurers lower the bucket into the well and drink from the bucket and only if it's a fresh bucket of water, they may then throw a coin into the well and make a wish and the wish will be granted. If they drink from water already in the bucket and make a wish, the wish backfires. If they just throw a coin in and make a wish, the wish backfires. -a suit of animated (and very loud) armor follows the group around for 1 d10 rounds, after that time the suit collapses (loudly) into a pile of useless scrap metal -a picnic table filled with food appears. If the adventurers just walk up and start eating without suspicion, they are well fed and get +1d6 to their saving throws for one real world hour. Any hesitation on the player's part such as questioning if it's safe or whatever results in the player being reassured by the DM that the food is perfectly safe, but because they spurned the Gods offering of a feast, they are cursed for one hour and lose 1d6 to their saves https://i.imgur.com/QKTkerO.mp4 |
# ¿ Jan 4, 2018 00:01 |
|
|
# ¿ May 17, 2024 15:36 |
|
Someone juggling large, odd roundish objects approaches the party. Have the group roll for initiative. The 4 lowest rolls are used to then tell the party that the objects being juggled are those players' heads, and each of them are wearing a jester's hat! If asked about it, the juggler says, "don't worry, you'll soon find out!" and then abruptly disappears.
https://i.imgur.com/QKTkerO.mp4 |
# ¿ Jan 4, 2018 22:29 |
|
The group stumbles upon a group of orcs dressed in +1 leather football armor, arguing loudly about something. Upon getting closer, they realize they are arguing about how to get more players to play their game, to even out their teams- a red team and a blue team. As luck would have it, the orcs need exactly how many adventurers there are to play, on the same team. If the adventurers agree to play, the orcs are friendly to them, and it's game on! If the players don't agree, the orcs will attempt to subdue them (beat them half to death, hit point-wise) and then ask them if they want to play again. If they now agree, they are healed to full health by an orc preist, and it's game on! If they still don't agree to play, the orcs fight to the death and have a small treasure trove, as per a lair of a fairly difficult encounter for thier level as a reward if the players win. If the Adventurers agree to play, and their team wins, they get the same loot, and if the team loses they would recieve a random magic item and treasure equal to a group of monsters of thier equivalent level. The actual game is a 4 down round, with the DM rolling for the enemy team and the players picking a leader to roll for them. Each "down" is won by a winning initiative roll, obviously the Adventurers would want to pick their highest initiative roller for this. Obviously you won't tell them any of this. The players will declare how many yards they are rushing for, with a -1 to their roll for every yard they want to attempt to run. A pass is done at -2 for every yard they want to throw to, from the scrimmage line to the receiver. Use graph paper to map out a football grid iron. Use a token to mark where each team is on the grid iron, and where the scrimmage line is. Are you ready for some football! https://i.imgur.com/QKTkerO.mp4 |
# ¿ Jan 4, 2018 22:50 |
|
A zombie cat approaches the party, seemingly harmless and friendly. A tag on it's collar says it belongs to someone named Shroedinger
https://i.imgur.com/QKTkerO.mp4 |
# ¿ Jan 6, 2018 03:41 |